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Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
Release Date: Feb 6, 2014
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Horizon major update/add-on released v1.0.0.88

April 14th, 2014

Monday April 14, 2014

Today we are releasing a new update to Horizon with numerous changes, improvements and additions. Previously saved games remain compatible with the new update but to fully experience the changes requires starting a new game. We hope you enjoy the new changes! - Horizon Team


New Features, improvements and changes

* A much improved A.I. when managing fleets for attacks or when rallying to defend systems. A more aggressive A.I. when it comes to expansion and diplomacy
* A re-balanced economy and race relations/tolerance system to make games strategically more challenging and progress more evenly through the different stages of gameplay

* A new refit feature has been added to easily retrofit ships and starbases at nearby shipyards
* Scanning system extended to allow the detection of ships and fleets from several sectors away on the galaxy map, based on the current tech level

* A new logistics mechanic added that limits fleet supply range and slows down early expansion and contact
* New ship technologies added: Deep space scanner, Logistics, Auxiliary Pods, Survey Instruments. Other techs have seen improvements such as Engine types and generators while Armor types have gained resistances/vulnerabilities to certain types of weapons

* UI icons have been added with tooltip information to make it easier to distinguish surveyed planets, planetary reports, resources, quest related items, population and ground troops on galaxy view
* Diplomacy tooltips have been added explaining treaties and pacts

* Significantly improved Galaxy map performance for late games
* French language support added

And many other minor fixes and improvements...

To view the full list of changes please visit: Horizon Official Forums

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Horizon Release version 1.0.0.82 - Update Notes

March 15th, 2014

Hello everyone, today's minor patch is an interim update that we did not want to hold off any longer until the next significant update to Horizon which we expect to have ready in a couple of weeks. Have a good weekend!

Version 1.0.0.82:

Changes:
* Artifact survey messages are now cleared in planetary survey reports once a race digs the planet
* Tourism Income is now affected by game difficulty level (similar trade income)
* Interstellar com will now account for anomalies correctly
* Transferring colonies to another race now resets previously selected builds
* Transient ability will no longer affect missiles
* Minor corrections made for Spanish Localization

Fixes:
* Fixed an issue where the AI would erroneously detect another opponent encroaching on its territory causing relations to deteriorate
* Fixed an issue where Assimilation and Colony Morale would not be updated
* Fixed a case where a very low number of invasion troops could become invincible
* Fixed a rare scenario where an eliminated race would continue on after losing it's last colony causing a late game crash
* Fixed an issue where the camera would switch to another sector (with player ships) while engaged in Sol during the probe quest

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About the Game

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
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Key Features


  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize you race or play as one of seven alien races

System Requirements

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Helpful customer reviews
238 of 256 people (93%) found this review helpful
98 products in account
1 review
20.7 hrs on record
From the screenshots and video, I was excited to see another entry into the 4x genre, however, after playing for 20+ hours I have come to the conclusion that this game is not really ready for "non-beta" release. There are just so many things that are not ready, not implemented, not documented or explained, that it is simply not an enjoyable experience.

This review was written with the current "release" version of the game as of February 9th, 2014.

So, the list :

--Build Queue--

Non existant. You mean you want to build 3 of mother ship 1, 2 of mother ship 2, and 4 of mother ship 4? Not gonna happen unless you manually go back to each planet where ships are building and do that manually.

Not only is there NO build queue, you are locked into 4 ships of each "class". 4 scouts, 4 transports (including colonizer), 4 cruisers and 4 motherships. What does that mean? That means you can only have 4 ship designs of each type and if you want to make a new one you have to over-write another one.

Those two aspects of basic functionality being missing or kludgy really reminds of games from 1980.


--Combat--

This is probably the most tedious space combat of any of this genre I have played in a long while. I started playing games on the commodore VIC20/Commodore 64, and I've played quite a few of these over the years. It is just very convoluted and tedious.

Want to turn your ship so your weapons face a target? Good luck! Click on the screen and it may rotate 1/8th of a rotation...PER TURN.... Which may or may not be the direction you wanted.

Targetting in combat is flaky. If an enemy ship occupies the same square as one of yours or very close to it? You can't target that enemy, at all, by anything. Zooming in or out does not help and all you can do is move that ship which now means you have pointed one or more of your weapons away from combat.

--Quests---

Its hard to call these things quests. You get a random message, about something that happened that you may or may not be anywhere near ( it tells you your "fleet" flew by XYZ even though you had no ships anywhere near there, ever.), then when you try to step through it, the next "step" may or may not exist, work, or even be understandable.

"No Mr.Pirate, i want the REAL hammer!, Fine, come get it! meet me at XYZ". Go to XYZ, nothing. Survey entire system. nothing. Survey each planet. Nothing. Station fleet at XYZ for 3 real time hours, nothing.

--Technologies--

Terraforming - This is probably the most confusing tech in the game. The "manual" has exactly one occurrence of the word terraform in it, and it is a sentence that basically says "Yup, it exists". What does it do? nothing. Researched to level 10 and those limited habitat planets arent improved. Sure you can now colonize "toxic" planets, but it is not at all clear if terraforming made that possible, or other techs.

There is no information, the description in game says nothing useful, there is no method to initiate it no discernable effect from it, and the manual is utterly silent with respect to it.

Weapons and other systems are normalized to the point of simply being clones of each other with a different name. Yes, there are minor "effect" differences, but again, like most systems/things in the game, you have no idea if it is really happening, working, or even implemented.


--Ship design--

Aside from only having a maximum of 4 ship designs for each type before you have to over-write a previous one, there is no method to modify one design to the next as in a refit. In fact, the only "refit" in the game that exsists is that you have to fly a colonizer ship to a planet with a starbase before it can colonize again. lets say you have a cruiser with laser cannons on it and you want to instead have that existing ship re-fit with a newer design that uses plasma cannons. Nope, Can't do it.

This is a base feature of almost every game in this genre.

There is absolutely no customization. Ships have 8 "hardpoints" for weapons, 2 on each side, 2 front, and 2 at rear. There are no ship layouts as in its appearance, no anything except, put weapon here or not, make it light, regular or heavy.

--Strange stuff, bugs, etc--

After playing for 10 hours, the Varaians (the ancient energy race and progenitors of EVERYTHING) are the strongest, largest, and most powerful empire in the galaxy and all of a sudden, without being attacked by ANYONE, they are simply "defeated". Poof. They evaporate. No one was attacking them (I am in all of their systems with an alliance with them). They just simply decide to stop existing.

They had so much military power that the very few times anyone aside from me (with an alliance with them) wandered in, just a couple of their ships utterly wiped out whatever flew by and then bam. Gone.

This was the third occurrence of this happening to a race, they just decide they don't want to be in the game any longer and poof.

There are more issues, oddities, and things (most notable documentation) missing, but this is long enough already with enough specific examples.

This game is simply not ready for prime time yet. I applaud a new indie developer for trying to break into the market, truly, i realize its a tough thing to do, but even with that said, it can't change the reality of what this game is and is not.

I didnt go into it expecting a multi-million dollar budget production, but I certainly did go into it expecting something with far more playability.
Posted: February 9th, 2014
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197 of 241 people (82%) found this review helpful
26 products in account
1 review
168.6 hrs on record
Horizon is a nice mid-core 4X space game.
Is it worth the price? For me, definitely.
For you, quite possibly.

Why?
In short, because under the simple interface there's a quite deep and engaging gameplay.
Not MOO2-level deep, but, please, it's almost twenty years old, let's try to move on! (Who am I kidding?..)

So, the basics here are done right. I'd even say the basics are healthy.
Because after you play all races and find all the quests, research and dig everything, in other words, after you experience all the content there is, something still draws you to the game, compels to try to exploit its mechanics in some new way.

It is fun playing with game after you played the game and that actually means something.

I assume you read other reviews, watched videos, etc, so you understand what the game has to offer.
Now, here's a list of things that can be a no-buy for you.
Please, keep in mind, it's all for beta version that is unfinished by definition.

- tactical combat is MOO2 style while battlefields are much larger (actually, the whole galaxy can be seamlessly traversed in combat mode). Old controls do not cope well with the new scale.
- research is lackluster with little sense of achievement
- no multiplayer at this point, no hotseat as well

If that doesn't turn you off, well, you're in for hours of "just one more turn".
We all know that one more turn is never enough.
Posted: February 4th, 2014
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117 of 153 people (76%) found this review helpful
67 products in account
7 reviews
43.2 hrs on record
Horizon is a very good space 4X game similar to Master of Orion. Unlike Endless Space, there are no star lanes. Ships have unlimited range and the game is more open. There are up to 10 enemy species, and they act differently. Wars are common, almost from the start.

There are two types of games. Normal mode is the campaign, were everyone else starts with a lot and there are missions to perform as the humans. Classic mode has everyone at tech level 1 and with only one world. I've played classic twice now and had fun.

Horizon is a little challenging, especially at the start of a new game. Oh, in classic mode you can elect yourself as Leader of the Galaxy.

This game is still in beat, but has a great development team. I've already exchanged email with the lead programmer. Anyway, I love it!
Posted: November 18th, 2013
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166 of 233 people (71%) found this review helpful
12 products in account
4 reviews
8.3 hrs on record
This is a seriously weak 4x game, along the same lines as galactic civ, and definitely a far cry from MOO 2. The interface is seriously clunky, not even having basics like side scrolling. The tech tree is pretty weak, its largely just the same set of technologies that you just add refinement to, so you never get anything interesting, just level 2 lasers, level 3 lasers, etc. The graphics are also pretty mediocre, though most people aren't playing 4X games because they are visually stunning. If you haven't played galactic civ, that is far better, and endless space wasn't too shabby. This is probably the last indie title I'm going to buy, these games are like early 90's throw backs. I don't know why its so hard to make a solid 4X game, just give MOO 2 a facelift and it would be an instant classic. Definitely just wasted $30 on this POS.
Posted: February 6th, 2014
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43 of 54 people (80%) found this review helpful
208 products in account
9 reviews
15.2 hrs on record
Waste of time. I can't really think of anything I like in this game. The techs are boring because they are balanced to the point of repitition. For example, all the engine techs give you the same speed bonus per level. They only have slight variations in power/size but it means you really just stick to researching 1 engine the whole game. You don't seem to ever discover a tech that is truly "better" which makes it uninteresting. Seems even more so for guns. For example I start with laser cannons and then suddenly once I reached a certain level of laser cannon I discovered plasma bolt cannon. OK now I can kick some ♥♥♥ right? It has the same exact qualities as the laser cannon! Same size, cost, damage and the same perks, though maybe the perks come at slightly shuffled research levels than laser. Boring!!!

The game does have a tactical battle feature but it's pretty tedious. You can't automatically have ships flee, the rotation mechanics are busted (doesnt seem to rotate ship direction I want to). Then there is the annoying tendency of the tactical battle view to watch neutral ships wander around space near your colonies.

Something is really weird with the game economy. I was truggling with money at the beginning and then suddenly I was drowining in money. I look at the stats graph which shows graphs comparing all the races and everyone got this sudden sharp cliff up at one point, what is that all about?

Oh and allies don't seem to mean anything. I ally with races, and then I get declared war on by others, and my allies never show as enemies to the races I am at war with. Just me.

I feel like I wasted my time with this title. Back to Endless Space for me.
Posted: February 8th, 2014
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