UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and nonlinear gameplay. Play co-op or multiplayer on servers around the world.
User reviews:
Recent:
Mostly Negative (86 reviews) - 39% of the 86 user reviews in the last 30 days are positive.
Overall:
Mixed (6,572 reviews) - 67% of the 6,572 user reviews for this game are positive.
Release Date: Jul 2, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have this crazy idea that an independent game developer can develop something the size and quality of a AAA game, by having the community take the role of publisher. We call this concept AAA-Indie. This gives players the game they want, instead of the game a greedy publisher wants them to have. We know Interstellar Marines is going to take a long time to make, after all we’re making a AAA game without the size or resources of a AAA studio. So rather than toiling away behind closed doors we want to spend this time with you, the player, and share the experience all the way from pre-alpha to the release version.”

Approximately how long will this game be in Early Access?

“This is for the love of the game, not the money. We'll be in Early Access until we have delivered our ambitious vision or Valve decides to shut down Early Access. So... a long friggin time.”

How is the full version planned to differ from the Early Access version?

“Spearhead and Frontliner Editions will only be available in Early Access for those brave enough to support our quest to create a AAA-Indie game! For the full version we plan on having a Regular and Deluxe Edition. As far as features our plans for the full version include:

  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio, and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

The full version will be more SP/Co-op focused than the current Early Access version where we are implementing and testing new mechanics primarily in a PvP multiplayer environment.”

What is the current state of the Early Access version?

“The game is in pre-alpha and players can expect to experience bugs, missing features, incomplete content, and some game breaking issues. Still, we have a couple community members with over a thousand hours in-game, and many with hundreds of hours. In the portion of the game currently available you are training in a top secret facility 2km beneath Groom Lake Nevada. These are the features you can experience right now:

  • Hell Week Event
  • 2 SP/Co-op Campaign Missions*
  • 4 Difficulty Levels
  • 5 Challenge Missions
  • 9 Multiplayer Maps
  • Dynamic Environment Effects
  • 3 PvP Game Modes
  • 100% Dynamic Lighting
  • Destructible Light Fixtures
  • Full-body Character Simulation
  • Visor Affected by Fog, Dust, and Rain
  • Spectator Mode
  • Movie Mode
  • Playground Mode
  • 3 weapons**
  • Tactical Laser
  • Tactical Flashlight
  • Ragdoll Physics
  • 28 Steam Achievements
  • Dedicated Servers Worldwide
*(Currently available as stand-alone missions)
**(pistol currently uses placeholder model)

We have a small but active multiplayer community. Look HERE to see when the most people will be on for you to play with, it is usually during the evenings in North America and Europe. There is also a budding esports scene at www.phyregaming.com that we sponsor.”

Will the game be priced differently during and after Early Access?

“We intend for the price to follow the value of the game. Expect it to gradually rise as we ship new content, but we may need to lower the price on rare occasions to correct for market conditions.”

How are you planning on involving the Community in your development process?

“The community can follow our progress on the Trello Board and vote for features they want to see. They will also be able to report and track bugs once we choose a bug tracking software. Players can also interact with the developers on the forums, in bi-weekly community get-togethers on our TeamSpeak Server, and at hosted esports events as soon as game features support it.”
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Early Access to Interstellar Marines, including all future updates and expansions.

Buy Interstellar Marines 4-Pack

Get one copy for yourself and give the other three to friends!

Buy Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

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Recent updates View all (38)

March 21

Update 25: Chameleon



Good Morning/Afternoon Marines!
This latest update to Interstellar Marines increases the value of your Combat Points (CP) by offering unlockable skins allowing you to blend in, or stick out, as much as you’d like.

Update 25 also adds a shining new menu interface and we've revamped the Introduction mission to include some of our new features.

https://youtu.be/XREtCFZq7OE



We’ve added a new menu interface created with Unity 5's UI system and we’ve also managed to squeeze in the option to vote for map, gamemode and difficulty in both co-op and multiplayer.



In our brand new customization hub you’ll find a broad range of cool tactical skins, and you now earn Combat Points (CP) during missions, challenges and multiplayer to unlock them with.

Special thanks to our community members who helped with camo designs!
  • Bourbon the Insane
  • Ninja Cat
  • ZundiePW
  • Gater
  • OG SWAT RV [LINUX]
  • TmsFin
  • Jackerino
  • Rien Moeyaert
  • Timothy Creitz
  • Five5staR



In its new iteration Hell Week has been renamed Wargames, a more fitting name for our co-op, singleplayer and player-versus-player sandbox combat simulator in the making.

We’ve tweaked the server settings and added a new Wargame called Scavenge, where you can collect combat points 24/7. But look out - You are up against 128 bots as well as all the other skilled and tactical players!
  • Scavenge wargame is 55 minutes long.
  • Scavenged CP’s are collected when wargame ends.
  • Unlimited respawns



We’ve updated the Introduction mission to make sure new players get a more consistent first impression of the game and the features currently available. Revamped sections are shooting range, stealth test, crashed dropship mission simulation and we added a fun little stress test and maybe an Easter Egg or 2.

FULL CHANGE LOG

What's Next

We’ve been taking a critical look at the inertia and general challenge of surviving in Early Access and decided to find and team up with an indie-friendly publisher moving forward to improve our development capabilities. Meanwhile, there will be updates, missions, and new game modes as often as we can make them while we search for the right partner to help realize our ambitious vision for Interstellar Marines.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

60 comments Read more

December 18, 2015

Update 24: Merry XMayhem



This update brings some new features, some returning content, and fixes. The Annual XMayhem mode has returned once again with the special achievements unlockable only during the event. We also have a brand new map created by Auxsiren that’s a complete overhaul of Evacuation (Evac 1 will still be playable in the map pool). There are also now special camos for CTRs that you can see specifically per map, this is a big step to add in player skins. Included as well is a new party system included to help you team up with your friends, chat with them, and more. Finally there are fixes for bugs as well as the crashes from last update.

From all of us here at Zero Point Software, we’d like to thank you for supporting the game and we wish you a Merry Christmas and a Happy New Year!

FOR THE LOVE OF THE GAME,
Your Team at Zero Point Software

What's New

ADDED: Winter XMayhem Game Mode on Mainline Winter
ADDED: New Evacuation 2 map to multiplayer
ADDED: Ability to add variable skins to CTRs. This is a major step to in-game player skins
ADDED: Nine CTR skins. CTRs now have map-specific skins, with many of them camouflaged
ADDED: Party system to team up with friends, audio/visual invite notifications, chat room + additional features
ADDED: Inviting friends into a Hell Week game will spawn them close to you in the same zone, and in your team
ADDED: Chat system to menu view when in-game (press ESC to access)
ADDED: Kill confirmed and Zone captured messages are stacked on top of each other
ADDED: Mission successful +XP message when completing a single player/coop/multiplayer mission/match
ADDED: Revive successful message when player is revived
ADDED: Warning messages for low health, team kill warning and revive needed
ADDED: Variable delay to TP popup messages

Improvements

UPDATED: The NeuroGen Incident with new spawn points for players joining mid-game. Joining during end game will place joining player as a spectator
UPDATED: Nucleus with additional check point spawns for players joining mid-game
UPDATED: Chat system with Spearhead, Best Clan, Dev icons, UI improvements, message notification improvements, button to open/close etc
UPDATED: Clicking a player name in chat will bring up the Steam overlay with their profile (need Steam overlay enabled to work)
UPDATED: In Hell Week, when players up for elimination have the same score, decision of who to eliminate is random rather than player-name based
UPDATED: XMayhem game mode to be compatible with the new additions from 2015
UPDATED: T-IM101 has 8 x health, and does 4 x damage, compared to regular Marine
UPDATED: Xmayhem gift announcer loop
UPDATED: If a revive is halted, player's bleedout timer is set to percentage of revive completed, if higher than bleedout timer
UPDATED: In Hell Week, if a player is eliminated by any means other than the elimination timer, bleedout timer is reset
UPDATED: Nucleus elevator with all onboard elevator trigger to prevent players being stuck, and grid to stop players falling off
UPDATED: Nucleus with cull groups, rather than disabling the sub level, when player reaches top level
UPDATED: Hit markers are accurate to the hit location
UPDATED: UI icons scale according to resolution instead of being a fixed size
UPDATED: UI icons counter-scale when zooming in
UPDATED: Changed neutral zone colour to be more visible, and best team colour to be light purple
UPDATED: Match Completed +XP shown at the end of a match, Match Won +XP shown for the winners
UPDATED: End of game horn + win/lose music play at end of Team Domination and Team Deathmatch games
UPDATED: Hell Week shows Survived Hell Week +XP message for surviving players at game end
UPDATED: Revive TP score is 25XP
UPDATED: Size of Team Domination corners increased for greater visibility
UPDATED: Deadlock capture zones have different capture/finishing beeps for clarity
UPDATED: Resort map with cull groups and new nav mesh
UPDATED: Multiplayer thumbnail in main menu for some Christmas cheer!
UPDATED: Browser ping and quick join systems temporarily removed
UPDATED: Supply crate icons updated and improved

Fixes

FIXED: "Crashing to desktop with no error log"
FIXED: "Negative HW score when collecting CPs just as the game ends"
FIXED: "Resetting of items in a Hell Week server now occurs correctly"
FIXED: "Map settings for correct ahievement progress on Colony, Nucleus and Operations"
FIXED: "Treasure Hunter and Fort Knox achievements"
FIXED: "Late-joining players seeing already-used waypoints"
FIXED: "Team scores in TDOM/TDM showing in wrong colour/wrong position"
FIXED: "Disconnected players no longer shown as connected in Mission Overview when moving to another zone"
FIXED: "Player icons randomly flashing on screen when player is joining"
FIXED: "Kill confirmed icons show when enemies kill each other"
FIXED: "Screen flashing white when entering a match"
FIXED: "Press space to spawn is no longer displayed when a player has been eliminated in Hell Week"
FIXED: "Reviving a player pauses the bleed out time"
FIXED: "Spectator mode correctly shows players, kill markers and zones"
FIXED: "Removed HUD instantiation from dedicated servers"
FIXED: "Two Deathmatch spawns in Mainline Winter"
FIXED: "Chat correctly scrolls to bottom when Player Joined Server, and You Have An Invitation messages are added"
FIXED: "Light handler issue, which caused the light handler intensity contribution to be overridden"
FIXED: "Nav mesh in Operations - Survival A"

Known Issues

The Welcome Tutorial achievement is not working (due to an incorrect setting in the map)
The gamepad implementation is early and experimental, so may cause issues
When viewed up-close, some CTR heads may increase in size
Some vegetation appears to have black edges
The number of players in the Friends Lobby may not update until the lobby tab is clicked on
Players may sometimes fall through the floor of a map
Standing in a doorway when the door closes may result in the player being pushed vertically
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the Party
View jittering may occur when jumping on lossy networks
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this

39 comments Read more
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About This Game

UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

*role-playing not yet implemented

Welcome to Project: IM


Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.

But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.

Now gear up Marine, we’ve got training to do! Welcome to Project IM.

New Hell Week Event

Featuring 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.



7 Singleplayer/Co-op Missions

Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

9 Unique Multiplayer Maps Across 3 Game Modes

Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

Realistic Simulation

With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.

We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:3 GB HD space
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:3 GB HD space
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (86 reviews)
Overall:
Mixed (6,572 reviews)
Recently Posted
Goji Pone
( 0.6 hrs on record )
Early Access Review
Posted: May 22
I REALLY, REALLY tried to like this game. And yes it may not seem like I have played that much, and it is true. The graphics interface in this game ate through my framerate, even on my mega machine. The game was fun, though lack of content does not make up for anything.
Helpful? Yes No Funny
Fathur14K #RIPCOD
( 6.1 hrs on record )
Early Access Review
Posted: May 22
Product received for free
Goodgame if you have friend to play with. 10/10 will shot the damn eset anti virus.
Helpful? Yes No Funny
General****Sparksy
( 1.1 hrs on record )
Early Access Review
Posted: May 22
Get this game i sware you will like it
althogh the robots scare the crap out of me
Helpful? Yes No Funny
CTDKidsPlay
( 25.6 hrs on record )
Early Access Review
Posted: May 22
Very bad game don't buy it not many player anymore, Deathmatch when you die you spawn next to someone who kills you again and again buy at you're own risk. Would not recommend.
Helpful? Yes No Funny
Lono
( 0.8 hrs on record )
Early Access Review
Posted: May 21
I picked up this game early on in it's release. I was sold by the (seeming) progress that had been made when it went EA, The compelling dev interviews, the pretty strong stylised aesthetic and the promise of Rainbow 6/System Shock in space. It did not seem like a tall order at all. The concepts were there and the game already had a lot of cool ideas implemented. Put in the ideas, polish the rough edges and we would have had a winner. A few months later and it then seemed the devs wanted to turn it into a strong multi player focused game which was not what I wanted, but the devs said that they would build up the player base and use the MP to balance the game and tweak single player. Ok, sure. The audience wanted to help the devs achieve that premise through feedback and support. This game generated a lot of hype and people trying to build a community they imagined would exist and grow like the Arma and Rainbow 6 crowds. Fanart and groups were created.

A year later and I am fighting stupid cannon fodder super accurate robots with the same weak feeling weapons and it feels like a multi-player game with a tacked on single player rather than this amazing single player campaign we had been sold. Incredibly shoddy AI and zero noticable improvement. It was pure lip service paid to the original premise on which the game was pitched.

Here we are another year later and it looks like the game is going to be dropped. There is practically no hope for a fraction of what was promised and the worst part was that it was not an insurmountable task. They had a neat framework to hang some great original gameplay and ideas and they did not even come close to trying to be as innovative as they originally seemed to intend. The game will go on that long list of black listed steam games that are remembered not for even being failures, but for the ♥♥♥♥♥♥ behaviour and cowardice of the dev team. They did not fail because they never really tried. If it wasn't for games like Prison Architect, Satellite Reign and Nuclear Throne, I would never bother with EA.

The only reason this game is still in my library is the fact the devs are teaming up with a publisher. In a year's time this review may be completely wrong and I get to eat my words with a big spoon. I doubt it, but I hope so.
Helpful? Yes No Funny
[POEX]An-Tarxamon
( 2.6 hrs on record )
Early Access Review
Posted: May 21
My overal rating for Interstellar Marines: 50/100

Disclaimer: This review contains only singleplayer experience. Multiplayer will be updated after reasonable amount of time.

This game looked very promising, but after a desperate amount of time, it still looks promising. But that is all. Few new implementations, boring gameplay and super-sniping enemy robots are what destroys this action sci-fi shooter focused mainly on co-op. Lets see in a detail, what went so wrong and where Interstellar Marines (IM) scored. I understand, that the game should be focused mainly on co-op, but in case of singleplayer available, it should be balanced and attractive, which is currently not.

GAMEPLAY

+ Interesting HUD
+ Atmosphere
o Weapons do pretty much the same
- OP enemies?
- no save system, ridiculous checkpoint system

Tutorial was a piece of cake. It prepared me for something not existing. Actual missions are a horrific experience and gameplay is very frustrating. There is some quest indicator, but basically you end up wandering through halls, fighting randomly spawning enemies, and sooner or later getting killed. After that the game becomes repetetive and boring.

Furthermore, combat robots are OP even on easiest difficulty. That with no save system causes, that you may end up with restarted mission even after a very promising progress. There are some checkpoints here, but they are set up so ridiculously, as they would not even exist. Save system absents completely, though wwas promised by the developers.

VISUALS

- Clunky graphics
- Unreasonably high requirements

Definitely one of the longest staying games in the Early Access here on Steam. Still it does not excuses graphics, that resembles games from early 2000's. Also with this type of graphic my computer runs this game at low details (Intel i5 2,7 GHz, 16 GB nVidia graphics, 2 GB video card). That adds even more difficulty and frustration to the gameplay.

SOUNDTRACK

+ Nicely composed

One of the best parts of the game, sweet bonus for buying the Spearhead edition. But that does not save the rest, what is broken, even that the developers are not able to get the game for full release and implement all the features.

SUMMARY

Developers are working on this game. Updates are doing some repairs, but mostly it looks like that "something happens around the game". This sci-fi action shooter remains then as another version of Counter-Strike, Team Fortress and similar games. What is a huge waste of potential.

So far the game is not recommended. Wait for full release and implementation of designed features. At this point I am really considering a refund, though Steam does not allow this for games like that.

I will change this review as soon as the situation gets better.
Helpful? Yes No Funny
Billythekid88
( 2.3 hrs on record )
Early Access Review
Posted: May 21
Anyone else now not able to play all i get is black screen with ammo flashlight etc and noise but no enviroment?? NOT RECOMENDING TILL PLAYABLE!
Helpful? Yes No Funny
Image
( 74.4 hrs on record )
Early Access Review
Posted: May 20
8/10
Helpful? Yes No Funny
Deveu
( 0.8 hrs on record )
Early Access Review
Posted: May 19
Zero Point Software = Scammers
Helpful? Yes No Funny
bloodshot49
( 31.4 hrs on record )
Early Access Review
Posted: May 19
Yes they are slow with development but it really is a great game. The graphics are pretty good and gameplay is quite amazing and is VERY atmospheric with things like the day/night change even going completely dark in some cases, rain, and snow. There's fatigue and unsteady aim after sprinting, rain droplets and affects on your helmet. It's also pretty realistic on the realistic difficulty, a few hits and typically your dead or damn near it and so are the enemies(minus the bosses of course). With a few friends you can have a riot of a time so I can't not recommend it for $10. Especially if its ever on sale, snag this sucker.
Helpful? Yes No Funny
TheNOOBthatDIED!
( 84.8 hrs on record )
Early Access Review
Posted: May 18
I'd recommend this game. The more money these developers get, the better this game becomes. Ok there's a few peroblems I'll point out such as optimization. Yes, the game has frame problems due to it using the Unity engine. Yes, there's not that much on the game (like guns) but as I say, the more meny the better. The atmosphere when it comes to Co-op is excellent, I've also been told they plan on adding Snipers some time in the future.

This game has lots of potential, I suggest buying it now so you get it cheap. :)

They need to do a special offer where you buy it for £50 along with a few hundred pairs of pants.
Helpful? Yes No Funny
[SWF] A Pacifist
( 10.7 hrs on record )
Early Access Review
Posted: May 17
I want to like this game. It has a great concept, but the development is way to slow. I know that they have had development problems (e.g. switching engines) but there is too little progress.
Helpful? Yes No Funny
Hezkore
( 0.4 hrs on record )
Early Access Review
Posted: May 16
I died more times from falling through the floor than from the actual combat.
Feels like a cheap Unity game.
Oh and there's a total of 3 players online right now.

I give this game a broken collision system out of 5.
I do not recommend this game because it's broken and too unfinished to enjoy right now.
Helpful? Yes No Funny
GHosT
( 5.4 hrs on record )
Early Access Review
Posted: May 16
Product received for free
A game with potential, but EXTREM slow development...
Wait until it is released before u buy.
Helpful? Yes No Funny
hussmoha
( 3.1 hrs on record )
Early Access Review
Posted: May 15
I do not recommend this game at this time. I suggest they add more content and optimization before I can recommend it.
Helpful? Yes No Funny
teets
( 4.4 hrs on record )
Early Access Review
Posted: May 15
this game sucks
Helpful? Yes No Funny
Mr. Hoover
( 3.9 hrs on record )
Early Access Review
Posted: May 14
I remember there were going to be land sharks. Game was good for EA. It hasn't gotten any better over the years. Looks like the developers area giving up on it. I doubt a finished game will never come. Save you money for something better IMO.
Helpful? Yes No Funny
ΣxpertƄasə™
( 0.7 hrs on record )
Early Access Review
Posted: May 14
Coool
Helpful? Yes No Funny
Shogun Melon
( 1.9 hrs on record )
Early Access Review
Posted: May 14
Three ♥♥♥♥ING years. And it's had like 25 updates. And a good chunk minor.
Helpful? Yes No Funny
Phoenix
( 3.1 hrs on record )
Early Access Review
Posted: May 13
Product received for free
here lies space marines.

played for a while, checked back on it a year ago, nothing new, checked on it now?

nothing new.

here lies the developers slower than the skeleton crew DayZ team
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
142 of 176 people (81%) found this review helpful
18 people found this review funny
Not Recommended
16.3 hrs on record
Early Access Review
Posted: April 24
Last time I put it bluntly, but because there are morons on this review page that thumbs down negative reviews (I'm sure now we're at 3 years in Steam EA, they feel really smart), I'll go ahead and give my review a little more content. With more sodium.

When I first picked up Interstellar Marines, I was hooked instantly. I thought that there was no limit, and the devs fueled that feeling with vlogs showing things to be genuinely stoked for. The idea felt fresh in a genre where literally every avenue has been explored -- be it by big game industries or indie developers -- and that nothing came as a surprise. I waited for that polish to the game, and even ended up buying 5 other copies for friends to play with me and help the game grow.

"So why did you stop, why are you giving this game a bad review?"

Because these devs are slower than the skeleton crew updating DayZ Standalone.

Three years in Steam EA -- with plenty more behind that -- and what do they have to show for it? A few 'missions' and tweaks that should be done after you put in content needed to call this a game. I've seen game demos more complete than this.

I'm not sure if it's program regulations or your character just enjoys it, but you walk around like you have a giant metal rod up your ♥♥♥. It's clearly not beyond the dev team's capabilities to make a working movement animation or make the characters look convincing, just look at the robots running around.

Speaking of robots, aside from the ♥♥♥♥♥♥♥t multiplayer system they have in the game (try getting into a Hell Week lobby), did you know that they are the ONLY enemies you have in the entire game? After the initial fear of the unknown wears off, be prepared to delve into the dark with these bots either shooting at you or flailing their arms out you with some scream along the lines of "HOOOOUURRRRGH".

Three years of development, and they haven't been able to ship out a single mission past 'training simulations' for the real threats in space. I know a handful of people that -- given three years only -- would be AGES ahead of what this team has brought us in updates that provide no real useful content at all. We got a PVP/E game mode now. Whooptee ♥♥♥♥ing doo.

Maybe that was their message behind this game. That there was no alien threat and therefore we all look dumb, waiting to encounter alien lifeforms, weapons in hand. That's what I'm going to hope, because other than an overprice, sick, twisted prank, this game only stands as a pillar in reasons I don't EVER want to put money towards another game with an EA tag on it again.

Thanks devs for betraying our trust, breaking promises and dreams, and adding into the phobia of investing into an EA that becomes a waste of cash.
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40 of 51 people (78%) found this review helpful
19 people found this review funny
Not Recommended
3.3 hrs on record
Early Access Review
Posted: May 6
I came for leapord-sharks,
I stayed because Steam refunds didn't exist yet...
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17 of 20 people (85%) found this review helpful
Not Recommended
46.2 hrs on record
Early Access Review
Posted: May 8
http://steamcommunity.com/sharedfiles/filedetails/?id=335811599
Overview
- I am a Spearhead Edition Buyer. Funny thing is they've never added the Hall of Honor, or Credits. [probably because it's not officially, "released."]
Honestly, IM is a great idea. It's actually been released for way longer than people think - there was a kongregate version like 5/6 years ago where it was just a training simulator and you couldn't move around much. I also talked a friend into getting the game since it had alot of potential like 2 years ago when the game was almost exactly the same game it is today.

http://www.interstellarmarines.com/game/ where you can play those Demos

I have a theory as well that this is all a dream/VR training simulator in the reality of the I.M. world.

This is a good game though barebones, it's not worth buying unless the Developer team[which is about 2 people from what I see going on in forums] secures major money[that won't come from sales] in order to develop the game. It seems to me what they're trying to do now is make a presskit to get another company involved in the making, so the game would finally get made. I guess it's better that the game be finished although I doubt it'll happen the way they want it to if another company picked it up.

Bottomline
Unless you see yourself playing the game with your active friends I would steer away.
BUT OFC the way to fix ALL Of these negative reviews is just to add content - make the game worth playing. The game mechanics right now are pretty much perfect except for stuff like prone and upgrade trees for skills/stuff like that... you would think that in the future we would have light intensity adapting visors.[when we have this in real life already]

I honestly would not mind if you guys added a bunch of content and then cleared the reviews just to see how the current build would stack up w/ people.

For now here's what the game offers:
4 Player Co-op: 2 maps of Elimination, 2 maps of Survival, 1 map of Escape, 2 long-length story missions.
PvP: 8 Vs. 8 I believe in Deadlock and Elimination
Varying A.I. Difficulties from I can't see you! to 1-shot you're dead :)

Unfortunately, nothing is "really new" since the Neurogen v3 update from way BACK.

Pros
+ Great Idea
+ Good for groups of 4 friends or more, if you're playing Hell Week.[warning points split]
+ No achievements that are really too hard if you get medium skilled players together, so it'll be a blast for a group of FPS loving friends.
+ standard PVP[nothing too special or different from the rest]
+ Great PVE
+ Sound is perfect.
+ Combat points - Weapon/Backpack/Camo Skins, but a very weak positive in order to increase replayability.


Cons
- The money already spent in making this game - it's been years since that initial fanfunding project. I know that the main dev only does graphical stuff, but maybe try taking on programming interns from your local college/DIY groups, so that they can get credits.
- Shark mainpoint of IM has yet to be released into the game.
- Only a few people behind this game now AFAIK.
- Low game population.
- E time to get magazines?
- Old issue of Pistol...I do not want this in my inventory/want an option to drop this piece of ♥♥♥♥/don't want to mousewheel to this gun when i'm empty on both of the automatics + looks too much like an SMG. I think you guys need to remodel it to something more traditional. Honestly, we're carrying a carbine length pistol[~15inches], sub-machine gun[~11inches] and a RIFLE[18+ inches]?
- No shotguns
- No snipers
- Hell week is boring because there's not enough robot action, but it shouldn't be like every inch is a battle, but more robots than it currently has.
- No improvements/additions to A.I./Robotic Enemies AFAIK.
- Fall through map bug[Just rejoin the game unless you're alone then you're screwed]
- You can clip through closing doors
- So2 should be o2 or Co2
- Groups of Robots[deadly] suddenly spawning in front of you
- Non-solid floors/areas of glitching to abuse.
- No penalty of PKing in Hell Week regardless of intercom stating that there is a penalty ,-,.
- No Prone
- Robots can blind you through walls with flashlight

*note to developers*
If you could get your game featured at a gaming con it would probably be a huge boon to your game's success though you'll have it pick up/release things faster like bi-weekly.

https://youtu.be/gPOOcdoFGXY

Specifics
The IM Project began 11 years ago. In order to secure funds they began by releasing a few Demos through public game places like The Vault, Bullseye, and Running Man. The greenlit Steam game was released on July 2, 2013 and I can't remember back then if the game was just barebones PvP, or had the Co-op Missions as well.

"On October 2012, Zero Point Software attempted to do a Kickstarter campaign with a $600,000 pledge by November 28, 2012. Their campaign failed to meet its funding goal, with only $157,906 raised from 3,823 backers."

That's a shame that they didn't get the money even if the campaign failed :(

Ex. List of expenses...
Electricity, Building Rental if not working at a home which is way more economical of indie devs, Musical Composition[people say it could cost Free, or $280-$2000 per song/minute/soundtrack], The main developer is graphical, so it's down to coding[huge job], server costs[anywhere to $20-$400+/month], food, sound effects, special effects, ect.

I guess it's good that we even got the 1st part of the trilogy done if you assume the $200k mark is where they were splitting the money per part.
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17 of 25 people (68%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Early Access Review
Posted: April 28
its "kind" of a good game but it lacks content , like game with huge potential thats forgetten, also stale updates. will change this review in the future but for now i like it but it feels it needs more maps and a system where you can just host games
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11 of 15 people (73%) found this review helpful
Recommended
5.9 hrs on record
Early Access Review
Posted: May 5
I bought this for myself a while ago. It's that game you buy, forget about for a few months, play it all day one day, then forget about it for another month. Each time I log in there's a new update, but there's still a lack of content. Don't get me wrong, this is a very etnertaining tactical FPS and it's fun. It just seems...empty. I'll keep this as a thumbs up as long as the regualr updates keep rolling in.
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9 of 12 people (75%) found this review helpful
Recommended
24.0 hrs on record
Early Access Review
Posted: May 11
It's pretty freaking good. Development is slow and stunted, and there are some issues (Lots of sharp-cornered hitboxes on sloped corners, etc...), but all in all, it's not that bad. It feels like the orgy of ARMA, old-school Rainbow Six, Starship Troopers, and even a little Counter-Strike. Yes, it has a learning curve. Yes, it can be a bit repetetive. Yes the AI detection is inconsistent. Still, somehow, I always get sucked back in with a hankering for another mission or two.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Early Access Review
Posted: May 4
EDIT: I did a bit of research after writing this and found that the game was actually announced *11* (ELEVEN) years ago. That's right, this game has been around for over a decade and there still is nothing to show for it. The most recent update as of May 21st 2016, rather than adding anything meaningful, added a new Main Menu UI and weapon skins, and the option to vote on what map you would like to play when your current round is over. Two months for weapon skins and a new main menu. Sorry folks but I don't think that asking for something other than that is very unreasonable at this point. Please don't drop money on this until the devs have some actual, functionable content ready.

I read a preview for the game I want to say around 6-7 years ago in the back of a magazine at the library. It detailed what the developers wanted to do and how they wanted to do it. Fast forward 6-7 years and so far we have a slightly above average multiplayer TDM/Domination game put together in Unity. It's above average because they've obviously spent quite a bit of time and money putting the game together, there are some neat ideas in regard to how guns handle and how you move. The sound design in particular is very well done, especially noting the differences when you play with your helmet on or off. I purchased the Spearhead Edition for $45 on their website back in 2010 when I was back in college, back when the game was only playable in your browser and was only a few sets of target practice modes. If the game had been released shortly after, even 2-3 years later, then it would have been fine. However, that is simply not the case for Interstellar Marines.

The bad parts are, like I mentioned earlier, that this game has been in development hell for what will be coming up on a decade now. There has been numerous issues, engine changes, failed crowdfunding attempts, "accidental" key giveaways that gave people who purchased the game all of the special legacy upgrades that people who paid $40+ five years ago originally had (Spearhead Edition benefits). They say the concept is to have an "indie-AAA" where the production values are AAA while being "published by the community." This is absolutely fine, and it's worked for many other developers and games.

This title, however, has been in development for *years* and the only progress that has been made is adding a relatively uninteresting multiplayer component (You would be *very* lucky to find more than a dozen or so people playing, even on their "Hell Weeks") and a few uninspired singleplayer missions that revolve around you shooting robots, collecting a handful of keycards, and racing to the endpoint. This would be fine, but the amount of content, and how ultimately boring it turns out to be, is just not worth your time. The environments are nothing more than large empty hallways and open rooms, with a handful of fences and doors. Nothing stands out, nothing is memorable. The robot AI consists of them walking in a straight line and trying to hit you, but they're slow, which means you can easily kill them before they get close. About 4 years ago they released a standalone "museum" type level that showcased a variety of enemies and environments, none of which have been seen anywhere else in any other part of the game.

The community essentially being dead is the big kicker at this point. Whoever is left defending the title at this point seem to have a fixation on making sure that there is nothing negative ever said about it. If you check Youtube, Steam communities, etc, you'll see quite a few people going on about "FOR THE LOVE OF THE GAME", which is a phrase the developers came up with in regards to them developing a very generic coop military space shooter. ZPS has done a phenomenal job of doing the bare minimum of development and making it out to be part of a massive game changing update. I used to receive weekly emails that amounted to them saying:
"UPDATE: Gun model revisions.
UPDATE: Tweaked pistol sounds
UPDATE: Added laser sigh, have fun ;)"

It's kind of odd to say the least, the devs have been somewhat forthcoming and open about the development process, and they do stay in contact with what little people still have faith in them. But beyond all that as I mentioned before you aren't going to find a lot of people playing the multiplayer, even during peak hours it's practically impossible to find a full match, don't even get started on trying to find one with decent ping.

All else I can really say is: It's your money, it's $10, the game has been in development hell for years and I cannot in good consciousness recommend that you spend your money on this. At this point, it's not worth the $40, and it's barely worth $10. If ZPS can somehow pull something major off then props to them, but the game is just vaporware. I doubt I'll be able to get my money back since I purchased the game 7 years ago and I doubt they still have records that I bought the game in the first place.
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6 of 9 people (67%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: May 7
its a bit spooky but fun. The price is not a very good deal for such a small game
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8 of 13 people (62%) found this review helpful
Recommended
3.3 hrs on record
Early Access Review
Posted: May 8
Really cool realistic FPS. pretty simple, but difficult to master.
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4 of 6 people (67%) found this review helpful
Not Recommended
10.7 hrs on record
Early Access Review
Posted: May 17
I want to like this game. It has a great concept, but the development is way to slow. I know that they have had development problems (e.g. switching engines) but there is too little progress.
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2 of 3 people (67%) found this review helpful
Not Recommended
0.8 hrs on record
Early Access Review
Posted: May 21
I picked up this game early on in it's release. I was sold by the (seeming) progress that had been made when it went EA, The compelling dev interviews, the pretty strong stylised aesthetic and the promise of Rainbow 6/System Shock in space. It did not seem like a tall order at all. The concepts were there and the game already had a lot of cool ideas implemented. Put in the ideas, polish the rough edges and we would have had a winner. A few months later and it then seemed the devs wanted to turn it into a strong multi player focused game which was not what I wanted, but the devs said that they would build up the player base and use the MP to balance the game and tweak single player. Ok, sure. The audience wanted to help the devs achieve that premise through feedback and support. This game generated a lot of hype and people trying to build a community they imagined would exist and grow like the Arma and Rainbow 6 crowds. Fanart and groups were created.

A year later and I am fighting stupid cannon fodder super accurate robots with the same weak feeling weapons and it feels like a multi-player game with a tacked on single player rather than this amazing single player campaign we had been sold. Incredibly shoddy AI and zero noticable improvement. It was pure lip service paid to the original premise on which the game was pitched.

Here we are another year later and it looks like the game is going to be dropped. There is practically no hope for a fraction of what was promised and the worst part was that it was not an insurmountable task. They had a neat framework to hang some great original gameplay and ideas and they did not even come close to trying to be as innovative as they originally seemed to intend. The game will go on that long list of black listed steam games that are remembered not for even being failures, but for the ♥♥♥♥♥♥ behaviour and cowardice of the dev team. They did not fail because they never really tried. If it wasn't for games like Prison Architect, Satellite Reign and Nuclear Throne, I would never bother with EA.

The only reason this game is still in my library is the fact the devs are teaming up with a publisher. In a year's time this review may be completely wrong and I get to eat my words with a big spoon. I doubt it, but I hope so.
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3 of 5 people (60%) found this review helpful
Recommended
11.6 hrs on record
Early Access Review
Posted: May 12
Product received for free
i like it because of the coop but there is not much levels if you by it there wont be much players on multiplayer but over all it is a great game
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4 of 7 people (57%) found this review helpful
Not Recommended
3.9 hrs on record
Early Access Review
Posted: May 14
I remember there were going to be land sharks. Game was good for EA. It hasn't gotten any better over the years. Looks like the developers area giving up on it. I doubt a finished game will never come. Save you money for something better IMO.
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5 of 9 people (56%) found this review helpful
1 person found this review funny
Not Recommended
3.1 hrs on record
Early Access Review
Posted: May 13
Product received for free
here lies space marines.

played for a while, checked back on it a year ago, nothing new, checked on it now?

nothing new.

here lies the developers slower than the skeleton crew DayZ team
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7 of 13 people (54%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Early Access Review
Posted: May 5
The road to [development] hell is paved with good intentions.


I've seen my fair share of early access cash grabs, and this game had some of the most exciting and enticing broken promises of them all. To me it doesn't really matter whether the devs meant to disappoint us, they promised a game and we gave them money for it, and now the project is out of funds and dead in the water. Color me an optimist for not getting a refund, but I would not recommend this purchase for anyone but the extremely bored, or those who feel like they just have too much money lying around.
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4 of 8 people (50%) found this review helpful
Not Recommended
1.9 hrs on record
Early Access Review
Posted: May 14
Three ♥♥♥♥ING years. And it's had like 25 updates. And a good chunk minor.
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2 of 4 people (50%) found this review helpful
Not Recommended
0.4 hrs on record
Early Access Review
Posted: May 16
I died more times from falling through the floor than from the actual combat.
Feels like a cheap Unity game.
Oh and there's a total of 3 players online right now.

I give this game a broken collision system out of 5.
I do not recommend this game because it's broken and too unfinished to enjoy right now.
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6 of 12 people (50%) found this review helpful
Not Recommended
8.7 hrs on record
Early Access Review
Posted: May 11
The devs took our money and ran stay away.
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1 of 2 people (50%) found this review helpful
Not Recommended
2.3 hrs on record
Early Access Review
Posted: May 21
Anyone else now not able to play all i get is black screen with ammo flashlight etc and noise but no enviroment?? NOT RECOMENDING TILL PLAYABLE!
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1 of 2 people (50%) found this review helpful
Not Recommended
2.6 hrs on record
Early Access Review
Posted: May 21
My overal rating for Interstellar Marines: 50/100

Disclaimer: This review contains only singleplayer experience. Multiplayer will be updated after reasonable amount of time.

This game looked very promising, but after a desperate amount of time, it still looks promising. But that is all. Few new implementations, boring gameplay and super-sniping enemy robots are what destroys this action sci-fi shooter focused mainly on co-op. Lets see in a detail, what went so wrong and where Interstellar Marines (IM) scored. I understand, that the game should be focused mainly on co-op, but in case of singleplayer available, it should be balanced and attractive, which is currently not.

GAMEPLAY

+ Interesting HUD
+ Atmosphere
o Weapons do pretty much the same
- OP enemies?
- no save system, ridiculous checkpoint system

Tutorial was a piece of cake. It prepared me for something not existing. Actual missions are a horrific experience and gameplay is very frustrating. There is some quest indicator, but basically you end up wandering through halls, fighting randomly spawning enemies, and sooner or later getting killed. After that the game becomes repetetive and boring.

Furthermore, combat robots are OP even on easiest difficulty. That with no save system causes, that you may end up with restarted mission even after a very promising progress. There are some checkpoints here, but they are set up so ridiculously, as they would not even exist. Save system absents completely, though wwas promised by the developers.

VISUALS

- Clunky graphics
- Unreasonably high requirements

Definitely one of the longest staying games in the Early Access here on Steam. Still it does not excuses graphics, that resembles games from early 2000's. Also with this type of graphic my computer runs this game at low details (Intel i5 2,7 GHz, 16 GB nVidia graphics, 2 GB video card). That adds even more difficulty and frustration to the gameplay.

SOUNDTRACK

+ Nicely composed

One of the best parts of the game, sweet bonus for buying the Spearhead edition. But that does not save the rest, what is broken, even that the developers are not able to get the game for full release and implement all the features.

SUMMARY

Developers are working on this game. Updates are doing some repairs, but mostly it looks like that "something happens around the game". This sci-fi action shooter remains then as another version of Counter-Strike, Team Fortress and similar games. What is a huge waste of potential.

So far the game is not recommended. Wait for full release and implementation of designed features. At this point I am really considering a refund, though Steam does not allow this for games like that.

I will change this review as soon as the situation gets better.
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