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Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before.
Release Date: Mar 17, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It’s easy to say We know best, we know what kind of game we want to make., but in the end, we’re not making the game for ourselves, but for YOU, the community, the players. Is there really any better way to tailor the game to players’ tastes than to ask them directly? And get awesome amount of feedback, suggestions and constructive criticism? We think there isn’t.”

How long will this game be in Early Access?

“The initial plan was to stay in Early Access for a shorter period, but the overwhelming amount of feedback from the community was a good indicator it would be wise to change our plans and focus on the things the community suggested, either in the form of new unplanned features, or in the form of tweaking some existing game features. Our plan is to exit Early Access and reach for the final version is September 2014. We’re confident we can do it!”

How is the full version planned to differ from the Early Access version?

“Since we entered Early Access, we’ve released some 25-30 updates. We do it regularly, with each new update bringing something new: bug fixes, tweaks, new features, optimization… We will continue to do the exact same thing up until full version… and actually afterwards as well. No point in stopping, is there ;)? The full version will feature a complete campaign storyline, a bunch of side quests, more varied freelance (randomly generated) missions and a host of other features that will all add up to the gameplay experience.”

What is the current state of the Early Access version?

“The most prominent part is the freeroam mode, currently the only game mode available, but we should start implementing the campaign storyline piece by piece, and have it finalized for the full release. The game is still a WORK IN PROGRESS, which means bugs are a-plenty and we’re working every day to make the game more stable and play-worthy. Steam Workshop is also fully integrated so feel free to check out some of the great mods members of the community have created. Since we update the game regularly, the best way of getting a glimpse of the current state of the game is to have a look at the reviews section and the discussion board.”

Will the game be priced differently during and after Early Access?

“Yes. The price was slowly incremented during the course of Early Access, and will continue to do so, reaching the full price on full release. We do our best to opt into various discounts and special promotional sales, so if the current price is too high, you can wait for one of those to appear :).”

How are you planning on involving the Community in your development process?

“In any way possible. This is what Early Access is all about, in our opinion. We browse the discussion boards constantly, talk about features, on how to improve them, what else we can add… We cannot promise we’ll add EVERYTHING that is suggested, but we can certainly promise we’ll do our best. Every suggestion posted on the discussion board is carefully listed on our internal wish-list (it got pretty massive…) which we use as a source for new features and tweaks. That same wish-list will remain our focus even after the game hits full release, and we’ll simply continue working on the game, improving it, adding features etc.”
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Buy Starpoint Gemini 2 - Beta

$24.99

Recent updates View all (43)

We come in peace...

September 17

So... it has been noted on numerous occasions that some of you esteemed ladies and gentlemen want to put faces to our names. As much as we frown on such frivolities, it is only fair that we abide by your wishes ;).

Please refrain from beating us into a pulp if you see us passing somewhere in the street. While I'm personally not a big fan of my bearded face , I'd rather not part with it either ;).

Oh and Oliver is in the video too... sort of... so have a look won't you ;).

Meep on!

https://www.youtube.com/watch?v=_OqiGaEBz1M

4 comments Read more

Update v0.8001 - How 'bout them twins?

September 12

Greetings spacefarers!



AN IMMEDIATE EDIT:
Time for a touch of sad news. We've hit two problems, late encountered, as can be seen from the time we're releasing this update.
One is related to compressed sector files. We know what the problem is exactly, but it will take until tomorrow to fix. Once that's done, you can expect the freeze when crossing sector border to reduce some more.

The other is related to combat music, more specifically switching from standard to combat music and back.
To prevent you fair ladies and gents from having your ears bleeding (the symptom was screeching noise from the deepest pits of the 9th circle of hell), we've switched off combat music for now, until we get to the bottom of the problem.
We hope to have it fixed tomorrow as well, in which case you can expect both of these features in working order tomorrow too.
The more varied music tracks are not impacted by this problem, so at least that's some consolation :).

While the below list might seem small in comparison to our usual changelists, a lot of work has been done since the last update.
Most changes unfortunately have no point in being mentioned since they're important for the upcoming campaign mode.

Highlights? Well... how about updated loot drop system, or full controller support, or perhaps the twin suns Castor and Pollux, more music tracks, artefacts, improved streaming... Feel free to take your pick :).
------------
IMPORTANT!
Full controller support. This one is a bit tricky. We've made default profiles for all gamepads and joysticks we could get our hands on, but we need your help once again ladies and gentlemen.
All the controllers we tested have different configurations, making our work much harder. Basically this is what I'd like to ask of you:
If you try out a gamepad configuration, and you realize the default sucks big-time, let us know please. Moreover, if you're feeling especially generous, please configure your gamepad in the in-game options,
and then send oliver@starpointgemini.com both your StarpointGemini2Configuration.cfg and log.txt, located in the game root directory. This will allow us to create a default profile for that specific device.

Also if you encounter some problems using your controller device, let us know. We'll tweak, update and fix 'em all. In general, we're looking forward to feedback regarding controllers :).
------------
We plan to have one more update before final launch, but of course if necessary, we'll release quickfixes in the meantime. And it is possible we'll be iterating through smaller, focused updates over the next two weeks.

And finally one more thing to mention: Cinematic trailer. I won't yammer too much about it. Have a look instead ;).

https://www.youtube.com/watch?v=qHr9tqOYvN4

CHANGE LIST

  • FIXED: An issue where destroying ships that spawn a derelict, caused outlaw looters to appear, which in turn could create an endless stream of outlaw looters. Several more script checks implemented.
  • FIXED: Tzar carrier hangar parameters fixed and tweaked
  • FIXED: Heavy weapon blast radius now deals damage to the object that was actually hit
  • FIXED: Ice asteroids now use appropriate destruction visuals
  • FIXED: A script problem where in certain instances a for loop never activated.
  • FIXED: A crash related to Caridad station. Its parameters were all messed up
  • FIXED: A crash that occurred if capturing a grappled ship that was on the verge of breaking grappler hold (distance)
  • FIXED: A bug that resulted in player ship not being visible on loading game after dying
  • FIXED: A a bug related to the Capture freelance mission that resulted in game crash
  • FIXED: Ship sell price, when selling immediately on docking and when selling from the garage is now identical
  • UPDATED: Blueprint part drop rate
    • Based on feedback, drop rate of blueprints is increased in all instances
    • Blueprint parts can now be acquired by hacking structures
    • Blueprint parts can now be acquired by transporting onto structures
    • Blueprint parts can now be acquired by scanning anomalies
  • UPDATED: Loot drop system changed
    • Loot drop definition files completely changed to make it easier to balance
    • Loot drop now depends more on experience level and target type
  • UPDATED: Orpheus mine damage is generally reduced, but damage now depends on player level
  • UPDATED: Damage of the SETH deployable platform now depends on player level
  • UPDATED: Station will no longer call in a large security force to deal with you if you caused problems near it. The numbers are tweaked, largely based on player level.
  • UPDATED: If a station doesn't have any friendly ships nearby, security forces will no longer show up
  • UPDATED: Destroying bounties that are hostile towards you no longer yields negative reputation change
  • UPDATED: Reset general settings confirmation box text changed to display appropriate text.
  • UPDATED: Ship, structure and station shaders to improve material glow quality
  • UPDATED: Spire station now only offers lawful licenses
  • UPDATED: Tortuga Bay station now only offers outlaw licenses
  • UPDATED: Nebulas optimized some more. More specifically, when inside a nebula, other nebulas are not rendered
  • UPDATED: Mission objective text that appears next to a mission-related object, is no longer hard-coded, but is taken from misc.txt file
  • UPDATED: Numerous texts in the German and Russian localizations
  • UPDATED: Removed Evasion parameter from defense platform files (*.def)
  • UPDATED: Increased chance of triggering global events that are related to prices and trading to make the market more lively
  • UPDATED: NPC ships now come with a full complement of Troopers, making them harder to capture (further updates will bring other balancing)
  • ADDED: Big picture mode & full controller support
    • Simply plug in a gamepad or joystick and restart the game
    • You're offered a different control scheme which makes it possible to choose how you want to control the various game panels
    • Using controllers is possible in both control schemes
    • Further tweaks, improvements and manufacturer presets will be done based on feedback
  • ADDED: Artefacts
    • Artefacts can now be collected from special structures scattered around Gemini
    • Collecting all artefacts yields a special reward
  • ADDED: Another optimization pass focused mostly on sector-to-sector streaming
    • Model streaming implemented
    • Audio streaming implemented
    • Script files compressed
  • ADDED: Twin suns now shine over Gemini from its center (will be further graphically improved)
  • ADDED: Confirm resolution change panel can now be closed and resolution change can be cancelled
  • ADDED: A new type of encounter into the game world, generated randomly, but with certain conditions
  • ADDED: Scanning anomalies can now cause a revenant to drop out of rift space (can be either friendly or hostile)
  • ADDED: Info panels for stations, structures, planets, derelicts and anomalies
  • ADDED: Leviathan is now placed into the game world

41 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Starpoint Gemini 2 has the depth of a RPG, and there are tons of things you can do during a typical play through. I doubt I even scratched the surface on what this game has to offer.”
Games On Smash

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“Starpoint Gemini 2 thoroughly impressed at Gamescom. It is so chock full of great features that it should be on the radar of every fan of space combat games.”
Hookedgamers

IMPORTANT FOR VISTA USERS

We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

About the Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...



It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before. The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
201 of 213 people (94%) found this review helpful
22.2 hrs on record
Early Access Review
First Impressions:
For an early access game this game is already really playable as the sandbox mode works just fine. See this game as EVE offline. You fly your own ship (which you can upgrade or just buy a bigger one) around a HUGE universe that has highway like wormholes and natural wormholes. You can also move around anywhere under your own power so just traveling on highways or through wormholes isn't a must. There are hints of fleets in thwere but haven't been able to start one, although you can already by extra ships and leave them in your garage.

Your Ship:
Upgrades for your ships are plenty and the weapon systems include, lasers, plasma cannons, railguns, missiles, and much more which you can freely add to any supporting hardpoint on your ship (light for guns, heavy for ammo consuming launchers). All upgrades and repairs happen on the station and I've noticed you really need to shop around the stations to get the best stuff.

Your Crew:
Yes, this game has crews as even your starting ship is more then the usual fighters you get in other games. There are 3 shipstations which you can hire crew for. The crew gives you boosts on weapons or ship systems like engines, shields and cloaks depending on their skills. Again every station/planet offers different crews with different skills.

Gameplay:
Random missions are generated all the time wich includes simple "go there and shoot.." missions, scan anomalies and bringing around cargo and passengers. You can visit many many stations (and planets) to upgrade, repair, hire crew, trade and lots more. The universe is very much alive as you encounter friendly and non friendly ships all over the place. Some sectors and stations really don't like you and can form a real challange when fighting in those sectors (enemy reinforcemants and stations blasting you). Fighting is mouse controlled, aim and shoot your light weapons by clicking the right mouse button and fire your heavy ammo consuming weapons with X. Also you can give the command "Fire at will" which will basically unleash all weapons on all in range enemies (this can be very much fun to watch while you just fly around avoiding damage with guns blazing).

Trade is already present in the game but is still in it's first stages so you get very little info on prices except for a news scroller that is viewable on every planet and station.

Development:
Patches are rolling out in a steady pace and the devs are very active on the forums (Post a question, suggestion or comment and you'll likely get a reply within the hour). This just gives you extra confidence to buy this game in early access and help in it's development.

Current Verdict July 18 2014:
Highly recommended early access game that is only getting better with each update.

*My above opinion still hasen't changed, latest update is again full of content. Recommend to pick up on current sale :)

Current Verdict September 16 2014:
Latest patches have added full controller support for fans of those things. Also the game is nearly complete as release is almost here, they've been busy with optimizing the game and adding final features, complete campaign/story mode is not finished yet but devs have indicated it's coming soon! (And in the past they've proven time and time again that they uphold their word!).

So still a big fat recommend from me at this final stage of early access.
Posted: April 25
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153 of 164 people (93%) found this review helpful
19.3 hrs on record
Early Access Review
So, you've played Freelancer, Wing Commander or Privateer. Its been years since these games were released and perhaps, for you, just like me, they left behind a massive void. I've leapt at EVERY space sim/rpg that been released in the hopes, that one day, they'll replace what I lost with Freelancer. Sadly they never did. So I saw this on the front page of Steam and thought, heres another disapointment. Well Starpoint Gemini 2...blew me away. This game is THE best space sim I've ever played and its in beta!!

Beta will always be beta, that said, this game is solid. When you read the description and see theres only a dozen planets, don't be fooled. The galaxy is ♥♥♥♥ing huge. Absolutely enormous. Open world to boot. No loading screens. Just you, your ship and the stars. There are some absolutely amazing locations, zipping through asteroids, cruising the nebulas...its awesome.

Theres a diverse choice of ships for you to cruise the stars with. Gunships, Corvettes, Frigates, Destroyers, Cruisers, Battleships, Dreadnaughts, Carriers, Freighters and freightliners. Each ship category has multiple choices and each of those choices allows you to build your ship in the fashion you want. Do you want a ship decked with heavy batteries, rain missiles and torpedos down on people. Do you want a majority of light batterries, decking your ship with railguns, beams or plasma cannons? Perhaps a ship that can deploy a large number of soldiers to board the enemy ship and take it over. Yea, you read that right. You can board an enemy ship, take it over and either destroy, loot it or sell it.

Perhaps the trade life is for you, with a vast hold and fast engines to shoot you away from the pesky gunships. Trade hasn't been completely implemented atm. In Freelancer if you remember, you could see what planets were buying what for what price etc etc. That hasn't been implemented yet so you have to find them yourself. Perhaps your a miner at heart and want to reap the profits from those floating rocks. Go right ahead, blast away. If you want a huge yield you can buy missiles especially dedicated to obtaining larger yields.

You can tailor your ship to fulfil what ever role you require. If you need more energy to fire you weapons, buy system attachments and upgrades to improve their energy reserves and recharge rates. Missing that little gunship too much, you can increase their accuracy or their damage against their shields. You can hack the enermy ship and disable their systems if thats the approach you like. You choose a career role. Each role has various abiliies for use that augment your fleet, turrets, shields, movement and various other cool things. Yea, thats right. You can build your own fleet to travel around the galaxy with you.
Sounds perfect for a bounty hunter right? Your going to need it to tackle the toughest bounties in the galaxy. You track the bounties yourself and take them down. Be warned though, they aren't alone and they're prepared to fight.

Seriously guys, I can't praise this game enough for what its doing. Yea, theres only free roam available atm but you can do WHAT EVER you want. Want to be a pirate, theres a huge array of choices for you and they're everywhere. You want to own your own carrier and deploy fighter wings, YOU ♥♥♥♥ING CAN!!! THIS GAME IS IN BETA and despite that, you can do soo damn much. I've crashed twice and that was in the first 2 hrs, since then, I haven't had a single problem. The galaxy is yours for that taking atm. I highly reccomend this game to all Freelancer, Privateer and Wing Commander fanatics. Even to those who are new to the scene. This game is so diverse and intricate in all its details...but god damn its so easy and simple to understand and master.
This game is in on-going development, if its this good already, I can't wait till its finished!!
Posted: April 27
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53 of 58 people (91%) found this review helpful
13.0 hrs on record
Early Access Review
As a long-time fan of the great grandfathers of space trading, exploration and combat games, (Elite, Wing Commander, Privateer). I am always on the lookout for a game of this genre that has the feel and enjoyment these classics gave.

Starpoint Gemini 2 goes a long way to bringing back those days in a modern, eye pleasing, fun package that is not overly complex like some of the modern games ( later X Series, EVE Online) which although are great games and in many ways superior, probably due to much larger budgets, leave me feeling like I have just sat the final papers to a master’s degree.

Starpoint Gemini 2 which is still in beta at time of writing this review, shows great promise and I eagerly look forward to the future updates and release of this enjoyably challenging game.

I hope to add additional updates to this review as new releases come out and I explore the game further.


Posted: April 24
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39 of 46 people (85%) found this review helpful
9.7 hrs on record
Early Access Review
I am not good with words at length, so this will be a list explaining reason for recomendation rather then a long boring essay.
In my opinion, I see this as the spiritual succecer to X3 Albion Prelude.

My list of simularities and differences:

Similar:
-Open World: An entire world to explore, with no zones restricted by barrier due to a story.
-Combat: Potential for massive space battles, from just your ship to entire fleets
-Command: Abilitie to command fleets
-Choice of Style: A wide vareity of missions and professions, from cargo hauling to bounty hunting
-Content: Tons of ships to choose from, all with customization of weapons and systems
-Factions: Faction Relation is a hige part of both games. This could also be considered a difference, as they both implent the concept very differently how ever.

Different:
-User interface: Starpoint has a MUCH simpler UI then X3.
-Ship size: X3 had MUCH wider variety of ship sizes, From Huge capitol ships to small fighters. Starpoint, not so much.
-Universe size: Starpoint has a much smaller game world then X3.
-Travel: In X3, you used gates to get places. In starpoint, you pick a direction and fire up your engines.
-Graphics: X3 had some pretty impressive graphics for the time, and they still can impress even today, almost ten years later. While they do still look good, Starpoint has more modern methods, that give it a much more up to date feel.
-Learning Curve: X3 was a brick wall with this. Starpoint, in contrast, is extremly easy to learn.

All in all I recomend this. X3 vets and newcomers to Space games alike can all find something to enjoy here.
I hope my compare and contrast list helps explain my reasoning as to why I think this is like a new game in the X-series
Posted: July 10
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18 of 20 people (90%) found this review helpful
48.0 hrs on record
Early Access Review
Hello, let me just say that after playing freelancer I never thought I would get this awesome feeling again, well I was clearly wrong.

I see space as endless possibilities, freedom to do whatever you want, and that is exactly what I want from a space sim game.

Luckily for me I stumbled upon this game.

The game offers you freedom not only by exploring the space, but in the way you progress in the game. What do I mean? Well simply put if I wanted to level up, I'm not limited to just doing quests (missions). If I want to I can be a miner, trader, pirate, smuggler, bounty hunter, and be able to gain levels and progress the game as if I only did missions like in most RPG-s.

I like that there are different classes that you can play, making the game even after you get to Max level feel like a whole new experience just by picking a different class and starting from scratch.

There is huge amount of different types of ships to choose from so you can see which one suits you the best and go crazy with it.
Almost every part of the ship can be custom upgraded. Perks and skills are quite nice, which give the game that extra creativity and diversity.

I can't wait to play the campaign. From what I read Starpoint Gemini had an awesome story so I am expecting something similar here :).


And the biggest reason of them all why I am recommending this game is that developers are super active, they respond to questions very fast, and help out a lot. They listen to what community has to say and try to implement every idea that fits the game. Attitude like this is clearly a way to success and is exactly what I want from people that make games.

I would make a longer, more in depth review but you know, I'd rather play the game :P.
Posted: September 14
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