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Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
发行日期: 2013年10月2日
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开发者的话:

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”
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最近更新 查看所有(24)

Puzzle Puzzle Joy Joy!

9月19日


Highlights from this update:

  • New puzzle modes Vegas, Eraser, and Pointman with powerups and corkscrew loops synchronized to your music.
  • Full Gamepad and Big Picture support.
  • Puzzle League with vegas, eraser, pusher, and pointman all competing on the same scoreboards.
  • Enhanced Mono mode with more loops, more lane variance, and less troll powerups.
  • In-game "live" leaderboards now show more players competing alongside you.


Changes:

Puzzle League
  • Added new (enhanced) puzzle modes based on the classic puzzle modes from the original Audiosurf: vegas, pointman, and eraser
  • These new puzzle modes include a chain bonus (for hitting blocks and making matches continually) and a clean finish bonus (for ending the run with an empty puzzle grid).
  • Puzzle modes (including Pusher) place powerups at key moments in the music. Like Audiosurf 2's Mono mode, you should try to have a grid full of matches when you hit the big corkscrew loop powerups.
  • Vegas generates powerups: Sort, Paint (even white paint), and Storm (even white storm).
  • Scoreboards now show all 4 puzzle modes together on the "League" tab. You can still use the "Global" tab to see scores from only one mode (for example, Pusher only).

Full Gamepad and Big Picture support
  • Vibration support (xinput controllers only)
  • Daisywheel support for adding scoreboard comments (or searching songs) via gamepad
  • Tip: the gamepad's "start" button can be used as a hotkey for the in-game play button (triangle button).
  • Tip: the gamepad's bumpers can be pressed to increase the scroll speed
  • The game now autodetects the best quality settings for your PC. It will do it once for each resolution you run at, or you can manually set the rendering quality and the autodetector will never run again.
  • In-game settings added for resolution, quality, and windowed mode
  • Game launcher removed

Mono mode improvements
  • more corkscrew loops allowed (if the song wants them)
  • more lane variance. Blocks were often set up in a long chains in one lane.
  • fixed most troll powerups. Powerups that came just after your puzzle collected have had their chainspans (ribbon) extended.

General
  • Fixed unicode problems in the soundcloud part of the song browser
  • Added support for following more than 50 soundcloud musicians
  • Added support for your own (public) soundcloud playlists
  • Fix: added soundcloud link above scoreboard when in song browser
  • Fixed occasional problem with web-streamed music block synchronization.
  • Stadium skin now uses darker colors for puzzle modes
  • Improved skin loading speed. Stadium skin now loads in about half the time.
  • Loading screen now correctly shows when a skin is loading vs. when a mod is loading
  • Fixed chainspan (block ribbon) rendering inside corkscrew loops
  • In-game "live" scoreboards now show more players competing alongside you and, for puzzle league modes, shows players using other modes from the league
  • Fix: Live scoreboards now work when gameplay is launched from the Song of the Day tab

Improvements for mod and skin authors:
  • mods can now load sounds (skins can change them)
  • air debris now flashes automatically when blocks are hit. Mods can override this by flashing the air debris manually one or more times.
  • fixed skyboxes
  • Vegas, pusher, pointman, and eraser all use nearly the same lua script, so any of them are a good baseline for a new puzzle-style mod
  • Mods gained: AddMinimapMarkers and RumbleActiveGamepad. See a new puzzle mode's lua file for example uses.

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Next big Audiosurf 2 update coming soon!

8月29日

Just a quick note to let everyone know the next big update is only about 2 weeks away.
Update: It's out! description coming soon (won't take 3 weeks). Biggest features are Puzzle League and Full Gamepad support

30 条评论 了解更多
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关于游戏

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.



By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

系统需求

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Additional Notes: Runs well on even older systems with minimal settings
有价值的用户评测
25 人中有 23 人(92%)觉得这篇评测有价值
36.6 小时(记录在案的)
抢先体验时期的评测
Audiosurf 2 相比前作画面上拥有更加酷炫的效果.
在音乐部分也比前作抓的更加精准.
创意工坊的加入也给本作带来更高的可塑性(玩家自定皮肤以及模式)
总的来说相比前作更加的耐玩了.

注:以下只针对官方本体,创意工坊的MOD不作评论.
游戏目前也有很多的缺点.
由于目前还处于Alpha阶段BUG有点多.
比如有时会出现一开游戏就报错的情况,UI很卡等等...

计分模式没有前作科学.
前作有很多种附加分,而本作貌似只有面板清洁一种.
至于消除计分就更加反人类了.
最早的Alpha版每首曲子彩块都是固定的.
后来改为了随机位置.
怎么玩分数才会高,那就是凑齐了整个面板的彩块,得分才会高.
一旦随机,那运气成分就会占很高的比例.
也许你渣技术,但运气好,最后可以得到很高分数.
也许你神技术,但彩块始终在一条道上,最后你也是个渣.
MONO模式也突然被改的难度奇低了.
之前至少还有个加速版的MONO,现在也没了.
这更让我认为排行榜也就是个运气榜单而已.
老实说我还挺喜欢当初那加速版的MONO,玩起来挺带感的.
这可以让很柔和的曲子也变得相当有意思或有难度.
目前的MONO太简单,太挑曲子了,柔和的曲子玩起来很没劲.
我个人是这么认为.

不过相比前作有一个方面的进步不错-.-
相比前作最多载入25分钟的歌曲,至少本作歌曲载入长度进步到最多45分钟了.
前作超过这个长度会加载失败.
本作目前不会因载入1小时长度的歌曲失败,但在游戏里你只能玩到45分钟就强制进入成绩结算画面了.
起码能完美加载进入了.
希望能取消限制,加载完整的1小时+的曲子-.-

个人还是比较推荐本作的.
虽然有很多缺点以及反人类的地方,不过目前还在Alpha阶段,以后或许会改善.
当然推荐的真正理由,我目前玩过可自定义曲目的音乐游戏,这款的素质算其中最好的.
核心向游戏玩累了,不如玩玩这款,放松放松顺便听听音乐.
发布于:6月28日
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
5.1 小时(记录在案的)
抢先体验时期的评测
作为audiosurf系列的二代,拥有更加炫丽的画面和特效,也加入了更加简单的模式让我这种手残党也能愉快的玩耍。无论是哪种风格的歌曲在游戏中体验起来总会有种焕然一新的感觉,节奏会被不自觉地带动起来,游戏的过程中会有一种思维跟着音乐跳动的感觉。和下落式与osu这种音乐游戏感觉大不相同,从游戏质量上来看令人相当满意(仅仅是从音乐游戏的方面来说),喜欢音乐游戏的一定不要错过。不过由于是early access弊端也很明显,有问题的地方还是蛮多,比如游戏会莫名的未响应,游戏开始界面不够友好,大量的歌曲目录读取时间很长,检索不够方便。很重要的一点是集显的话只能带动最低特效,不然游戏窗口会卡的飞起。但是总体而言还是极力推荐小伙伴入手这款音乐游戏的,没事可以休闲来两把,让你的思维和audiosurf2一起跃动起来吧!
发布于:5月28日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
22.1 小时(记录在案的)
抢先体验时期的评测
最近打开看的时候发现和半年多前的EarlyAccess版已经完全是两个游戏了,制作者真的很用心
绝对是steam上最好的音乐游戏,对自定义的音乐的极高的同步率,正如audiosurf的名字一样对音乐的起伏把握得非常到位,还有各种创意工坊的MOD等等
现在游戏已经有模有样不是半成品了,喜欢音游的赶紧买买买
发布于:6月22日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
14.6 小时(记录在案的)
抢先体验时期的评测
跑酷模式下,节奏快一点的曲子那难度简直感人
发布于:7月6日
这篇评测是否有价值?
138 人中有 88 人(64%)觉得这篇评测有价值
186.6 小时(记录在案的)
抢先体验时期的评测
9/10 Game Play -
It retains those funny mods in audiosurf1. What's more, it develops a new surfing mod that we could truly surfing our music, pretty fantastic. But I feel its synchronization is not good as audiosurf1.

10/10 Graphics -
Audiosurf2 uses cool colors, with 3 kinds of skins. Gaming likes lightning and Tsunami, very cool.

9/10 Sound -
Totally depended on your own music library.

5/10 Difficulty -
More difficuty than it before, very fast. Even me can not suit the high speed mod. And the surfing mod has more playing techniques, slowly enjoy it.

10/10 Lasting Appeal -
Music games never have their ends, and you can never finish those mods.

Total Score - 43/50 Extrem Gut
发布于:5月7日
这篇评测是否有价值?