So far this game seems to be going in a great direction. The ambitious developers have been updating in good iterations and the background is looking very excellent. This game is essentially a Science-Fiction FPS where you are a Marine that goes to.. space! Common theme right? Well, this game does it different. You aren't some Halo Spartan or Warhammer Space Marine. You aren't some overpowered super-armored exo-suit marine that has access to giant guns and can punch enemies through a wall. You are a ordinary soldier who is trained for elite operations in space and ground.
This game puts a nice emphasis on augmented reality technology, such as implementing a visor that indicates your objectives, ammo, used items, etc. This may compare to other Sci-fi Marine flicks, with the exception that it is in such a way where the technology IS apart of your helmet, and not some typical video game user interface. Take off the visor and you will notice there is nothing. No recticule, no ammo type, no indicators for equipment, no objective points, NOTHING. Just your gun and it's trustworthy Iron Sight.
Right now as of Early Access, there are several features players can experience. While it isn't near to completion yet, it definately shows progress and I feel like these Developers are NOT out to dissapoint anyone. One thing I would like to see with this game is a little more of a team-based orientation when playing in competitive matches. It seems like no one really sticks as a team and it becomes a solo-festival of shooting. I don't have a big problem with it, but I have a problem if teamplay isn't encouraged.
What really gets this game my thumbs up right now is the whole immersive experience. The Ambient sound effects while on board a space station with the lights out makes you feel like a real soldier sent to investigate a dead space station. The eerie sound of hostile robots and their locomotion has you glued to the iron sight to check all areas. The Helmet is on, the gun is loaded, the objectives are displayed and the flashlight is on. Ok, time to figure out how to proceed to the objective.
This game just seems so much in that realm, and I would love it to continue being so. I just hope not all the levels are going to consist of pitch-black environments with 100% flashlight usage. The game should demand all sorts of scenarios. I do like the darkness, but I want a balance of dark and light. Missions in places where facilities have power and missions where places have no power and it is dark. Balance is everything when it comes to mission consistency.
Things I expect and would like when the game goes gold:
1. Peak performance optimizations
2. Plentiful amount of multiplayer and singleplayer missions.
3. Adherence to realistic player movement and team-oriented gameplay.
4. Adherence to that immersive charm that I mentioned.
5. Variety of equipment and weapons.
I have a great amount of enthusiasm for this game. Keep up the good work!