Overall the game is pretty awesome, but it could use some polish.
Nice variety of skills and perks available.
Great variety of factions and areas of control.
Good selection of ships.
Can capture enemy ships.
Like the blueprints idea.
Like the compare weapons and ships.
Traveling over 10 units takes a couple minutes.
There are four equipment slots to use and only about four that I found were actually useful, ie. shield recharge, strengthen attack, scavenger bots, hull repairs. Even then, I rarely ever use them.
Crew members do not have special abilities, but rather only bonuses. A single slot for a special crew member. Assuming only one special member exists in the game and is almost impossible to gain because the blueprint takes 20.
Blueprints are super difficult to find, but very rewarding IF you ever complete them before becoming near god strength already. I completed one for a nice fighter hangar jet, but the rest remain far out of reach while I am practically invincible with all the best enhancements and warship.
The only truly useful weapons in the game are rail guns and maybe missiles. I say maybe missiles because they are only really useful if the shields are already down and rail guns can usually take care of it anyway. Lasers are useless. Plasma is too slow to be useful except for mining.
Level 70 bounties are easy kills for a level 50 that has a good battleship with maximum upgrades. I think I may have beaten one with the next class down at a lower level too because you can stay behind them and they cannot fire back.
Travelling outside the known universe area leads to infinite enemies and loss of whereabouts on the map. Travelling too close to the sun does the same thing except enemies will start to randomly die from heat damage.
Cannot see what is on a captured ship until it is transferred to the garage and crew is transferred as well. Crew losses will occur if the captured ship has less.
There are three kinds of heavy weapons, but I failed to see any real difference in shockwave damage.
Exploding ships nearby do no damage.
Has lag and slowdowns most of the time.
Make traveling without gates a little faster when in full engine mode.
Make some artifacts that last indefinitely / bonuses or useables that fit in equipment slots.
Change the decimal enhancement descriptions, eg. 0.5, with percentage values, eg. 50%.
Please fix weapon range. Bonuses are not being counted.
Add a barrier on the edge of the map to prevent getting lost in the void.
Give a warning for pending heat damage when getting close to stars.
Show radiation areas on the map.
Show map sections that are partially visible on the edges of the map.
Allow transfer of weapons and cargo from ships in the garage without transferring crew.
Make plasma weapons hurt shields more, but damage hull less.
Make lasers damage both shields and hull with shield punchthrough for damaging systems.
Make railguns work best on hull, and less on shields.
Do a similar rock paper scissors with heavy weapons.
Fix the pathfinding.
Improve AI for wanted bounties.