Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
User reviews:
Overall:
Mostly Positive (2,474 reviews) - 74% of the 2,474 user reviews for this game are positive.
Release Date: Sep 26, 2014

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Packages that include this game

Buy Starpoint Gemini 2 Gold Pack

Includes 4 items: Starpoint Gemini 2, Starpoint Gemini 2: Origins, Starpoint Gemini 2: Secrets of Aethera, Starpoint Gemini 2: Titans

Buy Iceberg Interactive - Cool as Ice Bundle

Includes 5 items: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Recent updates View all (63)

April 21

"Starpoint Gemini Warlords", in Early Access, receives its first update!

Successor to the Starpoint Gemini franchise, Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes (a big thanks goes out to the community for sending in your game logs which made it massively easier to hunt them buggers down and squash them), but also some new content as well.

you can read more about it here!

3 comments Read more

April 14

Starpoint Gemini Warlords now available



We're proud to announce that Warlords is now available in the Early Access program.

Warlords began as a result of the thousands and thousands of posts members of the community made during the Early Access of Staroint Gemini 2, and it is only appropriate we continue in this tradition. We're eager to see what You think of the game in its current state, what you think of our plans for it and to contribute to the discussions on the Steam board.

You'll notice we've reorganized the discussion board a bit, but the key addition is the Early Access Sitrep. We hope this will explain everything you wanted to know about Warlords. If not, please don't hesitate to ask. We'll be happy to answer.

Two new trailers are also ready for your capable review. You can find them on the store page.

Welcome back to Gemini, warlords!

12 comments Read more

Reviews

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...






It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.



A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
373 of 403 people (93%) found this review helpful
69 people found this review funny
145.8 hrs on record
Posted: November 4, 2015
This was the game I wanted when I wanted to be a space captain/pirate. There are ships. The ships come in different sizes and configurations. You start in a tin can with a couple of turrets and work your way up to space battleships. Some of them can be challenging to get your hands on, if a faction you've ♥♥♥♥♥♥ off is the only one that makes it. There are different weapon systems, each with strengths and weaknesses. There can be a story/plot if you want it to be the driving reason behind your space-captaining/piracy. The game punishes you for thinking you are a main character with plot armor and can charge at whatever your quest is without strategy. It rewards you for doing a bit of grinding on the side for money and xp, be that with asteroid mining, quasi-legal trading, playing space police, or space piracy.

Being a space game, there are a lot of different controls and interface options. There are less than other space games I've tried. Navigation is relatively simple, and wormholes, ion storms and radiation clouds make that more interesting than the vastness of space probably is. You need captain 'levels' to fly bigger ships, but xp can be earned from basically doing anything. Aiming is done via turrets. Pick a view mode you like, aim the turrets yourself or let the computer do it for you, find a ship you like, and fly around space. That's what you're here for right?

It took me 40 to 50 hours to finish each story line, taking my time and taking advantage of the vast numbers of pirates just waiting to be boarded and salvaged. Ultimately this was the first 3d space game I've tried that gave me some complexity while still making 'fly a ship through space' enjoyably easy. I enjoy leveling, working my way up from the bottom and becoming an unstoppable juggernaut. I enjoy flying a ship through space and shooting things with lasers, or guns, or plasma cannons. I enjoy some odd challenges and impossible odds. I enjoy exploring. I felt accomplished when I finished the plot in my decked out dreadnought. I enjoyed this game. And the free DLC.

Spaaaaaaaaace. What's your favorite thing about space? (mine's space)
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94 of 109 people (86%) found this review helpful
12 people found this review funny
67.8 hrs on record
Posted: December 5, 2015
** A gorgeous space game marred by painful lore elements.**
[[Recommendation comes with strong suggestion to play in sandbox mode only]]

This game was an odd experience. The longer I played it, the less I liked it.

When it started, it took me back to the wonder of games like Privateer. Sandbox, big galaxy, lots of options. And it's really gorgeous, from the ships to the planets to the nebulous backgrounds. Some of space stations look oddly low-res compared to everything else, but that's minor.

However, things went downhill when I started to follow the main story campaign. The voice acting is truly atrocious, and the writing isn't much better, from the minor (bad grammar) to the median (dialogue) to the major (an incoherent plot with characters whose motives don't seem to correspond to events). And when you get to a more difficult mission that you have to try several times, the lack of any button to skip the dialogue becomes truly unforgivable.

Speaking of retrying, there are several design decisions that make sense on their own, but quickly become annoying when you have to replay a mission because it's difficult or bugged (like the infamous mothership mission). First, you can save only at stations or planets. OK, there's a sort of 'realism' sense to that. Second, there's a lot of empty space between points of interest. That actually worked for me at first, because it added to the sense of scale and exploration. But when you have to retry a mission and reload to find you are about a 5 minute cruise from the action -- and then remember that you'll have to sit through 3 more minutes of unskippable community theatre auditions when you get there -- it gets really difficult to stick with it for the next attempt.

There were also a number of minor annoyances, like the fact that missions seem to get reset when you load a game (so if you pick up someone or something to deliver, you must do it before you end your current session or forever have that passenger or item in your non-cargo inventory), some inscrutable elements, several mechanics that seemed incomplete, and a handful of crash bugs.

I think there are the ingredients of a good game here, with a good core and beautiful graphics, but the lore side of things really lets those elements down. Perhaps the best strategy would be to ignore the story and play only in sandbox mode.
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78 of 89 people (88%) found this review helpful
10 people found this review funny
58.1 hrs on record
Posted: January 3
Starpoint Gemini 2 is a space trading and combat game, think Elite or EVE. You fly around a vast galaxy, smaller than in EVE or Elite though, doing missions, trading, mining, bounty hunting, etc. Captain your ship and level your captain in a RPG-like fashion.

I turned to SG2 for that EVE Online fix. I would call it a simplistic EVE, but it's still very good to scratch that EVE itch. You can forget about the RPG system, it's so simplistic, but the rest is a full fledged space game. The game's looks take a little getting used to, coming from sharp and shiny EVE or Elite gfx, but after a while it grows on you and flying around the galaxy is as fun as usual.

Getting through the story and all dlcs can take about 50 hrs, then there's some additional hrs if you want to replay SG story in SG2 engine, and then there is freeroam. Freeroam will not be so fun after completing everything as your ship will obliterate everything that the game throws at you, but still, 50-70hrs of game time looks quite amazing considering you can get this on sale.

I liked:
* quite a large map
* lots of different ships
* large amount of weapons and enhancements
* flying in space shooting / trading / uncovering stuff!

I disliked:
* capturing ships is the only way to go if you want to make big bucks

Get this:
* if you're looking for EVE Offline and don't mind simpler experience
* if you want to fly in space and pew pew stuff

Don't get this:
* if you're looking for complex space sim
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30 of 36 people (83%) found this review helpful
1 person found this review funny
98.3 hrs on record
Posted: March 13
I'm 60+ hours into the game as I write this review. I have to say that I haven't played space sims for a while but do have fond memories of Freespace 2, Wing Commander, Privateer, Freelancer and Darkstar 1. The good news is that SG2 has some interesting elements. Could it be better? Sure, but let's get to the nitty-gritty. There are 3 things I'll comment on: RPG elements, SIM elements, and GAMEPLAY elements.

RPG:

· Not great -- voice acting is poor, and I don't really care much about the storylines (I have Origins, Aethera and Titans DLCs), which I feel could be better or more compelling.
· Not enough random events by NPCs, etc. The universe is constantly changing economically, politically but it doesn't feel ALIVE. The characters seem dead.
· There is a points/perk system where you can improve your character but that's about it.
· You get some credits and blueprints for completing campaign missions (no medals or other perks). The blueprint reward system is interesting but really tough to complete a whole set, so what's the point, really?
· The NPCs you deal with are flat and uninteresting. Oh and the voice acting sucks. Or did I mention that already?

SIM:

· This is supposed to be a space sim, but many controls are lacking. e.g. You can't coordinate attacks with wingmen or give them specific orders.
· Other sims even let you contact NPCs/wingmen over comms; not here.
· Combat is simplified -- which may or may not be a good thing. i.e. You have an auto-fire button for your light weapons, and a key for your heavy weapon. You have to be facing your opponent appropriately before other non-frontal weapons will fire. Sometimes the AI fires at other targets even when you're locked on the nearest one.
· There doesn't seem to be full support for my Thrustmaster -- I can't map the buttons, nor does it allow me to use a Joystick / keyboard combo. There is a turret cam view that can be useful, but without my joystick, it's pretty pointless.

GAMEPLAY:

· Pretty graphics
· Fun sandbox (free play) mode. I actually spent more time here than on the campaigns.
· These are cool: Space stations, T-gates, T-drive travel, worm hole travel, boarding ships,
officers and mercs you can hire
· Lots to explore
· Faction/reputation tracking system
· Very useful star map with overlays and filters
· Game seems skewed towards battle; i.e. hard to get rich through the economic model

Overall:

The game world is pretty. While the devs try to create a decent economic model, I'm not quite sure it succeeds. You can't really make much cash that way. The quickest way is to board and capture ships with your troopers, then sell the vessel, or through bounty-hunting. This skews the game towards a combat model -- not complaining, mind you, but if you want to have a robust economic model, well, then make it workable. Players should be able to make MORE money through mining, gas clouds, and trading. There's a fair bit of grinding involved if you want to play a merchant. This is a shame because there is an excellent transport infrastructure -- i.e. you can travel vast distances using T-gates, rifts, worm holes, etc.

I like the fact that there's sandbox mode and campaign mode. Having hangars and your own fighters/bombers is a nice touch; and being able to beam your troopers to enemy vessels to try capturing them is fun.

All in all, SG2 is an entertaining and pretty game, but it falls short of being great -- more RPG elements would help, and of course, proper joystick support... and yeah, the voice acting sucks! I would recommend getting it only if it's on sale.


6.5/10.0
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30 of 38 people (79%) found this review helpful
13.0 hrs on record
Posted: April 3
I love space sims. I don't even know how much time I sank into freelancer or the x3 games. Yet this one I am dropping after a bit more than 10 hours of playing.
Let's start with what I like about this game: The graphics are good, the different ships with their various layouts are cool, you can customize your ship through enhancements and hiring officers, the energy transfer management (engine, weapons, shields) is interesting, and on the surface the game feels like it is trying to marry the best parts of freelancer with those from the x series (which means many things immediately make sense if you have played those games before).

However. Somehow the game feels like a chore; something I am willing myself to play in the hope that if I continue a bit further it will finally become exciting and turn into the great game it has the potential to be.
The story is inherently boring. Fly from A to B, listen to some terrible voice-overs, destroy a target (ambushes being optional), get an (uninteresting and unusable) item and no real information other than "fly to XYZ to get more info". But you need to grind a few side missions first to level up enough for that. Rinse and repeat. I have lost all interest in the main story and there is just nothing that compels me to continue playing it.
The other sidequests and missions are okay, but also very repetitive. The difficulty rating of these is useless, as some missions (e.g. science, maintenance, taxi, ferry) are childishly easy, whereas others (e.g. assasination, station defence) become really hard quickly unless you sink all your money into your fighting capabilities. Importantly the missions don't pay enough in my eyes to make them worthwile. I found boarding other small ships much more lucrative. And flying through space feeling like you are a towing service is just not fun for long. These side missions quickly turn into mindless grinding.
There are many other things that bug me (not even to mention the numerous bugs I encountered already) that make this game a "no" for me:
The fighting is super boring; most of the time I just sit there with my turrents firing automatically and I don't do anything other than watch. Ships feel very small and their speed and maneuverability do not seem to decrease with size as far as I can tell (there is no "speed" property you could check when buying a ship). There is no good fast travel: gates are too expensive, wormholes regularly throw you out at the wrong location (and what is it with that terrible, terrible animation you are shown after you have flown into a wormhole?) and those "green highways" seem a bit pointless; most importantly while all of these move you long distances quickly they don't allow to quickly travel to something that is say halfway of that distance. Factions have no character and no individual story making them pointless really. The energy transfer management can only be used effectively by dragging it around with your mouse; there are no customizable settings to be activated through a button, e.g. a "hit and run" (50% engine, 50% weapons). Skills have no real impact: I have put all my skillpoints into one particular tree (beam weapons) and I still can't tell the difference before and after I activated the skill, with the promised increase in range definitely not working. The game cannot be played effectively with a joystick: some button commands cannot be changed (e.g. closing window, using skill, cycle through tabs in the store) while others simply are not recognized or don't work; also you can't use a mouse to quickly navigate say the store and star map.
There are many more things that have added to me not liking this game, but those are probably too specific to me to be really useful for other players.
Tl;DR: Repetive missions, bad main story, boring fights, lots of mindless grinding, terrible voice acting, the whole universe feels characterless and the joysticks can't be used effectively. While it is trying to combine the best things of previously succesful spacesims (freelance, x3) it does not get it right.
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