Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
User reviews:
Recent:
Mostly Positive (21 reviews) - 71% of the 21 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,591 reviews) - 73% of the 2,591 user reviews for this game are positive.
Release Date: Sep 26, 2014

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Buy Starpoint Gemini 2 Gold Pack

Includes 4 items: Starpoint Gemini 2, Starpoint Gemini 2: Origins, Starpoint Gemini 2: Secrets of Aethera, Starpoint Gemini 2: Titans

Buy Iceberg Interactive - Cool as Ice Bundle

Includes 5 items: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Recent updates View all (64)

July 23

Starpoint Gemini WARLORDS with a discount!



Step right up and grab your copy, ladies and gentlemen. SG Warlords just hit a discount!

Warlords has been in Early Access for several months and we're making good progress. A lot has been done already, but a hefty chunk of features still remains.

You can check out our latest feature video on the Warlords store page. And you can check out the commotion on the community board or on our own forum.

If that's not enough, feel free to browse our Facebook page or follow us on Twitter.

We hope to see you there!

Safe travels, captains!

0 comments Read more

April 21

"Starpoint Gemini Warlords", in Early Access, receives its first update!

Successor to the Starpoint Gemini franchise, Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes (a big thanks goes out to the community for sending in your game logs which made it massively easier to hunt them buggers down and squash them), but also some new content as well.

you can read more about it here!

7 comments Read more

Reviews

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...






It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.



A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (21 reviews)
Overall:
Mostly Positive (2,591 reviews)
Recently Posted
Kuzumby
36.8 hrs on record
Posted: August 23
Fun game, intresting mechanics, the sound design is unbelieveable.
Helpful? Yes No Funny
GEM
23.4 hrs on record
Posted: August 22
Relaxing, simple, accessible and fun.

SG2 is easy to learn and relaxing to play. While other games might have more depth, this game is so easy to pick and casually play that you get easily get sucked in.

I can see that it won't satisfy forever, but well worth the ride.
Helpful? Yes No Funny
SolSurvivor【☬◢SF◤☬】
24.8 hrs on record
Posted: August 18
The game is nice with its large map to explore, but it feels so empty. It also gets quite boring moving from one place to another continuously for quests and side mission to rack up cash. The one thing I really liked from it was the ship capturing feature. It's just annoying to get used to. I layed about 24 hours on this game and it was fun...ish.

I'm glad I got it on sale because $35 is not worth the little content contained in the game.
Helpful? Yes No Funny
Dogtags
23.3 hrs on record
Posted: August 15
Good game. I got it in Humble bundle for about 11 pounds, its worth more. I have played for about 30 hours and havent completed the story line yet. Lots of different things to do.

My issue with the game is the simplicity of it, its not always a bad thing but I would have preferred a bit more difficulty in scanning and docking etc. Its like freelancer pretty much. Pretty straighforward. good graphics, nothing mindblowing and I would have preffered nicer and more varied skyboxes and a better drawdistance. That said its still pretty and will run on most computers I would imagine even very old one but I could be wrong.

The amount of weapon syustems and ships is also very good.

oh, I would have preferred a bit more depth in the trading aspect, larger storage etc but again what it does is enough to entertain.

I would definately recommend this game to people, and even though I paid only a fraction for the gold edition I would say the game with its dlc would be worth a whole lot more in terms of gameplay value, dare I say 30 pounds or so.

7/10
Helpful? Yes No Funny
narzzfates
13.2 hrs on record
Posted: August 13
i actually like this game very much,.big space to explore, changing ships, leveling up, taking quest, easy to control (compared to X series imo) etc,.althought trading goods is not really my forte, i just sell all the misc items i got from pirate and others. The only problem for me (i dont know if others have this problem) is that, the game will suddenly minimize if I let it be for some minute and i cant open it to continue. I will need to close it and open it back, quite stressful if i were in the middle of nowhere with no planet to save my journey and suddenly i have the urge to use the toilet
Helpful? Yes No Funny
Zaayl
36.5 hrs on record
Posted: August 11
I like this game, I do, but 35$ I feel is too steep for what it offers. At first I thought this game was like Mount and Blade in space, with so many factions, different types of outposts, and skills oriented to being a leader. That however is not the case, the game is more or less a dungeon crawler RPG without the dungeons.

The story is fairly bland, and frankly the voice acting of the main character is so outright awful I had to turn off dialogue volume, and I just quickly got bored with the story missions.

Theres no real "looting" and going out of your way to be a merchant king through cargo hauling is a waste of time, the early portion of the game is farming money to get better ships, once you have better ships you just capture enemy ships for quick cash and farm levels. Looting ships for weapons is a waste of time, as all stations are static and theres no random element to their inventories, simply fly to the station selling the best weapon of your chosen class, and buy it, everything quickly becomes a monotony of going from X to Y and repeating.

The biggest issue I have with the game is saving, the save system is abysmal. You can only save while anchored at a planet or base, if you arrive at a friendly base and find it swarming with enemies (in some sectors this happens constantly) you can find yourself trapped in a prolonged battle, or killed, when all you wanted to do was save the game and go have dinner.

You cant side with factions, or take over stations, or influence anything, so dont expect any depth with the politics of the world, you are either "good" or "bad" and that determines who is friendly, nuetral, or hostile. Good being the vast majority of the galaxy. So the dozens of factions in the game, may as well be two factions.

"Commanding a fleet" isnt as exciting as I hoped either, its not so much a fleet, as you having two hirelings, hence part of my comparison to the game as a dungeon crawler.

There is plenty of good though, the actual gameplay is fun, you are more captain than pilot, you configure power usage, set speed, battles arent about quick manuevering so much as overwhelming firepower and good positioning. In a star wars example, you are piloting a Star Destroyer, rather than a Tie Fighter. (fighter squadrons are in fact a system on later ships) Just be sure to go over the controls, I spent far too long without realizing you could activate automated fire.

Bounties are probably my favorite aspect, unlike most games, bounty targets arent static, you start the game with a full list of bounties, and they move around the galaxy on their own, when you choose to hunt them you have to go by "last spotted" information and attempt to cut them off. These are also the most challenging fights available, and shouldnt be taken lightly.

After a while though I begin questioning my goal, Its not difficult to get better equipment, at least not after a certain point, and the only thing you have to upgrade is your ship. A uninteresting campaign that I cant be bothered to finish? The bounty targets to award money I dont really need? Side missions that are much the same as the main missions?

This game could be improved by aspects of strategy (something I think Warlords addresses, though the game is very very early access so I dare not bother with it yet.) and aspects of procedural generation. Non static stores, to put more of a emphasis on looting (Perhaps ships produced by that faction are much, much more expensive, but always available and the randomly generated ships are cheaper, like buying a new car vs. used car.) and procedurally generated weapons Diablo style. A star system you can purchase as a home base, to build your own colonies, defenses, shipyards to give you more to do than just upgrade your ship.

The game has so, so, so much potential, and the team that worked on it seem dedicated and helpful to their community, the framework is here for a game unlike any other, and I am excited by where the team goes with warlords once its finished. If you can nab this for $20 or less, do it. But in the end, whats that phrase? A mile wide, a inch deep.
Helpful? Yes No Funny
dasquick
31.9 hrs on record
Posted: August 10
Fantastic, I played Starpoint Gemini 1 and enjoyed it but wow this is complete upgrade. One of the best space traders available. For those who love Eve Online but have real lives outside of gaming.
Helpful? Yes No Funny
Coastermonger
17.8 hrs on record
Posted: August 10
I had fun tooling in this game. It's got a good sense of progression, and it's not exactly lacking in depth or scope. One complaint is that it's not as polished as it could be. Released in 2014, you can tell a lot of great art and design work was put into this game but it's already starting to show it's age.

I personally compare it to a game like Elite Dangerous, which has a high amount of finish and looks great, but is ultimately a very boring game which lacks depth and has a very frustratingingly long grinding progression.

Starpoint Gemini on the other hand, has better pacing. While it may not be as technically complex or broad in scale, it's a good break as a single player game.
Helpful? Yes No Funny
Kronauer the Fartfisted
3.6 hrs on record
Posted: August 8
Do not buy this game if you want to use a joystick. The developers seem to have gone to the extreme to make this the most frustrating experience possible if you want to do so. I spent about an hour trying to find a good way to use one, but either mode you choose (you are offered the choice of using a joystick or mouse as a primary controller), you will be disappointed, as I was.
Helpful? Yes No Funny
Crucyble
79.6 hrs on record
Posted: August 1
Good game.

If you get Aethera and Titans DLC, i recommend getting the Titan last, as once you pilot a Titan, the rest of the game is trivialized.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 14 people (71%) found this review helpful
1 person found this review funny
Not Recommended
36.5 hrs on record
Posted: August 11
I like this game, I do, but 35$ I feel is too steep for what it offers. At first I thought this game was like Mount and Blade in space, with so many factions, different types of outposts, and skills oriented to being a leader. That however is not the case, the game is more or less a dungeon crawler RPG without the dungeons.

The story is fairly bland, and frankly the voice acting of the main character is so outright awful I had to turn off dialogue volume, and I just quickly got bored with the story missions.

Theres no real "looting" and going out of your way to be a merchant king through cargo hauling is a waste of time, the early portion of the game is farming money to get better ships, once you have better ships you just capture enemy ships for quick cash and farm levels. Looting ships for weapons is a waste of time, as all stations are static and theres no random element to their inventories, simply fly to the station selling the best weapon of your chosen class, and buy it, everything quickly becomes a monotony of going from X to Y and repeating.

The biggest issue I have with the game is saving, the save system is abysmal. You can only save while anchored at a planet or base, if you arrive at a friendly base and find it swarming with enemies (in some sectors this happens constantly) you can find yourself trapped in a prolonged battle, or killed, when all you wanted to do was save the game and go have dinner.

You cant side with factions, or take over stations, or influence anything, so dont expect any depth with the politics of the world, you are either "good" or "bad" and that determines who is friendly, nuetral, or hostile. Good being the vast majority of the galaxy. So the dozens of factions in the game, may as well be two factions.

"Commanding a fleet" isnt as exciting as I hoped either, its not so much a fleet, as you having two hirelings, hence part of my comparison to the game as a dungeon crawler.

There is plenty of good though, the actual gameplay is fun, you are more captain than pilot, you configure power usage, set speed, battles arent about quick manuevering so much as overwhelming firepower and good positioning. In a star wars example, you are piloting a Star Destroyer, rather than a Tie Fighter. (fighter squadrons are in fact a system on later ships) Just be sure to go over the controls, I spent far too long without realizing you could activate automated fire.

Bounties are probably my favorite aspect, unlike most games, bounty targets arent static, you start the game with a full list of bounties, and they move around the galaxy on their own, when you choose to hunt them you have to go by "last spotted" information and attempt to cut them off. These are also the most challenging fights available, and shouldnt be taken lightly.

After a while though I begin questioning my goal, Its not difficult to get better equipment, at least not after a certain point, and the only thing you have to upgrade is your ship. A uninteresting campaign that I cant be bothered to finish? The bounty targets to award money I dont really need? Side missions that are much the same as the main missions?

This game could be improved by aspects of strategy (something I think Warlords addresses, though the game is very very early access so I dare not bother with it yet.) and aspects of procedural generation. Non static stores, to put more of a emphasis on looting (Perhaps ships produced by that faction are much, much more expensive, but always available and the randomly generated ships are cheaper, like buying a new car vs. used car.) and procedurally generated weapons Diablo style. A star system you can purchase as a home base, to build your own colonies, defenses, shipyards to give you more to do than just upgrade your ship.

The game has so, so, so much potential, and the team that worked on it seem dedicated and helpful to their community, the framework is here for a game unlike any other, and I am excited by where the team goes with warlords once its finished. If you can nab this for $20 or less, do it. But in the end, whats that phrase? A mile wide, a inch deep.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
23.4 hrs on record
Posted: August 22
Relaxing, simple, accessible and fun.

SG2 is easy to learn and relaxing to play. While other games might have more depth, this game is so easy to pick and casually play that you get easily get sucked in.

I can see that it won't satisfy forever, but well worth the ride.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
71.9 hrs on record
Posted: July 27
27-Jul-2016 : Finished main story + extras
Equipment : MSI GT80-2QE Notebook

REVIEW :
First thing first, this is not arcade space sim combat like Elite Dangerous, this is RPG game with space sim combat. You start with a small ship and you can play it like arcade space sim combat since the RPG elements seems irrelevant at the beginning. But as your rank get higher and you get access to bigger ships, you find yourself constantly outnumbered and outgunned. Tactical combat and RPG elements (properly developed character and ship) becomes essential to win a combat.

The game is open world. To be powerful enough to progress through the main quest, you can do faction side quests, freelance quests, mining. trading, bounty hunting, pirating and capturing ships. The graphics and soundtrack is great, the story is mediocre with really bad voice acting. This game is not a high budget A-List game, so there's no fancy 3D cutscenes with motion tracking and real voice actors.

The game also really mod-friendly. You can edit stats and even your savegames using a simple text editor. This mod-friendly approach is more handy that it seems. For example, my favorite Carrier-class ship doesn't come with a cloaking device. Easy, edit the ship stats file using Notepad and add the cloaking device myself. There's also Mod Tools to build your own contents. If you're a Trekkie, make sure you try the Star Trek Ship Mods in the Steam Workshop.

The developer also generous enough to give a free DLC titled "Origins". This free DLC offers 30 storyline missions of the original Starpoint Gemini, re-envisioned and ported to SPG2 engine. So if you never play the 1st one, you can play it now without extra cost. Basically you get 2 games for the price of one.

CONCLUSION :
Recommended on full price, a must-have on sale price.
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Most Helpful Reviews  Overall
451 of 483 people (93%) found this review helpful
Recommended
46.3 hrs on record
Early Access Review
Posted: April 25, 2014
First Impressions:
For an early access game this game is already really playable as the sandbox mode works just fine. See this game as EVE offline. You fly your own ship (which you can upgrade or just buy a bigger one) around a HUGE universe that has highway like wormholes and natural wormholes. You can also move around anywhere under your own power so just traveling on highways or through wormholes isn't a must. There are hints of fleets in thwere but haven't been able to start one, although you can already by extra ships and leave them in your garage.

Your Ship:
Upgrades for your ships are plenty and the weapon systems include, lasers, plasma cannons, railguns, missiles, and much more which you can freely add to any supporting hardpoint on your ship (light for guns, heavy for ammo consuming launchers). All upgrades and repairs happen on the station and I've noticed you really need to shop around the stations to get the best stuff.

Your Crew:
Yes, this game has crews as even your starting ship is more then the usual fighters you get in other games. There are 3 shipstations which you can hire crew for. The crew gives you boosts on weapons or ship systems like engines, shields and cloaks depending on their skills. Again every station/planet offers different crews with different skills.

Gameplay:
Random missions are generated all the time wich includes simple "go there and shoot.." missions, scan anomalies and bringing around cargo and passengers. You can visit many many stations (and planets) to upgrade, repair, hire crew, trade and lots more. The universe is very much alive as you encounter friendly and non friendly ships all over the place. Some sectors and stations really don't like you and can form a real challange when fighting in those sectors (enemy reinforcemants and stations blasting you). Fighting is mouse controlled, aim and shoot your light weapons by clicking the right mouse button and fire your heavy ammo consuming weapons with X. Also you can give the command "Fire at will" which will basically unleash all weapons on all in range enemies (this can be very much fun to watch while you just fly around avoiding damage with guns blazing).

Trade is already present in the game but is still in it's first stages so you get very little info on prices except for a news scroller that is viewable on every planet and station.

Development:
Patches are rolling out in a steady pace and the devs are very active on the forums (Post a question, suggestion or comment and you'll likely get a reply within the hour). This just gives you extra confidence to buy this game in early access and help in it's development.

Current Verdict July 18 2014:
Highly recommended early access game that is only getting better with each update.

*My above opinion still hasen't changed, latest update is again full of content. Recommend to pick up on current sale :)

Current Verdict September 16 2014:
Latest patches have added full controller support for fans of those things. Also the game is nearly complete as release is almost here, they've been busy with optimizing the game and adding final features, complete campaign/story mode is not finished yet but devs have indicated it's coming soon! (And in the past they've proven time and time again that they uphold their word!).

So still a big fat recommend from me at this final stage of early access.
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378 of 409 people (92%) found this review helpful
69 people found this review funny
Recommended
146.7 hrs on record
Posted: November 4, 2015
This was the game I wanted when I wanted to be a space captain/pirate. There are ships. The ships come in different sizes and configurations. You start in a tin can with a couple of turrets and work your way up to space battleships. Some of them can be challenging to get your hands on, if a faction you've ♥♥♥♥♥♥ off is the only one that makes it. There are different weapon systems, each with strengths and weaknesses. There can be a story/plot if you want it to be the driving reason behind your space-captaining/piracy. The game punishes you for thinking you are a main character with plot armor and can charge at whatever your quest is without strategy. It rewards you for doing a bit of grinding on the side for money and xp, be that with asteroid mining, quasi-legal trading, playing space police, or space piracy.

Being a space game, there are a lot of different controls and interface options. There are less than other space games I've tried. Navigation is relatively simple, and wormholes, ion storms and radiation clouds make that more interesting than the vastness of space probably is. You need captain 'levels' to fly bigger ships, but xp can be earned from basically doing anything. Aiming is done via turrets. Pick a view mode you like, aim the turrets yourself or let the computer do it for you, find a ship you like, and fly around space. That's what you're here for right?

It took me 40 to 50 hours to finish each story line, taking my time and taking advantage of the vast numbers of pirates just waiting to be boarded and salvaged. Ultimately this was the first 3d space game I've tried that gave me some complexity while still making 'fly a ship through space' enjoyably easy. I enjoy leveling, working my way up from the bottom and becoming an unstoppable juggernaut. I enjoy flying a ship through space and shooting things with lasers, or guns, or plasma cannons. I enjoy some odd challenges and impossible odds. I enjoy exploring. I felt accomplished when I finished the plot in my decked out dreadnought. I enjoyed this game. And the free DLC.

Spaaaaaaaaace. What's your favorite thing about space? (mine's space)
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396 of 441 people (90%) found this review helpful
42 people found this review funny
Recommended
68.9 hrs on record
Posted: September 27, 2014
TL;DR: At the verrry bottom, ya heathens!

This game, wow. It is eating away at my soul here. Like I need to sacrifice another small vessel for creds so I can sleep again.

I bought this game cause I had a gut feeling it was what I needed in a game right now. Yeah sure there are others like it, but I just wanted singleplayer and something really solid and fun. An man was I in for a treat! I had no idea I could enjoy a game so much again, like back in the day with all the old systems around and gramps was trying to figure out why the TV is calling him.

So far the story has been very engaging with some smug and unsavory characters, not to mention a bunch of stuff to do on the way. Clearing asteroid fields for some spare loot to fill that cargo hold, capturing enemy ships to either sell or dock for your own collection. Beaming aboard your crew to steal stuff for you on a old mining field or enemy ship in battle to turn the tide an steal it for yourself, you will have to tractor beam it the whole way at impulse speeds to the nearest planet or station of course, who wants to do anything the easy way any way? Psssh.

You have your classic worm holes you can use to travel or them good ole relays for cash, but who wants to waste money?
Also you will run into random slipstreams in which you can use to traverse.. well the verse, by steering your ship properly through it. Be warned about worm holes though you can loose people, but don't worry you can get more red shirts at the nearest docking bay :D.

Even combat is savvy. Tell your people to fire at will, take the helm do it yourself or root all power to engines as the words of Firefly's Jane "Let's Moon'm" cascades from your lips like lavander and oats. Be a commander, be THE commander. Hire merc ships to roll in your space posse, have a fleet of some bad to the bone misunderstood ship captains looking for redemption and love among the stars. You can of course also customize your ships colors and a few decals, but the real bread n' butter is the all the parts you can fit the ships with. An there is a lot of parts ranging from pulsar cannons to rail guns.

You are not constrained in anyway wanna be that scruffy looking nerf herder? You can! Got that Serenity Smuggling Fever? This game has the cure my friend! Wanna travel across space corralling convicts like Cowboy Bebop? See you space cowboy, I'll be chilling with Jet. Wanna make enemies of a gang Outlaw Star Style? Look no further time to pop that space cherry Gene Starwind! Need to feel like you're back in Star Fleet Academy with Kirk? Picard? Riker? Janeway? Tuvok? Classes start as soon as you hit the buy button cadet! An tell Neelix I sent ya ;D.

What is also great is that the devs have been very responsive and helpful working with the community to solve issues, active devs have really made this product shine and continues to better. I do hope you get the game and enjoy as much as I am.

In my conclusion yes I recommend this amazing game, I have spent the last few years just really yearning for something, but sure what exactly. When I saw this I knew my sacrifice to the Game Satan had finally been heard. The graphics are solid and just breathtaking, the gameplay is as smooth as Bruce Willis's bald spot in The 5th Element. An steam workshop also? All I can say is beam me up Scotty, we can do it Captain this time we have the power.

TL;DR: Game good. Combat fun. RPG Loot Funsies. Space much of. Do lots o' stuff. Very shiny graphs. Much impressed. You should buy it too.
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244 of 264 people (92%) found this review helpful
Recommended
20.4 hrs on record
Early Access Review
Posted: April 27, 2014
So, you've played Freelancer, Wing Commander or Privateer. Its been years since these games were released and perhaps, for you, just like me, they left behind a massive void. I've leapt at EVERY space sim/rpg that been released in the hopes, that one day, they'll replace what I lost with Freelancer. Sadly they never did. So I saw this on the front page of Steam and thought, heres another disapointment. Well Starpoint Gemini 2...blew me away. This game is THE best space sim I've ever played and its in beta!!

Beta will always be beta, that said, this game is solid. When you read the description and see theres only a dozen planets, don't be fooled. The galaxy is ♥♥♥♥ing huge. Absolutely enormous. Open world to boot. No loading screens. Just you, your ship and the stars. There are some absolutely amazing locations, zipping through asteroids, cruising the nebulas...its awesome.

Theres a diverse choice of ships for you to cruise the stars with. Gunships, Corvettes, Frigates, Destroyers, Cruisers, Battleships, Dreadnaughts, Carriers, Freighters and freightliners. Each ship category has multiple choices and each of those choices allows you to build your ship in the fashion you want. Do you want a ship decked with heavy batteries, rain missiles and torpedos down on people. Do you want a majority of light batterries, decking your ship with railguns, beams or plasma cannons? Perhaps a ship that can deploy a large number of soldiers to board the enemy ship and take it over. Yea, you read that right. You can board an enemy ship, take it over and either destroy, loot it or sell it.

Perhaps the trade life is for you, with a vast hold and fast engines to shoot you away from the pesky gunships. Trade hasn't been completely implemented atm. In Freelancer if you remember, you could see what planets were buying what for what price etc etc. That hasn't been implemented yet so you have to find them yourself. Perhaps your a miner at heart and want to reap the profits from those floating rocks. Go right ahead, blast away. If you want a huge yield you can buy missiles especially dedicated to obtaining larger yields.

You can tailor your ship to fulfil what ever role you require. If you need more energy to fire you weapons, buy system attachments and upgrades to improve their energy reserves and recharge rates. Missing that little gunship too much, you can increase their accuracy or their damage against their shields. You can hack the enermy ship and disable their systems if thats the approach you like. You choose a career role. Each role has various abiliies for use that augment your fleet, turrets, shields, movement and various other cool things. Yea, thats right. You can build your own fleet to travel around the galaxy with you.
Sounds perfect for a bounty hunter right? Your going to need it to tackle the toughest bounties in the galaxy. You track the bounties yourself and take them down. Be warned though, they aren't alone and they're prepared to fight.

Seriously guys, I can't praise this game enough for what its doing. Yea, theres only free roam available atm but you can do WHAT EVER you want. Want to be a pirate, theres a huge array of choices for you and they're everywhere. You want to own your own carrier and deploy fighter wings, YOU ♥♥♥♥ING CAN!!! THIS GAME IS IN BETA and despite that, you can do soo damn much. I've crashed twice and that was in the first 2 hrs, since then, I haven't had a single problem. The galaxy is yours for that taking atm. I highly reccomend this game to all Freelancer, Privateer and Wing Commander fanatics. Even to those who are new to the scene. This game is so diverse and intricate in all its details...but god damn its so easy and simple to understand and master.
This game is in on-going development, if its this good already, I can't wait till its finished!!
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257 of 286 people (90%) found this review helpful
Recommended
84.8 hrs on record
Posted: November 18, 2013
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Starpoint Gemini 2
(Updated review!)
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LGM Games’ successful debut title, Starpoint Gemini, an RPG tactical sim set in a unique SciFi setting was released in 2010. It was a great learning experience for them and it paved the way for their next game - Starpoint Gemini 2, the sequel. It entered Steam Early Access program in September 2013, and a year later after what most would consider one of the best Early Access communities on Steam, Starpoint Gemini 2 hit the shelves on Steam in Sep 26, 2014.

On a personal note, I was honored to have been with such an amazing community. Both players and the Developers worked together so well that I myself strongly believe it was the best early access game on Steam! I made many friends and I truly enjoyed the journey...

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Pros
+Huge dynamic game world that can be explored as a whole!
+Can play the story campaign or go free roam sandbox style.
+Workshop with plenty of cool mods.
+A ton of ships to fly and tweak!
+Combat in big ships with fleets...
+Did I say Mining? Yep, you can mine asteroids...
+Very well done Faction system
+You can Trade with a good amount of commodities
+Developer support that sets a new standard
+Best Community on Steam
+Awesome Replay value!
+Free content updates

Cons
None really. Yea, the game is THAT good :-)

Neutral
+/- Average voice-overs (This is a good thing to me)

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Introduction

Starpoint Gemini 2 is an action space-sim combined with diverse RPG elements. Control various space ships, ranging from small and agile gunships to lumbering, but deadly carriers. Explore, trade, mine asteroids, and research in a star system no longer hindered by loading points. The entire Gemini star system is now one giant area thanks to the implemented streaming technology. Gain experience and upgrade your skills to change the tide of even the fiercest space battles. Complex, but easy-to-use RPG system with skills and perks to customize as you see fit. This also gives great replay value, you can literally spend many many hours just trying different styles...

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Game-play

I have played EVE online, Elite Dangerous, and lots of other games in the space genre. Out of every space game in my Steam library, this is the one that keeps me coming back for more. Deep, immersive, beautiful. It is the perfect open space sandbox game. To elaborate, yes there is a story campaign mode that will guide you through the lore of the game. It does this via story-missions, in-fact at the start of a new game you can choose to play campaign or free roam(sandbox). A great feature is that even in the campaign you can do the story missions at your own pace. There is a great many of freelance and side missions.

I played the first Starpoint Gemini so I was going into this quite excited, but you don’t have to play the original in order to enjoy this sequel anyway(They made the first one playable with the free DLC Starpoint Gemini 2: Origins). It is a space game all about exploring, mining asteroids, trading, capturing, and flying multiple ships and getting lost in a massive dynamic universe. It is the kind of space game I love to get lost in for long periods of time just roaming through space and immersing myself into the game world. This game certainly provides many ways to do it, such as gearing up a ship to go on a mining run. There is so much to do in this game it can get overwhelming at times. (But in a good way)

When you first launch the game, you will be introduced with tutorial tip screens. These can, of course, be ignored, but I would strongly advise that you read everyone of them. The interface can be quite complex and there is many ways you can customize the ships so no need to go in blind by turning off the Tips!. You want to survive for more than ten minutes in space for your first captain. There is another matter I would like to clear up as well, this game is not EVE Online or Elite: Dangerous. It is a unique tactical space sim with exploration and missions. Many people including the Dev's would say that it is more comparable to Freelancer in all the good ways...

Mastering the ship controls is not that easy at first, because there are a number of ways to view the action. There is the turret view which allows you to swing around the ship so you can track everything around your vessel, the mounted view which puts you just above the ship, and a third person view which puts you just behind the ship. All of them have their own advantages depending on the situation you may be in and half the battle is understanding when to use which view. It takes practice to master this when the combat gets hectic and you need to start switching rapidly between them. As ships have location based shields, being aware of what is attacking (and from where) can be the difference between life and death.

This game really shines at immersing you into the life of a deep space merchant, miner, pirate, or whatever you prefer! There are so many options and the awesome guys at LGM have done a great job at making every path fun and viable. There is a ton of customization to help you really fill the role you choose as well. I personally spent several hours just looking at my options the first time I leveled up. Any hardcore RPG fan will have a ton of fun just building and tweaking their character and ship into their very own ultimate space hero... Or a feared pirate. So just let your imagination run wild.

I mentioned customization earlier and this game has a ton of it. You can hire staff for your ship which affects its performance: For example, you might hire a crew member who increases your propulsion speeds. You have complete control over your equipment load-out and their enhancements. You can even customize the look of your ship to some degree. All of this is generally handled when you anchor yourself to a space station or planet. While docked, in addition you can buy and sell trade goods, read news clips, access a garage which houses your ships, and more. It sounds like a lot to deal with, but between all the tutorials, which are accessible at any time for reference, and the well-designed interface, you’ll have your hands around it in a reasonable amount of time.

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Conclusion

Starpoint Gemini 2 is a game for space lovers made by space lovers. This is by far one of the best open space games I played and it will delight you with its gorgeous visuals. There is a true sense of adventure as you discover new areas of the star chart, with opportunity and danger lurking around every corner so you are constantly encouraged to build yourself up in terms of power, wealth, and relationships with the various factions.

LGM and its great team have created an instant classic that will be around for many years....

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286 of 324 people (88%) found this review helpful
11 people found this review funny
Recommended
73.7 hrs on record
Posted: September 27, 2014
150+ Games in my account. This is the first one that makes me write a review:

+Addictive Gameplay
+Beautiful Graphics
+Amazing Soundtrack
+Awesome Community
+Sleepless, highly motivated Devs that listen to this awesome community


+/-There's no real "Build your Empire" aspect as in the X-Series (yet) (Since I loved Freelancer, I don't miss that though)

-This game will reduce your social life to a minimum, Beware!

So, If you played and loved freelancer in particular: Just GRAB IT!
If you like space games in general: Take a close look, think about it, then GRAB IT!
To all other gamers: IF you GRAB IT, this might become a gateway drug to space game addiction. You've been warned

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191 of 208 people (92%) found this review helpful
9 people found this review funny
Recommended
52.5 hrs on record
Posted: October 17, 2015
I have been playing SG2 since EA (with many breaks in between...) and it is one of my favorite games in a long time. I've had a hard time getting into Elite, and SC is a long way out, but SG2 has filled the void admirably. I always loved space games and the WC/Privateer/Freespace trinity is pretty much my past.

PROS:

++ Best community on Steam. I own a lot of games and visit nearly all the forums - but this one is the best. Devs are active, the community is friendly and helpful, and some of it is satisfyingly weird (meep...) meep. MEEP.

++ It's not overly complex. Which doesn't mean it's simple or dumbed down - it just means that you can jump right in and have a great time exploring space.

++ Combat sequences can be exhilarating! I've been in many skirmishes that could have gone either way, frantically deploying sinks and coming around to line turrets up to open fire. Enemies coming in at all angles and PTE disrupted...

++ With just a couple of mods (skyboxes and nebulas) the game can be breathtaking visually. I play with the lights off and the surround on and it is very easy to get lost in the moment.

++ It's just fun. You can do a lot of different things with it and have a great time doing them. The voice acting is infamously fun bad, and the story is a kind of canned - but who cares, it's fun running through it all.

++ Ultrawide!!! 3440x1440 - no problem and gorgeous!

CONS:

++ The economy is kind of not really there at all. I wanted to be a trader but the derelict mechanic made it more profitable and efficient to be a bad ♥♥♥ with scavenger bots. Which is kind of too bad, but it is what it is.

++ Playing the campaign like it is freeplay means you will be so OP that every enemy the campaign throws at you will be trivial to weak. Wish there was more scaling here, but it's not so bad to destroy waves of ships with out much thought because you outclass them by a mile.

++ The UI is kind of crap and it's all raster so you can't mod it out to be better.

++ Once you've played for a while, you start to realize that there isn't enough ship variance to keep it interesting. Some ships are clearly better than others, and you just sort of play the game out with that ship until the next tier - and its obvious captain, become available to you.

I give this game an honest 10/10, even with the cons because it is a space game that you really can fall into. It really only asks for your time and patience - and doesn't require twitch muscles to play at a high level. The fire at will mechanic is great for it's tactical benefit, and for me I like to think about positioning in the large scale battles, rather than target/fire and positioning. To some it might seem like an "easy button" but for me it really makes the game. (i'm old... ;) )
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