Ride your music in more ways than ever before. Audiosurf 2 is the music game for your entire music collection, plus online music streaming and Song of the Day. Hundreds of mods/skins on Workshop. Free demo available.
User reviews:
Recent:
Very Positive (79 reviews) - 86% of the 79 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,027 reviews) - 87% of the 3,027 user reviews for this game are positive.
Release Date: 26 May, 2015

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Buy Audiosurf 2

14,99€
 

Reviews

“Every track is a different journey, and the algorithm for analysing music and building fun and challenging courses is superb.”
IGN

About This Game

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

What are the biggest improvements from Audiosurf 1?

Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music (including online music). Available on Mac and Linux!


What’s new about Mono mode in Audiosurf 2?

In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.


What do I get in the demo?

The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.


Is there a mode that focuses on dodging blocks?

Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.


What’s new about the Puzzle modes in Audiosurf 2:

Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.


Can players make their own mods and skins to share on Steam Workshop?

Yes! There’s detailed documentation on making Audiosurf 2 skins available here: http://steamcommunity.com/sharedfiles/filedetails/?id=413812198
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    Minimum:
    • OS: OSX 10.10
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Storage: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or compatible
    • Processor: 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (79 reviews)
Overall:
Very Positive (3,027 reviews)
Recently Posted
Potzy^
( 3.2 hrs on record )
Posted: 11 August
this is a fun game and allows you to chill out and listen to music while forgetting about all your problems
recmommend getting it.
Helpful? Yes No Funny
Mister_Funny_Guy
( 0.4 hrs on record )
Posted: 10 August
Its looks awesome, and it is the two first minutes. but after that you dont really know what else to do in the game. I ended up refunding it. Its a boring game.
Helpful? Yes No Funny
DARK SIDE ™
( 4.0 hrs on record )
Posted: 8 August
Nice game with music
Helpful? Yes No Funny
Quickest Mario
( 22.8 hrs on record )
Posted: 8 August
Buy this game. I just want you to try and beat my scores. Only two of my friends own this game.
I dare you. I'm good at this game.









THEY DONT CALL ME QUICKEST FOR NOTHING
Helpful? Yes No Funny
Ψ Psi-Lapse
( 2.8 hrs on record )
Posted: 8 August
This game let me play through Rush's 2112 Overture and I made the leaderboards.

ITS REALLY HARD TO BEAT THAT FEELING OK?

9/10

Don't try to 'collect' the spikes like I did.
It doesn't work.
Helpful? Yes No Funny
Martin Riggs
( 49.2 hrs on record )
Posted: 8 August
Great game, great price. Pick up and play whatever songs you have. A big improvement on the first one, too. Can't complain
Helpful? Yes No Funny
TeddNii
( 7.1 hrs on record )
Posted: 8 August
Game is absolutely amazing.
Only problem is how hard it is to import music into the game, there is Soundcloud support but it seems it doesn't work and haven't been working since the release. So that's kinda ♥♥♥♥♥♥ of the devs.

A dream come true would be if this game in some way had Spotify Integration.
Helpful? Yes No Funny
Teodoro 70
( 3.6 hrs on record )
Posted: 6 August
This is a great game for when ever you looking for some time to relax with your music. I really enjoy using that muscle car skin while playing some old school jams.
Helpful? Yes No Funny
Dragan232
( 33.1 hrs on record )
Posted: 4 August
The differences between Audiosurf 1 and 2: this one is newer, mod friendly, and there seems to be more recent leaderboard activity (probably due to the fact that it is newer) but Audiosurf 1 had the benefit of being "loved" by the developer.

A U D I O S U R F 1:

What I mean is that Audiosurf 1 is a little more simple, but the gamemodes, options, multipliers, and menus all feel much more refined even if they are a little dated by current standards. You start it up, you get the theme music in the background while you look through the nicely sized selection of stock gamemodes, each with unique playstyles and points of difficulty, in a straightforward menu. You pick a song and start playing on a track that, while it doesn't have a ton of fancy skins available like what you can subscribe to in Audiosurf 2, is decently good looking and is defined clearly enough to play well. There are a few easily understood powerups that can be collected, and there are a few different goals that you can shoot for to multiply your score.

Once your song is finished, you get to see scores on your song sorted by difficulty and by locality; even if you play music that's a little obscure, there's a good chance that at least someone else in the world has played it on one of the many different gamemodes and difficulties, and their name will appear on the boards regardless of your own selection of options, and you can compete with them. If there are mods available for Audiosurf 1, they aren't very prominent as I've never heard of them, but they aren't necessary anyway, because Audiosurf 1 is a great experience by itself with plenty of ways to play songs.

A U D I O S U R F 2:

Early experience:
I heard that a new Audiosurf was coming out a while back, and I believe I picked it up while it was still in early access. What I saw and felt while I played it was acceptable by early access standards; the nice, familiar, upbeat theme music of the first game was missing, and in addition the 3rd-party-music-playeresque (and perhaps a little tacky albeit comfortable) design of the menu was replaced by black boxes and generic text font, leaving the menus feeling pretty lifeless in comparison to the first. I figured hey, it'll probably have the charm of the original all built into it once it's done though, right?

It really hasn't changed much since then. The exciting sort of amped up feel of starting up Audiosurf 1 is still gone, the UI is still boring, and it's not as straightforward compared to the original in my opinion.

The new emphasized gamemode was the wakeboarding thing which I haven't played in at least a year or more; it was alright, and I started out by playing a few songs that way, but it didn't take long for me to migrate back to the familiar gamemodes of the first, which I find to be much more engaging and fun. A bunch of gamemodes and different difficulties were missing when I played, but I figured "well they'll be added later, I'm sure it'll be fine"...

Spoiler, they got cut completely in favor of a few of the basic gamemodes with no difficulty selection. I still think that the gameplay of the first was more entertaining and had a greater variety than the stock gameplay of Audiosurf 2, but they did add workshop mods to Audiosurf 2!... about those mods...

One of the things I enjoyed most about the original Audiosurf was that you could find a leaderboard to climb for almost any song, because all scores were put in in a kind of standardized way; all the gamemodes were stock, and within the same difficulty bracket you could compete with anybody else on any other gamemode. In Audiosurf 2 however, there is a much smaller selection of default gamemodes with difficulties simply being abolished; the standardized scoreboard is gone now completely, scrapped in favor of gamemode specific scoreboards, and this means that whatever song you like, your basically out of luck finding competition unless you play one of the few default gamemodes, the most popular workshop gamemodes, or unless the song is really popular itself. I think there's also a smaller playerbase for Audiosurf 2 compared to the amount of people who played (and perhaps continue to play) Audiosurf 1 over the years, meaning that fewer scores have likely been accumulated for fewer songs. It certainly feels that way.

Basically, mods have killed the old score system that practically guaranteed competition, but you do get more gamemodes... the mod that I personally play more than anything is literally just a reacreation of an Audiosurf 1 gamemode that got cut, so take that how you will.

E P I T A P H:

As I said earlier, it just really feels like this one was unloved. The first one was packaged up to be a solid experience on its own, and thats very much the feeling that I get whenever I play it; the whole thing, loading screens, tracks, music and all, just feels very deliberately put together. This one on the other hand just feels like the dev decided to create another one, but once it occured to them that they could use the workshop as filler for a lack of options, they cut corners and they just created sort of a skeleton of the previous game and shipped it out without putting the heart into it that the first one had.

That's really what it feels like, a framework for workshop content rather than a solid game by itself. If that appeals to you, or maybe if you don't care about the scoreboards and just want to play a nice looking track with a bunch of different gamemodes, you'll probably enjoy this one. I still play every now and again, and it IS fun having the ability to challenge your steam friends and all, but I have to say Audiosurf 1 is the better game in my opinion. You should atleast get that one first, if you don't have it already.
Helpful? Yes No Funny
PAN Mirek
( 0.3 hrs on record )
Posted: 3 August
Best music game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 16 people (100%) found this review helpful
3 people found this review funny
Recommended
66.8 hrs on record
Posted: 17 July
The road ahead of is full of loops, bends and hills, blocks and spikes cascading towards you, pulsing and glowing with different kind off coloured energy. You have to do your best to capture the former and avoid the latter, like a car driving between the three lanes as needed, hitting all the blocks and avoiding the spikes. You will get hooked into the action, your head will be nodding to the music as you struggle to keep up with the pace off the game, which becomes more challenging during the songs peak and the dynamically generated hell breaks loose in response. This is Audiosurf 2 at its best.... a hypnotic rhythm action game powered via songs from your own music collection or soundcloud. Same as the original, there are a few good and nice modes, the rest of them, sadly, are more miss than hit.

The score chasing mode I’ve just tried to describe above is called mono. It was the most played mode in the original and it still is the most played in Audiosurf 2 also. Of course there’s more to it than simply dodging spikes and hitting blocks.. Blocks are collected tetris style at the bottom of the screen. After you hit three or more blocks that are linked to eachother, they’ll disappear after a short period of time, giving you points i the process. Collecting more blocks resets the timer, allowing you to keep filling up the three lanes with more blocks giving you more and more points. Reaching the top of a lane triggers an instant clear, so you often have to actually avoid blocks to fill the grid. To get eve more points you can even deliberately hit a spike to reset the timer, losing one block in the process but with a chance to get allot more points.

It all sounds pretty straightforward, but you’re generally trying to do this while flying at a breakneck pace (the beat off your chosen song) along a path bouncing like crazy and thick with blocks. You need to pay attention to where the power-ups are on the course. They pop up at climactic moments, and the more blocks in your grid when you hit that power-up, the higher the score reward will be. You’re meant to anticipate these moments in the music, but I found myself looking out for the loops in the track on the horizon. Soundcloud integration is seamless too it’s included in any search results, while if you’re logged in you can browse by the artists you follow or just choose random and find an awesome new artist you never heard about just like me countless off times.

The block filled generated highway is different every time in Audiosurf 2, so you don’t really know what the sequence of blocks leading into each power-up is going to be like. Every track is a different journey on it's own. Other original Audiosurf modes have you matching coloured blocks like a match-3 puzzler, pushing them left or right as you collected them, collecting them to use later: mechanics that are at odds with the pace of the gameplay and the enjoyment of the music.

Each track has a global leaderboard along with a regional leaderboard, and a friend leaderboard. When you play it you see how you’re doing in real time. You can send friends challenges and get email notifications when a score you posted has been dethroned.

I would play Audiosurf 2 over the original in a heartbeat. The representation of the music is just so much more alive than it was i the first edition, these tracks and gamemodes burst with life and energy in them. Audiosurf 2 offers different modes and is still thoroughly adictive, it's a fantastically captivating game that offers almost an endless way to interact with the music you love.

Cons
- Searching online for your favorite music can be challenging.
- Audiosurf 2 doesn’t have a proper media player built in.
- No auto find music library.

Pro's
+ Real time leaderboards are a sweet inclusion.
+ Challenging friends to beat your score.
+ The range of skins on offer is huge making it more beautiful.
+ The blocks and spikes sync up to the audio incredibly well.
+ Comments on your scores are possible.
+ Fun to play with the music you love.
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
5 people found this review funny
Recommended
2.9 hrs on record
Posted: 15 July
Try playing this game while stoned or drunk, you will be tripping in heaven in no time.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
6 people found this review funny
Recommended
1,160.4 hrs on record
Posted: 1 August
This game ruined my life.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: 20 July
The soundcloud linking made this so much better than the first.
The only complaint I have is that when playing, you automatically return to the middle lane when you let go of the key. I'm so used to the first game, it's hard to adjust.
Great overall though!
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: 30 July
I honestly think the original Audiosurf is better. This one tried to be something it was not and failed
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
3 people found this review funny
Recommended
99.8 hrs on record
Posted: 24 July
If you Love all the Following items You will Love this game:

1: being a Absoulte Loser to the top Tear players

2: Love being Hit and Abused many times On one song

3: Collect everything you see, Cause you will go nowhere

4: Forget How many people Actually Own this game and cant get on the leaderboreds

5: have Dabe a Degni take ur top score from the Song of they day.

If u love these things get the game.

Serious Note: The game is a Solid gave overall. this watch some High tier Player videos if u want to Compete, and if not. Well Get a Really Colorfull Skin and Play your heart out.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
33.1 hrs on record
Posted: 4 August
The differences between Audiosurf 1 and 2: this one is newer, mod friendly, and there seems to be more recent leaderboard activity (probably due to the fact that it is newer) but Audiosurf 1 had the benefit of being "loved" by the developer.

A U D I O S U R F 1:

What I mean is that Audiosurf 1 is a little more simple, but the gamemodes, options, multipliers, and menus all feel much more refined even if they are a little dated by current standards. You start it up, you get the theme music in the background while you look through the nicely sized selection of stock gamemodes, each with unique playstyles and points of difficulty, in a straightforward menu. You pick a song and start playing on a track that, while it doesn't have a ton of fancy skins available like what you can subscribe to in Audiosurf 2, is decently good looking and is defined clearly enough to play well. There are a few easily understood powerups that can be collected, and there are a few different goals that you can shoot for to multiply your score.

Once your song is finished, you get to see scores on your song sorted by difficulty and by locality; even if you play music that's a little obscure, there's a good chance that at least someone else in the world has played it on one of the many different gamemodes and difficulties, and their name will appear on the boards regardless of your own selection of options, and you can compete with them. If there are mods available for Audiosurf 1, they aren't very prominent as I've never heard of them, but they aren't necessary anyway, because Audiosurf 1 is a great experience by itself with plenty of ways to play songs.

A U D I O S U R F 2:

Early experience:
I heard that a new Audiosurf was coming out a while back, and I believe I picked it up while it was still in early access. What I saw and felt while I played it was acceptable by early access standards; the nice, familiar, upbeat theme music of the first game was missing, and in addition the 3rd-party-music-playeresque (and perhaps a little tacky albeit comfortable) design of the menu was replaced by black boxes and generic text font, leaving the menus feeling pretty lifeless in comparison to the first. I figured hey, it'll probably have the charm of the original all built into it once it's done though, right?

It really hasn't changed much since then. The exciting sort of amped up feel of starting up Audiosurf 1 is still gone, the UI is still boring, and it's not as straightforward compared to the original in my opinion.

The new emphasized gamemode was the wakeboarding thing which I haven't played in at least a year or more; it was alright, and I started out by playing a few songs that way, but it didn't take long for me to migrate back to the familiar gamemodes of the first, which I find to be much more engaging and fun. A bunch of gamemodes and different difficulties were missing when I played, but I figured "well they'll be added later, I'm sure it'll be fine"...

Spoiler, they got cut completely in favor of a few of the basic gamemodes with no difficulty selection. I still think that the gameplay of the first was more entertaining and had a greater variety than the stock gameplay of Audiosurf 2, but they did add workshop mods to Audiosurf 2!... about those mods...

One of the things I enjoyed most about the original Audiosurf was that you could find a leaderboard to climb for almost any song, because all scores were put in in a kind of standardized way; all the gamemodes were stock, and within the same difficulty bracket you could compete with anybody else on any other gamemode. In Audiosurf 2 however, there is a much smaller selection of default gamemodes with difficulties simply being abolished; the standardized scoreboard is gone now completely, scrapped in favor of gamemode specific scoreboards, and this means that whatever song you like, your basically out of luck finding competition unless you play one of the few default gamemodes, the most popular workshop gamemodes, or unless the song is really popular itself. I think there's also a smaller playerbase for Audiosurf 2 compared to the amount of people who played (and perhaps continue to play) Audiosurf 1 over the years, meaning that fewer scores have likely been accumulated for fewer songs. It certainly feels that way.

Basically, mods have killed the old score system that practically guaranteed competition, but you do get more gamemodes... the mod that I personally play more than anything is literally just a reacreation of an Audiosurf 1 gamemode that got cut, so take that how you will.

E P I T A P H:

As I said earlier, it just really feels like this one was unloved. The first one was packaged up to be a solid experience on its own, and thats very much the feeling that I get whenever I play it; the whole thing, loading screens, tracks, music and all, just feels very deliberately put together. This one on the other hand just feels like the dev decided to create another one, but once it occured to them that they could use the workshop as filler for a lack of options, they cut corners and they just created sort of a skeleton of the previous game and shipped it out without putting the heart into it that the first one had.

That's really what it feels like, a framework for workshop content rather than a solid game by itself. If that appeals to you, or maybe if you don't care about the scoreboards and just want to play a nice looking track with a bunch of different gamemodes, you'll probably enjoy this one. I still play every now and again, and it IS fun having the ability to challenge your steam friends and all, but I have to say Audiosurf 1 is the better game in my opinion. You should atleast get that one first, if you don't have it already.
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
Not Recommended
14.2 hrs on record
Posted: 23 July
I liked this game until I went insane over the fact that each time you play the same song the layout is random, meaning that technically no skill is needed at all to get into the leaderboards.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
4.2 hrs on record
Posted: 31 July
This game is simply not working on a Linux machine meeting all the requirements and the developer is silent about it as he seems to care about other games. Sad, as I was an audiosurf 1 enthusiast, but that’s life, right?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
10.2 hrs on record
Posted: 25 July
In this game:

YOU are not listening to the music, YOU don't need to care about score.

You are riding on the music, just like riding on bike, enjoying the breeze.

You are surfing on the music, just like surfing at the ♥♥♥♥♥, enjoying the sea.

You are enjoying your music.
Was this review helpful? Yes No Funny