Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
User reviews: Mixed (291 reviews)
Release Date: Feb 6, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Horizon

Packages that include this game

Buy Iceberg Interactive - Cool as Ice Bundle

Includes 5 items: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Recommended By Curators

"A great space game that shows alot of promise for those wanting to jump down the rabbit hole. Take control and venture and become the famous captain!"
Read the full review here.

Recent updates View all (44)

May 1

Horizon release version 1.0.2.134

Friday May 1st, 2015
v1.0.2.134

Another batch of minor improvements based on community feedback/reports. Have a good weekend everyone!

* Taking over colonies via Invasion now sets them surveyed similar to colonizing planets
* Troop ships with the Invade order will no longer abort their order if unable to land troops on the first attempt (if the planet is protected) and will keep re-trying
* Retreating troop ships from a battle will now be considered for landing troops as long as the battle is won for their side

* Immaterial and Quasi-Immortal racial effects will now be checked based on the planet population race and not the occupier

* Allied ships will no longer continue firing on player captured (former enemy) ships during a battle, immediately recognizing who has taken control of the ship
* Fixed a minor bug which allowed the player hovering over a cloaked/invisible ship to be able to attack it even when it was undetected

* Added a combat log message when ships are destroyed
* Added non-combatant count on the combat prompt tooltip detailing each side's fleet composition

4 comments Read more

March 27

Horizon release version 1.0.2.133

Friday March 27, 2015
v1.0.2.133

We have some small improvements based on community feedback. We hope you have a good weekend!

* Attack and Defend colony pacts will now expire after 20 turns (displayed beside the pact)
* Surrendering a colony or system will now set it surveyed for the new owner if not already done
* The number of turns remaining for refit orders are now displayed on the task force info panel and on the fleet management lists
* AI ship designs will now take advantage of increased available space due to miniaturization or modding

* A split task force with some ships in hyperspace will now regroup at the destination rather than wait
* An ambassador getting tired from diplomatic negotiations will no longer mention it if the player clicks end communication
* When an AI race exterminates a player colony population the turn message will now display correctly the perpetrator and the victim
* Fixed an issue where in some cases after a successful allied invasion the number of remaining soldiers would not show correctly

2 comments Read more

Reviews

“One to keep an eye on, definitely.”
70 – Strategy Informer

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

About This Game

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
_

Key Features


  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

System Requirements

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Helpful customer reviews
97 of 114 people (85%) found this review helpful
1 person found this review funny
21.6 hrs on record
Posted: December 30, 2014
FINAL REVIEW:

Let's start with the pros:

PROS:[/b]
  • That triumphant feeling of conquering an enemy
  • Alien races have good design

However, that's where the good ends. And now, for the cons.

CONS:[/b]
  • With the governor system, city management is practically non-existant
  • With auto-resolve, combat is avoidable and pointless. Would've been better if it was done automatically like Civilization
  • Capturing planets does nothing to aid your empire once you reach a certain point in the game, aside from keeping it from your enemies
  • AI is dreadful. They will ask for an armistice and cancel it the next turn, repeatedly, over and over. Also, they repeat their moves in every other thing they do too
  • Once you hit a certain point in the game, you can start a colony and get it maxed out in 5 turns, because of how little the currency matters late game. You can easily defend a large system by spawning in motherships (more on that in a second) on every planet in the system in a single turn. This is something the AI is oblivious to, apparently
  • Other than a colonizer, there is no reason to get a single other ship than a mothership, as long as you have a shipyard
  • Tech system is confusing and serves no purpose. This includes designing your ship.
  • Games drag on. Games can go on for over 800 turns and have only 2-3 enemies defeated, with no end in sight.

Overall, this game fails in most everything people look for in a 4X game. I do NOT recommend it.

SUMMARY:[/b]

[/table]
Gameplay Graphics Replayability
Terrible Passable (doesn't affect game) Very low (for that to happen, the game has to end in the first place)
Was this review helpful? Yes No Funny
32 of 34 people (94%) found this review helpful
15.4 hrs on record
Posted: January 1
Horizon is an imperfect product. It's better than many of the generic half-baked 4X games which are flooding the market as disposal-ware, but there are some very real drawbacks which limit the enjoyability of the game.

For newcomers to the 4X genre who are looking to sink their teeth into a strategy game with some structure and a relatively low learning curve and don't mind the dated graphics, I'm giving this game a thumbs-up.

For veterans of the genre, who are well-versed in games like Endless Space, GalCiv II and III, Distant Worlds or the Sword of the Stars franchise, I'm giving this a thumbs-down.

For starters there are some very unique strengths to this game which are stand-out from the rest.

Although almost every 4X game features the same exact tropes (types) of races, Horizon manages to give the in-game civilizations a sense of substance and personality which many other games lack. The in-game universe may not necessarily be as flushed as Endless Space, GalCiv or SotS, but the races present in the game are tweaked just enough from their stereotypes to make themselves unique---and the uniqueness of these races lend themselves to an almost genuine interactive quality. Species traits are certainly more than just window dressing, but the mechanics from one species to the next are mostly identical (unlike, say, GalCiv or ES, but much better than the generic games on the market).

The research and development process in the game is a refreshingly unique take on R&D systems. Unlike most games, where R&D focuses on one single tech at a time, Horizon has a system similar to the research points and tech levels structure found in Paradox's Hearts of Iron 3---with a measure of blind development to make things even more interesting. The way breakthroughs are often realized isn't through normal R&D channels, however, but by finding artifacts and other neat little details hidden throughout the stars. Exploration directly leads to new technological development, which makes the R&D system a lot more dynamic than most other 4X games out there.

Unfortunately, the R&D results don't feel particularly "real" in-game. For the vast majority of them, they are simply stat-modifiers. Advancements in construction technology will make colony-building construction faster, but it won't change the buildings which are available. Advancements in weapons and propulsion will add new weapons and subsystems which can be deployed, but ship-types are fixed from the start. Just as planetary development is strictly linear for each class of building, so too is ship design and deployment.

Ships are limited. Significantly. In contrast to some of the generic disposal-ware games on the market, 16 unique ship-models, limited to four variants in four size-classes may seem like a nice spectrum for deployment. When contrasted with the dynamic models presented in Endless Space, or the complete from-scratch construction system for GalCiv II and III, or the custom-function design approach used in Sword of the Stars, ship design feels incredibly flat. Ship design is very strictly limited to a handful of weapon placement positions and placeholders for whatever systems are available for use. All four hull sizes and variants are accessible to the player from the start, no additional R&D required.

It wouldn't be so bad, but the models for these ships look extremely dated once they engage in combat. The graphics look like they would be perfectly comfortable in the mid 2000s, but even against some of the generic disposal-ware 4X games, they look dated. Similarly, it's a very nice touch that Horizon has animated cut-scenes for first contact moments and other milestones, however, these cut-scenes too look like they are from the mid 2000s as well.

In summary, Horizon is a very mixed product. Some components feel incredibly well thought-out and they look great. Other components look rough, even dated, and seem to be poorly conceived and weak in implementation.

Ordinarily, I don't care about sales----usually, I'll argue that a game is either worth buying full price, or not worth buying at all---but this is not a product worth paying full-price for.

And the conclusion? If you want a straight-forward 4X game with some meat but not the level of complexity which the best-in-class games demand, then Horizon is a good solid choice, as long as you don't mind some of the graphics and other limitations. If you're a veteran of the genre, looking for the next breakout product, this probably isn't it. If Horizon has a sequal or a complete overhaul to ship design and deployment, and creates new cut-scenes from scratch, Horizon could start moving towards its' potential.

The potential is here, but it has yet to be realized.
Was this review helpful? Yes No Funny
32 of 39 people (82%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: December 16, 2014
At first I was thrilled to get my hands on this game. I love 4x games, and expecially when they're in space. However, after an hour of gameplay, the thrill was quickly worn out. While it seems fun and immersive, the galaxy is only so big, and it seems like I've started countless games starting in one corner of the galaxy only to find myself surrounded by other AI players, even when there were only one or two. One game I started and found the nearest AI had already colonized 12 worlds, despite the game having just begun. The AI cheats a little, but not enough to make victory impossible. But since you can't adjust the size of the map, only the density(from crammed to not too spread out), it's hard to really stretch your legs and get a feel for the game. Plus, since you often start so close to the AI, it likes to think that any planet it sees belongs to it. And if you colonized that planet, even if it's right next to your home system(literally), the AI will either demand it, or simply declare war on you in a few turns. This can be even more frustrating due to the limit on how far you can go from your colonies. You may want to invade your enemy's planet, but it's just out of your supply range. Meanwhile, he's sending attacks like he has no supply range limit, leaving you on the defense.

So really, while it looks fun, and may start out fun, it's not that fun. It could be so much better, but it really is a bunch of stuff crammed into one little thing.
Was this review helpful? Yes No Funny
37 of 51 people (73%) found this review helpful
110.7 hrs on record
Posted: December 20, 2014
tl;dr: broken in many ways. "Playable" at best.
  • Worst thing for me was painful planet micromanagement starting from middle or end game (depending on overall number of stars/planets). Custom build templates are desperately needed here.
  • A lot of things are counterintuitive, e.g. building a farming facility can make a planet much worse in terms of output and not improve anything; impossibility to intercept a non-combat ship (in most cases they retreat without taking a scratch); 5 000 000 000 people with the same level of tools produce about 5 times more research points than 5 000.
  • Diplomacy is mostly random. You can get completely different results by save/loading: a friendly civilization may offer a tech or demand your system. And you never can be sure that your proposition will be accepted (save for gifts).
  • Research is nearly impossible to direct: new techs are given at random (if not acquired by random diplomaty) and improvements made in "classical" linear way are subtle.
Of course, you can still explore, expand, exploit and exterminate, but this game is hardly better than anything else.
Was this review helpful? Yes No Funny
21 of 24 people (88%) found this review helpful
1 person found this review funny
55.4 hrs on record
Posted: December 31, 2014
Wow, just wow. Finally the 4X space strategy game that is at least as good but probably much better than master of orion I and II. I can't believe it, especially with the mixed ratings that it got. I could write pages and pages of text about it to show how good it is, but nobody would read it so ill try to keep it short and simple. Here it goes:

- The game is a typical 4X strategy game where you build and colonize new planets to expand your empire. You build ships and conquer worlds! The strategy part can be pretty deep. Long range view of things is needed for you to succeed at the highest level of difficulty.
- The game looks like it started with the freeorion game package and expanded from there. The galaxy map looks good, the planetary interface is good too, but the ship combat and research interface are a bit underwhelming. They are functional, but not great.
- Each planet is independent and must be colonized. Systems can have as many as 10 planets or as few as none! You can also automate the planet building and management with governors who will develop it just like you want to. For example: Agricultural governor, Industrial governer, Research governor, etc.
- On each planet, you have 3 to 4 ship queue(depending if you have a shipyard built or not). So you can actually build 4 ships at the same time! Each queue is for each ship size which are 'small', 'medium transport/colony', 'cruiser' and 'mothership'.
- You have default designs and named ships but you can redesign them at your heart content! Space on the ship is your limiting factor (also how much it will cost to build, but hey if you're rich, why not put all the bells and whistle on it!)
- Starting Technologies with random tek tree every game. If you are very unlucky, too bad for you! Adaptation is the key here. Also, you can't see which tek leads to what so you never know when you are going to get a new tek. You get surprised often! (Like when i got terraforming by increasing my tek level in bioweapon! I was like Da ♥♥♥♥? Yeaaaah!)
- You can find all kind of nifty things by digging on planets with archeology sites. Especially new tek that you don't have in your tek list. Or greatly improving one or more of your teks.
- Tek research is slow. It takes awhile to build your colony and the needed research labs that will boost the speed of your research. This means you got to use your tek plenty before you get to something better.
- Ships can be refitted with better tek components or new ones for that matter. The cost of refitting depends on how much change has been done to the design.
- Diplomacy is actually pretty good and the ai is not insane. Each race seems to have a distinct personality too, but nothing too mind blowing. Still, it is pretty solid. If they like you, they are not suddenly going to war against you out of nowhere unless you did something bad! (You naughty you!). The interface is functional, but not very good graphically speaking. Still, it works fine so who cares!
- You have a limited number of war ships that you can have at the same time until you improve your logistic tek and build a ♥♥♥♥ ton of starbases. This means you have to weight carefully your needs before building a new ship. And scrapping ships is actually a good thing to do when your needs change. The limit of ships is a soft one before you start paying INSANE maintenance on each new ship, so if youre very rich, you can still bust the limit with little problems, but the maintenance cost gets very high very fast so i do not recommend doing this very often or for long.
- There is ground invasion. I haven't tried it yet but you can bomb and invade with troops. There are many tek you can improve to help you with ground combat: tanks, hovercraft, aircraft, bombers, personnel carriers, rifle slugs, neutrino guns and plenty more! You can become a god at invading planets or defending from invasion too!

Now the cons of this game:

- The graphic are so so. This is not a game with pretty graphic. They are not horrible, but they look like they have been done without any artist or a bad one or they just didn't have the time to pretty them. I'm very glad that they didn't waste their time on graphics honestly because then we would have a ♥♥♥♥♥♥ game like master of orion 3 with superb graphic and good looking interface (that wasn't functional nor intuitive nor very usable) and a bad game to play. They concentrated on making the game fun to play and plenty challenging too!
- The sound is appropriate and the music is good. You don't get tired of hearing the same music, it fits the space age theme of the game very well.
- Going with the graphics, the cutscene are note very good either, but hey you don't care!

I'm giving a 10/10 on this game for the overall awesomeness of it. You like long winded, slow building, deep strategy game? This game is your next lover!

See ya!

Was this review helpful? Yes No Funny
21 of 27 people (78%) found this review helpful
174.3 hrs on record
Posted: November 30, 2014
Has the feel of Master of Orion series with much of the tedious manipulations eliminated. And of course the graphics are much better. If you're a MoO fan looking for a similar game, this is your baby.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
127.7 hrs on record
Posted: March 8
I like this game. As far as 4X games go, it has most of the desirable features available in other games of the same genre. The Technology Tree is expansive enough to keep you researching new techs forever it seems. The ability to customize your ships equals that of Space Empires V; however, you can't custom design ground forces. I thought the ability to custom design your own player race a great feature, but I wish there was a greater selection of possible portraits to select from. At the start of a game, you can custom design your galaxy, the number of stars, random events, etc.
Space combat is strangely satisfying. You get to move and target your ships unlike in Endless Space where you play combat cards. However, ground combat is sit back and watch, you get no input on how it unfolds. Just have the better techs for your troops and hope for the best. Diplomacy is also very well done, with numerous types of treaties available to use in dealing with the various racesyou will encounter. I definetly recommend this game :)
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
26.7 hrs on record
Posted: March 16
When this game launched it was in rough shape - it had promise, but it had a lot of issues. I'm happy to say that as of today, after many patches and gameplay improvements, Horizon is a good 4x space strategy game. A lot of things have been fixed and improved since I last played at launch - namely a working economy, much improved space combat & tactics, AI that so far is presenting a good challenge on harder difficulties. Fleet size is no longer restricted merely by maintenance fees (a non issue later in the game originally), but by a much needed Command Point system. This forces you to carefully think out your fleets as you can only build a limited number of ships now, depending on the size of your empire and relevant tecnology (logistics tech).

There is now a Governor system as well you can use to automate production on planets if you wish (a major headache saver once your empire grows large) which seems to do a solid job and can be adjusted to make a planet focused on commerce, research, industry, tourism etc.

I only wish the game had launched like this, it's now a solid strategy 4x game, well worth your time (assuming you don't mind the simple but functional visuals).
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
39.3 hrs on record
Posted: May 5
Horizon is a space turn based strategy game. If you like this genre you will definetly enjoy the game.
The story behind this is the usual, conquer your galaxy while other alien races will try the same. Additionally, you will have a few missions so you can make other races happy, these missions provides relation boosts and possibly alliance with the race offered the mission or just make them to return their home galaxy and so on.

you can create blueprings, equip ships with weapon types you prefer, improve and terraform your planet, research new technologies.

The game isnt the best from this genre neither the worst, but it has a charm and enjoyable.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
19.4 hrs on record
Posted: December 28, 2014
Overall a really nice 4x strategy, I especially like how they do their research system.
-Combat can be rather annoying at time with the facing and energy control as you don't know how much energy it'll take to move a certain distance vs how much you need to save to shoot.
-Planet governing uses a lot of money, and seems useful only once you're already set, but it's really useful then.
-There are a few things not explained with tooltips that just annoy me, but don't really get in the way.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
61.9 hrs on record
Posted: January 6
This is a great game! It's like MOO 2 on steroids :) I waited for a while before purchasing, taking in all the Feedback and decided to take the plunge and buy it. I wish I had bought it earlier, I have waited a long time for a good space-based strategy game, and this ticks about 99% of the boxes for me.
The only minor fault I have found is that the AI races are quite aggressive and unapproachable (Even the supposed Passive and Social ones) and war is always inevitable quite quickly after meeting them. If that could be tweeked a bit it would be the perfect game of this type for me.
Ship design is really effective and works well IMHO, as does planetary combat. I enjoy the research and construction aspect, especially on smaller planets where you have to decide 'Research or Industry? Food or Trade' etc. It sets the grey matter working.
All in all, I am enjoying this game and will spend many hours conquering many universes.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
69.4 hrs on record
Posted: March 11
Recommended at <=$10.00 USD, and not a penny more.

This is a simplified 4x game.

+ Good second-screen experience.
+ Easy to pick up and play.
+ Diplomacy engine is actually half-way decent (e.g., giving things to other races yields tangible benefits).
+ Manual combat can actually yield positive results (vs auto-combat) when opposing ship designs are ~ = tech level.
+ Races are balanced in non-story (Classic?) mode (same tech-tree/ starting conditions).
+ At < = Normal AI level, come-from-behind victories are possible.
+ Planetary conquest mechanics are above-average (IMO).
+ Good terraforming model/ mechanics (simpler/ easier than Endless Space, for example).

- AI makes some non-sensical moves. Example: requesting *your* surrender when you've whittled them down to their last planet. (WTF?!)
- Would be a good tablet experience if context-sensitive menu items and text were a bit larger.
- Music sux (muted it - use di.fm\trance or \chillout instead).
- Graphix suk (reminds me of 90's EGA/ VGA games, for some reason...)
- "Story mode" is weak (IMO - but, admittedly, at least it has one...).
- Tech Tree nagivation and management is poor (albeit comparatively realistic, as re: process).
- Ship design is a kludge. Too complicated where it doesn't need to be... And too simple where it should be more complex (IMO).
- ~80% of ship design doesn't matter when using auto-combat.
- Few victory scenarios. No science victory.
- Some weapons too similar to one another in practice.
- After a certain disparity in tech level... Manual combat matters not (superior tactics will not compensate). The extent of disparity is closer than I feel it should be.
- No fast-forward button on ground troop invasion screens (personal pet-peeve).
- Generally simplified, vs other 4x games (read: you'll get bored of it more quickly).

Worth it only if deeply-discounted. (I'd like to have some of whatever they were smoking when they decided on pricing for this game...)
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
24.6 hrs on record
Posted: May 3
This game is very fun. I bought this without expecting much (I'm a 4x addict) and this is now one of my favourite games. Highly immersive. A tech system that has a sense of adventure (you have to aquire alien techs from exploration and from scavenging parts of ships you destroy, plus trade).

I can't sing enough praises. I've just taken a quick break from an all day sesion and now I'm going back in.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
25.9 hrs on record
Posted: February 23
The developers have improved the game steadily taking out many micromanagement hassle and making a better UI, which means a lot in a 4x game that can last hundreds of turns. As of January 2015 Horizon is on equal footing with MoO2. The random progression of the research (not everybody likes it), the quests and the perks discovered while exploring new planets offer much replayability.
Seasoned space strategy players will probably be a little disappointed, but don't be fooled, this a complete 4x game experience.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
26.3 hrs on record
Posted: May 1
We have been bless the last few years with a few very good 4X games, after a relative dry spell.
I am glad Horizon is one of the best, if not the best 4X game of the last few years.
The game is playable both as a traditional 4X game where you try to conquer the galaxy/etc and as a mix of that and light story intertwined with your conquering without taking away any freedom. The choice is yours.
You get to pick your race, a nice variety of them exists, including of course the humans.

Research, you have several fields/genres of research you can spread your research to, each of which has several "topics". You can choose to have either the field and/or the topic to have special focus/draw on your research points, Or not, leaving everything balanced out. Not all researchable itens are visible, for that you need a combination of luck, diplomacy and even finding a topic by accident during.....events. It's a very nice way of still getting surprise topics for research, even well into the game. It works really well.

There are sizes of ships you can use. From fighters up all the way to starbases. You can't design the outer looks of your ships, but you can do whatever you want for what they carry. Based on your research and limitations such as the size etc. For each size of ship you can save few schematics so that when you choose to produce them, you just pick what you want. Do you want a missile cruiser, check! Do you want a jack of all trades, check! Etc. Perhaps you want to add boarding troops to try and capture enemy ships, check! etc

The main galactic map is split in sectores (squares) similar to BOTF. Depending on the technology, engines, supplies, forward bases etc, you can move a number of sectors per turn. There is no limitation such as moving only through sectors which have systems in them. The map is zoomable with the mouse scroll wheel and focuses where your cursor is. When you click on a sector with a system , if there are any planets, a list of the planets in that system appear on the right side of the screen. There you can have a quick look of what the planets are (terran, barren, gas giant etc) and their size. Also if they have starbases or shipyards, at least if they are your own planets. Cause if they are the enemies' the intelligence might be innacurate... :)

You can survey planets and find "goody huts" in them, or nasty surprises orbiting them. You can terraform planets and of course colonize them. When you have a planet for yourself you can give orders to contruct builing types of specialization. Production, trade, research etc. You can build (or buy) as many as you want, limited by the size and type of planet and how many "slots" they have available. When you reach that limit you can't build anything more unless you demolish something else. That thankfully does not include military buildings. Military buildings which can be any of Starbase, Shipyard (allows constructing mothership type of ships, and better resupply and repairs of ships), missile defenses for the planet and barracks.

You can construct any number of ships you want, as long as you don't exceed the command points cap you currently have. Cap which can be increased for example by building starbases. When you exceed them you are going to pay a very large "fine" for each CP over the limit. If your economy can afford it, no problem, if not....

Battles. There are two types of battles, invasion of planets and space battles. Invasions take place in a static screen with a list of each side's army and equipment and a numbers only show of what is going on in the battle, ie, reduction of each side's army and equipment. At the end of the battle of course there is a result and one side wins.
That is of course if you want to invade a planet and not eradicate the population.
Space battles are in turn based format. There is initiative for each ship, based largely on the type of engine they have. Then you proceed and move, fire at an enemy with all or just a selection of your weapons, use boarding troops, launch fighters, etc for each ship. When you are done for a ship, if there is something more that can be done with it, but you don't want to do it, clcik Done and you given the control of the next ship if any. If there isn't any other friendly ship to "move" then it is the end of your turn and the enemy side/sides start playing. Yes sides, you might have battles with mor than two sides. Even if they are not allied to each other.
The battle are done really well and very fluid without any cumbersome gui, as the rest of the game is also very well designed for smooth playing.

Diplomacy, there are a ton of options you can choose, or the AI to choose. A variety of agreements from the simple non aggression pacts, to trade, research, supply, military agreements. And more.

Oh, and yes more than one race can have planet(s) on the same system. It can be very interesting. :)

All in all, a great strategy game, a great 4X game and a must play fo the fans of the genre. Just make sure to spend some hours first to get an idea of the scope of the game.

I have started a Let's Play of it, you are more than welcome to have a look. https://www.youtube.com/playlist?list=PLtpqh8ebqvxd6FUfWDn5Kj2DHC65ngY2U

Great game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
36.2 hrs on record
Posted: May 16
At launch this game was pretty rough but it has come a long way. It has two modes: classic sandbox (think Master or Orion) and a story mode with a couple different endings. The tactical combat is fun and the AI is pretty good. The only thing I don't like is there are only 4 ship sizes and you can only design 4 ships of each size at a time. I just don't need 4 different small ships by mid-game. But I'd like to have many different cruiser and mothership sized ships.

The devs are very active on their forums and have provided regular updates including a few major overhauls. They also listen to their community. I'd really like to see an expansion pack to add more cool stuff to the game.

A major improvement would be to add more things to research. Right now research is mostly improving a few small techs. I'd like to see more cool sci-fi things that you can unlock and a wider variety of weapons. This is something that would fit nicely into an expansion pack hint hint nudge nudge know what I mean?
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
10.2 hrs on record
Posted: December 15, 2014
Horizon is a sandbox 4X space strategy game. For those who are new to the strategy genre, 4X means eXplore, eXpand, eXploit, and eXterminate. The graphics remind me of a game that was published probably in early 2000s. The grandfather of this game has to be Masters of Orion. I say this mainly because I see a variety of similarities. But then again, the same could be said for many 4X space strategy games.


The game play is what you would expect a 4X game to be. Ships traversing the stars, colonizing and warring with other races. The research is different from typical 4X games. Traditionally additional levels of research were levels in name. For example: Laser II, Laser III etc. This is not the case in Horizon. Instead of merely unlocking an item in research, the player has to level it up which can be confusing because I felt like I was not certain what was a solid level to research before focusing on a new area.


Acquiring a new level 0 weapon felt less advantageous because it was level 0 compared to the level 8 laser the fleet was using. The player can focus 50% of the research to a certain category and then focus the research further in said category. For example: Click Weapons and then Lasers. There are also some areas of research I considered to be a little to micromanage oriented for the empire. Ground troop types are available to spice things up, but this means additional research.


While playing this game I discovered a few additional things that are not as common to this style of game. Digging on certain planets to reveal game elements. The player can also explore the system or just a singular planet. Colonization ships would deposit pods on the surface, and then became available to fly back to port in order for it to be refitted with pods once more. It was a nice change over colony ships being lost with every planet. The flaw is that there are command points for the empire. This means that the player is only allowed so many ships in service at one time.

Click the link below for more details!

https://www.youtube.com/watch?v=IngL♥♥♥wrS0

For some strange reason the video does not want to appear here. You can view the video here!

http://steamcommunity.com/groups/WastingSanityReviews/discussions/1/619573787617887339/


I would like to take a moment to thank Iceberg Interactive for approaching me and providing a free copy of Horizon for this review.

If you don't mind lower end graphics with a slightly different approach to 4X Space Strategy, then you may enjoy this. Also check out my review group for other titles!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
16.0 hrs on record
Posted: March 9
i played horizon in the past and i had to get it again, its a 4x game that is worth the price, it may be a litle confusing at first but get some hours and everything will be clear, some people dont like the random way u discover tech, well i like it make every game diferent, and the combat sistem is also nice, at first i didnt like it very much because once again can get a litle confusing, but after u get the hang of it u will like it, at least i did :)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
7.2 hrs on record
Posted: January 3
Very good game, but not a hardcore 4x space strategy!
I think the retail price a little bit overpriced.

Pros:
- MOO style
- Detailed tutorials
- Research System (Very good)
- Good Ship Design (although not a GalCiv 2, but very useful)
- GUI (basically, the font size can be seen in HD on large screen, but unfortunately you can not set in the options).
- 2D graphics, design
- Classic 4x atmosphere with better graphics

Cons:
- AI (a little silly and cheat)
- Economy is unbalanced
- 3D graphics outdated (Reminds me of the 3D studio R4)
- Drop-down info window (frustrating)

However overall I recommend it, but not the original retail price!
My score: 8/10
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
35.8 hrs on record
Posted: March 24
I like this game. It does not have the huge scope of a game like Galatic Civilizations, but I am entertained when I play. I think this is a good contribution to the space 4X genre by a tiny indie developer
Was this review helpful? Yes No Funny