"When is the next update?"
"Next update."
~ ZPS.Bozar (the community manager) answering my question.
Alright, now for an actually correct review.
This game first of all is in Early access, as you may have noticed already. Surely some of you might think "Oh great, it's another one of those sh*tty games where people are only begging for money, instant downvote." okay, no, it's not as bad as it sounds, in fact, the game is quite decent even though it's a Unity engine based game, and I don't blame them for using such an engine, knowing how they got bankrupt a few years back. So far I will only say the game is in decent condition, not that many gamebreaking bugs, some neat coop and gameplay experience, and it's filled with good people (except for me, I am the biggest ♥♥♥♥ of the game... probably), the community is mostly lively, and one of the devs (A.K.A. ZPS.Bozar (the community manager)) make Monday and Tuesday (possibly Wednesday even) community gatherings to keep the community updated with what's going on, what are the plans, when will be the next update coughnextupdatecough, and some off topic randomness with a couple of good laughs and shooting eachother in the faces, because hey, that's what the game is about.
Speaking of updates, yes, this game gets updated monthly as soon as possible, while almost 95% of the updates do get delayed due to some bugs and glitches that seem to pose a threat on what the gameplay might end up like (stuff like missing keycard spawns in which they don't spawn at all, waypoint breaks, AI errors, falling through stuff and so forth), personally, even though the devs do put up annoying delays which just make us wait a few additional weeks for a hyped update to come out... and thus likely crash a train labled "Hype train" full of innocent people who are only looking to see what the game has to offer. But still, the devs always do it for a good cause, they want to make the game as solid and stable as possible, whilst also give a few balancing tweaks to make sure that no one is overpowered in any way, so that's always an up. And besides, all the scripting and modelling and animating and map making is not as easy as it sounds for a small dev team, really.
But now, onto the fun stuff: The gameplay.
The gameplay is pretty solid, you are brought in with so far two guns (an SMG and an assault rifle, more are on the way, so give it a wait), at 7 PvP maps, all with a constant changing enviroment and increasingly good atmosphere, which will always keep you on your toes. Several singleplayer maps which can be played in coop on certain servers (more on that later on), and right now, a gamemode called Deadlock (before it was Deathmatches and Team Dominations, though these will also be brought back soon enough in the later update). Personally I like the Deadlock gamemode, it's an onslaught of an 8v8 (if you're lucky to get in a full server) where the two teams have to either capture all of the 7 points or eliminate the entire enemy opposition before they lose all the zones or get mauled by the enemy force. It's like Insurgency with Skirmish, capture a point to get your team back, although in this case, it respawns only one but (hopefully) useful teammate which has died before, which is always a good thing to do, because having the enemy outnumbered is a always an up for your team, although, just because they have only one last marine standing (or LMS for short, that, or "That guy who is gonna die and fail our squad because he has no idea what he's doing.") can always, and I mean ALWAYS, make a turn to the game where in the end it's YOUR team that gets outnumbered, and guess what, it wasn't because your team sucks, it's because the enemy team knows where to go first, where last, where the enemy might be, what point to cap, where to camp, and so forth, it's all basically tactics that bring this up, and that's the best part, there is always a way for something to go right or painfully and horribly wrong, and the game can easily be twisted by a single person's actions, wether was it a point capture or an enemy neutralization... or just smart corner camping, HELL, ANYTHING GOES BASICALLY. But mainly, it's the teamwork that keeps the team rolling, covering certain areas to prevent flanking, reviving dead teammates next to you (did I tell you that there is actually reviving in the game? Well, I tell you now, there is reviving in the game, use it dammit) to keep the odds against the enemy, and usually an accurate aim and some good reflexes will be able to get you out of the frying pan (and possibly into the fire if you're unlucky enough...), even though some people say it feels a bit like CoD coughgodieinafirecough and a bit like quake, well, I might have to agree there a bit, it does have a slight feeling to it, but never too much, as one going CoD style against the enemy will have him killed and his team to utter failiure (never underestimate the enemy, they can always appear smarter than they look). As for the AI of the game... weellllll... let's just say they still have a lot to improve with their robots, since they're buggy as hell (running into walls, shooting at people's feet, staring at the sky for no apparent reason, did I mention running into walls?), but nonetheless always fun to play against on harder difficulties (Realistic is the highest difficulty, just so you know, and I recommend that difficutly to be palyed at all games and times), beacuse it will always give you more of a reason to use cover and move around slower, because a few shots means death. So yeah. Speaking of dying, headshots are always instakills, so keep your head somewhere safe at all times... no, not underneath a bucket you baka. In the new update they introduced a stamina and accuracy system, which will obvously affect how you aim and such, so don't run around too much or you'll be hitting everything but your target, plus, you'll be moving with the speed of a snail if you drain out completely, you have been warned.
But what are the singleplayer/coop games like?
Well, so far there are 2 campaign mission, The Neurogen incident and Starcrown aerospace, which are both pretty good, even though Neurogen is a little bigger and darker, which is always good, while Starcrown is basically "Take that keycard to open that door so you can get a keycard to open that door so you can then pick up the intel thingy that looks like a keycard so you can open the evac zone and spawn tons of annoying robots which will blow your head off in a split of a second." ... That could've been better said, but sadly, I am being honest here. The Starcrown map is basically taking keycards to open doors like all the time... Still it does give the option to go through several enterances (
Front door (my favorite), a side enterance at the left (which somehow looks more like a lobby...), a giant hangar door at the back, and a very convenient fence opening on the left storage area) which does give a little more variety to what ways you want to do this, always an up, even though in the end you end up Rambo-ing out to the evac zones with your friends, nevertheless a good laugh of constantly getting shot at. There are also several other coop maps, 2 Elimination maps (Mainline and Stronghold) in which you have to kill all the robots to win, 2 Survival maps (Colony and Operations) where you have to turn the power back on (CONTRADICTION + SPOILER ALERT:
You actually end up turning the power off, not on, if you get the idea), and avoid getting killed by all the robots, and lastly an Escape map, in which you gotta get topside by doing some simple objectives.
Welp, looks like I'm running out of space to type stuff, so I'm just gonna conclude this with a "Must have!". I would've typed in so much more if I had space, sadly, Steam hates me. :C
Buy this game, buy the spearhead edition, support the devs, and I get a cookie. C: