Fun shooting game with enemies that look like they are from Terminator and gameplay similar to the first Ghost Recon, where you get to choose how to tackle the situation in front of you, but you don't always know until it's time to act. Currently there are 2 or 3 hours of solid gameplay, more if you like replaying with friends, even more if you like to go do online deathmatch. The engine seems complete, from graphics to programming, what the game needs is more features - new maps, modes, missions, weapons, enemies.
. Good graphics and runs ok on medium-low end systems
. Small size (3GB) = fast install. you don't wait very long.
. Unscripted "shooting gallery" missions have a good gameplay flow.
. Up to 4 players cooperative modes. You can use Steam shift+tab friend list to invite.
. Controls are contextual, modern, and respond to what you tell them to do
. Nice sound design builds atmosphere
. Fans of classic tactical fps will like this game's direction
Other Good things
. Stealth is more in depth than just line of sight and field of view. If you are in the dark and not moving, enemies are less likely to see you. They do react in other ways than shooting as sometimes they will look at where they heard you make a noise (silenced gun shoot) then they will go investigate, or they will just ignore it sometimes.
. Enemies seem to have multiple shooting logics so despite being robots ironically may appear to be more human than some other game AIs who are very binary "shoot or stand in cover." Suppressing fire and spraying usually comes instantly while on the move, but when they want to do some precise shots, you will see them stand still, slowly turn to you, then they will be more accurate and adjust their aim between shots if you didn't die from the first hit. If you see that in the distance then you need to kill him before he shoots you or just run to cover because usually if you just shoot to try and force his hand, he will play it, and by that I mean psychological warfare doesnt work on robots and he is just going to shoot you in your head.
. Cool story and vision in this game. Kim is having the time of his life describing it, he likes the game. So far we can only see a fraction of what he is so excited about in the game and we will see more of it later as the game updates. He says a lot of things in the video but he doesn't rattle on about developer mantra no one actually wants to hear. One of the things he says is how this is what he wants to experience, he wants to feel immersed in the game. He is not telling you this is his group's development style, he is just being honest, that he is making a game that he wants to play. To me this is very cool, seeing the developer talk like he actually cares about his game, not just machine code that means nothing to me, in an era of over-zealous "developers" who type about 500 paragraphs on their blog about what they want to make then never make it despite having the skills and funds to complete a prototype.
. PvP Multiplayer is rudimentary at the moment. Spawn protect does not save you from spawnkillers and this will only get worse if they add explosives. I have probably 1.1 kd maybe 5 games played. Most of my deaths come from that one legitimate death out in the field, then I go back to base, try to come out, and there are four maybe five people between me and the rest of the map, and my team is spawnlocked and can't help me. I like a shooter where you can spawn in a random spot and go on a witless hunt for enemies, but in tactical shooter especially you should not just spawn into nearly unavoidable death over and over. Spawning near lower concentration of enemies would be a much better move. Organized teams can take advantage too easily.
. Another thing about PvP. In a lot of old fps you can shoot enemies around corners where they can't see you, now this is only in third person games. You can do this in this game because the character models are gigantic. I compared my gameplay to old gameplay before the hitbox update, and it has improved, but there is more to do. Fps games that respect themselves should never allow enemies who cannot both see each other to do so. There are ways around it and you can still beat someone who saw you first or started shooting first, by being a better shot than he is, but it still disadvantages one player in a way he can't control. So if the PvP is to be taken seriously then the animations of players must be adjusted so you can't be picked off by enemies you can't see. New tactical fps have had a bad habit of penalizing players who are trying to play defensively, it starts to get very close to twitch shooter territory. Its why all the new Tom Clancy games got ruined.
Other Problems & some suggestions
(These mostly just because the game is still developing)
. There are not many weapons. Screens show around 5, but there should be even more. Adding some special weapons like a machine gun who must be deployed on a bipod would be interesting. Some cool pistols to round out the kit. Gadgets like remote camera, tripwire alarm, detpacks, all could be cool additions.
. Gamemodes are kind of shallow. Tactical fps multiplayer usually has this issue. Maybe there will be a mode where it is aliens vs. marines instead of marines vs. marines.
. I think the missions should not be designed to be able to be completed by a single soldier, it makes coop too easy. Adding different classes who can use different equipment that can accomplish different objectives in different ways would make it more important to plan your attacks before you go in and make the game less of a shooting gallery in every mode. It would be a great throwback to games like Ghost Recon, SWAT, or the Conflict series where it is necessary to use your team members properly, some games allowing you to choose team/gear in setup.
. party mode where you can join a party with friends then join matches together, then be in it again when finding your next match. Too many games nowadays forget about that.
. Tools to allow users to create missions would be great, at least when the game is full release. Tactical fps only need a few objectives to do can be a good time in itself.
There is another issue with this game now. Free week, which was a few months ago, it had a few thousand players. You could always find some random people to play any gamemode with. Now there are less than 2000 at the most. Obviously for the developers, this is still a few hundred or a few thousand people enjoying your game daily at best, and that is great, they are a small team too, and they have accomplished a lot so far. But the reason that the players are so little right now is because there have been no updates, not even bug fixes, in months. On the changelog I can see that in 2014 the updates were monthly or so. Feb 2015 was, the last update, which was the free week update #17. I don't think it's because the developers have scammed anyone and from looking at the game hub they were talking about some new update, not currently on Steam page, called Hell Week, and it plays like Battle Royale or Hunger Games. Although it sounds like fun its not what I had in mind; tactical shooters should be based on craftiness, planning, and teamwork, not the luck of coming across a less prepared enemy who might not even be looking at you and can be killed before he can react.
This game has come a lot further than most early access games I want to see the day it is out and in Steam's top 10, but, it still has a way to go to be complete. Hopefully Hell Week update is still scheduled to come out in june.
You should buy it if you have friends who will play with you, otherwise you will be on your own vs. the AI or watching servers like stocks for PvP mode. Or you should wait for another sale or big update that brings everyone back.