Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
User reviews: Very Positive (821 reviews)
Release Date: Oct 2, 2013

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”
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Buy Audiosurf 2

 

Recommended By Curators

"Showed at PAX Prime 2013."

Recent updates View all (24)

September 19

Puzzle Puzzle Joy Joy!


Highlights from this update:

  • New puzzle modes Vegas, Eraser, and Pointman with powerups and corkscrew loops synchronized to your music.
  • Full Gamepad and Big Picture support.
  • Puzzle League with vegas, eraser, pusher, and pointman all competing on the same scoreboards.
  • Enhanced Mono mode with more loops, more lane variance, and less troll powerups.
  • In-game "live" leaderboards now show more players competing alongside you.


Changes:

Puzzle League
  • Added new (enhanced) puzzle modes based on the classic puzzle modes from the original Audiosurf: vegas, pointman, and eraser
  • These new puzzle modes include a chain bonus (for hitting blocks and making matches continually) and a clean finish bonus (for ending the run with an empty puzzle grid).
  • Puzzle modes (including Pusher) place powerups at key moments in the music. Like Audiosurf 2's Mono mode, you should try to have a grid full of matches when you hit the big corkscrew loop powerups.
  • Vegas generates powerups: Sort, Paint (even white paint), and Storm (even white storm).
  • Scoreboards now show all 4 puzzle modes together on the "League" tab. You can still use the "Global" tab to see scores from only one mode (for example, Pusher only).

Full Gamepad and Big Picture support
  • Vibration support (xinput controllers only)
  • Daisywheel support for adding scoreboard comments (or searching songs) via gamepad
  • Tip: the gamepad's "start" button can be used as a hotkey for the in-game play button (triangle button).
  • Tip: the gamepad's bumpers can be pressed to increase the scroll speed
  • The game now autodetects the best quality settings for your PC. It will do it once for each resolution you run at, or you can manually set the rendering quality and the autodetector will never run again.
  • In-game settings added for resolution, quality, and windowed mode
  • Game launcher removed

Mono mode improvements
  • more corkscrew loops allowed (if the song wants them)
  • more lane variance. Blocks were often set up in a long chains in one lane.
  • fixed most troll powerups. Powerups that came just after your puzzle collected have had their chainspans (ribbon) extended.

General
  • Fixed unicode problems in the soundcloud part of the song browser
  • Added support for following more than 50 soundcloud musicians
  • Added support for your own (public) soundcloud playlists
  • Fix: added soundcloud link above scoreboard when in song browser
  • Fixed occasional problem with web-streamed music block synchronization.
  • Stadium skin now uses darker colors for puzzle modes
  • Improved skin loading speed. Stadium skin now loads in about half the time.
  • Loading screen now correctly shows when a skin is loading vs. when a mod is loading
  • Fixed chainspan (block ribbon) rendering inside corkscrew loops
  • In-game "live" scoreboards now show more players competing alongside you and, for puzzle league modes, shows players using other modes from the league
  • Fix: Live scoreboards now work when gameplay is launched from the Song of the Day tab

Improvements for mod and skin authors:
  • mods can now load sounds (skins can change them)
  • air debris now flashes automatically when blocks are hit. Mods can override this by flashing the air debris manually one or more times.
  • fixed skyboxes
  • Vegas, pusher, pointman, and eraser all use nearly the same lua script, so any of them are a good baseline for a new puzzle-style mod
  • Mods gained: AddMinimapMarkers and RumbleActiveGamepad. See a new puzzle mode's lua file for example uses.

23 comments Read more

August 29

Next big Audiosurf 2 update coming soon!

Just a quick note to let everyone know the next big update is only about 2 weeks away.
Update: It's out! description coming soon (won't take 3 weeks). Biggest features are Puzzle League and Full Gamepad support

30 comments Read more
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About This Game

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.



By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Additional Notes: Runs well on even older systems with minimal settings
Helpful customer reviews
92 of 142 people (65%) found this review helpful
186.7 hrs on record
Early Access Review
9/10 Game Play -
It retains those funny mods in audiosurf1. What's more, it develops a new surfing mod that we could truly surfing our music, pretty fantastic. But I feel its synchronization is not good as audiosurf1.

10/10 Graphics -
Audiosurf2 uses cool colors, with 3 kinds of skins. Gaming likes lightning and Tsunami, very cool.

9/10 Sound -
Totally depended on your own music library.

5/10 Difficulty -
More difficuty than it before, very fast. Even me can not suit the high speed mod. And the surfing mod has more playing techniques, slowly enjoy it.

10/10 Lasting Appeal -
Music games never have their ends, and you can never finish those mods.

Total Score - 43/50 Extrem Gut
Posted: May 7
Was this review helpful? Yes No
27 of 32 people (84%) found this review helpful
20.2 hrs on record
Early Access Review
This is absolutely AWESOME especially the WAKEBOARD mode. LITERALLY, RIDE YOUR OWN MUSIC... if you prefer animal sounds or a recording of your boss' voice while going ballistic about your unpunctuality, YOU CAN RIDE IT. Just plug in almost any sound file in the game. But preferably put your own music that pumps you up. ITS ALL ABOUT THE WAVE DUDE. RIDE OR DIE. I'm sure there are a lot more GOOD things to come when this game is complete!

PS
Don't lose your job.
Posted: June 25
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25 of 30 people (83%) found this review helpful
22.7 hrs on record
Early Access Review
Love this game to just relax in the evenings after work playing some music, I like it more than the first one since this has an integrated workshop & you can beat other people by getting a higher score!

Also if you like music then you'll probably enjoy this too.
10/10
Posted: July 2
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13 of 16 people (81%) found this review helpful
3.1 hrs on record
Early Access Review
Very nice visuals, I enjoy the new gameplay styles, and much nicer graphics than the first.
Posted: June 26
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5 of 5 people (100%) found this review helpful
90.9 hrs on record
Early Access Review
I am enjoying this game.

Unlike most players, I have never played Audiosurf 1, so I came to the game with no expectations or preconceptions. It's fun, my computer runs it quite well and it is cheap. For less than the price of a combo meal at a popular family restaurant I have had hours of enjoyment. Actually, I'd probably still recommend it at double the price.

However, I had to work pretty hard at it to get to this. This is an early release and of course it will be unpredictable and incomplete. I'm fine with that. In fact, it's interesting starting it up and seeing what has changed. The problems I found getting up to speed was partly due to the fact that most forum hints assume a knowledge of AS1. If there's a tutorial for AS2 - as some forum posts suggest - I haven't found it. Collecting colours in mono, puzzle characters, a radio station? If these are in AS2 then I've yet to find them.

I find the tracks to be smooth and the ship is perfectly manoevrable. I had no trouble finding my music on my computer in any file and it plays without problem. I enjoy the leaderboards and the dethrone list is wonderful. It's a real buzz to find that someone else out there has my obscure music when this happens.

I did have lots of trouble finding other people's games. At first I assumed my songs had not been played since nearly all of them gave 'No entry'. But then I found some songs discussed in a forum thread and realised they were there - somewhere. This has been my biggest problem and one which won't impact the knowlegeable but really needs fixing before the game is sold to a wider market.

The internet only came to my home town 18 months ago and I have years of CDs. WMP since several years back has read the tag of a CD and searched online for content detail. Those of us with no internet connection had no choice but to rip as 'Unknown Artist' - 'Track 1' onwards, and manually transcribe the details from the CD cover. I also had a whole heap of vinyls converted to CD back when this was the done thing. Resulting in non-standard or nonexistent tags for thousands of songs.

I can be somewhat OCD so I have spent the past several days learning all about Musicbrainz and running my music through it, only to discover that many Australian releases are not on there. So I have learned tag name standards and become a contributor, and it takes me about fifteen-twenty minutes to prepare a 'new' album to play in Audiosurf 2 so it can be found and matched against other players. This is not how it should be and someone who buys the game should not have to go to this much effort to make their music compatible so they can compete against the group. At least they ought to be aware that this is required before they purchase. It's okay for beta, but not after that. I think a tutorial on music tags might help - I didn't know they even existed and I won't be the only one.

Having come this far, I am enjoying the game and beginning to try the different modes and test my skills against others. It's a great way to relax. I will probably now find the tutorial, radio etc.

PROs: Attractive, undemanding, cheap, helpful forum moderators and developers, has good music :)
CONs: Requires an understanding of the mechanics of the game to play in its present state, not much support for the total newbie
Posted: June 7
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117 of 128 people (91%) found this review helpful
25.4 hrs on record
Early Access Review
Just when you thought that listening to music couldn't get any better... Introducing Audiosurf 2, the sequel to the very popular and acclaimed indie game released back in 2008. Any song from your collection can be chosen to ride, and the game will generate a unique track for the song you choose. At slower parts, the track will rise and the block traffic will be low. At more intense parts, the track will rapidly descend, greatly increasing the block traffic. Although the original Audiosurf only had a handful of modes to choose from, thanks to the steam workshop integration that the sequel offers, the amount of game modes and skins that are available is endless, although many of the game modes do generally involve avoiding a certain object or color, while collecting another. That being said, with the many different variations that are available to download, the fear of becoming bored with this game is never an issue. The visuals look beautiful, and are definitely an improvement from the first one, not to mention the vast amount of downloadable skins that are even more aesthetically appealing.

This is, at the time of this review, an early access game, and as such, expect a few bugs and glitches that are still being worked out. In my experience thus far, however, I have yet to experience any problem that would be considered anything more than slightly inconveniencing. In conclusion, this game is a unique experience that provides endless hours of gameplay, all while enjoying your own music and having the choice of seemingly endless ways to experience it. If you are still unsure, pick up the first one during a sale, if you enjoy that one, you will undoubtedly enjoy this one as well.
Posted: November 25, 2013
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