Newly updated with 6 single-player/co-op missions, including the massive The NeuroGen Incident, Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Play co-op or multiplayer on dedicated servers around the world.
User reviews: Mostly Positive (2,180 reviews)
Release Date: Jul 2, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
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Early Access to Interstellar Marines, including all future updates and expansions.

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Buy Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

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Recent updates View all (21)

November 20

Update 15: Stealth Suppressed



Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

Update 15
Version: 0.5.15
Released: 20th November, 2014

What's New

ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
ADDED: Ability for AI to sense how much light is falling on a Marine
ADDED: Numerous AI upgrades to enhance the AI's intelligence
ADDED: New weather state to Colony

Improvements

UPDATED: AI balance has been tweaked around the ability to see light levels
UPDATED: AI tweaked and upgraded for Defective and Guards
UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
UPDATED: Colony to add more cover for AI bots
UPDATED: Non-supressed sounds for the SMG and AR
UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Chat not working under certain conditions"
FIXED: "Scoreboard not disappearing when HUD is down"
FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
FIXED: "Joining as a spectator in a Nucleus server"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

22 comments Read more

October 23

Update 14: Tactical Incursion



Update 14: Tactical Incursion

This update we've added three new co-op and singleplayer game modes to three maps, providing hours of additional co-op and singleplayer gameplay to Interstellar Marines. We've also added new Steam achievements, and included two hotfixes for The NeuroGen Incident.

Update 14
Version: 0.5.14
Released: 22nd October 2014

What's New

ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map.
ADDED: Survival game mode to Operations for co-op and singleplayer gameplay
ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay
ADDED: Hotfix 1 and 2 from Update 13
ADDED: AI can no longer see through foliage (specifically added for the Stronghold map)
ADDED: AI Guards can now spawn with either SMG or AR

Improvements

UPDATED: Get Killed By Bots has been updated with iteration 1 of the War mode
UPDATED: AI for Defective and Guards tweaked and upgraded
UPDATED: Killing a CTR now rewards you with 5 TPs
UPDATED: Stronghold to make it more compatible with the Elimination game mode and CTRs

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed from the multiplayer map rotation
- Team Domination has been removed until issues can be fixed
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- When joining Nucleus you may be in spectator mode. Have a team mate TK the player you are spectating, and then rejoin the server
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Audio log progress for The NeuroGen Incident not showing on Steam achievement page"
FIXED: "Keycard not spawning in the crew area of The NeuroGen Incident"
FIXED: "Achievements show up in the Profile tab"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

25 comments Read more
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Interstellar Marines - Regular Edition

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
  • Digital Concept Art – You’ll receive early copies of concept art and other images in a special Spearhead folder on your hard drive.
*Not available yet

Steam Greenlight

About This Game

6 Co-op Missions Now Available!

We now have six co-op missions available to play, including the huge The NeuroGen Incident, which propels you into the middle of a pivotal mission in the Interstellar Marines universe. Play single-player or co-op with up to three friends in intense action with more co-op, single-player and multi-player missions coming soon!

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • Massive singleplayer and co-op level titled The NeuroGen Incident with sandbox gameplay, randomised locations and multiple difficulty levels.
  • 5 additional co-op and single-player challenge missions against our unscripted AI for you and your friends to test your abilities.
  • 8 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) and Assault Rifle (AR-3) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Multiple Steam Achievements.

Vision of Interstellar Marines


  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    These are the features we are planning on adding fairly soon, and are in no particular order. Many of them have already been partially completed:
    • Steam features (stats, achievements, friends).*
    • Advanced character movement (sprint to be added).*
    • Tactical gameplay (fatigue and adrenaline).*
    • Co-op features (multiplayer).*
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.*
    • More weapon types and models.*
    • New multiplayer maps.*
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.*
    • Artificial Intelligence (AI).*
    *This is already partially completed and in Interstellar Marines

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
40 of 50 people (80%) found this review helpful
1.1 hrs on record
Posted: October 31
Early Access Review
This is what Aliens: Colonial Marines, should have been.
Was this review helpful? Yes No
15 of 15 people (100%) found this review helpful
224.2 hrs on record
Posted: November 7
Early Access Review
As of writing this, I have logged a good 217 hours into the game according to Steam.

Since this game is in early access, the information written here is subject to change. Right now, I would recommend this game to anyone who wants a fun game to play with your friends or even random people online using the ingame VOIP.

Stuff the game has:
  • Enemies - Robots, Real People (in multiplayer), TR-100's (they are all your enemy)
  • Guns - SMG, Assault Rifle with crazy zoomed in scope
  • Singleplayer/Coop - Neurogen Incident, Nucleus Escape Mission, Operations (Swarm mode)
  • Multiplayer - 5 or 6 maps with day/night cycles that happen while matches are happening
  • It has a HUD which can be disabled if you get shot but don't die. It will regenerate if you don't get shot for a little while longer.
  • A ranking system which basically quantifies how experienced of a player you are. Your Training Rank goes up the more Training Points you have. The first ten levels are easy to get, and so are the next twenty or thirty. After that you notice it takes a little longer to level up. It takes 1000 TP to get to TR-10. It takes 100,000 TP to get to TR-90, then 200,000 TP to acheive TR-100.

    So that's basically what it has. I glossed over a few things, for example, the maps. Some of the maps are dynamic, changing midway through the level, altering slightly how the game is played on that map (map name: Elevation, Colony).

    SHAMELESS PLUG - Youtube channel: N00bvlog (n00bvlog) Now, back to your programmed content.

    The Neurogen Incident is a huge coop map which could potentially be very creepy for you to play. You could play by yourself, but I would recommed playing coop because there are no checkpoints and if you die, you die, which could be very frusterating if you play for a long time and then lose all your progress. In coop, your team mates have the opportunity to revive fallen teammates during a span of 15 seconds before their team mate is gone for good. The map is huge and has some performance issues (which, I'm sure, are being worked on).

    There are also some smaller missions which do not suffer from a performance hit quite as much.

    Performance-wise, this game does not perform the greatest on my machine I seem to always get 30 FPS. Here are my specs so you can judge whether this is good or bad. Intel Duo core CPU running @ 3 GHz. RAM: 4GB, Graphics Card: Nvidia GTX 670.

    As far as I know, the update schedule of the game is about 1 update per month.

    So, this game is coming along quite fine, and, with each update it is becoming more and more the game I want it to be (such is the nature of Early Access). Obviously it is not there yet, so if you want a full game that runs great, don't buy the game yet. Read another review in about a year or so. It should have many more features and potentially be optimized by then.

    Hope this helps.
Was this review helpful? Yes No
13 of 15 people (87%) found this review helpful
2.1 hrs on record
Posted: November 22
Early Access Review
Just keeps getting better with every update, them robots....my god...scary stuff. A lil bit overpriced considering its early access and state, but worth picking up down the line once they have gotten further into development. Really good shooter, like insurgency but with space and robots xD.
Was this review helpful? Yes No
16 of 21 people (76%) found this review helpful
3.2 hrs on record
Posted: November 7
Early Access Review
The standard I wish all Early Access Games were held too.
Buy This!
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
0.4 hrs on record
Posted: October 30
Early Access Review
It's all a lie! This isn't a tactical shooter! These freakin' robots make it a horror game!
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
15.7 hrs on record
Posted: November 8
Early Access Review
Awesome game.
Requires team work and is best when not played in a hurry.
I deffinately recommend it to anyone who like slow/medium paced shooter gameplay.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
84.3 hrs on record
Posted: November 28
Early Access Review
Whilst it is Early Access, this team, Zeropoint Software (ZPS) has such passion and dedication that there is no worry with this game. As it is, it's a very nice singleplayer / 4 player co-op / mp team deathmatch/capture space FPS that is highly tactical and fun to play. Updated frequently and has a great community as well as good community support from ZPS.

Definitely worth supporting, I bought copies for all my friends.
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
3.2 hrs on record
Posted: November 8
Early Access Review
Great game, hard as nails, shines with friends/mics. Doesn't feel like Early Access--EXTREMELY polished in current form.
Was this review helpful? Yes No
5 of 8 people (63%) found this review helpful
1.0 hrs on record
Posted: November 17
Early Access Review
That 1 fps that the little kids wont find as they are just sitting on their Xboxes waiting for the new cod.
And that one fps that the tryhards wont find because they are sitting on free to play Red crucible 2 and Hawken.
Community 10/10

2 weapons? Okay I know this game is in what? Alpha? Beta? But come on.
4/10

Oh ♥♥♥♥ there are servers for nearly all the continents. And they run smoothly
8/10

Graphics are great even with how low the system requirements are. However if your limit really is Team fortress 2 then you dont want this game.
10/10

Lastly. Balanced gameplay. Nothing overpowered and controls are easy to learn.
9/10,

Overall a great game and when its in full swing it will be very sucsessful.

Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
3.4 hrs on record
Posted: November 5
Early Access Review
Intersteller Marines shows a lot of promise, though need a lot of work still.
Multiplayer works well enough, but I haven't played it much since I seem to die every minute. The singleplayer/co-op mission that was released not too long ago is pretty good, considering it was the first one available on Steam (Though I've only played singleplayer version). However the AIs are stupid and sometimes run right past you.
My favorite feature of this game is the lighting effects, which are some of the best I've seen in a video game: very dark or very bright all in the right places, and synthetic lights flicker and die when you shoot them.
The helmet effects are also really well done, with water drops in the rain, smooth transition when it's rained or lowered, and vision seems to be a little cearer when its up, though all hud-elements disappear (which is a nice, realistic touch). Also it's nice how when you're crouching, you peak over cover while aiming down-sight.
The game's nowhere near finished, but what they have is great, and I look forward to future updates.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: November 11
Early Access Review
10/10 - and I expect it will only get better.

These guys are going to make a superb game. Viscerally immersive, I have to take frequent breaks, scared my heart will beat itself to death. Am desperate to get the lads over to see which one of us freaks first.

In terms of immersion, would love to see TrackIR support for independent head movement (á la Arma series) and am looking forward to the "RTVP" voice comms that, on paper, is going to be an industry leading, gold-star feature.

Please buy this and get excited about what it will become.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
0.7 hrs on record
Posted: November 22
Early Access Review
Damn near ♥♥♥♥ myself when i turned a corner and this robot was staring me in the face, angry as could be.

worth my money already!
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
156.5 hrs on record
Posted: November 15
Early Access Review
I bought this game over 3 years ago on a promise and a lot of hyperbole about what the developers wanted to achieve. The product is not yet finished and it will be a little while longer before we have a full single player campaign. However, what is there is very good, by no means perfect, but very good none the less, and I have no hesitation in recommending it in its current state.

Whats good:
* Lots of different game modes, with the main game being team based PvP, but also a 4 player Coop story mode vs bots, and various other co-op player vs bots modes.
* The AI on the bots is fun to play against and they offer a genuine challenge, and have on more than one occasion made me jump.
* Very focussed gameplay, there are only 2 weapons and limited ammo in each clip, so every shot counts
* Great community of people playing, there is quite a lot of chatter on the servers with players, and people are generally quite nice, funny, helpful.
* Quick loading times to get into games
* Great respawn idea, basically when you die you have to wait 2 mins before respawn, but if your team captures zones you get to respawn earlier. This makes the game quite tactical and differentiates it over your usual COD, counterstrike type gameplay.
* The game can be tough for beginners, but experienced players can be quite helpful, so stick at it and it will come to you
* The developers are occasionally found playing with/against you, this gives the feeling that they also enjoy playing the game and adds an extra bit of fun when they do.
* Day/night mode on maps; the night mode makes things especially interesting, how often do you use the flashlight to see where you are going vs giving your position away. The positional sound of footsteps also can give you away / help you find people.
* A bunch of other things I can't be arsed to type.

Whats bad:
* Despite selling a lot of copies of the game, and there being quite a lot of servers, only 1 or 2 of the main ones tend to fill up. However, once you are in at the right time of day the games are fun, in fact I have had quite a few 2v2 or 4v4 games that were amazing.
* Lag. This to me is the games biggest issue, and can be quite frustrating at times, however, again with experience you can compensate for it by firing ahead of target. If there is one thing that needs some more TLC its the lag compensation and reducing overall lag when connecting to servers.
* I play a lot of counterstrike and miss not being able to melee people, i would take anything over nothing, even if you had to charge melee up before striking. The prestige of being able to sneak up on someone and stab them in the back and embarass them would make this game twice as good.
* Not much else other than its not finished, but like I said this is still a very good and polished game

Overall if want something a bit different then this game might be for you, also you can test some of the early stuff out on their website before committing: http://www.interstellarmarines.com/ or even watch a few videos of it on youtube:
https://www.youtube.com/results?filters=hd&search_query=interstellar+marines&lclk=hd&spfreload=1

edit: added link
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
9.6 hrs on record
Posted: November 8
Early Access Review
(Be aware this game is early alpha, and thus I'm reviewing my impressions on the game as of November 8, 2014.)

Interstellar Marines is a Co-Op Tactical FPS. It pits you and 3 other teammates who are, you guess it, interstellar marines, against defective robots in a battle to survive to the end by means of elimination, escaping, or simply surviving. Or, you can also go against other players in a control point-style battle.

This game actually has a good amount of realism and atmosphere which blend very well for a game like this. The game has a real dark atmosphere to it, feels genuinely creepy and lonely with only your friends by your side. The maps, for the most part, are like an abandoned and broken facility. Very dark, and your main light source would be flickering lights or your own flashlight. It really brings immersion into the game, which is very helpful. The animations of the marines too are very well done, especially in first person. You actually see your arms move as you look around, see your own feet, and so on. Small detail, but very welcome.

Speaking of realism, that's one of the best parts of the game. Whenever you take damage, your hearing is impaired (which is important in this game), your HUD disappears until you heal, and team damage/killing is also real. The guns aren't all that powerful either, but that's a good thing. The robots you face are very powerful, and can down you in seconds. You only have two guns: One for short range, and one for long range. Neither have that much ammo in it's clip (Probably enough for 3-4 robots if you're accurate), or have amazing accuracy, so you need to be precise and careful; Spraying and gunning your way through just won't succeed.

Teamwork is heavily emphasized here. It's only four of you, and because the robots are so powerful, you're likely to go down. The only way you can survive is if your teammates revive you in your 15 seconds of last breaths. The aforementioned guns are weak with only one person, so if hoards of robots come, you all need to use your ammo and shoot tactically.

There's currently 5 game modes as of this review, and they all have nice variety to the game. Elimination is killing all the robots in the area, Escape is moving to the top of the facility while surviving from the bots, Survivial is activiating several objectives and then escaping (with robots.), and Stronghold is the PvP game mode, 2 teams trying to capture all points in the area. The other mode is a campaign mission, titled The Neurogen Incident. It appears to be story oriented, but I cannot currently play it as it crashes my game.

All in all, Marines is an incredible team based tactical shooter, especially for being early access! And I would really recommend this to anybody who wants some good times with their friends, using teamwork to achieve the goal in a dark and desolate enviornment.
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4 of 7 people (57%) found this review helpful
15.0 hrs on record
Posted: November 2
Early Access Review
3spooky5me
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: October 31
Early Access Review
The Neurogen Incident is a good addition to this early access game.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
14.7 hrs on record
Posted: October 31
Early Access Review
I've been a Spearhead supporter since this game was a shooting range that ran on your browser. Hehe. I guess you either get it right or you don't. And as simple as that prototype was, it left me at awe. I have played shooters all of my life. From CS, Unreal, to MOH, COD2, MW and all of the Battlefields. The only thing that comes close to the level of authenticity in animation and visuals of this game is perhaps BF4. But IM still manages to strike a completely different and authentic feel that no other game has ever captured. With all the planned features and all of the things that they have created so far. I am greatly impressed. I really wish all of the best for this game and I want it to thrive and grow. I really am enjoying the co-op modes that have been added, and I am now seeing greater potential in this game. I have never, for a second, given up on Zero Point Software. I wish them the best of luck and hope to see this game in its full form, however long that might take. Great things take time, especially when you're not shackled by a Publisher. As a gamer, if you are looking for a shooter to satisfy your thirst for good emersion, you have arrived at the right place. You just need to be patient and let the game grow at a healthy rate.
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: November 1
Early Access Review
Wow everything that you are told in the trailer of this phenomenal game is utterly true
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
0.9 hrs on record
Posted: November 3
Early Access Review
So far, it's un-friggin-forgiving. Even the lowly droids can kill you without a problem. It's still in an early stage, but don't let that stop you from getting it. It looks amazing, and has quite a lot of potential!
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: November 8
Early Access Review
IF YOU WANT IMMERSION THIS IS YOUR ♥♥♥♥!

THIS GAME MAN, its like putting red orchestra and arma, put together with Aliens. You have the most immersive game in development for an indie game. Full body view, no more floaty hands, realistic hud style...and when you take off your helmet your hud dissapears and your face becomes exposed to danger. With such realistic assets as body armor protection for the chest, bending of legs to jump higher, etc. In a later date theyre promising a PDA for most of the functions...and weapon attachments in real time. CAN IT GET ANYMORE EXPANSIVE?!

Okay enough of my fanboy of realism; though this is obviously, by far, early access. It has light optimization (getting sometimes 20 fps versus 80+ in well lit areas.), bad synch in servers (bullets can take a long second before leaving your barrel), and pretty gritty combat (3 hit kill even on easy). This is by far a great example of a early access. The company knows the risks, and as so asks generously and uses wisely from the community. So far they've delivered what they promised, which is still a rare trait in indie devs, So the community response, constant updates, and etc; is just an amazing trait about this game. It is highly playable ofcourse, i havent noticed anything game breaking. Though i will say its current replay value is really low for the reason of there is nothing to unlock just yet. They will be making in the future however, weapon experience (profession) for attachment, and new gear for your character. This game is currently in the sort of bug exploit and engine trailer build i would say. Its playable, but more or less to show off what its building up to achieve, which they are doing fantastically.

Gameplay: slow tactical, but very fast paced in CQC. Enjoyable atmosphere, you have to rely on your complete senses in roder to survive, no spotting, no magical radar, nothing, jsut your eyes, and your gun.
8.5/10 for realism
7.75/10 for enjoyment

Graphics: 10/10 nuff said. The amount of work into the environment, the detail of the suit (even allowing you to tell its very futuristically designed out of modenr materials like gel under suits), everything for an indie and early access is like playing crysis all over again when it first came out. This game may revolutionize graphics for developers of indies. All they need is optimization.
10+/10 perfect rating for graphical power/usage
4.50/10 for optimization.

Replayability: Really low currently, though i have to say if they pull what theyre wanting this game to be off...We're talking about hours of additional enjoyment.
5/10 in current state
9.75/10 on future ideas.

Realism: if you though aliens was too science fiction: welcome to the real hardcore time of space.
10/10 excellent for realism

current grade: 9.75/10 for current state

It might be high spec and requirement, but i have witnessed TOO MANY floaty arms, or space battles, WHERES THE REAL MEN? the ones who's body armor actrully means something, and arent some green guy with shielding like a wussy. Wheres the man who doesnt need nightvision to kick ♥♥♥ at nighttime, or is a chuck norris by themself? when you need a team to take down something enjoyably for yur amuzement, the interstellar marines are the highest on the ♥♥♥♥ing space market. Hurrah marines!
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