The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.
User reviews: Very Positive (5,628 reviews)
Release Date: Aug 20, 2013

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Includes 8 items: Assassin’s Creed® IV Black Flag™, Child of Light, Far Cry 3, South Park™: The Stick of Truth™, Tom Clancy’s Splinter Cell Blacklist, Trials Fusion™, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Watch_Dogs™

 

Recommended By Curators

"REVIEW! - Splinter Cell Blacklist"
Read the full review here.

Reviews

“Blacklist gets stealth right.”
9.2 / 10 – http://ubi.li/WMvrG

“Fisher is King”
5 / 5 – http://ubi.li/WMvrG

“Blacklist serves as an anthology of all of Splinter Cell's best ideas.”
8.5 / 10 – Polygon

Digital Deluxe Edition

Tom Clancy’s Splinter Cell® Blacklist™ Deluxe Edition comes with all the essential weapons, gadgets, and gear for you to become Sam Fisher and stop the escalating Blacklist threats. With two bonus missions and five bonus suits, armor upgrades, and weapons, you’ll be prepared to stop the attacks!
Content Includes:

  • The High Power DLC Pack:
    • AC S12 Shotgun
    • GC36C Assault Rifle
    • MP5-10 SMG
    • PP-19 Black Market SMG
    • USP45 Hand Gun

  • The Homeland DLC Pack:
    • Single-player and multiplayer co-op missions: Dead Coast and Billionaire’s Yacht.
    • Tactical Crossbow with Sleeping Gas Bolts
    • Upper Echelon Suit, 4E Eclipse Suit for the single-player storyline
    • Gold, Amber & White Sonar Goggles
    • Exclusive Mercs & Spy Skin
    • And more!

  • Bonus suits, weapons, and gear:
    • Four powerful weapons for any play style: VSS Sniper Rifle, M1014 Shotgun, 416 Assault Rifle, and F40 Pistol.
    • Three enhanced combat suits: Elite Digital Ghillie Suit, Spy Suit, and Mercenary Suit for Spies vs. Mercs.
    • Three armor accessories: Ghost Boots, Armored Boots, and Tactical Gloves.

About This Game

The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.

Key Features

Operate without Restrictions
Sam is back in his tactical suit and goggles, and he’s more lethal and agile than ever. Granted the freedom to do whatever it takes to stop the Blacklist, Sam flies from exotic locales to U.S. cities as he races against the clock to find out who’s behind this devastating threat.

Own Your Play Style
Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices.
  • Ghost players want to remain undetected.
  • Assault players rely on instincts and frontal blow to deal with a situation.
  • Panther players look for lethality in the most efficient and silent way.

Tools of the Trade
Take down The Engineers by using new gadgets such
as the upgraded Snake Cam and Micro-trirotor Drone. Splinter Cell Blacklist is also bringing back fan-favorites like the Sticky Shocker and the brutal, curved Karambit knife. Fans of stealth will be happy to make the most of Sam’s sneaking abilities to abduct and carry enemies, while Killing In Motion allows the player to strike with surgical precision by marking and executing multiple enemies in one fluid motion.

Build a New Echelon
Sam is building a whole new Echelon unit; his team, his way. Anna “Grim” Grimsdottir is his technical operations manager, CIA operative Isaac Briggs brings additional firepower, and resident hacker Charlie Cole rounds out the crew. 4th Echelon is a fully mobile ops unit with unlimited resources and cutting-edge technology aboard the re-purposed stealth airliner, the Paladin.

Enjoy a Fully Integrated Experience
Sam and his team are aware of terrorist attacks in real time thanks to the Strategic Mission Interface (SMI). The SMI allows 4th Echelon to receive data about mission objectives while on the move. With the SMI, players can take advantage of the universal game economy system that allows players to fully customize and upgrade Sam, his suit, goggles, weapons, the Paladin and much more.

Spies vs. Mercs Returns
Spies vs. Mercs is back with an new take on asymmetrical gameplay. Players will be able to face off in teams of 4 all the while creating their very own Spy or Merc according to their playstyles via thorough customization elements. The original Classic Spies vs. Mercs experience also makes its long awaited comeback for the fans.

COOP
With the SMI, the lines are blurred between the single campaign and COOP as the narrative is deepened with Sam and Briggs. Earn in-game currency and unlock additional weapons or gadgets via specialized missions assigned by Grim, Briggs, Charlie and Kobin.

System Requirements

    Minimum:
    • OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor:2.53 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher
    • DirectX®:9
    • Hard Drive:25 GB HD space
    • Sound:DirectX 10–compliant DirectX 9.0c–compliant
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account.
    Recommended:
    • Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better
    • Memory:4 GB RAM
    • DirectX®:11
    • Hard Drive:25 GB HD space
    • Sound:(5.1 surround sound recommended)
    • Other Requirements:Broadband Internet connection
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account..
Helpful customer reviews
846 of 1,006 people (84%) found this review helpful
1 person found this review funny
31.7 hrs on record
Posted: November 4, 2014
Its a great game but I uninstalled it after the campaign because of ♥♥♥♥♥♥ Uplay; no one ♥♥♥♥ing likes you Uplay ♥♥♥♥ OFF. If I buy a game on steam I WANT IT ON STEAM, NOT ON YOUR CRAPPY SOFTWARE.
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363 of 500 people (73%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: December 16, 2014
It seems the 5 years between Chaos Theory and Conviction had everyone forget what made the series so different than everything else.

"Stealth Action Redefined" was the original subtitle of Splinter Cell. I always thought that the point of a secret agent was that his existence remained as much a secret as possible. In SC:B, it's quite the contrary.

The SC fans will likely opt for the Ghost approach. In SC:B, being a Ghost means you can be seen by the enemy as long as you knock him out within a second. You can knock out as many people as you want, shoot out light bulbs, destroy cameras, you name it. The next morning, nobody will remember a thing and will probably blame the destroyed light bulbs and cameras on a power surge or something.

You'll go on this mission where you must hack some computers, and where, if you're "detected", the enemy will wipe out the data and the mission will be a failure. But apparently, if you knock out the entire base before hacking the servers, it's not suspicious at all and they won't wipe out the data, because, bleh.

And if you remain completely invisible without leaving as much as a drop of sweat, the game rewards you with a lame 11000 points and a few thousand dollars. If you opt for wiping out the whole base, you'll get 20000+ points and even more money. Even shooting light bulbs rewards you with money.

Everything that was challenging in the previous games is now gone.

It's a somewhat fun game, but it's pretty far from what made Splinter Cell "redefine the stealth action" genre. Sadly, I don't think it's ever coming back
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57 of 63 people (90%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: November 13, 2014
I like the game, but my big complaint is that the rewards structure is kind of ♥♥♥♥ed up. Why does the game only reward you for sticking to one of the three pure styles? The game is tedious to play 100% ghost, but playing 100% panther makes it really difficult to immerse yourself as a covert military operative. I tried to do a combination of both styles (trying to stay hidden but using weapons when necessary), but the game seemed to punish me for my decision when scores were tallied at the end of each level. I guess you can ignore the scores and the game telling you that you failed to reach the designated goals as a ghost or as a panther, but for me it felt unfair to be punished for trying to play pragmatically in synch with the story.
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43 of 54 people (80%) found this review helpful
1 person found this review funny
27.3 hrs on record
Posted: November 23, 2014
My review for this latest installment in the Splinter Cell franchise is well overdue! To cut it short: It's an excellent game. It was the first game I played (upon release) that had the enter/exit cover option, and in the beginning I wasn't sure if I liked it, but it definitely grew on me. It allows for superior tactical planning.

You definitely have a choice here how you want to handle a mission, and you can tailor your load-out to match. I find that I usually prefer a good medium between stealth (ghost) and silent takedowns (panther). The third option, assault, ultimately turns into chaos and that is not really how a Splinter Cell (by definition an operative who is a silent infiltrator that has the freedom to choose on how to proceed) works. I find that a non-lethal takedown usually works quite well, but there are situations in which pacifying a room permanently, is definitely a good plan (e.g. hostage situations) if safe to do so and if the mission parameters allow for it. There are definitely some targets tht need to be captured alive!

During the game you will have the option to upgrade your gear which will also provide you with much better intel while you're deployed, and will give you better abilities to protect yourself. Spending available Uplay points on available suit options is also definitely helpful, if you're pondering that. They're both worth it.

Some have complained that the "execution" system (you gain up to three points for silent takedowns which you can then use to automatically execute marked targets with a headshot) is making things too easy, but ultimately the truth is that you have to work for that option to become available and it is not an automatic "recharge". You will, however, find several weapons crates during a mission that will allow you to restock on ammo and gadgets.

If you liked any of the previous Splinter Cell games (and if you like tactical/stealth/military games I can't see why you wouldn't), then this is definitely a recommendation. Get to your next best (online) store and exfil with this game. Mission accomplished.
Was this review helpful? Yes No Funny
130 of 202 people (64%) found this review helpful
3 people found this review funny
0.5 hrs on record
Posted: February 15
Uplay.
Was this review helpful? Yes No Funny
31 of 39 people (79%) found this review helpful
1 person found this review funny
1,011.5 hrs on record
Posted: December 30, 2014
The game has high re-play value, & to all that play it, it is addictive & interesting.
It is after the release of this game that Tom Clancy moved on from us. I couldn't stop fretting that DEV's should FAITHFULLY consult with microscopic detail his archive of writings on further releases from Tom Clancy.
This game impressed me SO MUCH.
(close to this time Edward Snowden of the NSA began his expose' making many doubt his sincerity as an NSA agent against Sam Fisher's :-))

Plainly put this game is like CONVICTION and a sequel to it, although it is similar, the bound controls for CONVICTION differ, I re-configured mine to match BLACKLIST. I understoodhere how controls can make a game feel clunky or smooth. THIS game is the smoothest of all Tom Clancy : Sam Fisher releases, the ultimate creation (ito gameplay) of all of the previous installments.

There is also play that must be completed on your ANDROID to unlock additional gear for your missions, the SPLINTER CELL BLACKLIST companion app, downloadable from google-play (free).

Notes.
-Multiplayer has 5 different modes.
-Multiplayer has only 4 maps.
-FPS is available in multiplayer.

I purchased all the DLC and was satisfied with my choice.

I highly recommend this game.
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19 of 20 people (95%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: February 7
Ubisoft presents Tom Clancy's Splinter Cell: Black List by Tom Clancy published by Ubisoft and played by me is pretty cool I guess.

As some people may know, I am a big fan of the Splinter Cell series, being dragged into it back in 2005 with Chaos Theory. But being a fan of a series owned by Ubisoft is like having your lover fart in your mouth. Yo that is foul as ♥♥♥♥. After the mediocre Splinter Cell: Conviction, Ubisoft Montreal decided to stop being like the stuff I find in the back of my box, and actually try and make a Splinter Cell game. The problem with this is, they still need to meet publisher quotas, or atleast that's what I've been told.

You once again play as Sam Fisher, but now he sounds like he could be my big brother instead of my actual dad. The game revolves around a terrorist cell known as the Blacklist who commit to attacks every week the United States doesn't pull it's troops out of every country in the world and send them back to America. We, of course, cannot have this, so instead the president lady has Fourth Echelon (That's one more than Third Echelon) go on a mission across the world to hunt down Blacklist and it's leaders and be home in time for apple pie.

The gameplay works, it's like they wanted to make Chaos Theory again but had to use Conviction elements. Now you can go in non-lethally like the older games pre-Conviction, and you aren't put into set-piece like arenas where you have to end the lives of everyone who came into work that day. The game's levels, while not as open and expertly crafted as prior games, give you enough freedom so that you aren't bogged down by memorizing enemy patrol patterns to get past them unnoticed. It cuts down on the frustration and stop me from resorting to abusive alcoholism.

You get money after each mission that you can use to buy new stuff, such as suits, or guns, or gadgets, or a girlfriend. And if you're lacking money for that new hug pillow with Rise-Chan on it, you can always go on sidequests that you can bring that one friend you actually have along with you. Which is neat so when I eventually do mess up, I can blame on them instead. Good job, Mark. Although these missions have less of a variety as the story missions, they still manage to be open and free enough that you can go about it your own way instead of having to follow a beaten path, which means you have time to get that wedgie out of your crack because your OP suit is riding up like it's asking you to prom.

If you're returning to the series, you'll notice some noticable differences in the characterization. Sam is nowhere near as snarky or as comedic as he was in previous installments and since Lambert died in Double Agent most of the charm of hearing two friends screw around has really hurt both the tone and the likability of the lore and the story. Michael Ironside is gone and replaced with a guy who I didn't bother to remember, who makes Sam sound like he's a fresh young member of the agency rather than a grizzled old veteran. The change in tone from Conviction onward has honestly hurt the series, further proving that Conviction is like that other guy that lives beside your box but insists on spooning with you because "We have to stick together."

If having feel-good fun time with your friends doesn't tickle your pickle gay, you can always go online in the Spies vs Mercs mode. In this game mode you play as either Paul Blart mall cop in first person or Frankie Muniz from those Agent Cody Banks movies in third person.
So what you have are Mercs in defense, where you move around and ♥♥♥♥ your pants because a spy could be around any corner ready to steal the colonel's secret recipe from you. Or you play as a spy while you move around and ♥♥♥♥ your pants because a merc can come around any corner and fill you without enough holes that it's both a war crime and a sex crime. Dirty.
While not being as pulse pounding as Chaos theory's or Pandora's Tomorrow's multiplayer, it's still a rather fun diversion and may keep you around if you enjoy both competitive and stealth gameplay. Don't expect anything revolutionary, though. They're video game developers, not miracle workers.

But should you play Splinter Cell: Bar Bouncer front gate?
It's fun. Not 30 Canadian Funbux fun, but you'll get some enjoyment out of it. It's certainly better than the fifth game in the series, but nowhere near as good as the second or third.
Splinter Cell:White chart gets seven Oscar Mike's out of a possible ten Tango Downs.

Megamouth sharks are so rare that there have only been 63 sightings in record history.

The curator has reached 101 members. I'd like to thank my publisher, my manager, and the cafe owner across the street I've repeatedly called "mom".
http://steamcommunity.com/groups/Dickbuttexperience#curation


oh yeah, and this game uses Uplay. So if you're not okay with Ubisoft talking loudly and spitting bits of chewed food in your face, proceed with caution.
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31 of 42 people (74%) found this review helpful
1 person found this review funny
58.9 hrs on record
Posted: November 11, 2014
tldr:
7.5/10 - Blacklist is definitely one of the good projects Ubisoft has had in the past few years. An interesting take on a 3rd person stealth-action game which should please both Splinter cell newcomers and veterans.

too long part:
GENERAL GAMEPLAY - 8/10
As a SC veteran, I gotta say things changed a huge deal since Chaos Theory but I really enjoyed basically everything this title has to offer gameplay-wise. Controls feel pretty smooth and natural after a short while and the infamous Assassins Creeds "press this button to either live or jump off a cliff" syndrome is not showing its presence as much.
AI difficulty settings offer an adequate challenge for everyone, while the games arcade side keeps you fairly rewarded for everything you're trying to achieve. No matter which mode you are playing, every little step forward feels good.
Some people find the economy of unlocking stuff rather questionable but it's definitely not a reason to make you stop playing the game.

SINGLE PLAYER - 7/10
If you've never played a Splinter Cell game before, it's not a problem - there are no essential references to earlier games which allows anyone to embark on this Jack Bauer's "24-style" storyline with decent actors and moderately catchy story (pro-american as hell but you can't avoid that these days it seems). The game attempts to go rather back to its roots while still trying to maintain the action-hungry audience and does a very decent job at that. You can play the game the way you want and that is awesome.

COOP - 7.5/10
As far as the coop campaign goes, unless you have a friend to play with, the odds of matchmaing giving you a guy on the same note as you are pretty slim. There is also a nice horde mode which is good for farming money and practicing your abilities. Both modes are a lot of fun and youll most likely play each map and mission more than once. Important note is that your cash is shared in both COOP and MULTIPLAYER which is awesome and it lets new players get into the game more easily.

MULTIPLAYER - 6/10
Basic matchup is 1st person heavy armed mercs VS 3rd person agile spies. Modes with mixed teams and lot of variation are available. Some maps seem imba one way or another but since its not competitive, nobody really cares.
Latency is a ♥♥♥♥♥ here. Due to the hand-to-hand combat system which requires a really fast response rate youll be suffering more than in most other action games.
Skill and time invested really pays off here as your ♥♥♥ is gonna be kicked hard by higher level players, which leads me to another good point - NO LOGICAL TEAMBALANCE. The game is gonna stack the highest level players in one team and dump the rest in the other. You might as well leave before the match starts.
There is NO LEGIT OPTION TO QUIT while your match is in progress which is incredibly F'n stupid.
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14 of 16 people (88%) found this review helpful
1 person found this review funny
31.3 hrs on record
Posted: March 20
Tom Clancy's games are amazing and if you never played one of them, you are missing ALOT.
He has alot of Game series like:
-Rainbow Six series
-Splinter Cell series
-Ghost Recon series
and more...
Since this is in Splinter Cell series, I would say this is one of the best games of Splinter Cell series [writting in 20 of March, 2015]
Maybe my computer is not the best and can't handle the game very well, but I am enjoying it because I am playing with my friends, or just enjoying how they made the game.

Singleplayer and Multiplayer are very nice, no delays, very good.
Oh yeah, forgot... In Singleplayer and/or Multiplayer, sometimes it happens that bodies of Enemies/NPCs Breakdance on ground when killed x'D. And sometimes it happens, that when you kill someone, he continues standing in the position that you killed him [for example, if he is standing and shooting at you, and then you kill him, he will continue standing, but he is actually dead... just standing .. lol]

Doe, there is nothing much more to say, this is an awesome game, one of the best Stealth/Action games made... atleast for me... Buy this if you have a chance, or on discount! :)

Rate: 30/10
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12 of 13 people (92%) found this review helpful
16.0 hrs on record
Posted: April 7
One of the best games in the Splinter Cell series, so far my favorite after Conviction. Lots of options on how you can play. Play stealth or go all guns blazing. Graphics are awesome and story is okay too.

I'd recommend this.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
12.4 hrs on record
Posted: April 7
The best stealth game out there! 10/10 hands down!
Was this review helpful? Yes No Funny
43 of 71 people (61%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: January 26
I'm an old skool Splinter Cell fan.
I've played all the games and I consider Chaos Theory to be the best.
With Conviction Ubisoft turned a hard-core stealth series into a generic action/adventure game, good, but not Splinter Cell as we knew it.
With Blacklist Ubisoft have tried to please both the hard-core Stealth fan and the casual action/adventure/3rd person shooter fan at the same time and in my opinion failed at both. As a stealth experience the game is sorely lacking when held up against "The Trilogy" (Splinter Cell, Pandora Tomorrow, Chaos Theory) Everything has been dumbed down; the game plays more like a trial-and-error kind of experience - Try a section, fail, try something else, fail, try again, fail, rinse, repeat.

The old games rewarded patience, and planning, the new ones feel like they were made by someone that doesn't understand the genre.

Sam no longer acts, sounds, or feels like sam anymore.

As a long time fan this series this game has angered me more than it has disappointed me.

Avoid!

0/10
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10 of 11 people (91%) found this review helpful
49.7 hrs on record
Posted: February 13
The latest installment of the franchise.
Gameplay in this one is amazing, smooth and flawless, Sam is more skilled and equipped with lots of weapons and gadgets.
Customization is very cool and rich, you have where to spend the earned money after each mission.
The story is good and bad at the same time, the good thing is that Sam returns to the Special Ops this time called Fourth Echelon as a commander which makes the game feel once again like a Splinter Cell game,a feeling that was lost in Splinter Cell Conviction :D, but what makes the campaign bad is that the story is super scripted and cliche, the dialogues are extremely cliche, makes you feel like you are watching a low budget American movie about fighting terrorists. The voice acting is good but Sam isn't voiced by Michael Ironside anymore :(
Mission design is cool, no repetitive missions at all and they are very fun to play either solo either Co-Op.
The multiplayer is totally awesome and worth playing, the experience is great in Co-Op or Spy VS Mercenary.
Personal Rating: 9/10 Awesome game
We will miss you Michael Ironside :(
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11 of 13 people (85%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: January 1
I don't get why so much hate on this game just because of Uplay, I've played it perfectly fine and Co-op is a blast! All you have to do is just connect to uplay to play the game, thats all. Nonetheless the story is okay and it has co-op in some of the story campaign. Whether you want to play it yourself or with your friend. The game uses slight micro-transactions, but that doesn't affect the game since you can use your money earned from any finished missions. You can also earned money by shooting the security camera or take out lights which is kinda cool I guess. The gameplay is solid to the original Splinter Cell and no doubt this game is worth your money. If you want a third-person stealth game then this is for you. I can't recommend enough
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40 of 67 people (60%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: November 4, 2014
This is one of the better Splinter Cell games in a while, and bringing it back to a more stealthy approach.
I didn't enjoy the ones before this one as much..
But I'm having a good time with Blacklist, it's a fun game!
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11 of 14 people (79%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: February 16
i had no problem downloading the game but whenever i log into uplay it gives me a message saying "A Ubisoft service is unavailable at the moment." and i cant even activate my key to play the game offline
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
1 person found this review funny
39.0 hrs on record
Posted: December 30, 2014
This game is definately for all the road men out there, you can be a 24 hour road man all you like with this game. Top of the notch 10/10 would play again. Reccomend everyone gets this while it's on the steam sale because this deal you do not want to miss
Gr8 game Gr8 story Gr8 Coop Gr8 Multiplayer
11/10
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: March 14
Hey guys, hope this review helps you out.

I just purchased the game on Friday, March 13th. Do to Steam's "Ubisoft Weekend" I was able to get the Delux Edition for only $9.99. I cannot in good conscience recommend it due to the fact that it is barely worth that amount of money and the price will go back up on Monday, March 16th 10 a.m. PST. But I lucked out and I don't think it's a total waste of ten bucks, but it would be a waste of eleven. Let's do this

PROS
-Good action and combat gameplay
-Very good graphics, though they could be a tiny bit better (will re-explore in CONS)
-Acting is performed admirably
-Stealth gameplay is good, though this too could be better (and less goofy, will re-explore in CONS)
-Story line itself is very good, lots of kudos on creativity to the writers
-Ability to choose equipment became ALOT better, though could use improvement (will re-explore in CONS)
-Gadgets are really freakin cool
-An over all PRO is the fact that Splinter Cell always sates our appitite for esionage, even though it fails in many ways to be a good game over all, we're left with few other options as far as spy games

CONS
-First off our options are limited in how we get a job done, you'll see alot of places you should be able to climb, jump, and drop to and be disappointed when the option to do so is not there. ESPCIALLY in a coastal environment. Really Ubisoft??? Sam Fisher can't swim or drop into the water??? HE'S SUPPOSED TO BE AN EX-NAVY SEAL FOR CHRIST SAKE!!!!
-Ahem....moving on. Collision detection should have had more focus than it did as far as graphics. When I climbed out of the back of a truck, the rifle on my back passed through the back door all ghostly like. In real life that would have made alot of noise and resulted in my demise. Stuff to think about
-While acting is good, and I understand Michael Ironside's inability to do this latest project, you picked the WRONG replacement. Eric Johnson is a good actor, but he is NOT a Sam Fisher. He doesn't have the gravely voiced battle-hardened saracasm, or worse yet, the age of Sam. Sam's old. Mid 50's old. You can't just take any guy in his mid 30's and slap on some grey hair and call it good. Stupid move.
-While stealth gameplay has considerably few drawbacks, as well as alot of realism....the LIGHTS!!!!....on your kit showing you are HIDDEN!!!...in the SHADOWS!!!! WHAT THE HELL!?!?!? Have you people at Ubisoft just stopped trying??? You've had everything from HUD indicators to transitioning to black and white to show that the player is hidden and you threw that ALL out for something THIS STUPID!!!!
-I digress....anyway, your equipment options. Dangling items in front of our faces to get us to register on your website is stupis. It's low. And personally, I find it to be an INSULT TO MY INTELLIGENCE. We will not stop hating Uplay, or the rest of your software. GIVE IT UP GOD DAMNIT!!!!
-Composure, composure.....sorry. Last but not least while starting every mission from the same location was a kind of clever idea, it being an enormous plane Fourth Echelon uses as it's HQ, it makes the game less adventurous. But of course you probably did it FOR that reason, because you're lazy.

In closing, what makes this game so bad? Ubisoft, of course. I love Tom Clancy. The games, the novel adaptations, the film adaptations (apart from Ben Afleck) ALL of Tom Clancy's material is good stuff. I really hope someone eventually takes away Ubisoft's rights to wipe their ♥♥♥ with his material one day. I can hope... I can dream.... At any rate, don't pay any more than ten bucks for it. But if you see it for ten or less, that's a decent price given the quality. Out.
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17 of 27 people (63%) found this review helpful
1 person found this review funny
22.6 hrs on record
Posted: December 12, 2014
Note: the following review currently covers only the single player portion of the game. It will be updated if I am able to play the coop/multiplayer portions.

Splinter Cell: Blacklist is the game the series has always wanted to be.

It acts as a culmination of every cool idea the series has ever had, finally finding that middle ground between the hardcore stealth that used to define the series, and the faster, more approachable and dynamic gameplay introduced in Conviction. It still isn’t perfect, as Ubisoft has stubbornly held onto a few of the less severe problems of the franchise, but for all intents and purposes Blacklist is far and away the best entry the series has ever had, which coming from someone who has enjoyed every Splinter Cell game ought to mean something.

The biggest problem of past Splinter Cell games up to Conviction was their strict adherence to set paths through levels, which were often difficult to discern and as a result required trial and error to get through. They presented you with a huge assortment of gadgets and tactical moves but rarely allowed you to use them unless they explicitly planned for you to, essentially removing any player choice with how you tackle a mission.

Conviction in contrary was the series rebirth, removing many of the extraneous stealth options but introducing levels that were far more open, and allowed a greater amount of freeform play. It transformed the series from one in which you were constantly vulnerable to having you be that danger, hunting down enemies and making your way through areas like a hi-tech ninja.

Blacklist as I said before takes the best aspects of both these fairly different experiences and rolls them into a gloriously dynamic bundle of options and an endless supply of ways to make use of them. For once you are no longer punished for playing however you want to play, be it sneaking through levels leaving no trace you were ever there or rolling in guns blazing and allowing no witnesses, and paths and opportunities for every playstyle have been designed into each level, never locking you into one particular way of playing but giving you the choice the take on encounters any way you see fit.

Expanded climbing options offer a level of verticality to levels that further extends your tactical abilities, often allowing access to secret paths or surprise takedowns. It made me conscious of the environment and how I could best make use of it, and nearly without fail anytime I looked for a solution it was there waiting for me.

I always felt in control playing Blacklist, whether I was hiding from hostiles or taking shots at them, and this freedom makes for an experience that’s extremely empowering and encourages you to try out different approaches. I’ve never replayed a Splinter Cell game, but Blacklist gave me reason to revisit levels and see what I might have missed the first time around and a scoring system that rewarded exploiting every tool in my arsenal. Being able to customize said arsenal further allowed me to tailor my playstyle how I wanted, ranging from which guns and gadgets I used straight down to the color of the LEDs in my goggles. These choices all mattered and I was able to see my abilities increase as I progressed and gained better gear, giving me yet another reason to go back to older missions and see how much I had improved.

Unfortunately, much of this doesn’t factor into the 4th Echalon side missions (which also act as the coop mode, though most can be played solo if you want). These smaller supplementary missions tended to lock me into a particular playstyle and in many cases harshly punished me if I attempted to deviate from it as I had been able to the entire campaign. It’s not that these missions aren’t still enjoyable or are particularly poorly designed, but they represent a step back to some of Splinter Cell’s most archaic design principles in a game that takes so many strides to finally distance itself from them. There are a few moments in the campaign when this happens as well,, but thankfully they are generally brief and at least contextually make sense.

Context is more important this time around, as Blacklist continues Conviction’s trend of finally giving me a story that I could be bothered to follow. The plot is a fairly standard Clancy terror conspiracy with an outcome of World War 3 proportions, but it’s told in a way that removes the dry, technobabel of past narratives with one that’s far easier to follow and allows for substantially more characterization. Your team at 4th Echalon is comprised of characters with actual personality, with little exchanges you can take part in between missions adding to the subplot of the personal dynamics between such a small, tightly knit team. It has a lot of ground to make up still, but the fact that I wasn’t skipping cutscenes because I actually cared and was interested in what happened is a marked improvement and hopefully will continual to improve as the series goes on.

There are still a handful of stubborn rough edges clinging to Blacklist from Splinter Cell’s past, but the overwhelming improvements and intelligent design present kept them from ever being more than a minor nuisance. I’ve loved Splinter Cell since its exception, but this is the first time that I feel almost everything has come together as planned, with smarter level designs, an excellent sense of progression, and the allowance for so many different playstyles that could likely all make up their own games. It’s everything I’ve wanted the series to be and then some, and I'm almost giggy thinking about where it could go now it's gotten to this point.
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10 of 14 people (71%) found this review helpful
5.0 hrs on record
Posted: January 8
Unbelieveable how far this game is away from stealth action. I expected a game which goal it is to sneak around and eliminate enemies quietly. You are a member of a special secret service ♥♥♥♥ and you have to do all the work alone against hords of enemies, coming in waves. Most of the time you have to play rambo-like. The stealth passages needing very little time.
The graphics are good but its unlike any other splinter cell game. It just missed the theme.
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