Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
User reviews:
Recent:
Very Positive (21 reviews) - 80% of the 21 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,591 reviews) - 73% of the 2,591 user reviews for this game are positive.
Release Date: 26 Sep, 2014

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Buy Starpoint Gemini 2

31,99€

Packages that include this game

Buy Starpoint Gemini 2 Gold Pack

Includes 4 items: Starpoint Gemini 2, Starpoint Gemini 2: Origins, Starpoint Gemini 2: Secrets of Aethera, Starpoint Gemini 2: Titans

Buy Iceberg Interactive - Cool as Ice Bundle

Includes 5 items: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Recent updates View all (64)

23 July

Starpoint Gemini WARLORDS with a discount!



Step right up and grab your copy, ladies and gentlemen. SG Warlords just hit a discount!

Warlords has been in Early Access for several months and we're making good progress. A lot has been done already, but a hefty chunk of features still remains.

You can check out our latest feature video on the Warlords store page. And you can check out the commotion on the community board or on our own forum.

If that's not enough, feel free to browse our Facebook page or follow us on Twitter.

We hope to see you there!

Safe travels, captains!

0 comments Read more

21 April

"Starpoint Gemini Warlords", in Early Access, receives its first update!

Successor to the Starpoint Gemini franchise, Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes (a big thanks goes out to the community for sending in your game logs which made it massively easier to hunt them buggers down and squash them), but also some new content as well.

you can read more about it here!

7 comments Read more

Reviews

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...






It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.



A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (21 reviews)
Overall:
Mostly Positive (2,591 reviews)
Recently Posted
Dogtags
( 23.3 hrs on record )
Posted: 15 August
Good game. I got it in Humble bundle for about 11 pounds, its worth more. I have played for about 30 hours and havent completed the story line yet. Lots of different things to do.

My issue with the game is the simplicity of it, its not always a bad thing but I would have preferred a bit more difficulty in scanning and docking etc. Its like freelancer pretty much. Pretty straighforward. good graphics, nothing mindblowing and I would have preffered nicer and more varied skyboxes and a better drawdistance. That said its still pretty and will run on most computers I would imagine even very old one but I could be wrong.

The amount of weapon syustems and ships is also very good.

oh, I would have preferred a bit more depth in the trading aspect, larger storage etc but again what it does is enough to entertain.

I would definately recommend this game to people, and even though I paid only a fraction for the gold edition I would say the game with its dlc would be worth a whole lot more in terms of gameplay value, dare I say 30 pounds or so.

7/10
Helpful? Yes No Funny
narzzfates
( 13.2 hrs on record )
Posted: 13 August
i actually like this game very much,.big space to explore, changing ships, leveling up, taking quest, easy to control (compared to X series imo) etc,.althought trading goods is not really my forte, i just sell all the misc items i got from pirate and others. The only problem for me (i dont know if others have this problem) is that, the game will suddenly minimize if I let it be for some minute and i cant open it to continue. I will need to close it and open it back, quite stressful if i were in the middle of nowhere with no planet to save my journey and suddenly i have the urge to use the toilet
Helpful? Yes No Funny
Zaayl
( 36.5 hrs on record )
Posted: 11 August
I like this game, I do, but 35$ I feel is too steep for what it offers. At first I thought this game was like Mount and Blade in space, with so many factions, different types of outposts, and skills oriented to being a leader. That however is not the case, the game is more or less a dungeon crawler RPG without the dungeons.

The story is fairly bland, and frankly the voice acting of the main character is so outright awful I had to turn off dialogue volume, and I just quickly got bored with the story missions.

Theres no real "looting" and going out of your way to be a merchant king through cargo hauling is a waste of time, the early portion of the game is farming money to get better ships, once you have better ships you just capture enemy ships for quick cash and farm levels. Looting ships for weapons is a waste of time, as all stations are static and theres no random element to their inventories, simply fly to the station selling the best weapon of your chosen class, and buy it, everything quickly becomes a monotony of going from X to Y and repeating.

The biggest issue I have with the game is saving, the save system is abysmal. You can only save while anchored at a planet or base, if you arrive at a friendly base and find it swarming with enemies (in some sectors this happens constantly) you can find yourself trapped in a prolonged battle, or killed, when all you wanted to do was save the game and go have dinner.

You cant side with factions, or take over stations, or influence anything, so dont expect any depth with the politics of the world, you are either "good" or "bad" and that determines who is friendly, nuetral, or hostile. Good being the vast majority of the galaxy. So the dozens of factions in the game, may as well be two factions.

"Commanding a fleet" isnt as exciting as I hoped either, its not so much a fleet, as you having two hirelings, hence part of my comparison to the game as a dungeon crawler.

There is plenty of good though, the actual gameplay is fun, you are more captain than pilot, you configure power usage, set speed, battles arent about quick manuevering so much as overwhelming firepower and good positioning. In a star wars example, you are piloting a Star Destroyer, rather than a Tie Fighter. (fighter squadrons are in fact a system on later ships) Just be sure to go over the controls, I spent far too long without realizing you could activate automated fire.

Bounties are probably my favorite aspect, unlike most games, bounty targets arent static, you start the game with a full list of bounties, and they move around the galaxy on their own, when you choose to hunt them you have to go by "last spotted" information and attempt to cut them off. These are also the most challenging fights available, and shouldnt be taken lightly.

After a while though I begin questioning my goal, Its not difficult to get better equipment, at least not after a certain point, and the only thing you have to upgrade is your ship. A uninteresting campaign that I cant be bothered to finish? The bounty targets to award money I dont really need? Side missions that are much the same as the main missions?

This game could be improved by aspects of strategy (something I think Warlords addresses, though the game is very very early access so I dare not bother with it yet.) and aspects of procedural generation. Non static stores, to put more of a emphasis on looting (Perhaps ships produced by that faction are much, much more expensive, but always available and the randomly generated ships are cheaper, like buying a new car vs. used car.) and procedurally generated weapons Diablo style. A star system you can purchase as a home base, to build your own colonies, defenses, shipyards to give you more to do than just upgrade your ship.

The game has so, so, so much potential, and the team that worked on it seem dedicated and helpful to their community, the framework is here for a game unlike any other, and I am excited by where the team goes with warlords once its finished. If you can nab this for $20 or less, do it. But in the end, whats that phrase? A mile wide, a inch deep.
Helpful? Yes No Funny
dasquick
( 31.9 hrs on record )
Posted: 10 August
Fantastic, I played Starpoint Gemini 1 and enjoyed it but wow this is complete upgrade. One of the best space traders available. For those who love Eve Online but have real lives outside of gaming.
Helpful? Yes No Funny
Coastermonger
( 17.8 hrs on record )
Posted: 10 August
I had fun tooling in this game. It's got a good sense of progression, and it's not exactly lacking in depth or scope. One complaint is that it's not as polished as it could be. Released in 2014, you can tell a lot of great art and design work was put into this game but it's already starting to show it's age.

I personally compare it to a game like Elite Dangerous, which has a high amount of finish and looks great, but is ultimately a very boring game which lacks depth and has a very frustratingingly long grinding progression.

Starpoint Gemini on the other hand, has better pacing. While it may not be as technically complex or broad in scale, it's a good break as a single player game.
Helpful? Yes No Funny
Kronauer the Fartfisted
( 3.6 hrs on record )
Posted: 8 August
Do not buy this game if you want to use a joystick. The developers seem to have gone to the extreme to make this the most frustrating experience possible if you want to do so. I spent about an hour trying to find a good way to use one, but either mode you choose (you are offered the choice of using a joystick or mouse as a primary controller), you will be disappointed, as I was.
Helpful? Yes No Funny
Crucyble
( 79.6 hrs on record )
Posted: 1 August
Good game.

If you get Aethera and Titans DLC, i recommend getting the Titan last, as once you pilot a Titan, the rest of the game is trivialized.
Helpful? Yes No Funny
Rave Cat
( 1.2 hrs on record )
Posted: 1 August
Fun space rpg, as the description suggests
Helpful? Yes No Funny
filmoret
( 68.9 hrs on record )
Posted: 27 July
Worth checking out. Play origins first because its the original game on the new engine.
Helpful? Yes No Funny
DEV
( 71.9 hrs on record )
Posted: 27 July
27-Jul-2016 : Finished main story + extras
Equipment : MSI GT80-2QE Notebook

REVIEW :
First thing first, this is not arcade space sim combat like Elite Dangerous, this is RPG game with space sim combat. You start with a small ship and you can play it like arcade space sim combat since the RPG elements seems irrelevant at the beginning. But as your rank get higher and you get access to bigger ships, you find yourself constantly outnumbered and outgunned. Tactical combat and RPG elements (properly developed character and ship) becomes essential to win a combat.

The game is open world. To be powerful enough to progress through the main quest, you can do faction side quests, freelance quests, mining. trading, bounty hunting, pirating and capturing ships. The graphics and soundtrack is great, the story is mediocre with really bad voice acting. This game is not a high budget A-List game, so there's no fancy 3D cutscenes with motion tracking and real voice actors.

The game also really mod-friendly. You can edit stats and even your savegames using a simple text editor. This mod-friendly approach is more handy that it seems. For example, my favorite Carrier-class ship doesn't come with a cloaking device. Easy, edit the ship stats file using Notepad and add the cloaking device myself. There's also Mod Tools to build your own contents. If you're a Trekkie, make sure you try the Star Trek Ship Mods in the Steam Workshop.

The developer also generous enough to give a free DLC titled "Origins". This free DLC offers 30 storyline missions of the original Starpoint Gemini, re-envisioned and ported to SPG2 engine. So if you never play the 1st one, you can play it now without extra cost. Basically you get 2 games for the price of one.

CONCLUSION :
Recommended on full price, a must-have on sale price.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
36.5 hrs on record
Posted: 11 August
I like this game, I do, but 35$ I feel is too steep for what it offers. At first I thought this game was like Mount and Blade in space, with so many factions, different types of outposts, and skills oriented to being a leader. That however is not the case, the game is more or less a dungeon crawler RPG without the dungeons.

The story is fairly bland, and frankly the voice acting of the main character is so outright awful I had to turn off dialogue volume, and I just quickly got bored with the story missions.

Theres no real "looting" and going out of your way to be a merchant king through cargo hauling is a waste of time, the early portion of the game is farming money to get better ships, once you have better ships you just capture enemy ships for quick cash and farm levels. Looting ships for weapons is a waste of time, as all stations are static and theres no random element to their inventories, simply fly to the station selling the best weapon of your chosen class, and buy it, everything quickly becomes a monotony of going from X to Y and repeating.

The biggest issue I have with the game is saving, the save system is abysmal. You can only save while anchored at a planet or base, if you arrive at a friendly base and find it swarming with enemies (in some sectors this happens constantly) you can find yourself trapped in a prolonged battle, or killed, when all you wanted to do was save the game and go have dinner.

You cant side with factions, or take over stations, or influence anything, so dont expect any depth with the politics of the world, you are either "good" or "bad" and that determines who is friendly, nuetral, or hostile. Good being the vast majority of the galaxy. So the dozens of factions in the game, may as well be two factions.

"Commanding a fleet" isnt as exciting as I hoped either, its not so much a fleet, as you having two hirelings, hence part of my comparison to the game as a dungeon crawler.

There is plenty of good though, the actual gameplay is fun, you are more captain than pilot, you configure power usage, set speed, battles arent about quick manuevering so much as overwhelming firepower and good positioning. In a star wars example, you are piloting a Star Destroyer, rather than a Tie Fighter. (fighter squadrons are in fact a system on later ships) Just be sure to go over the controls, I spent far too long without realizing you could activate automated fire.

Bounties are probably my favorite aspect, unlike most games, bounty targets arent static, you start the game with a full list of bounties, and they move around the galaxy on their own, when you choose to hunt them you have to go by "last spotted" information and attempt to cut them off. These are also the most challenging fights available, and shouldnt be taken lightly.

After a while though I begin questioning my goal, Its not difficult to get better equipment, at least not after a certain point, and the only thing you have to upgrade is your ship. A uninteresting campaign that I cant be bothered to finish? The bounty targets to award money I dont really need? Side missions that are much the same as the main missions?

This game could be improved by aspects of strategy (something I think Warlords addresses, though the game is very very early access so I dare not bother with it yet.) and aspects of procedural generation. Non static stores, to put more of a emphasis on looting (Perhaps ships produced by that faction are much, much more expensive, but always available and the randomly generated ships are cheaper, like buying a new car vs. used car.) and procedurally generated weapons Diablo style. A star system you can purchase as a home base, to build your own colonies, defenses, shipyards to give you more to do than just upgrade your ship.

The game has so, so, so much potential, and the team that worked on it seem dedicated and helpful to their community, the framework is here for a game unlike any other, and I am excited by where the team goes with warlords once its finished. If you can nab this for $20 or less, do it. But in the end, whats that phrase? A mile wide, a inch deep.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
21.4 hrs on record
Posted: 16 July
Up front: Not deep enough or fun enough to warrant a $35 entry fee. Definitely worth it for $10.

Pros:
+Artwork. Ships and backdrops are pleasant enough to look at and cruising through space in your ride of choice is nice.
+Simple, easy to use interface and controls. Love the interface.
+Straightforward missions
+Stable and nicely refined. Have yet to run in to a "broken quest" or a significant bug of any kind.
+Decent enough sized sandbox system to play in. It takes 15 minutes to fly across Gemini even with the fastest ship.
+Game adjusts difficulty rather well as you progress to bigger ships.
+Soundtrack is a definite plus that matches the mood of the task at hand.
+Lots of factions. No, they don't really fight all that differently but...they are labeled differently.
+Faction loyalty. It is simple to see who you are friends with and who you should avoid. System is easy and intuitive.
+Decent variety of ships, loots and weapons keeps things interesting.
+Fighters and bombers can be launched from you ship.
+Perk system. As you gain rank you can shape your fighting style and abilities. Easy and effective without being OP.
+Steam workshop enabled. I find looking at the hind end of an Intrepid Class is nicer than the stock ships.

Cons:
-Game progression can be very grindy at times.
-Uncompelling campaign became unbearable because of horrid voice acting. I began playing free-roam instead.
-Ships all fly and feel the same. A battleship handles just as well as a frigate, it just has more weapons, shields etc. :(
-Unable to target specific enemy ship systems.
-Sensor range is pitifully low. You'll always see things before your sensors do.
-Combat feels shallow a good portion of the time. Tactics rarely decide outcome, usually ship stats are it.
-Combat AI is downright stupid at times. As a level 18 I destroyed a level 70 pirate because they kept chasing me. My one pea-shooter gun could hit them from 800 out, their guns could only reach 550. As they chased me I eventually wore down their forward shield and nearly destroyed them before they turned and ran. At that point I ran them down, overtook and finished by shooting through their non-existent forward shield.
-Controls are simple, but can be awkward at times. No target padlock option. (Really?)
-3rd person views only. You will never be "in your ship"and that hurts immersion.
-Game does not track ships destroyed, troops lost, total money accrued etc. Nice touches that are easy to make.
-Small variety in mission types. Scan something, shoot something, ferry something. That's pretty much it.
-No ability to build up a true fleet, can just hire a couple mercs.
-No feel of actually influencing events in the game world.
-When you dock at a station or planet, all interactions are handled through a simple splash screen.

Summary:
Starpoint Gemini 2 is a nice little space romp for casual/arcade crowds. I would personally prefer options available to transform this basic game experience into something a little more hardcore. Replayability is hurt by lack of simulation options, inability to shape conflict and shallow combat mechanics. Less than 20 hours in I have a dreadnought class warship, have maxed out alliances with half the factions and explored roughly 60% of the systems in the game. I do not feel as though I will make any substantial new discoveries at this point, but may come back if I find myself in the mood for mindless point and click with a spaceship involved. Score: 7.5
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
15.2 hrs on record
Posted: 20 July
it's a good game but i wouldnt pay full price for it...i wouldnt even pay half the asking price,,,but, im pretty cheap (or so im told)...
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
7.7 hrs on record
Posted: 21 July
Grand Space Sim that puts you in command of a space ship to fly, shoot, trade, save the universe, blow up stuff, do the laundry, collect files hidden in floating junk, level up, hire recruits, upgrade your ship, and do pretty much anything else your starfaring heart desires. The game looks nice, plays well (albeit at a slowish pace), has enjoyably 'space-y' ambient music, and offers a ton of different content that may not always 'wow', but will definitely satisfy.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
71.9 hrs on record
Posted: 27 July
27-Jul-2016 : Finished main story + extras
Equipment : MSI GT80-2QE Notebook

REVIEW :
First thing first, this is not arcade space sim combat like Elite Dangerous, this is RPG game with space sim combat. You start with a small ship and you can play it like arcade space sim combat since the RPG elements seems irrelevant at the beginning. But as your rank get higher and you get access to bigger ships, you find yourself constantly outnumbered and outgunned. Tactical combat and RPG elements (properly developed character and ship) becomes essential to win a combat.

The game is open world. To be powerful enough to progress through the main quest, you can do faction side quests, freelance quests, mining. trading, bounty hunting, pirating and capturing ships. The graphics and soundtrack is great, the story is mediocre with really bad voice acting. This game is not a high budget A-List game, so there's no fancy 3D cutscenes with motion tracking and real voice actors.

The game also really mod-friendly. You can edit stats and even your savegames using a simple text editor. This mod-friendly approach is more handy that it seems. For example, my favorite Carrier-class ship doesn't come with a cloaking device. Easy, edit the ship stats file using Notepad and add the cloaking device myself. There's also Mod Tools to build your own contents. If you're a Trekkie, make sure you try the Star Trek Ship Mods in the Steam Workshop.

The developer also generous enough to give a free DLC titled "Origins". This free DLC offers 30 storyline missions of the original Starpoint Gemini, re-envisioned and ported to SPG2 engine. So if you never play the 1st one, you can play it now without extra cost. Basically you get 2 games for the price of one.

CONCLUSION :
Recommended on full price, a must-have on sale price.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
76.4 hrs on record
Posted: 18 July
OK so if your a grumpy old git gamer like me who played feelancer on its release day you will know that this game is a blatent attempt to COPY FREELANCER without the massive budget and holiwood actors used to make the oridginal. The game uses places ship names faction names directly from freelancer without even trying in any way to hide that fact. Frankly im amazed Microsoft havent sued them into bancruptsy by now lol. But heres the mindblowing TRUTH this game is infinately better than eve better than star citizen which so far is a catastrophe and X rebirth a game for which egosoft should be stripped naked in public and pelted with rotten eggs. If you want a goode game similar to no sorry directly plageriseing Freelancer this is the game you want its a lot more fun than Elite dangerous too so BUY IT NOW before it gets banned. 8 out of 10
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Most Helpful Reviews  Overall
450 of 481 people (94%) found this review helpful
Recommended
46.3 hrs on record
Early Access Review
Posted: 25 April, 2014
First Impressions:
For an early access game this game is already really playable as the sandbox mode works just fine. See this game as EVE offline. You fly your own ship (which you can upgrade or just buy a bigger one) around a HUGE universe that has highway like wormholes and natural wormholes. You can also move around anywhere under your own power so just traveling on highways or through wormholes isn't a must. There are hints of fleets in thwere but haven't been able to start one, although you can already by extra ships and leave them in your garage.

Your Ship:
Upgrades for your ships are plenty and the weapon systems include, lasers, plasma cannons, railguns, missiles, and much more which you can freely add to any supporting hardpoint on your ship (light for guns, heavy for ammo consuming launchers). All upgrades and repairs happen on the station and I've noticed you really need to shop around the stations to get the best stuff.

Your Crew:
Yes, this game has crews as even your starting ship is more then the usual fighters you get in other games. There are 3 shipstations which you can hire crew for. The crew gives you boosts on weapons or ship systems like engines, shields and cloaks depending on their skills. Again every station/planet offers different crews with different skills.

Gameplay:
Random missions are generated all the time wich includes simple "go there and shoot.." missions, scan anomalies and bringing around cargo and passengers. You can visit many many stations (and planets) to upgrade, repair, hire crew, trade and lots more. The universe is very much alive as you encounter friendly and non friendly ships all over the place. Some sectors and stations really don't like you and can form a real challange when fighting in those sectors (enemy reinforcemants and stations blasting you). Fighting is mouse controlled, aim and shoot your light weapons by clicking the right mouse button and fire your heavy ammo consuming weapons with X. Also you can give the command "Fire at will" which will basically unleash all weapons on all in range enemies (this can be very much fun to watch while you just fly around avoiding damage with guns blazing).

Trade is already present in the game but is still in it's first stages so you get very little info on prices except for a news scroller that is viewable on every planet and station.

Development:
Patches are rolling out in a steady pace and the devs are very active on the forums (Post a question, suggestion or comment and you'll likely get a reply within the hour). This just gives you extra confidence to buy this game in early access and help in it's development.

Current Verdict July 18 2014:
Highly recommended early access game that is only getting better with each update.

*My above opinion still hasen't changed, latest update is again full of content. Recommend to pick up on current sale :)

Current Verdict September 16 2014:
Latest patches have added full controller support for fans of those things. Also the game is nearly complete as release is almost here, they've been busy with optimizing the game and adding final features, complete campaign/story mode is not finished yet but devs have indicated it's coming soon! (And in the past they've proven time and time again that they uphold their word!).

So still a big fat recommend from me at this final stage of early access.
Was this review helpful? Yes No Funny
375 of 405 people (93%) found this review helpful
69 people found this review funny
Recommended
146.7 hrs on record
Posted: 4 November, 2015
This was the game I wanted when I wanted to be a space captain/pirate. There are ships. The ships come in different sizes and configurations. You start in a tin can with a couple of turrets and work your way up to space battleships. Some of them can be challenging to get your hands on, if a faction you've ♥♥♥♥♥♥ off is the only one that makes it. There are different weapon systems, each with strengths and weaknesses. There can be a story/plot if you want it to be the driving reason behind your space-captaining/piracy. The game punishes you for thinking you are a main character with plot armor and can charge at whatever your quest is without strategy. It rewards you for doing a bit of grinding on the side for money and xp, be that with asteroid mining, quasi-legal trading, playing space police, or space piracy.

Being a space game, there are a lot of different controls and interface options. There are less than other space games I've tried. Navigation is relatively simple, and wormholes, ion storms and radiation clouds make that more interesting than the vastness of space probably is. You need captain 'levels' to fly bigger ships, but xp can be earned from basically doing anything. Aiming is done via turrets. Pick a view mode you like, aim the turrets yourself or let the computer do it for you, find a ship you like, and fly around space. That's what you're here for right?

It took me 40 to 50 hours to finish each story line, taking my time and taking advantage of the vast numbers of pirates just waiting to be boarded and salvaged. Ultimately this was the first 3d space game I've tried that gave me some complexity while still making 'fly a ship through space' enjoyably easy. I enjoy leveling, working my way up from the bottom and becoming an unstoppable juggernaut. I enjoy flying a ship through space and shooting things with lasers, or guns, or plasma cannons. I enjoy some odd challenges and impossible odds. I enjoy exploring. I felt accomplished when I finished the plot in my decked out dreadnought. I enjoyed this game. And the free DLC.

Spaaaaaaaaace. What's your favorite thing about space? (mine's space)
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395 of 439 people (90%) found this review helpful
42 people found this review funny
Recommended
68.9 hrs on record
Posted: 27 September, 2014
TL;DR: At the verrry bottom, ya heathens!

This game, wow. It is eating away at my soul here. Like I need to sacrifice another small vessel for creds so I can sleep again.

I bought this game cause I had a gut feeling it was what I needed in a game right now. Yeah sure there are others like it, but I just wanted singleplayer and something really solid and fun. An man was I in for a treat! I had no idea I could enjoy a game so much again, like back in the day with all the old systems around and gramps was trying to figure out why the TV is calling him.

So far the story has been very engaging with some smug and unsavory characters, not to mention a bunch of stuff to do on the way. Clearing asteroid fields for some spare loot to fill that cargo hold, capturing enemy ships to either sell or dock for your own collection. Beaming aboard your crew to steal stuff for you on a old mining field or enemy ship in battle to turn the tide an steal it for yourself, you will have to tractor beam it the whole way at impulse speeds to the nearest planet or station of course, who wants to do anything the easy way any way? Psssh.

You have your classic worm holes you can use to travel or them good ole relays for cash, but who wants to waste money?
Also you will run into random slipstreams in which you can use to traverse.. well the verse, by steering your ship properly through it. Be warned about worm holes though you can loose people, but don't worry you can get more red shirts at the nearest docking bay :D.

Even combat is savvy. Tell your people to fire at will, take the helm do it yourself or root all power to engines as the words of Firefly's Jane "Let's Moon'm" cascades from your lips like lavander and oats. Be a commander, be THE commander. Hire merc ships to roll in your space posse, have a fleet of some bad to the bone misunderstood ship captains looking for redemption and love among the stars. You can of course also customize your ships colors and a few decals, but the real bread n' butter is the all the parts you can fit the ships with. An there is a lot of parts ranging from pulsar cannons to rail guns.

You are not constrained in anyway wanna be that scruffy looking nerf herder? You can! Got that Serenity Smuggling Fever? This game has the cure my friend! Wanna travel across space corralling convicts like Cowboy Bebop? See you space cowboy, I'll be chilling with Jet. Wanna make enemies of a gang Outlaw Star Style? Look no further time to pop that space cherry Gene Starwind! Need to feel like you're back in Star Fleet Academy with Kirk? Picard? Riker? Janeway? Tuvok? Classes start as soon as you hit the buy button cadet! An tell Neelix I sent ya ;D.

What is also great is that the devs have been very responsive and helpful working with the community to solve issues, active devs have really made this product shine and continues to better. I do hope you get the game and enjoy as much as I am.

In my conclusion yes I recommend this amazing game, I have spent the last few years just really yearning for something, but sure what exactly. When I saw this I knew my sacrifice to the Game Satan had finally been heard. The graphics are solid and just breathtaking, the gameplay is as smooth as Bruce Willis's bald spot in The 5th Element. An steam workshop also? All I can say is beam me up Scotty, we can do it Captain this time we have the power.

TL;DR: Game good. Combat fun. RPG Loot Funsies. Space much of. Do lots o' stuff. Very shiny graphs. Much impressed. You should buy it too.
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243 of 262 people (93%) found this review helpful
Recommended
20.4 hrs on record
Early Access Review
Posted: 27 April, 2014
So, you've played Freelancer, Wing Commander or Privateer. Its been years since these games were released and perhaps, for you, just like me, they left behind a massive void. I've leapt at EVERY space sim/rpg that been released in the hopes, that one day, they'll replace what I lost with Freelancer. Sadly they never did. So I saw this on the front page of Steam and thought, heres another disapointment. Well Starpoint Gemini 2...blew me away. This game is THE best space sim I've ever played and its in beta!!

Beta will always be beta, that said, this game is solid. When you read the description and see theres only a dozen planets, don't be fooled. The galaxy is ♥♥♥♥ing huge. Absolutely enormous. Open world to boot. No loading screens. Just you, your ship and the stars. There are some absolutely amazing locations, zipping through asteroids, cruising the nebulas...its awesome.

Theres a diverse choice of ships for you to cruise the stars with. Gunships, Corvettes, Frigates, Destroyers, Cruisers, Battleships, Dreadnaughts, Carriers, Freighters and freightliners. Each ship category has multiple choices and each of those choices allows you to build your ship in the fashion you want. Do you want a ship decked with heavy batteries, rain missiles and torpedos down on people. Do you want a majority of light batterries, decking your ship with railguns, beams or plasma cannons? Perhaps a ship that can deploy a large number of soldiers to board the enemy ship and take it over. Yea, you read that right. You can board an enemy ship, take it over and either destroy, loot it or sell it.

Perhaps the trade life is for you, with a vast hold and fast engines to shoot you away from the pesky gunships. Trade hasn't been completely implemented atm. In Freelancer if you remember, you could see what planets were buying what for what price etc etc. That hasn't been implemented yet so you have to find them yourself. Perhaps your a miner at heart and want to reap the profits from those floating rocks. Go right ahead, blast away. If you want a huge yield you can buy missiles especially dedicated to obtaining larger yields.

You can tailor your ship to fulfil what ever role you require. If you need more energy to fire you weapons, buy system attachments and upgrades to improve their energy reserves and recharge rates. Missing that little gunship too much, you can increase their accuracy or their damage against their shields. You can hack the enermy ship and disable their systems if thats the approach you like. You choose a career role. Each role has various abiliies for use that augment your fleet, turrets, shields, movement and various other cool things. Yea, thats right. You can build your own fleet to travel around the galaxy with you.
Sounds perfect for a bounty hunter right? Your going to need it to tackle the toughest bounties in the galaxy. You track the bounties yourself and take them down. Be warned though, they aren't alone and they're prepared to fight.

Seriously guys, I can't praise this game enough for what its doing. Yea, theres only free roam available atm but you can do WHAT EVER you want. Want to be a pirate, theres a huge array of choices for you and they're everywhere. You want to own your own carrier and deploy fighter wings, YOU ♥♥♥♥ING CAN!!! THIS GAME IS IN BETA and despite that, you can do soo damn much. I've crashed twice and that was in the first 2 hrs, since then, I haven't had a single problem. The galaxy is yours for that taking atm. I highly reccomend this game to all Freelancer, Privateer and Wing Commander fanatics. Even to those who are new to the scene. This game is so diverse and intricate in all its details...but god damn its so easy and simple to understand and master.
This game is in on-going development, if its this good already, I can't wait till its finished!!
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