Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
User reviews: Overwhelmingly Positive (12,042 reviews) - 96% of the 12,042 user reviews for this game are positive.
Release Date: May 24, 2013

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Reviews

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

About This Game

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Helpful customer reviews
183 of 198 people (92%) found this review helpful
6 people found this review funny
16.5 hrs on record
Posted: August 12, 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Dust: An Elysian Tail
  • Original Release: 2013
  • Genre Tags: 2D; Action; Adventure; RPG; Metroidvania; Platformer
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 14-21 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Casual gamers

REVIEW
Dust: An Elysian Tail is an interesting little item. It plays as an exploratory 2D-sidescroller / action-platformer— a genre colloquially dubbed “metroidvania.” Captivating, hand-painted artwork and a stellar soundscape merge with solid gameplay mechanics and a trope-riddled, but well-told, narrative to form the end result of a pretty enjoyable game experience. Be aware: this game was designed to be kid-friendly, and does have an overall essence similar to what you may find on children’s Saturday morning cartoons.

The gameplay essentially boils down to 2D hack-and-slash combat and mild exploration. The combat is fast paced, fluid, responsive, and quite fun at first. But, to be honest, it does grow stale as the game goes on. You have the same attack abilities by the end of the prologue that you have at the end of the game— and it isn’t that many. You will quickly see the best strategy is to just spam a few buttons while hopping around, and that’s basically what the combat becomes. The various difficulties spread the gamut from “for children” to “for masochists,” with some sweet spots in between. Although, even on “Hardcore,” with some grinding you can raise your stats to a point where it becomes easy… if you have the patience.

Furthermore, there are a lot of secrets to discover and treasures to find throughout all the levels, which to me was more exciting than the combat. You will unlock new movement abilities as the game progresses, which allows you to reach new treasures in all the levels. This also was slightly annoying because often times throughout the game you will spot a treasure that is tantalizing you just beyond your reach; but it then becomes that much more satisfying when you return later to collect it with your shiny, new double jump ability.

The story is overloaded with tropes and clichés. Right from the start: you are greeted with a main character with heroes amnesia, but a great power within; you are greeted with a cute-but-ditsy, comic-relief sidekick; and you are greeted with another sidekick who knows your destiny, but won’t just come out and say it… just to name a few. From there, the story does develop into something more substantial and decently interesting, yet still quite cliché. Also, as I alluded to earlier, the game has an overall identity akin to what you find in children’s cartoons. And the characters and voice acting do not stray from this identity. Thus, some of you may find some of the dialogue and acting to be annoying or childlike. Although, personally, I thought the voice acting was pretty well done and enjoyed most of the scenes— but I am easily amused, and am unquestionably a child-at-heart.

Dust: An Elysian Tail is definitely a good game. There are a lot of great elements at work making it a true gem. It does get a little stale towards the end of the game if you are returning to previous areas to 100% it, but if you just play through the game and don’t bother with that stuff then you will probably finish before it goes flat. I highly recommend it to any fan of the genre and would say it is a safe bet for the average all-around gamer.

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25 of 27 people (93%) found this review helpful
2 people found this review funny
52.5 hrs on record
Posted: October 16, 2015
New review because my old one didn't do it justice:

I haven't been playing it for long, but my mind often drifts to it. It's one of the few games in recent years I almost played through twice (my Steam library grows almost daily, so that kinda means something) and which I have very fond memories of.

It's a very special title because it was designed with much love and confidence and shows so in a variety of ways. If I had to name a game that not only looked like a charm but worked and felt just the same it would be Dust: An Elysian Tail. It was backed up by Microsoft as an original XBox Live Arcade game and took almost four years to make but was created mostly by just one guy.

Dust: AET is a Metroidvania action platformer (meaning you discover new powers along the way and do some backtracking with them) with a clean interface, gorgeous art, fantastic music, nice story, adorable characters, great voice acting, solid combat, rudimentary leveling/gear/crafting/shopping mechanics and platforming of mild/average difficulty.

Despite what some other reviewers/players/press people say: I love the voice acting. It's warm and colorful and fits the equally colorful style of the game (which does not mean it's an immature game; although some young deers running past me gave me some Disney vibes and some overarching topics include classic "teenage"-ishy things like the protagonist and his sidekick growing with their responsibilty along the journey there sure are some darker moods and themes too like war and genocide). Some people don't like the VA or certain characters but I think they are being unfair or misunderstand something. I think the VA is nailing it down and just like it was meant to be. it's cute and sweet and just nice, with much heart and soul that could be credited to a set of relatively new/inexperienced but maybe even more so passionate VAs. This is one of the few games where I had urges to look up contact data of the voice actors only so I could thank them for their efforts. I think I know bad voice acting when I see it and Dust: AET has none of that.

The music is fantastic. Again, in this game specifically, I noticed a behavior I don't see too often, least not that I would've been aware of it in other games as much: Some levels I loved to roam a couple of more times, or stay in them for a bit longer than I really had to, so I could keep listening to the powerful tracks running along some more. The always very beautiful art even in the somewhat "gloomy" levels added to it and made the game, with all the other things it has to offer, a constantly enjoyable and remarkably well-rounded experience from start to end.

The story is kinda interesting and ends fairly conclusive. Some questions remain unanswered though. Apparently there was more planned to it, what turned out to be game was originally meant to be an animated film called "Elysian Tail" and you can tell by some lore ideas that are sometimes brought up but not elaborated too much. Like what exactly the talking sword you're wielding is (there were meant to be seven of those, it seems, but the game never brings that up) or how your funny and adorable sidekick "Fidget" came to be a "Guardian" of that sword in the first place.

So, I'd love to see a sequel sometime in the future when the creator feels for it (well, all who appreciate this game as the gem it is seem to do). And maybe a Fidget plushie.

https://www.youtube.com/watch?v=TbboCU9Gy8A
https://youtu.be/5MdtgOTl60o
Old review:

Fluid and fun combat, beautiful art, great colorful voice acting, well-enough outlined and varied characters and some pretty fantastic music. A very well executed action title. The story holds some interesting points but the overall scheme has been seen before (mysterious hero with no memories of his past helping some rebel faction fighting some evil force). The combat, crafting and leveling seems a bit underdeveloped (only few combos, button smashing was often proving to be enough on "normal") but that didn't really hinder my fun with it. Probably best played on "hardcore" or "tough" difficulty - "normal" felt easy too me except for some boss battles.
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57 of 106 people (54%) found this review helpful
26 people found this review funny
4.7 hrs on record
Posted: August 20, 2015
Fidget is cute :3
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
27.3 hrs on record
Posted: January 1
A nice story wrapped up in nice looking visuals with a satisfying combat system.
Was this review helpful? Yes No Funny
23 of 41 people (56%) found this review helpful
2 people found this review funny
21.6 hrs on record
Posted: August 13, 2015
It's a masterpiece.
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