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Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
Release Date: Jul 2, 2013
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Early Access Game

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What the developers say:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
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Buy Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

$14.99

Buy Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

$39.99

Buy Interstellar Marines - Spearhead Edition Upgrade

Interstellar Marines - Spearhead Edition Upgrade

$24.99

Recent updates View all (13)

Update 10: Covering Fire!

March 27th, 2014



Update 10: Covering Fire!

Tactical movement using the crouch and cover system is now vital to battlefield survival, and is a further step towards Interstellar Marines becoming the tactical experience we have envisioned.

To compliment the new crouch and cover system we have introduced a high-poly legacy update of the CE-6 SMG, and have added exclusive renders and additional concept images for our Spearheads to access in the Spearheads folder.

Update 10 also introduces the first version of our sleekly futuristic Helmet HUD. Coupled with a wide range of new audio enhancements and effects, the new Helmet HUD brings us one step closer to total immersion.

To round out the highlights of Update 10 our newest map, which is now called Colony, is fully multiplayer, and we have set up several Colony-only servers around the world in our new, expanded, server locations.

https://www.youtube.com/watch?v=r-YDK_zpxak
Off the Cuff

In many ways update 10 continues our theme of "doing it right".

We are building the tech foundation for Interstellar Marines which will later allow us to create our ambitious coop campaign. That sometimes means holding off on what may seem like simple additions until the underlying tech is ready. A great example of this is the FPS controller, which we introduced in the last update. That allowed us to release the crouch and cover system in this update, and who knows what in the next!

So for update 10 we worked hard on the sound engine, optimising its performance and adding new functionality and effects to enhance immersion. These new effects are most prominent on the new Colony map - for example, when you move into a room you can hear the timbre and reverb change, just as you would when you move from room to room in the real world. We've also worked on other, less noticeable and more nuanced effects. Amongst other additions, the suit start up and shutdown have been updated, there are new AI SARA announcements, and the sounds you make when moving have been greatly improved.

After analysing the community's feedback we have also switched to a new server provider. All existing servers have been replaced, and we have added new servers in Rio de Janeiro and Moscow for our players in those regions.

In the last update we asked you to send in your videos from update 9. This video by Oblivion Arrives was one of the first we saw, and has consistently been our favourite. Enjoy!

https://www.youtube.com/watch?v=g5DgDzi4fyQ
Round Up

The community tournament we held in February and March was awesome! Many thanks to everyone who took part, and a special congrats goes out to the grand final winners:

=A1= Texocet
-TEK- Terrain
GodotWaits
Amythegreat


Jonas has also released two snippets from the next full-length documentary. Here's the first one on Animating the Marines:

https://www.youtube.com/watch?v=Z5WBzDiKFhg
Version: 0.5.10
Released: 26th March 2014

What's New
ADDED: New crouch feature with peek and "peek over cover" ability
ADDED: New HUD prototype
ADDED: Weapon retraction when close to obstacles (prevents shooting)
ADDED: Colony (formerly known as Astrodome) with new weather states and added it to multiplayer
ADDED: New cover modules on Rupture and Colony
ADDED: New SMG weapon model
ADDED: Audio pool support for impact effects
ADDED: New audio ambiance system
ADDED: New sprinkler and wind effects on Colony
ADDED: "Shadow quality" setting to settings menu
ADDED: New SARA audio announcements
ADDED: Emissive team color on marine's backpack
ADDED: More capture areas to Rupture
ADDED: HUD prototype images, base suit art direction sketches and high-poly test renders of the SMG to the Spearhead content folder

Improvements
UPDATED: Dynamic bobbing (helmet, body, breath, weapon)
UPDATED: Hit damage on stomach, backpack and arms
UPDATED: Rupture/Arch/Evacuation with complete light overhaul
UPDATED: Spectator mode so first-person follow view is the same as the spectated player's (aiming, fire shaking, bobbing, FX etc.)
UPDATED: All impact audio: new samples, smaller memory print, max playbacks
UPDATED: Soundscapes on Colony and Arch to use the new audio ambiance system
UPDATED: Camera shakes to enhance HUD feel
UPDATED: Sandbox to be situated in the Astrodome
UPDATED: All walk animations
UPDATED: SMG offset for third-person marines
UPDATED: Most particle effects to use soft particles
UPDATED: Network replication code (~5% less bandwidth usage)
UPDATED: Capture corner icons and behaviour so they work better with HUD prototype (temporary solution)
UPDATED: Tonemapping and bloom postprocess effect to always on
UPDATED: Team capture start tickets to 1000 (previously 750)
UPDATED: Friendly Fire off
UPDATED: Suicide message

Fixes
FIXED: "Select previous target in follow cam switches between player 1 and 2 even when more players on server"
FIXED: "Weapon reload animation continues when owner is killed"
FIXED: "Spectator camera doesn't trigger reverb/rain audio"
FIXED: Aiming network replication
FIXED: Casing ejections in first-person spectating
FIXED: Switching between 1p/3p muzzle flashes in spectator mode
FIXED: "Helmet shaking does not work in spectator"
FIXED: "Rain on helmet does work in first-person spectating
FIXED: "Connecting with spectator pass doesn't work on password-protected servers"

Known Issues
- Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
- Third-person jump animations does not work correctly yet
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)

Head on over to our Steam store page and check it out

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

49 comments Read more

Update 9: FPS Controller 2.0

February 11th, 2014

http://www.youtube.com/watch?v=CSdXdmf8FbA

The first thing you'll sense when you fire up Interstellar Marines is our brand new super smooth first person character controller; designed from the ground up to make your movement as fluid and natural as possible. We've also improved the audio effects, especially the SMG's gunfire, enhancing your immersion.

In the playground you'll discover the brand new Astrodome map. Astrodome has extreme weather effects, and in the future will be a real test of your abilities as a Marine as we develop it into a training ground. We've also spent time during this update to look for performance tweaks and enhancements to ensure Interstellar Marines runs as fast as possible.

To top it all off we have the first version of our Spectator mode all ready for video creators and live casters to try out.

http://www.youtube.com/watch?v=CSdXdmf8FbA

Off the Cuff
Update 9 was intended to be a fairly small update, really just a sprint of 2-3 weeks after the Christmas holidays.

Somehow this update grew substantially, and after some investigation we've guessed, randomly chosen, concluded we must sadly lay the blame at Ronnie and Miki's feet. Both of them have worked exceptionally hard over the last several months to develop the FPS Controller. This piece of code has to be fool- and future-proof, so we can add new animations, new weapons, new attachments and new gadgets without having to change the animation rig each time.

This update also includes the first version of the new spectator system. We're really looking forward to seeing what kind of videos the community can produce using this new tool. So if you do create a video with it, please share it with us, and we'll share the best one.

Round Up
This month you're invited to join us for the second community tournament. And in case you can't make it, we're also going to be live streaming on our Twitch channel using the new spectator mode.

At the last update we wondered who would be the first rank 100. Now we know, so a special congrats goes out to Cornson who put in some serious hours to ensure he was top dog. Well done!

And finally, while recording footage for the next documentary, Jonas caught this bug on camera. The video had some great feedback from the community when we posted it on YouTube. So we thought we'd share it - we hope you find it as amusing as we did!

http://www.youtube.com/watch?v=kgqQVh3MyC0
Version: 0.5.9
Released: 10th February 2014

New Features
ADDED: A new character rig with support for advanced animation blending
ADDED: New walk and run forward/backward, strafe left/right, jump and reload animations
ADDED: Fully dynamic and physically-based weapon swaying/bobbing
ADDED: New spectator mode:
- Works when joining as spectator in Multiplayer or in Playground mode
- Toggle between camera modes on keys 1, 2, 3 (rebindable in settings)
- Level camera: Cycle next/previous camera on LMB/RMB (left/right mouse button). CONTROL toggles autocycle/hold mode
- Free camera: Use keys forward/backward/strafe left/strafe right to move and left/right mouse button to move up/down. MSW (Mouse Scroll Wheel) controls move speed. CONTROL toggles steady/fly mode
- Follow camera: Click LMB/RMB to switch to next/previous player. MSW zooms in/out in thirdperson. CONTROL toggles viewing in third-person/first-person
ADDED: TNew map "Astrodome" to Playground. The map is to be used as a multi-purpose training arena that can be customized realtime to different tactical combat scenarios
ADDED: "Movie Mode" user setting that toggles all in-game UI off (except Chat window)
ADDED: Kill icon over head on dead marines
ADDED: ZPS icon to developers on names/scoreboard UI

Improvements
UPDATED: To Unity 4.3
UPDATED: All maps to distribute CPU/GPU load more evenly
UPDATED: Terrain and vegetation on applicable maps (better performance)
UPDATED: Slow helmet shader (50% better performance)
UPDATED: All audio files/settings (150% better performance and smaller memory usage)
UPDATED: "Pitch black" modes to actually be completely dark (bug fixed in Unity 4.3)
UPDATED: Lens flares on weather crane so they fade in/out faster
UPDATED: SMG 1p/3p firing sounds
UPDATED: SMG reload and aim sounds
UPDATED: Jump and land sounds
UPDATED: Helmet sounds
UPDATED: Lasers so they are less visible (1p/3p)
UPDATED: SSAO to work better with fog
UPDATED: The Suit System to muffle audio instantly when it is disabled
UPDATED: DOF to work better with new marine in hip/aim as well as spectator camera
UPDATED: Missing level geometry colliders on all maps
ADDED: Collision to trees and bigger vegetation
ADDED: More level cameras to all maps
ADDED: Wind to trees and vegetation
ADDED: Rain ambience sounds to crates
ADDED: "Confirmed kill" sound
ADDED: Level camera toggle sound
REMOVED: Audio occlusion effect when helmet down and Suit System is online

Fixes
FIXED: "when moving, the aim shifts upward in first-person"
FIXED: "laser/flashlight doesn't consistently turn on/off when viewed from certain angles"
FIXED: "flares render through the weapon in first-person"

Known Issues
- Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
- Third-person jump animations does not work correctly yet
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

44 comments Read more
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Interstellar Marines

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
*Not available yet

Steam Greenlight

About the Game

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • 8 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Team Domination game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Training Rank Steam Achievement.

Vision of Interstellar Marines


  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    In no particular order:
    • Linux support.
    • Steam features (stats, achievements, friends).
    • Advanced character movement (sprint to be added).
    • Tactical gameplay (fatigue and adrenaline).
    • Co-op features (multiplayer).
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.
    • More weapon types and models.
    • New multiplayer maps.
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.
    • Artificial Intelligence (AI).

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software

PC System Requirements

    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection

Mac System Requirements

    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
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