Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
Análises de usuários: Muito positivas (983 análises)
Data de lançamento: 2/out/2013

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O que os desenvolvedores têm a dizer:

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”
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"Showed at PAX Prime 2013 - Audiosurf is the single greatest argument for dubstep in recorded history."
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Atualizações recentes Ver todos (28)

27 de dezembro

Coming soon: Mac, Linux, and SteamOS!



Audiosurf 2 is almost ready to start early access on Mac, Linux, and SteamOS. Coming soon!

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14 de novembro

Auto-tricking wakeboard mode, vegas, dx11, lastfm

Thanks to Valve, the latest steam update brought support for using the overlay when Audiosurf 2 is in DX11 mode! So running in DX11 mode is the default again now. This way it has better performance and alt-tabs faster. Please post if you find any workshop skins with shaders that look wrong in DX11 (if there are any more).

Buffed the Vegas mode to be able to shuffle the puzzle grid twice as often. The previous Vegas mode will still show up on the puzzle league scoreboards in addition to the new Vegas mode.

Updated Wakeboard mode to include no grey blocks and a feature that auto-starts the ideal trick for you after you jump from a wake. After that first trick, you can do more if there's still air time. Like Wakeboard Grid, this mode is about trying to keep a mostly full puzzle grid (full grid = big trick multiplier) before jumping at big moments in the music. This one is easier to learn, but still has a high skill ceiling.

Fixed a couple issues with Soundcloud browsing which should make it now load your Soundcloud feed faster.

Added support for an "extras.xml" file which can be added into the game's folder alongside the "Audiosurf2.exe" file. It currently can be used for scrobbling to Last.fm and for changing the game to not auto-center the vehicle when playing with a gamepad or keyboard. You can get the file here if you'd like either of those features:
http://audiosurf2.com/gamefiles/extras.xml
Download it, put it next to Audiosurf2.exe, then open it in a text editor (like Notepad) to change the settings.

Small changes to the Stadium skin that make air particles a little bigger and add shader support for OpenGL (for currently in-progress ports).


Edit (11.16.2014): Just uploaded a small change that runs in exclusive mode fullscreen under DX9. If you need exclusive mode for something like nvidia 3D vision or AMD crossfire, run the game with the launch option "-force-d3d9" (without the quotes).

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Sobre este jogo

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.



By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

Requisitos de sistema

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Additional Notes: Runs well on even older systems with minimal settings
Análises úteis de usuários
101 de 133 pessoas (76%) acharam esta análise útil
17.6 hrs registradas
Publicada: 29 de novembro
Análise de acesso antecipado
Perfect for when its too cold to trip outside.
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43 de 53 pessoas (81%) acharam esta análise útil
122.9 hrs registradas
Publicada: 17 de dezembro
Análise de acesso antecipado
I'll be short.

I'm writing this review only because I thought about it, and I've been an ♥♥♥ with Dylan, on the forums. I've been truly, excessively negative about this game just because he didn't add a proper last.fm support for months (still kinda crippled as last.fm integration but what the heck! At least it's there).

As early access game, I believe it's worth your money. It's AS1 but with better graphics, mechanics and workshop.

Sure there are still things to fix (you can't change settings during a song, there's no way to change colours except downloading a different skin), but overall none could say this game isn't worth your 10 bucks.

As Audiosurf 1 was the game that made me use steam almost daily, so is Audiosurf 2. I bloody love this game.

Definitely recommended.

I might write another review as it gets out of Early Access.
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14 de 17 pessoas (82%) acharam esta análise útil
4.8 hrs registradas
Publicada: 24 de dezembro
Análise de acesso antecipado
Better than the first. The graphical change takes some getting used to, but you can change the skins.
The general allignment/ track creating is a bit better. See you guys on the leaderboards

PROS:
Better tracking
In game "live" highscores
Soundcloud (your music + who you follow)
Different highscore boards
Shuffle every audio file you have into a playlist
I can tell people to check out my mixtape in the comments

CONS:
Game lags with steam notifications
Tracking isn't always 100% the same as the last time you played it

Suggetions:
Ability to "bookmark" certain file locations for ease of selecting music
Be able to set parameters for shuffle playlist
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6 de 7 pessoas (86%) acharam esta análise útil
4.6 hrs registradas
Publicada: 28 de dezembro
Análise de acesso antecipado
I've taken a short break from this amazing game to say this:

As someone who's put 40+ hours into the original Audiosurf, I can tell you that if you're wondering if the sequel is worth purchasing when you already own the original, I have your answer. It absolutely is.

The main negative I have is the UI; as of December 28th this could use a lot of work. As in, an OVERHAUL scale of work. But besides that, I'm in love with this iteration. The Workshop support looks incredibly promising to me, although I've yet to try it.

One thing I've seen listed as a negative is the fact that the traffic patterns change slightly whenever you replay the same audio file. And to be honest, I see that as more of a positive than a negative. Not only does it create even more replay value for me by keeping things fresh every game, but it also eliminates the highscore seekers who play the game for hours on end only to memorise the exact pattern of each song to get the perfect score. In my opinion, if getting a high score is that important to you, you need to reevaluate some priorities in your life.

But don't listen to me rambling. Buy the game!
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1 de 2 pessoas (50%) acharam esta análise útil
28.7 hrs registradas
Publicada: 17 de dezembro
Análise de acesso antecipado
Fun as ♥♥♥♥ like the first one, but with a steam workshop!

Also comes with a free epilepsy test. 10/10
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3 de 3 pessoas (100%) acharam esta análise útil
21.3 hrs registradas
Publicada: 14 de setembro
Análise de acesso antecipado
Pra quem gosta muito de musica este jogo é obrigatório na biblioteca.
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33 de 41 pessoas (80%) acharam esta análise útil
24.2 hrs registradas
Publicada: 2 de julho
Análise de acesso antecipado
Love this game to just relax in the evenings after work playing some music, I like it more than the first one since this has an integrated workshop & you can beat other people by getting a higher score!

Also if you like music then you'll probably enjoy this too.
10/10
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25 de 28 pessoas (89%) acharam esta análise útil
8.5 hrs registradas
Publicada: 16 de novembro
Análise de acesso antecipado
I've changed my update from bad to good.

I can finally say Audiosurf 2 is a worthy successor to the first entry. SoundCloud streaming is fixed, custom game modes are simple to install, and the gameplay is incredibly fun. I like to play on the classic skin so it feels similar to the first game.

The only issue I would bring up is the lack of game updates. Updates come along every so often with a lot of content but they do not come as timely as one would think. Do not let that stop you from enjoying the game.
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22 de 26 pessoas (85%) acharam esta análise útil
3.3 hrs registradas
Publicada: 21 de outubro
Análise de acesso antecipado
Audiosurf 2 is an essential title for any music lover. Featuring an assortment of modes, mods and skins, AudioSurf has never played or looked better.

Gameplay.

Gameplay of Audiosurf 2 is a huge step up from the previous title in the series. In this edition of the much loved game, players can now download from a huge assortment of game types from the Steam Workshop; with easy, initutive controls anyone can begin making their own game mode with ease. The base modes included with Audiosurf 2 are the much loved Mono Mode; albeit, slightly different this time, Double Vision mode, and much more from the original. A new mode makes its debut in Audiosurf 2, named Waveboarding; this mode is similiar to Mono, however is much more intense (Great for those heavy rock songs). All these gamemodes can be used on any song you can throw at the game; now including SoundCloud support. This is a much welcomed addition as it allows players to enjoy the game without having to download an mp3 of their favorite songs (Which can get very cluttered/bulky, especially if you like your music).

Graphics

Audiosurf 2 looks absolutely gorgeous. Never has music looked this good on a screen. Each movement of the map is fluid, the animations crisp and colorful, and the game gives off an overall atmosphere of quality rarely seen in Early Access Indie Titles these days. What makes Audiosurf 2 stand out even more from the crowd is the skin section: using the Steam Workshop (Yep, this game just loves that workshop), users can download a huge assortment of skins, ranging from Classic Audiosurf 1, to even a Mass Effect skin. The skins completely transform the way you play and can even help you get better scores, with some simplifying the game down so you don't get sesnory overload when the beat drops in the music.

Overall, Audiosurf 2 is a game you need to pick up if you're a music fanatic or just want a casual relaxing experience, that can be turned up to give you a burst of adrenaline. For $15, you can't go wrong.
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18 de 22 pessoas (82%) acharam esta análise útil
63.3 hrs registradas
Publicada: 21 de novembro
Análise de acesso antecipado
Makes listening to music less of a passive experience and that's good enough for me.

Some of the modes/skins available in-game and in the workshop are a lot of fun too.
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25 de 36 pessoas (69%) acharam esta análise útil
13.2 hrs registradas
Publicada: 14 de novembro
Análise de acesso antecipado
Who needs drugs when you have Audiosurf 2?
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16 de 21 pessoas (76%) acharam esta análise útil
6.3 hrs registradas
Publicada: 27 de novembro
Análise de acesso antecipado
Haven't played it a ton yet, loved the original can allready tell this one is going to be better!

Pros:
-Workshop integration.
-Soundcloud Integration.

Cons:
Some menu features are still a little buggy (not ever been a big deal).

Suggestions (I feel like that's sort of what early acess is for):

-Would Love to see spotify intigration, not sure if this is possible.
-In the absense of that I would suggest maybe grooveshark.


~Cheers
)Will update review as game progress, I have more feels, ect...(
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10 de 12 pessoas (83%) acharam esta análise útil
13.7 hrs registradas
Publicada: 16 de novembro
Análise de acesso antecipado
I love Audiosurf 1 and Audiosurf 2 keeps getting better and better. I'm a dedicated mono-mode veteran and AS2 has made the right changes to it. Additionally you can absolutely feel the passion of the developer behind this project.
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18 de 28 pessoas (64%) acharam esta análise útil
10.7 hrs registradas
Publicada: 11 de novembro
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8 de 10 pessoas (80%) acharam esta análise útil
1.8 hrs registradas
Publicada: 2 de novembro
Análise de acesso antecipado
I'd say this is a pretty good upgrade from the first Audiosurf. Better graphics, more gameplay modes, mod support, etc.
The menus, though, are absolutely horrendous, which I find a massive turn-off. Hopefully they will be fixed in the future.
I wouldn't say that this is a "must-have" game at the moment -- but if you've got 15 bucks, this is something to consider.
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8 de 10 pessoas (80%) acharam esta análise útil
52.2 hrs registradas
Publicada: 24 de setembro
Análise de acesso antecipado
Are you a lover of music? No?
Okay, do you atleast enjoy music? Yes? Good!
Than this is a game for you, this game let you ride your music like you ride a
roller coaster, except you collect different kind of blocks to gain points while riding it.
The levels are different for each song, a calm song leads to a calm level and so on.
The difference between this game and the first game is that this has moddability, which grants endless
replayability since more and more ways of playing the game is developed, but also the ability to play songs on Soundcloud.
I know that is important since not a lot of people have their computers filled with MP3's

Visually this game is amazing, especially with some themes in the workshop, I've lately checked around with
the theme "Electrica", beautiful! It's kind of a trip really.

So yeah, if you like fast paced "puzzle" games with music as it's strengh, than yeah this is a game for you!

And for me!
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22 de 37 pessoas (59%) acharam esta análise útil
2.0 hrs registradas
Publicada: 13 de novembro
Análise de acesso antecipado
Hang on to your britches, this is a long review. Detailed too. Seriously.

Okay. So I first visited this game in June, gave it a scathing review, and then left. I decided, as it has been a few months to come back and see if anything significant had changed.

It hasn't.

So let's start from the top, with the interface. Even for a pre-build interface, this is pretty shoddy. The whole thing feels like it has been built by an amateur web designer (even with gigantically oversized web widgets stuffed in). The font is inconsistent and ugly, and the entire mode, skin, and song selection processes feel clunky.

The simple, clearly bordered buttons of the first game have been replaced, for the most part, by blocks of text. The amazingly useful hints featured in the first game have been replaced by aforementioned nasty widgets, and badly embedded youtube videos. To add insult to injury, these are displayed during loading screens, but involve scrolling down, which is something that the game will not let you do whilst you are loading a level.

Now for the modes- I'll step right out and say: Puzzle modes? Pretty much ripped out of the first games. Changes are minimal, and non-impactive. They could be better, but they're not inherently bad - but this isn't praise on the part of Audiosurf 2. They're not bad because Audiosurf, the original, was not bad. The downside of course is now you have to deal with this clunky, heavy interface in order to get there.

So let's talk mono. Mono was one of the favourite methods of play for players of the original game. Has it survived here? No. No it has not. The pace of mono has been entirely changed, slowed down it feels like. The layout of levels no longer seems to correspond to the music you are listening to: Sure, the bounces and twists in the road do, but the pickups do not - in fact, they feel as if they've been placed entirely at random, and in massive numbers.

Even worse, greys can block your entire path depending on the song, making a stealth finish impossible: BUT HAVE NO FEAR: Greys are so little an annoyance to you in this game that you can literally speed through rows of them, and not have to worry about even one sticking around to hinder you. They may as well not be there at all.

Wakeboarding. Wakeboarding wakeboarding. Wakeboard mode, for those who haven't seen it, is pretty much the original mono, but with some kind of surfing trick system built in. Sounds fun right? Alas, no. The poorly written instructions and controls for the trick system make tricks feel both impractical, and clunky. Your "surfer" flips around like a fish, with very little input from you. With only four tricks to choose from, jumping can get boring very, very quickly.

Do mods make this better? For the most part no. Almost all mods are simply aesthetic upgrades. These are very fun (REZ? Sonic? Name your craze, and someone has probably made a skin of it), but the novelty wears off very quickly when you get back to the poor game.

And as for the mods that aren't aesthetic upgrades? Yes, some of these are fun... But for the most part they're let down by (I can only assume) the modding tools, and the general limitations of the game.

If I'm brutally honest (and I am), it feels as though a group of pre-graduate games designers found the source code for Audiosurf, and tried to recreate it. It's as if they were playing around, hoping to get good results...And when things didn't go their way, they simply released it to the modding community, said "They'll fix it!" and went on with their lives.

Will this be fixed in the future? I sure hope so. With some serious polishing and revisions, this could be a brilliant game...but having seen no significant change between when I last played it and now, I feel as if this game is stagnating, and the developers just don't know what to do about it.

I highly recommend that you don't waste your money on this game. Buy the original Audiosurf, the gift that keeps on giving...for a fraction of the cost of Audiosurf 2, you'll get all you need.
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7 de 9 pessoas (78%) acharam esta análise útil
18.6 hrs registradas
Publicada: 25 de novembro
Análise de acesso antecipado
--November 25, 2014 Early Access Review--

Note: I originally did a review for this game on June 14, 2014 and continuously updated it, but I decided to re-do my review now that I recommend it.

Video preview of Audiosurf 2:
http://steamcommunity.com/sharedfiles/filedetails/?id=300164118

Alright, so it's been quite a while since I've bought this game and I have played it a lot now. I've gotten quite used to the way this game works, compared to the original Audiosurf, and I think I can finally recommend it to the general public. There's still some cons to go along with the pros, but it's a pretty good game still.

The Pros:
+ You can get A LOT more points on songs compared to the original Audiosurf, even on songs that had mainly blue traffic in Audiosurf.
+ Really fun if you can deal with the fast pace and gray blocks everywhere.
+ Absolutely stunning graphics, even on low setting. Huge improvement compared to the original.
+ The camera angle has been fixed and it is a lot better.
+ There is Steam Workshop compatibility, which is a great for people who want to try different things.
+ If you actually like the more faster pace compared to the original Audiosurf, then you'll like this a bit more.
+ The song selection interface has improved, now previewing the artist, song name, album, and cover art for the album/single.

The Cons:
- The difficulty is very hard now, even for normal mono, regardless of choice.
- It's very fast paced, compared to Audiosurf's mono.
- The whole track is a lot faster than the original mono, which again, makes the difficulty insanely harder.
- There are tons more gray "blocks" than the original, making it almost impossible to achieve stealth and attempt at every colored block.
- The gray "blocks" can sometimes be extremely close to the colored blocks, and in some cases, practically glued together with each other.
- Like it says right above this, the gray "blocks" can be extremely close to colored blocks, which can make you lose stealth in lots of cases, unless you're Harry Houdini or something.


So yeah, I suggest you get any Audiosurf (1 or 2). Be forewarned: Audiosurf 2 is a LOT faster and very difficult compared to Audiosurf (in terms of mono mode). The cons might be just my personal problems with the game, but I think you should still take those cons in consideration if you're deciding on whether to buy the game or not. Wait for the sales, my best advice. Still a good buy, however.
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5 de 6 pessoas (83%) acharam esta análise útil
26.2 hrs registradas
Publicada: 20 de setembro
Análise de acesso antecipado
Honestly an amazing game, great for those people that want to watch a bunch of bars and waves or play a really hyped up or calming game powered by your music!

The recent updates have brought my attention to the point that I might play this more often than usual.

(This review will update overtime as the more updates come out~)
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5 de 6 pessoas (83%) acharam esta análise útil
0.5 hrs registradas
Publicada: 14 de outubro
Análise de acesso antecipado
Audiosurf is much more modern now. You can get mods and play songs from soundcloud, which is really cool. Those two features make buying the updated version worth it. If you haven't bought the first one, I highly recommend you get this game. It is a great way to have fun with your music collection and discover more music.
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