Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
User reviews: Overwhelmingly Positive (10,366 reviews)
Release Date: May 24, 2013

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Recommended By Curators

"A gorgeous and action packed 2d game made by a single person. It's a real labour of love and it shows, if you can get past how annoying the sidekick is."
Read the full review here.

Reviews

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

About This Game

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Helpful customer reviews
240 of 260 people (92%) found this review helpful
5 people found this review funny
19.5 hrs on record
Posted: January 11
Chris Sawyer, sole developer of RollerCoaster Tycoon, once said that "many game designs suffer from having too many people working on them, losing their individual character and becoming games that look and play like so many others." Dust: An Elysian Tail's animator-turned-developer, Dean Dodrill, programmed, animated for, planned out, and otherwise developed this game on entirely his own effort, save for a few sound people and a smattering of voice actors. He has nothing to offer you but his blood, toil, tears and sweat; times when he would have to cram ten months' work into three, times when his Christian beliefs were put to the ultimate test, even times when by some sheer luck or divine intervention, the solution to an impossible problem of development would come to him in a dream. And when the fruit of his labour came to see the light of day, it became a perfect example of the kind of game Chris Sawyer was talking about. A game that one man was sure he wanted to create, with his will, intention and vision left unspoiled in the final product by the opinions of the many others who would be working on it otherwise; a work of art with his personal signature left in every facet of it.

Dust: An Elysian Tail captures the aesthetic of an animated movie almost perfectly, with just a few mature touches to keep its older audiences interested. Its characters, plot and background lore may not be the most complex, Shakespearian thing you've ever encountered, but if anything, they will charm you. In fact, I would compare the story more so to an ancient myth or tale of legend. Despite its animations only being about 12-24 FPS, which is pretty standard for animated works, it runs at a smooth, 60 FPS, and is uber-responsive to controls as well, so that it still plays fluidly with controller or keyboard. Especially considering the majestic hand-painted backgrounds and stages, as well as even the slightest shader effects, like light refracting around icicles, and bloom/lens flare effects that make their presence known, but don't overstay their welcome, I would call this, to my knowledge, the best-looking 2D game we've seen yet.

Though the aesthetic of the game may grow to be your neo-childhood, the gameplay mechanics are fuelled on pure testosterone. Being the closest thing that I know of to a fantasy-action-exploitation-film-turned-beat-'em-up-Metroidvania, it carries an emphasis on stylish swordplay, massive combos, and looking like a total bad-♥♥♥ in the heat of battle, as well as some RPG-like mechanics, like stat levelling and equippable items, that you'll pay more attention to in the quieter moments, to add some complexity and sense of progress. In fact, you may find yourself caught up in an inner struggle over whether to raise the difficulty to add more challenge, or keep it the same to retain the feeling of being all-powerful. As is standard with Metroidvania-type games, there are hidden areas that can be accessed as you gain new skills, and great attention was put into making these areas still enjoyable to look for, and not just like a long, tacked-on extra journey.

As was mentioned before, the plot isn't exactly the most complex thing out there. In a game like this, it actually works out for the better. It was a refreshing change to play a game that seemed so innocent and honest with itself. Even the protagonist, Dust, starts out innocent - he follows the trope of the amnesiac hero, having just come to in a forest with barely a memory of his past self. There's plenty of baddies to slice and dice your way through, sure, but Dust: AET is really just a journey of self-discovery that, as you play through and the pieces come together, slowly morphs into something truly epic. It gives you a rush unlike any other to fight your way through the final level, and to get to the final boss and pulverize him multiple times, even until the very end of the game, made me the most satisfied I'd felt with any game in quite a while.

In conclusion, this game is criminally underrated. No review, including mine or any other, will completely do this game justice. You have to buy it to fully understand just how Dodrill's inhumanly hard work all paid off to create the best experience I've received from a video game in a long time - and you will, too.

And for those who get tremendously upset over the fact that this game contains anthropomorphic animals, who cares? Playing this game won't turn you into a flamboyant, hyper-sexual sparkledog of a furry. It is something that almost everyone can enjoy, as long as you remove any prejudices about this game from your mind. Unfortunately, that seems to be the main thing holding people back from playing it.
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124 of 145 people (86%) found this review helpful
53 people found this review funny
25.7 hrs on record
Posted: June 14
*Beats the game on every other difficulty*
"Okay now it's time to see what this 'Hardcore' mode is all about."
*Starts new game*
*Is 1-Hit-K.0'd by first enemy in game*
( ͡° ͜ʖ ͡°)
Was this review helpful? Yes No Funny
54 of 60 people (90%) found this review helpful
59 people found this review funny
24.4 hrs on record
Posted: February 10
It's sorta like what would happen if Disney and Konami got together and had a baby. And then they divorced and Konami got custody.
Was this review helpful? Yes No Funny
46 of 54 people (85%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: April 30
This is a game that I had been meaning to play for a while now. The visuals in the screenshots look absolutely stunning. Dust has been out since early 2013 and it has that real polished feeling of a fantastic game. Essentially this is a hack and slash, RPG, side scroller. The combat system is basic, but does exactly what you need it to do. All of the attacks look and feel satisfying, as well as the parry system which normally is something that gets overlooked in a lot of games like this.

The musical score behind Dust is somewhat of a masterpiece too. I am surprised they haven’t released just the sound track as it is beautifully crafted. The level design on offer here is interesting too. Each "zone" is split into separate areas, which can be a little daunting at first because they are all huge. One gripe I did find is that the map in game isn't very clear and can sometimes cause confusion as to where you actually are on it.

As I said above, the combat system is basic, so this means you can master it very easily. There are a few combos to learn as you progress, as well as a welcome addition of a crafting mechanic. I also liked the feature where if you sold something to a shop, they would then stock this in the future so you can buy multiple copies of it; this is really helpful when you are trying to craft your armour and weapons.

This took me roughly twenty hours to complete everything on offer, main story line, challenges and side quests. The game did feel slightly repetitive towards the end of the last chapter however.

I would really recommend you pick up Dust: An Elysian Tail, you can more often than not find it on sale, but I would still recommend this at full price.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/
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27 of 30 people (90%) found this review helpful
19.1 hrs on record
Posted: January 5
Frankly, this game got me back into gaming, after only a few hours of playing it. But now that I've finished it, and am on the way to 111%, I think I can give a fair and balanced review, apart from the fact that I love it.


This game is a modern classic. As everyone else has said, there's a lot of metriod-vania aspects to the game. And the platforming reminds me exactly of the first rayman game ;p. Especially dem floating platforms. Oh boy, some of those levels in Rayman 1 ♥♥♥♥♥♥ me off so much....anyway, I digress.

The gameplay elements are very polished, if a little simple. The RPG elements fit in nicely with the rest of the game.
The controls are surprisingly good and responsive. If you keep dying, it's not the games fault. You just aren't very good at it.

The story..alright, it's pretty predictable, and cheesy at times, but I liked it. So that *obviously* means it was good. If you go for only the story, it's a short game, but still fun.

Oh, and the visuals, soundtrack, sound effects? ...perfect. I've heard plenty of people complain about the voice acting, but I thought it fitted in well with the game. Maybe that's just me though.

I can't say much that is bad about this game, because I genuinely can't think of much to say. I would point out that there are some repetitive parts, but I didn't find the whole thing repetitive, because every stage looks so beautiful and usually a new element is added for each new area.

All in all, this has to be my one of my favourite games on steam. Certainly worth $15, and if you get it cheaper, it's a steal.

I won't give a numerical rating, but know this; I highly doubt you'll regret getting this game.




Sounds like the review is over, eh? But the scrolly thing isn't at the bottom. Yes, there is more to come, but feel free to ignore it.



This game is good, and can I just say, if you genuinely think it's a fault that the characters are anthros, please read on, and wake up.

Why does this bother you? It doesn't mean it's a furry game. That's like saying rachet and clank is a furry game. Does noone else think this adds an extra charm to the game? Imagine this game, or ratchet and clank if all the characters had been human. Alright, it wouldn't have ruined the game, but I reckon it wouldn't have been as fun.

So please...just accept a brilliant game for what it is.
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