Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
User reviews: Overwhelmingly Positive (9,699 reviews)
Release Date: May 24, 2013

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Recommended By Curators

"A gorgeous and action packed 2d game made by a single person. It's a real labour of love and it shows, if you can get past how annoying the sidekick is."
Read the full review here.

Reviews

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

About This Game

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Helpful customer reviews
162 of 172 people (94%) found this review helpful
1 person found this review funny
36.2 hrs on record
Posted: November 5, 2014
Before I start, I have to say something, if you're looking for some short review of this game, this is probably not the right place to search but I'd like to encourage you to read those "few" words I have in my mind for quite some time.

The game itself is a work of art, a masterpiece, practically made by one man who just wanted to show and share his story, it took him almost 4 years to make it real. It's not just a simple platform/slasher game with a pinch of RPG. This game gives you what AAA games don't, when you play it, it stays in your mind and your heart for a long time, you just can't stop thinking about main characters and their quest until you turn this game on again. Then, after 15-20 hours of playing which is a very long time for an indie game, the end comes leaving us with emptiness and one thought in mind... why it had to end so "quickly"?

But that's enough of my jabbering, lets talk about the structure of this game.

The playthrough gives you a lot of pleasure, both of fighting hundreds of enemies and of finding well-hidden secrets or collecting your "friends". You can reach some of them only before the final bossfight, which is a great opportunity to backtrack a little and find out what we missed during our journey. Exploring the world isn't something that the game force you to do so, you just want to do it yourself. Why? Because the environment is just marvelous.

A hand-made graphics and backgrounds are one of the biggest advantages of this production because it looks like a fairy tale that you can live in. You can explore it and admire such a fantastic and well-planned world. Every single location has its own charm and atmospfere without any unneccessary elements that could distruct us. Literally, every little piece of it is in the right place.

Of course this game has some flaws and bugs but it just doesn't matter when you're experiencing such a wonderful adventure.

And lets say something about it. You can't say a bad word about the main plot, if that was a movie, the author would definitely receive an oscar for it. The enjoyable mixture of both main and side quests gives you a wide range of every known and unknown feelings human ever had. I'd like to say it that way... from happines to sadness with sorrow and anger along the way in only 10 seconds.

Let me say something about soundtrack too. Maybe while beating opponents to death, it's hard to pay attention to music playing in the background but when we stop slaughtering everything around, it's nice to hold on for a second, watch the view and listen to those wonderful tracks. This music is magic and it fits perfectly but listening to it without playing Dust is as much pleasurable. Ideal for a quiet, alone night with a cup of tea...

And at the end... what about the fighting system? At the beginning you might think that simple sword-swinging combined with jumping isn't going to drag your interest for a long, even if it looks astonishing, but during the game we can find various of unique moves and techniques that can provide new ways of making incredible hit-combos up to 1000 hits!

There's much more I would like to say about this game but no amount of simple words can express the way I feel after playing this, for me prefect at any aspect, game. I hope my review will give you a proper answer to the question: "Is this game's worth playing?"

And one last thing, you may think that 15 euro for this game is a little to much and you may be right, you can just buy it in a bundle or wait for a discount but... this game is worth much more... 15 euro is nothing for such an experience like this that not many games can give you, really, honestly.

Thanks for your time and have fun, you'll have it, that's for sure.
(and sorry for possible mistakes in this text)
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153 of 222 people (69%) found this review helpful
5 people found this review funny
0.7 hrs on record
Posted: November 23, 2014
castlevania but with furries

how could you go wrong with that
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40 of 43 people (93%) found this review helpful
1 person found this review funny
22.2 hrs on record
Posted: October 20, 2014
Dust: An Elysian Tail is an awesome action platformer! The story in this game is just fantastic... I felt excitement, compassion... and I even dropped a tear! (As far as I know, only 1 other game made me cry). The feelings are really strong in this game. There's way more to the game then just the story though! The platforming is good and the combat is fine. The art is simply amazing and the music is extremely good also!

I can't believe i've stopped playing about 1 hour in when I bought this game back in 2013. I came back to it just a few days ago and I had to play it until the end when I really got into the story. I've finished the game way past bedtime...

I actually really like the item system and character stats. You have to put your skill gems where you want your strength to be and it affects how you will play the game. I love finding new materials and crafting items too, it's quite simple, but well done. The metroid-style layout of the map is very enjoyable and the numerous save points makes the game a non-frustating experience.

Honestly, apart for some aspects of the combat (such as no food cooldown and clunky movement during melee strikes) and the game only taking 13 hours to 100%, this game is perfect. I would recommend anyone to purchase this game if you want a good story and an amazing game in general!
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36 of 39 people (92%) found this review helpful
26.1 hrs on record
Posted: November 1, 2014
Dust: An Elysian Tail...

To be honest, I only bought the game due to the viusals on the previews. Those alone seemed to be amazing and played a decisive factor. At first, given all the reviews, I was a bit sceptycal. I was afraid that it would be an over hyped game by the community and in the end it would something bland. Fortunately, it wasnt the case.

So the big plus on Dust:
+ amazing visuals (except cut scenes - those appear to be from early free flash games)
+ cool combat system. Amazingly fluid!
+ cool soundtrack
+ interesting level construction
+ Easy to play and to master
+ gameplay length just right

The bad:
- Story is rather generic (it has a couple of twists, but nothing unseen before or trully unpredictable)
- may become repetitive at times
- can´t seem to skip some cut-scenes.
- perhaps a "nightmare" mode should be considered

I think those minus can even be neglected / forgotten given the quality of the game. I can imagine myself playing it over again in a couple of years time.

I had fun playing this game. I took my time to make my character quite strong (I think I was level 50 - 52 when I finished the game. I had a lot of fun in some levels, and loved the final boss battle. I have finished the game, recovered my last save, gained a couple of levels only to play the final boss battle again.

I thought that the game could be a bit more difficult. Appart from a couple of situations that were actually tricky, you can almost go through the whole game without actually feeling that you are in an eminent risk of dying. However, this is a dream game at every level for a younger audiance.

My recommendation - get the game and play it. You will often find it on steam sales w 75% discount (I have seen it like that 3 or 4 times until decided that I should buy it), but after playing it, I feel that the full price would be a fair deal.

Hope the analysis was useful for all the undecided.

Cheers,
Latinnus
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30 of 37 people (81%) found this review helpful
40.2 hrs on record
Posted: November 22, 2014
An action/platforming RPG in the vein of Castlevania, Dust drew me in, hook, line, and sinker.

The game puts you in the shoes of an anthropomorphic amnesiac called Dust, and teams him up with floating friend Fidget and wizened talking sword Ahrah. Together, the three of you travel the land of Falana, righting wrongs and uncovering the secrets of Dust's true identity. The plot walks a tight balancing act between family-friendly and dire darkness, and while it's successful overall, some characters (Fidget) do tend to add a somewhat childish, yet still charming flavor to the tale. Despite the world's somewhat medieval vibe, the dialogue is wholly modern, which is oddly jarring, but in a Disney-film-set-in-the-olden-days-but-everyone-talks-like-it's-1990 sort of way. The banter between the three leads is mostly fun, and goes a long way to establishing them as companions — and eventually, friends.

As I mentioned, the game unfolds much in the same way as the Symphony of the Night flavor of Castlevanias: explore a variety of locations in 2D space, gather new equipment and ability upgrades to slowly expand your movement possibilities, fight lots of enemies and bosses, help out others via side quests, and gather hidden treasure. While Dust only has access to his sword and several of Fidget's magical projectiles, the tight physics and the outstanding combat keep the game feeling exciting all the way through. Mixing and matching various attacks and combos is thrilling, and combined with the awesome animation, the battles are utterly chaotic and begin to seem like one epic, violent dance. The final level and battle of the game are an utter symphony of carnage. Fortunately, the controls are tight, and you're very much in control of every slash, smash, and dodge. Dust occasionally turns to face a target other than the one desired, but it doesn't happen nearly often enough to really bother me. Also, while the entire game felt very fair, there is one particular enemy late in the adventure that can break all of the established rules of battle. Parrying you while facing the opposite direction or knocked down to the ground and dodging into the background with far greater frequency than even the final boss, this enemy felt a little cheap — though this is admittedly a nitpick that only affects the final hour or two of the game.

Visually, Dust looks like what every Disney game from the 1990's aspired to be. The hand-drawn background art is gorgeous and diverse, and the character models are big, colorful, and move with a fluid grace that gives Rayman a run for his lums. There are numerous particle effects like rain, wind, snow, and ash, and tons of dramatic lighting and blur effects during combat. If 2D graphics were food, I would eat Dust all day.

The musical score is deep, emotional, and diverse, and lends a huge degree of weight to the various locations and scenes it underscores. There's plenty of audio feedback during combat and in menus too, and all of it lives up to the high-water mark set by the graphics and music. The voice acting is generally pretty good — Dust in particular gives a great performance — but a few here and there (Fidget) are a wee bit cutesy for my taste. Still, no character's voice is outright bad.

The PC version automatically detects your control setup and changes the menu layout to suit your choice of mouse and keyboard, keyboard, or gamepad. Keyboard/mouse combinations are certainly serviceable, but the best way to play is undoubtedly with a controller in your hands. There's also a nice selection of knobs and dials to prettify your visual experience if you've got the hardware for it. Considering all of that, Dust absolutely makes a great transition to PC.

The game has a set of four difficulty options, the usual suite of Steam achievements, and several challenge rooms for you to struggle with, as well. Playing on hardcore difficulty and completing 100% of the game took me in the neighborhood of 19 hours, so there's certainly plenty of game here for the price, too. Dust was undoubtedly a labor of love by its creator, and it shows. This game oozes craft, artistry, and love, and shows it off in every facet of its design. There's great gameplay, graphics, music, and heart here, and I have no reservations whatsoever in wholeheartedly recommending it to anyone that enjoys these kinds of games.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
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22 of 24 people (92%) found this review helpful
1 person found this review funny
19.5 hrs on record
Posted: January 11
Chris Sawyer, sole developer of RollerCoaster Tycoon, once said that "many game designs suffer from having too many people working on them, losing their individual character and becoming games that look and play like so many others." Dust: An Elysian Tail's animator-turned-developer, Dean Dodrill, programmed, animated for, planned out, and otherwise developed this game on entirely his own effort, save for a few sound people and a smattering of voice actors. He has nothing to offer you but his blood, toil, tears and sweat; times when he would have to cram ten months' work into three, times when his Christian beliefs were put to the ultimate test, even times when by some sheer luck or divine intervention, the solution to an impossible problem of development would come to him in a dream. And when the fruit of his labour came to see the light of day, it became a perfect example of the kind of game Chris Sawyer was talking about. A game that one man was sure he wanted to create, with his will, intention and vision left unspoiled in the final product by the opinions of the many others who would be working on it otherwise; a work of art with his personal signature left in every facet of it.

Dust: An Elysian Tail captures the aesthetic of an animated movie almost perfectly, with just a few mature touches to keep its older audiences interested. Its characters, plot and background lore may not be the most complex, Shakespearian thing you've ever encountered, but if anything, they will charm you. In fact, I would compare the story more so to an ancient myth or tale of legend. Despite its animations only being about 12-24 FPS, which is pretty standard for animated works, it runs at a smooth, 60 FPS, and is uber-responsive to controls as well, so that it still plays fluidly with controller or keyboard. Especially considering the majestic hand-painted backgrounds and stages, as well as even the slightest shader effects, like light refracting around icicles, and bloom/lens flare effects that make their presence known, but don't overstay their welcome, I would call this, to my knowledge, the best-looking 2D game we've seen yet.

Though the aesthetic of the game may grow to be your neo-childhood, the gameplay mechanics are fuelled on pure testosterone. Being the closest thing that I know of to a fantasy-action-exploitation-film-turned-beat-'em-up-Metroidvania, it carries an emphasis on stylish swordplay, massive combos, and looking like a total bad-♥♥♥ in the heat of battle, as well as some RPG-like mechanics, like stat levelling and equippable items, that you'll pay more attention to in the quieter moments, to add some complexity and sense of progress. In fact, you may find yourself caught up in an inner struggle over whether to raise the difficulty to add more challenge, or keep it the same to retain the feeling of being all-powerful. As is standard with Metroidvania-type games, there are hidden areas that can be accessed as you gain new skills, and great attention was put into making these areas still enjoyable to look for, and not just like a long, tacked-on extra journey.

As was mentioned before, the plot isn't exactly the most complex thing out there. In a game like this, it actually works out for the better. It was a refreshing change to play a game that seemed so innocent and honest with itself. Even the protagonist, Dust, starts out innocent - he follows the trope of the amnesiac hero, having just come to in a forest with barely a memory of his past self. There's plenty of baddies to slice and dice your way through, sure, but Dust: AET is really just a journey of self-discovery that, as you play through and the pieces come together, slowly morphs into something truly epic. It gives you a rush unlike any other to fight your way through the final level, and to get to the final boss and pulverize him multiple times, even until the very end of the game, made me the most satisfied I'd felt with any game in quite a while.

In conclusion, this game is criminally underrated. No review, including mine or any other, will completely do this game justice. You have to buy it to fully understand just how Dodrill's inhumanly hard work all paid off to create the best experience I've received from a video game in a long time - and you will, too.

And for those who get tremendously upset over the fact that this game contains anthropomorphic animals, who cares? Playing this game won't turn you into a flamboyant, hyper-sexual sparkledog of a furry. It is something that almost everyone can enjoy, as long as you remove any prejudices about this game from your mind. Unfortunately, that seems to be the main thing holding people back from playing it.
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18 of 21 people (86%) found this review helpful
10.5 hrs on record
Posted: November 19, 2014
Let me first by stating that this is everything I wanted Odin Sphere to be.

This is a semi open world 2D RPG with mechanics not dissimilar to a fighting game.

- Great art style, the game is gorgeous
- really fun/ in depth mechanics in dealing with enemies
- the soundtrack, my goodness, I listen to it while playing other games due its epicness.

I believe this game suffers from the Psychonauts syndrome. Highly critically acclaimed, however no one heard about it.

This is a beautiful game. I recommend to anyone interested in any genre no matter what you say you play.
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25 of 35 people (71%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: October 28, 2014
>Furries

Ok. That's out of the way.

What I liked:
+Background Design
+Music and Sound Effects
+Combat* and Control
+Level Design

*Combat feels good but is ultimately pretty shallow. I played on hardcore my first time and by the endgame I was feeling like the game wants you to abuse the Dust Storm and lightning too much. The few combos that are in the game aren't super flashy and the dust storm outshines them really early unless you ignore Fidget and don't craft rings. The dodge ability could have been soley on the right stick and the triggers could've been freed up to modify combos and give some more variety.

What I disliked:
-Character design
-Story is nothing special
-Voice Acting*
-The ♥♥♥♥ing poison shooting plants in Chapter 2 (Seriously ♥♥♥♥ you)

*I actually didn't mind Fidget at all. My issue here might be more with dialog writing than acting. Some of Dust's lines are stupidly edgy and overly dramatic. And the country bumpkin Mudpot people annoyed me a little too. Again that might be a writing issue. I felt a lot of the voices and characters were just fine barring these few.

Overall Dust is a very solid game that I would recommend to fans of action platformers or Metroid style exploration. Made 95% by one dude, it's impressive that a game of this length and scope turned out as well as it did.
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16 of 20 people (80%) found this review helpful
11.1 hrs on record
Posted: November 25, 2014
+ Agreeable game-length for a platformer
+ Very fluid, solid, and thoroughly enjoyable combat system
+ Amazing soundtrack
+ Beautiful level designs
+ Gorgeous art-style

- Uninspired narrative; not terrible, but little that you haven't seen before
- Marginal replay value

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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12 of 16 people (75%) found this review helpful
21.5 hrs on record
Posted: October 26, 2014
One of the best platformers you can get on PC and it's made by 1 person (if you don't count soud designers & Voice actors)

Right when you jump in, you'll have a hard time believing that only 1 person could create this game, and this feeling will last till the end of the game. It's beautiful hand-drawn world that you are going to fall in love with.
You are playing as Dust, which is a boy that can't quite remember who he is or how he ended up where he is right now, shortly his swords begins to talk to him, but it's not going to reveal much. And after that, you are going to meet your sidekick fidget. She can be a bit annoying but it's a cute character that's making the game more interesting. She is not there just for the heck of it, she is a guardian of the sword your hero weilds and she decides to follow you if you are not going to retur the sword and in fact, she proves to be useful on your jurney.

The combat is flawless, fluid and responsive. Even tho there's alot to do, you'll be right at home with the mechanics. you are not only going to be killing stuff with your sword, you are going to learn some magic too and that's where fidget is going to proof useful to you. She cast it, you make it better. It's as simple as that.

You are going to be picking up some loot and coins alog the way, it's a RPG game after all complete with vendors and some crafting. While you can't craft yourself, you are going to meet a blacksmith, that's going to craft you whatever she can, you'll just have to find the resources and pay a fee. In the end, the gear can change how you play and what bonuses your character is going to have. You are also leveling up and each level you get to choose what stat are you going to increase.

You get quests as well as side quests and each is unique in its own way. I'd suggest you to complete every single one, it's worth your time. You can also find challanging places in the wrold. You have to complete certain challanges in them (run through an area fast and destroy all targets).

The story is easy to follow and yet it's great. You may think that you know who your character is after a while, but in the end it's all quite different and surprising. Each character have its own individuality, which makes it even better.

The music is one of the most important aspects of any game for me and here it's outstanding. I love the soundtrack, it's memorable and is making the game even better! I guarantee you are not going to be disapointed.

I 100% the game and I would play it again, any time! It's full of nice references from other games that don't get in the way. It's working great with both a controller (it's ported from xbox after all) and keyboard. The PC port is one of the best ports out there, some major AAA devs could learn a thing or two (I am not kidding).
If you like platformers and you don't own this game yet, for the love of god get it! It's well worth the 14€
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8 of 10 people (80%) found this review helpful
23.1 hrs on record
Posted: December 17, 2014
Dust: An Elysian Tail, The Best Indie Game Out There!

Dust: An Elysian Tail is a mix of Platformer, Hack n' Slash and Action-RPG, If you're a fan of one of these, you really should give this game a try.


The Story:

It has a touching, Mysterious story, you get to play Dust as and get to know more about yourself as you proceed through the game, Accompanying Fidget and The Blade of Ahrah.

The Gameplay:

Dust: An Elysian Tail has a very satisfying gameplay, where you "vwooshzheeooshzoozoosh" as Fidget says, The soundtracks are mesmerizing, Environment is really cool in all parts of the game, It really makes you feel you're in a fantasy world. Unfortunately, the cutscenes are way below the game level, I feel like they haven't put much effort into it as much as they put into the game, Which kinda ruined some moments for me. Also the bosses are very weak, you can keep them in mid-air with Dust Storm, damaging them until they die.


The Characters:

The main characters in the game are very unique, look and personality, Unfortunately some the side characters look generic and aren't very special, I'm talking about some of the side quest characters. It doesn't effect the gameplay though. Dust, Fidget and Ahrah make a perfect team!

Overall:

Dust: An Elysian Tail is a 2D Action-RPG + Platformer + Hack n' Slash game mixed together, It has a great story, music, and game mechanics, the only downside for me was the cutscenes and the unchallenging boss fights, I'll happily name it my Favourite Indie game of all time, and one of my favourite games aswell, I'll proudly give it 8.5/10
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6 of 7 people (86%) found this review helpful
7.7 hrs on record
Posted: December 27, 2014
Dust is a great game. The whole cutsy animated look isn't really something I'm used to so there's moments where I'm thinking "Wow that's really overly cutsy borderline furry" lol like the Figet character whos your sidekick in combat throughout the game, but the game has a very deep and rich story with a tremendous amount of voice over content. There's a lot of talks with characters in the game and the way Dust doesn't remember anything makes for a very rich and engaging story where you are constantly discovering in pieces what hes about and what your purpose in the games story is. It's the kind of deep story that most games lack now days.

The learn as you start playing way they teach the mechanics of the game is also very well done. All of the little tutorial tips as I learned new moves actually displayed the name of the button that I had remapped certain actions to instead of a preset default key mapping. I was glad to see that the game knew I'd changed primary and secondary fire and correctly displayed it when guiding me through, most games fall short with this but not Dust. This game really has a very polished and good feel to it.

The combat is great hack and slash fun and the secondary fire with the ability to add in extra damage from Figets ability gives it some fun choices that work better for certain enemies. Overall this is a definite must buy for anyone who likes a good hack and slash game. Cutsy animation that some may hesitate at but if you want a taste of that hack and slash fun and the deep story I mentioned just watch the video trailer on the Steam Store page here and it's clear that this game is standing above most other games in its class.
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7 of 9 people (78%) found this review helpful
21.7 hrs on record
Posted: November 29, 2014
First of all.

This is one of those games. The game where you actually believe in the adventure, where you actually feel yourself inside this world. It's a tale that goes on for a great period of time and makes you savour every single momment of it. And in the end. After dedication, amazing gameplay, character interaction. It's one of those rare games

Where you do not want the story to end.


And who wouldn't really? This game is a jewel. This game is EVERYTHING you could ever possibly want. Lemme explain it to you.

A bit of background. First of all this game was made by one guy. Dean Dodrill. Keep that in mind when I go on and say he spent four complete years on this project.

Very dedicated guy for the content he made. I assure you.

And I assure you. There is going to be more. Judging by the story content and every bit of plot it throws at you. Along with the confirmation of the developper. There is going to be more someday. Not now. But someday.

Why am I excited? Here are my thoughts during the entire gameplay.

The first thing you see when oppening the game are the graphics. A luscious rain falls on the background and as soon as you begin the game you realise something really, REALLY cool. (Sidenote This port on Computer really adapts itself well for an Xbox port. If my memory doesn't fail me you can plug an Xbox controller if you wish. But why would you do that when the Pc settings are so well ported?),

The game is hand drawn. In fact. EVERYTHING is hand drawn and well colored. The colors are flashy and memorable, including the amazing shade of blue your main character has. Every landscapes from plants to creatures to other characters, buildings. All of it is hand drawn.

It's nuts. Every thing Was designed for it to be absolutely Stunning making me gaze in awe and wonder like a 10 year old a couple of times. So when it comes to quality. It is heartwarming.
I love it. and it makes me think alot about Child Of Light and Rayman Origins which are both great.

So you begin this game and the game throws you this simple almost fairy tale like story.

You are Dust, A cloaked and straw-hat wearing swordman who has woken up in the forest, alone, who can't remember his own path, and his guided by a magical sword accross the land to repel the evil racist millitary campaign of General Gaius. And so you take on the fight along with your trusty Nimbat sidekick named Fidget to both save the land and remember who you are in the proccess.

Recapped like that it, sounds like absolute cheese. But it's not. I assure you that this very basic and simple plot holds a lot more within it than you could think. You end up caring a lot towards both the main characters within the story. Your partner, Fidget, looking very similar to Daxter from the Jak series, probably has the most adorable and well thought personality that I have ever seen. Her voice her comments her attitude, everything about this side kick is incredibly adorable. And she actually helps you along the way by providing you some of the best attacks in the game when combined with the sword making you feel like she is actually really useful. Something rare from a sidekick.

The story is one of those fairy tale stories that are meant to keep you enchanted along the way. And I absolutely love it.

The gameplay works as a 2D beat em all type of games with a, although lacking in numbers, selection of very useful combos meant for every situation. As all the combos are worth using, you do not really feel the need to add any other combos into it. There is also a great parry system included which you need to use well in order to beat certain monsters.

You also gain experience and money outside of combat allowing you to level the stats of your main character and buy items and equipments. Defeating ennemies allows you to gain ingredients from them for you to combine and create stronger weapons, rings and armor making it for a constant character progression as you wander the land.

Quests are given to you giving your new locations and purposes to do things in exchange of very very useful rewards. Some of these quests are absolutely crazy with good ideas (The box quest being one of my favorite).

Outside of combat. It is an exploration game very similar to Metroid. You search the land for secrets the map is separated into rooms and your characters gains new abillities as you advance making you feel this constant progression.

Level designs are stunning. When I said you explore the land. You EXPLORE the land. With all of it's hazards you go through forests, plains, cavers, mountains, tundra's, ghost house's, volcanoes. Giving you a lot of variety for level exploration and enviromental hazards like poisonous mushrooms and spikes, mines, avalanches, lava. Making it just a jolly good ride all the way.

I cannot find a single flaw in the gameplay except for the higher difficulties setting.

Those are only minor nitpicks. For example. Hardest difficulty setting, you are zero invincibility frames and hazards are increased in frequency. (Like poison mushrooms spraying on the floor more frequently). It makes certain environment hazard a complete atrocious pain and almost a difficulty spike in certain areas as the hazards are just shooting everywhere (You will see once you reach the cave level on the hardest setting). Another example would be that if you fell in a pile of lava. There is a good chance that on the harder difficulty setting you might get stuck endlessly in lava due to you having no invincibility frames making it a pain when.

SPOILER

Fighting the last boss in a volcano filled with instant killing lava where as in a lower difficulty setting, you could easily jump away after getting lava-burned.

END OF SPOILER.

That's a very small nitpick though. The rest of the game is mighty fine and challenging in the other difficulties making it an amazing experience all the way through.

And yes. For a beat em up. The game is 20 hours long on average. Which is almost twice as long than a usual beat em up.

Did i say this game was made by one person?

Should I really tell you if it's good or not? From what I said above, this game is an absolute godsend made out of gold and pristine quality.

It was so good I did not want it to end.

How many games have ever given you this feeling of pure commitment?

It is one of the rare games I will never forget and treasure in my heart forever.

So in recap

Pros:

Amazing hand drawn graphic almost shimmering you blind with their beauty.
Great combat gameplay with crafting and a level up system making you feel progress all the way through.
Metroid/Catlevania exploration to the finest degrees rewarding you with both upgrades and easter eggs.
Fidget.
Very in depth story overall that starts off pretty slow and cheesy and slowly escalates into something great.
Fidget.
Fidget.
It's only 15$ while it could easily top alot of triple A 60$ titles on the market.
20 hours long gameplay which is a great bargain for only 15$.
Great finale along with a certainty of a sequel (More Fidget) in the future.

Cons:
Unforgiving environmental hazards at higher difficulty.
A sort of slow and cheesy start when it comes to story telling (Gets way better after a while)
Boss fights are a little deceiving but great nonetheless.

Other than that, It is pure gold and I recommend you to buy it for yourself. Buy it as a gift for your friends. Support Dean Dodrill (He deserves all the praises in the world). I can't tell you how much this game has claimed such a cozy spot in my heart. Probably one of my favorite games of all time.

So get this game.
You will love it i assure you.
You will play this game gazing upong it's amazing story and gameplay. Laughing in joy.
And will slowly reach the end of your journey and more and more you will feel this anguish building up inside you.
And mutter.
I don't want this tale to end.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
46.1 hrs on record
Posted: December 7, 2014
An unforgettable trip through a fairy world, with lovable characters, and an extremely addictive gameplay. A must-have! :'3
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4 of 4 people (100%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: February 2
No matter how good the gameplay is, everyone you know won't stop bullying you for playing this since the artist likes animals more than the average individual.
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4 of 4 people (100%) found this review helpful
13.0 hrs on record
Posted: March 9
A beat em up platformer set in a vibrant, detailed landscape populated by amateurishly drawn anthropomorphic characters.

The music and the gameworld illustrations are Dust's strongest elements. Both are soft and airy, but complete in their sound and aesthetic. In these elements the games childish nature is a benefit. The view is colored by imagination, the music dreamy.

Where the illustration felt inspired in the backdrops and visual effects, it fell short with character renderings. In this regard the game is rife with inconsistency. Where some character renderings seem polished, other renderings of the same character may seem like they were rushed. At their poorest the characters are drawn with little detail, in strange poses, out of proportion, and filled in with lazy coloring.

The aesthetic shortcomings can do harm to suspension of disbelief, which is already made vulnerable by cliche anime tropes and voice acting. The story is paced well, with a likeable protagonist, which helps to ease the parts which are harder to swallow. It's a mixed bag, where the delivery is sometimes charming and then overwhelmingly juvenile.

While exploring Dust's beautiful landscapes you will find the odd puzzle sections, treasures, and map areas which are inaccessible without certain abilities - a la metroidvania. The mechanics are fluid and responsive. The sound effects and animations provide useful feedback to usher you through battles with hordes of enemies that provide a comfortable challenge.

Dust: An Elysian Tail is enchanting in large visual sections of the game, and so sets itself to disappoint with other elements. The gameplay and story are objectively servicable, but potentially polarizing among different players.

I recommend you give it a try.
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5 of 6 people (83%) found this review helpful
17.0 hrs on record
Posted: December 31, 2014
This game ruined me emotionally.
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4 of 5 people (80%) found this review helpful
6.2 hrs on record
Posted: October 31, 2014
Independently developed Metroid-vania style game with beautiful graphics and a fun combo system. Feels like a AAA title. Fantastic music and voice acting.
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4 of 5 people (80%) found this review helpful
6.9 hrs on record
Posted: December 26, 2014
I buy a Controller just for this game.

10/10 will chain combo again.
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4 of 5 people (80%) found this review helpful
23.8 hrs on record
Posted: January 1
Dust: An Elysian Tail is a wonderful game.

It's a fighting platformer that tells the story of Dust, who goes on a quest to find out who he really is, along with a squeaky, cute, little flying companion and a talking blade. Is that it? Yes, and no.

While the fighting mechanics might be somewhat simple and feel a little bit too easy to win at, this game has much more to offer than that. The way the story progresses is amazing, and kept me interested until the very end.

Now combine that with fantastic graphics and music that just suck you in and fill you with atmosphere, brilliant dialogues featuring both epicness and humour, and spot on voice acting that greatly suits each character's personality. It's truly a work of art.

The only disappointing thing I've encountered was the amount of bugs in the game and even crashes here and there. But don't get me wrong - this game is nowhere near broken and definitely in a playable state, so if I may be so bold as to make a suggestion, you should really play it if you haven't given it a chance yet.
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