Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
User reviews:
Recent:
Mixed (18 reviews) - 66% of the 18 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,594 reviews) - 73% of the 2,594 user reviews for this game are positive.
Release Date: Sep 26, 2014

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Packages that include this game

Buy Starpoint Gemini 2 Gold Pack

Includes 4 items: Starpoint Gemini 2, Starpoint Gemini 2: Origins, Starpoint Gemini 2: Secrets of Aethera, Starpoint Gemini 2: Titans

Buy Iceberg Interactive - Cool as Ice Bundle

Includes 5 items: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Recent updates View all (64)

July 23

Starpoint Gemini WARLORDS with a discount!



Step right up and grab your copy, ladies and gentlemen. SG Warlords just hit a discount!

Warlords has been in Early Access for several months and we're making good progress. A lot has been done already, but a hefty chunk of features still remains.

You can check out our latest feature video on the Warlords store page. And you can check out the commotion on the community board or on our own forum.

If that's not enough, feel free to browse our Facebook page or follow us on Twitter.

We hope to see you there!

Safe travels, captains!

0 comments Read more

April 21

"Starpoint Gemini Warlords", in Early Access, receives its first update!

Successor to the Starpoint Gemini franchise, Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes (a big thanks goes out to the community for sending in your game logs which made it massively easier to hunt them buggers down and squash them), but also some new content as well.

you can read more about it here!

7 comments Read more

Reviews

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...






It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.



A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (18 reviews)
Overall:
Mostly Positive (2,594 reviews)
Recently Posted
Libra
129.3 hrs
Posted: August 27
Good game.
Helpful? Yes No Funny
Lord Azlan
7.3 hrs
Posted: August 26
Dread. Really hate to give this review but here goes.

Even the much aligned (by me) Dark Star One is better. It held my attention for 45 hours.

7.5 hours into S♥♥♥♥nd I need to give it a thumbs down. I hate to do that given it's an acceptance of money down the drain. You can't win them all.

I played Elite on the BBC B computer and all its subsequent upgrades. Long-time player of Eve Online, Freelancer, I War, X Wing and blah blah. Lots of them.

Happy to give credit to the developers for trying and improving. I will definitely keep an eye on the new game and hope that is more my cup of tea.

The game has a story driven content and a free roaming side. In fact even in the story mode you are quite free to roam around too which is a huge plus. It looks like to me the developers must have tacked the story line late in development as some of the beta testers much have shouted very loud "Ho, hum, what do we do exactly?"

Freelancer was the last great Space game and this is not a bad recreation of that. Just that in every aspect it is worse. It has me trying and failing to fit a DVD drive back into my PC so I could install it again.

The in-flight movement and combat of your ship is pretty good. There are a few modes and modules to use. There is innovation where you can mostly destroy an opponent and then send some ruffians over to board it. If successful you can tow the ship back to a dock for huge income. Combat is pretty satisfying with options to fire yourself or computer controlled auto-fire. All thumbs up. I am told that as you upgrade your ship the movement in flight will also change. So big cargo ships move slower than smaller fast ships.

Your pilot can improve his skills as you level up. This is also innovation for this type of game. To my rookie eye though these skills seem to be mostly +5% this and that.

Your on-board computer scans the local area and identifies bounty opportunities and exploration is positively encouraged. The computer even remembers prices of commodities in every place you have docked which makes it very easy to trade away at the beginning. Whether you can do that as a main way of attaining riches I can't say. The prices of ships are very high.

The universe itself feels slightly alive as you can pass fellow ships in your travels and scan and attack them for piracy fun. Planets and space stations have some small radio chatter that comes across.

So why the thumbs down?

Freelancer remains better and that was released years ago. It had better story line, graphics, ships, reputation system. Well, almost everything. I have hope though and if I ever play this one more will update this review.

You might like it.
Helpful? Yes No Funny
Kuzumby
36.8 hrs
Posted: August 23
Fun game, intresting mechanics, the sound design is unbelieveable.
Helpful? Yes No Funny
GEM
30.8 hrs
Posted: August 22
Relaxing, simple, accessible and fun.

SG2 is easy to learn and relaxing to play. While other games might have more depth, this game is so easy to pick and casually play that you get easily get sucked in.

I can see that it won't satisfy forever, but well worth the ride.
Helpful? Yes No Funny
SolSurvivor【☬◢SF◤☬】
24.8 hrs
Posted: August 18
The game is nice with its large map to explore, but it feels so empty. It also gets quite boring moving from one place to another continuously for quests and side mission to rack up cash. The one thing I really liked from it was the ship capturing feature. It's just annoying to get used to. I layed about 24 hours on this game and it was fun...ish.

I'm glad I got it on sale because $35 is not worth the little content contained in the game.
Helpful? Yes No Funny
Dogtags
23.3 hrs
Posted: August 15
Good game. I got it in Humble bundle for about 11 pounds, its worth more. I have played for about 30 hours and havent completed the story line yet. Lots of different things to do.

My issue with the game is the simplicity of it, its not always a bad thing but I would have preferred a bit more difficulty in scanning and docking etc. Its like freelancer pretty much. Pretty straighforward. good graphics, nothing mindblowing and I would have preffered nicer and more varied skyboxes and a better drawdistance. That said its still pretty and will run on most computers I would imagine even very old one but I could be wrong.

The amount of weapon syustems and ships is also very good.

oh, I would have preferred a bit more depth in the trading aspect, larger storage etc but again what it does is enough to entertain.

I would definately recommend this game to people, and even though I paid only a fraction for the gold edition I would say the game with its dlc would be worth a whole lot more in terms of gameplay value, dare I say 30 pounds or so.

7/10
Helpful? Yes No Funny
narzzfates
13.2 hrs
Posted: August 13
i actually like this game very much,.big space to explore, changing ships, leveling up, taking quest, easy to control (compared to X series imo) etc,.althought trading goods is not really my forte, i just sell all the misc items i got from pirate and others. The only problem for me (i dont know if others have this problem) is that, the game will suddenly minimize if I let it be for some minute and i cant open it to continue. I will need to close it and open it back, quite stressful if i were in the middle of nowhere with no planet to save my journey and suddenly i have the urge to use the toilet
Helpful? Yes No Funny
Zaayl
36.5 hrs
Posted: August 11
I like this game, I do, but 35$ I feel is too steep for what it offers. At first I thought this game was like Mount and Blade in space, with so many factions, different types of outposts, and skills oriented to being a leader. That however is not the case, the game is more or less a dungeon crawler RPG without the dungeons.

The story is fairly bland, and frankly the voice acting of the main character is so outright awful I had to turn off dialogue volume, and I just quickly got bored with the story missions.

Theres no real "looting" and going out of your way to be a merchant king through cargo hauling is a waste of time, the early portion of the game is farming money to get better ships, once you have better ships you just capture enemy ships for quick cash and farm levels. Looting ships for weapons is a waste of time, as all stations are static and theres no random element to their inventories, simply fly to the station selling the best weapon of your chosen class, and buy it, everything quickly becomes a monotony of going from X to Y and repeating.

The biggest issue I have with the game is saving, the save system is abysmal. You can only save while anchored at a planet or base, if you arrive at a friendly base and find it swarming with enemies (in some sectors this happens constantly) you can find yourself trapped in a prolonged battle, or killed, when all you wanted to do was save the game and go have dinner.

You cant side with factions, or take over stations, or influence anything, so dont expect any depth with the politics of the world, you are either "good" or "bad" and that determines who is friendly, nuetral, or hostile. Good being the vast majority of the galaxy. So the dozens of factions in the game, may as well be two factions.

"Commanding a fleet" isnt as exciting as I hoped either, its not so much a fleet, as you having two hirelings, hence part of my comparison to the game as a dungeon crawler.

There is plenty of good though, the actual gameplay is fun, you are more captain than pilot, you configure power usage, set speed, battles arent about quick manuevering so much as overwhelming firepower and good positioning. In a star wars example, you are piloting a Star Destroyer, rather than a Tie Fighter. (fighter squadrons are in fact a system on later ships) Just be sure to go over the controls, I spent far too long without realizing you could activate automated fire.

Bounties are probably my favorite aspect, unlike most games, bounty targets arent static, you start the game with a full list of bounties, and they move around the galaxy on their own, when you choose to hunt them you have to go by "last spotted" information and attempt to cut them off. These are also the most challenging fights available, and shouldnt be taken lightly.

After a while though I begin questioning my goal, Its not difficult to get better equipment, at least not after a certain point, and the only thing you have to upgrade is your ship. A uninteresting campaign that I cant be bothered to finish? The bounty targets to award money I dont really need? Side missions that are much the same as the main missions?

This game could be improved by aspects of strategy (something I think Warlords addresses, though the game is very very early access so I dare not bother with it yet.) and aspects of procedural generation. Non static stores, to put more of a emphasis on looting (Perhaps ships produced by that faction are much, much more expensive, but always available and the randomly generated ships are cheaper, like buying a new car vs. used car.) and procedurally generated weapons Diablo style. A star system you can purchase as a home base, to build your own colonies, defenses, shipyards to give you more to do than just upgrade your ship.

The game has so, so, so much potential, and the team that worked on it seem dedicated and helpful to their community, the framework is here for a game unlike any other, and I am excited by where the team goes with warlords once its finished. If you can nab this for $20 or less, do it. But in the end, whats that phrase? A mile wide, a inch deep.
Helpful? Yes No Funny
dasquick
31.9 hrs
Posted: August 10
Fantastic, I played Starpoint Gemini 1 and enjoyed it but wow this is complete upgrade. One of the best space traders available. For those who love Eve Online but have real lives outside of gaming.
Helpful? Yes No Funny
Coastermonger
17.8 hrs
Posted: August 10
I had fun tooling in this game. It's got a good sense of progression, and it's not exactly lacking in depth or scope. One complaint is that it's not as polished as it could be. Released in 2014, you can tell a lot of great art and design work was put into this game but it's already starting to show it's age.

I personally compare it to a game like Elite Dangerous, which has a high amount of finish and looks great, but is ultimately a very boring game which lacks depth and has a very frustratingingly long grinding progression.

Starpoint Gemini on the other hand, has better pacing. While it may not be as technically complex or broad in scale, it's a good break as a single player game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 17 people (71%) found this review helpful
1 person found this review funny
Not Recommended
36.5 hrs on record
Posted: August 11
I like this game, I do, but 35$ I feel is too steep for what it offers. At first I thought this game was like Mount and Blade in space, with so many factions, different types of outposts, and skills oriented to being a leader. That however is not the case, the game is more or less a dungeon crawler RPG without the dungeons.

The story is fairly bland, and frankly the voice acting of the main character is so outright awful I had to turn off dialogue volume, and I just quickly got bored with the story missions.

Theres no real "looting" and going out of your way to be a merchant king through cargo hauling is a waste of time, the early portion of the game is farming money to get better ships, once you have better ships you just capture enemy ships for quick cash and farm levels. Looting ships for weapons is a waste of time, as all stations are static and theres no random element to their inventories, simply fly to the station selling the best weapon of your chosen class, and buy it, everything quickly becomes a monotony of going from X to Y and repeating.

The biggest issue I have with the game is saving, the save system is abysmal. You can only save while anchored at a planet or base, if you arrive at a friendly base and find it swarming with enemies (in some sectors this happens constantly) you can find yourself trapped in a prolonged battle, or killed, when all you wanted to do was save the game and go have dinner.

You cant side with factions, or take over stations, or influence anything, so dont expect any depth with the politics of the world, you are either "good" or "bad" and that determines who is friendly, nuetral, or hostile. Good being the vast majority of the galaxy. So the dozens of factions in the game, may as well be two factions.

"Commanding a fleet" isnt as exciting as I hoped either, its not so much a fleet, as you having two hirelings, hence part of my comparison to the game as a dungeon crawler.

There is plenty of good though, the actual gameplay is fun, you are more captain than pilot, you configure power usage, set speed, battles arent about quick manuevering so much as overwhelming firepower and good positioning. In a star wars example, you are piloting a Star Destroyer, rather than a Tie Fighter. (fighter squadrons are in fact a system on later ships) Just be sure to go over the controls, I spent far too long without realizing you could activate automated fire.

Bounties are probably my favorite aspect, unlike most games, bounty targets arent static, you start the game with a full list of bounties, and they move around the galaxy on their own, when you choose to hunt them you have to go by "last spotted" information and attempt to cut them off. These are also the most challenging fights available, and shouldnt be taken lightly.

After a while though I begin questioning my goal, Its not difficult to get better equipment, at least not after a certain point, and the only thing you have to upgrade is your ship. A uninteresting campaign that I cant be bothered to finish? The bounty targets to award money I dont really need? Side missions that are much the same as the main missions?

This game could be improved by aspects of strategy (something I think Warlords addresses, though the game is very very early access so I dare not bother with it yet.) and aspects of procedural generation. Non static stores, to put more of a emphasis on looting (Perhaps ships produced by that faction are much, much more expensive, but always available and the randomly generated ships are cheaper, like buying a new car vs. used car.) and procedurally generated weapons Diablo style. A star system you can purchase as a home base, to build your own colonies, defenses, shipyards to give you more to do than just upgrade your ship.

The game has so, so, so much potential, and the team that worked on it seem dedicated and helpful to their community, the framework is here for a game unlike any other, and I am excited by where the team goes with warlords once its finished. If you can nab this for $20 or less, do it. But in the end, whats that phrase? A mile wide, a inch deep.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
30.8 hrs on record
Posted: August 22
Relaxing, simple, accessible and fun.

SG2 is easy to learn and relaxing to play. While other games might have more depth, this game is so easy to pick and casually play that you get easily get sucked in.

I can see that it won't satisfy forever, but well worth the ride.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
23.3 hrs on record
Posted: August 15
Good game. I got it in Humble bundle for about 11 pounds, its worth more. I have played for about 30 hours and havent completed the story line yet. Lots of different things to do.

My issue with the game is the simplicity of it, its not always a bad thing but I would have preferred a bit more difficulty in scanning and docking etc. Its like freelancer pretty much. Pretty straighforward. good graphics, nothing mindblowing and I would have preffered nicer and more varied skyboxes and a better drawdistance. That said its still pretty and will run on most computers I would imagine even very old one but I could be wrong.

The amount of weapon syustems and ships is also very good.

oh, I would have preferred a bit more depth in the trading aspect, larger storage etc but again what it does is enough to entertain.

I would definately recommend this game to people, and even though I paid only a fraction for the gold edition I would say the game with its dlc would be worth a whole lot more in terms of gameplay value, dare I say 30 pounds or so.

7/10
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2 of 2 people (100%) found this review helpful
Recommended
36.8 hrs on record
Posted: August 23
Fun game, intresting mechanics, the sound design is unbelieveable.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
79.6 hrs on record
Posted: August 1
Good game.

If you get Aethera and Titans DLC, i recommend getting the Titan last, as once you pilot a Titan, the rest of the game is trivialized.
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2 of 2 people (100%) found this review helpful
Recommended
31.9 hrs on record
Posted: August 10
Fantastic, I played Starpoint Gemini 1 and enjoyed it but wow this is complete upgrade. One of the best space traders available. For those who love Eve Online but have real lives outside of gaming.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
13.2 hrs on record
Posted: August 13
i actually like this game very much,.big space to explore, changing ships, leveling up, taking quest, easy to control (compared to X series imo) etc,.althought trading goods is not really my forte, i just sell all the misc items i got from pirate and others. The only problem for me (i dont know if others have this problem) is that, the game will suddenly minimize if I let it be for some minute and i cant open it to continue. I will need to close it and open it back, quite stressful if i were in the middle of nowhere with no planet to save my journey and suddenly i have the urge to use the toilet
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: August 1
Fun space rpg, as the description suggests
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
17.8 hrs on record
Posted: August 10
I had fun tooling in this game. It's got a good sense of progression, and it's not exactly lacking in depth or scope. One complaint is that it's not as polished as it could be. Released in 2014, you can tell a lot of great art and design work was put into this game but it's already starting to show it's age.

I personally compare it to a game like Elite Dangerous, which has a high amount of finish and looks great, but is ultimately a very boring game which lacks depth and has a very frustratingingly long grinding progression.

Starpoint Gemini on the other hand, has better pacing. While it may not be as technically complex or broad in scale, it's a good break as a single player game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
451 of 483 people (93%) found this review helpful
Recommended
46.3 hrs on record
Early Access Review
Posted: April 25, 2014
First Impressions:
For an early access game this game is already really playable as the sandbox mode works just fine. See this game as EVE offline. You fly your own ship (which you can upgrade or just buy a bigger one) around a HUGE universe that has highway like wormholes and natural wormholes. You can also move around anywhere under your own power so just traveling on highways or through wormholes isn't a must. There are hints of fleets in thwere but haven't been able to start one, although you can already by extra ships and leave them in your garage.

Your Ship:
Upgrades for your ships are plenty and the weapon systems include, lasers, plasma cannons, railguns, missiles, and much more which you can freely add to any supporting hardpoint on your ship (light for guns, heavy for ammo consuming launchers). All upgrades and repairs happen on the station and I've noticed you really need to shop around the stations to get the best stuff.

Your Crew:
Yes, this game has crews as even your starting ship is more then the usual fighters you get in other games. There are 3 shipstations which you can hire crew for. The crew gives you boosts on weapons or ship systems like engines, shields and cloaks depending on their skills. Again every station/planet offers different crews with different skills.

Gameplay:
Random missions are generated all the time wich includes simple "go there and shoot.." missions, scan anomalies and bringing around cargo and passengers. You can visit many many stations (and planets) to upgrade, repair, hire crew, trade and lots more. The universe is very much alive as you encounter friendly and non friendly ships all over the place. Some sectors and stations really don't like you and can form a real challange when fighting in those sectors (enemy reinforcemants and stations blasting you). Fighting is mouse controlled, aim and shoot your light weapons by clicking the right mouse button and fire your heavy ammo consuming weapons with X. Also you can give the command "Fire at will" which will basically unleash all weapons on all in range enemies (this can be very much fun to watch while you just fly around avoiding damage with guns blazing).

Trade is already present in the game but is still in it's first stages so you get very little info on prices except for a news scroller that is viewable on every planet and station.

Development:
Patches are rolling out in a steady pace and the devs are very active on the forums (Post a question, suggestion or comment and you'll likely get a reply within the hour). This just gives you extra confidence to buy this game in early access and help in it's development.

Current Verdict July 18 2014:
Highly recommended early access game that is only getting better with each update.

*My above opinion still hasen't changed, latest update is again full of content. Recommend to pick up on current sale :)

Current Verdict September 16 2014:
Latest patches have added full controller support for fans of those things. Also the game is nearly complete as release is almost here, they've been busy with optimizing the game and adding final features, complete campaign/story mode is not finished yet but devs have indicated it's coming soon! (And in the past they've proven time and time again that they uphold their word!).

So still a big fat recommend from me at this final stage of early access.
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