The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.
User reviews: Very Positive (4,231 reviews)
Release Date: Aug 20, 2013

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Recommended By Curators

"Epic thumbnail.... Epic game... Reach for the sky.... and cliff leading to doom :D"
Read the full review here.

Reviews

“Blacklist gets stealth right.”
9.2 / 10 – http://ubi.li/WMvrG

“Fisher is King”
5 / 5 – http://ubi.li/WMvrG

“Blacklist serves as an anthology of all of Splinter Cell's best ideas.”
8.5 / 10 – Polygon

Digital Deluxe Edition

Tom Clancy’s Splinter Cell® Blacklist™ Deluxe Edition comes with all the essential weapons, gadgets, and gear for you to become Sam Fisher and stop the escalating Blacklist threats. With two bonus missions and five bonus suits, armor upgrades, and weapons, you’ll be prepared to stop the attacks!
Content Includes:

  • The High Power DLC Pack:
    • AC S12 Shotgun
    • GC36C Assault Rifle
    • MP5-10 SMG
    • PP-19 Black Market SMG
    • USP45 Hand Gun

  • The Homeland DLC Pack:
    • Single-player and multiplayer co-op missions: Dead Coast and Billionaire’s Yacht.
    • Tactical Crossbow with Sleeping Gas Bolts
    • Upper Echelon Suit, 4E Eclipse Suit for the single-player storyline
    • Gold, Amber & White Sonar Goggles
    • Exclusive Mercs & Spy Skin
    • And more!

  • Bonus suits, weapons, and gear:
    • Four powerful weapons for any play style: VSS Sniper Rifle, M1014 Shotgun, 416 Assault Rifle, and F40 Pistol.
    • Three enhanced combat suits: Elite Digital Ghillie Suit, Spy Suit, and Mercenary Suit for Spies vs. Mercs.
    • Three armor accessories: Ghost Boots, Armored Boots, and Tactical Gloves.

About This Game

The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.

Key Features

Operate without Restrictions
Sam is back in his tactical suit and goggles, and he’s more lethal and agile than ever. Granted the freedom to do whatever it takes to stop the Blacklist, Sam flies from exotic locales to U.S. cities as he races against the clock to find out who’s behind this devastating threat.

Own Your Play Style
Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices.
  • Ghost players want to remain undetected.
  • Assault players rely on instincts and frontal blow to deal with a situation.
  • Panther players look for lethality in the most efficient and silent way.

Tools of the Trade
Take down The Engineers by using new gadgets such
as the upgraded Snake Cam and Micro-trirotor Drone. Splinter Cell Blacklist is also bringing back fan-favorites like the Sticky Shocker and the brutal, curved Karambit knife. Fans of stealth will be happy to make the most of Sam’s sneaking abilities to abduct and carry enemies, while Killing In Motion allows the player to strike with surgical precision by marking and executing multiple enemies in one fluid motion.

Build a New Echelon
Sam is building a whole new Echelon unit; his team, his way. Anna “Grim” Grimsdottir is his technical operations manager, CIA operative Isaac Briggs brings additional firepower, and resident hacker Charlie Cole rounds out the crew. 4th Echelon is a fully mobile ops unit with unlimited resources and cutting-edge technology aboard the re-purposed stealth airliner, the Paladin.

Enjoy a Fully Integrated Experience
Sam and his team are aware of terrorist attacks in real time thanks to the Strategic Mission Interface (SMI). The SMI allows 4th Echelon to receive data about mission objectives while on the move. With the SMI, players can take advantage of the universal game economy system that allows players to fully customize and upgrade Sam, his suit, goggles, weapons, the Paladin and much more.

Spies vs. Mercs Returns
Spies vs. Mercs is back with an new take on asymmetrical gameplay. Players will be able to face off in teams of 4 all the while creating their very own Spy or Merc according to their playstyles via thorough customization elements. The original Classic Spies vs. Mercs experience also makes its long awaited comeback for the fans.

COOP
With the SMI, the lines are blurred between the single campaign and COOP as the narrative is deepened with Sam and Briggs. Earn in-game currency and unlock additional weapons or gadgets via specialized missions assigned by Grim, Briggs, Charlie and Kobin.

System Requirements

    Minimum:
    • OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor:2.53 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher
    • DirectX®:9
    • Hard Drive:25 GB HD space
    • Sound:DirectX 10–compliant DirectX 9.0c–compliant
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account.
    Recommended:
    • Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better
    • Memory:4 GB RAM
    • DirectX®:11
    • Hard Drive:25 GB HD space
    • Sound:(5.1 surround sound recommended)
    • Other Requirements:Broadband Internet connection
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account..
Helpful customer reviews
255 of 305 people (84%) found this review helpful
76.2 hrs on record
Posted: November 2
Terrorists threaten to destroy America for invading other countries, so what does America do? Invade countries more of course! This gripping tale of post-9/11 insanity and antagonists that are almost exclusively middle-eastern will tug at the heartstrings of any American with less than half a brain.

Experience the wondrous world of Splinter Cell: Blacklist, where you get to engage in everything from needless torture, to unauthorized drone strikes, to the overhyped death of one or two Americans that surely outweighs the hundreds of filthy Arabs you just slaughtered because you're too much of a noob to use non-lethal weapons!

It's only unfortunate that my European brain is far too oppressed by vile Soviet communism to fully understand the true value of the storyline.

It's a fun game though, would sure as hell recommend for the sake of gameplay!
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173 of 201 people (86%) found this review helpful
31.7 hrs on record
Posted: November 4
Its a great game but I uninstalled it after the campaign because of ♥♥♥♥♥♥ Uplay; no one ♥♥♥♥ing likes you Uplay ♥♥♥♥ OFF. If I buy a game on steam I WANT IT ON STEAM, NOT ON YOUR CRAPPY SOFTWARE.
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19 of 23 people (83%) found this review helpful
27.3 hrs on record
Posted: November 23
My review for this latest installment in the Splinter Cell franchise is well overdue! To cut it short: It's an excellent game. It was the first game I played (upon release) that had the enter/exit cover option, and in the beginning I wasn't sure if I liked it, but it definitely grew on me. It allows for superior tactical planning.

You definitely have a choice here how you want to handle a mission, and you can tailor your load-out to match. I find that I usually prefer a good medium between stealth (ghost) and silent takedowns (panther). The third option, assault, ultimately turns into chaos and that is not really how a Splinter Cell (by definition an operative who is a silent infiltrator that has the freedom to choose on how to proceed) works. I find that a non-lethal takedown usually works quite well, but there are situations in which pacifying a room permanently, is definitely a good plan (e.g. hostage situations) if safe to do so and if the mission parameters allow for it. There are definitely some targets tht need to be captured alive!

During the game you will have the option to upgrade your gear which will also provide you with much better intel while you're deployed, and will give you better abilities to protect yourself. Spending available Uplay points on available suit options is also definitely helpful, if you're pondering that. They're both worth it.

Some have complained that the "execution" system (you gain up to three points for silent takedowns which you can then use to automatically execute marked targets with a headshot) is making things too easy, but ultimately the truth is that you have to work for that option to become available and it is not an automatic "recharge". You will, however, find several weapons crates during a mission that will allow you to restock on ammo and gadgets.

If you liked any of the previous Splinter Cell games (and if you like tactical/stealth/military games I can't see why you wouldn't), then this is definitely a recommendation. Get to your next best (online) store and exfil with this game. Mission accomplished.
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15 of 16 people (94%) found this review helpful
17.6 hrs on record
Posted: October 4
Splinter Cell has been a series I can remember starting. I played the very first one on the original Xbox with my step sister and have then played every continuing title. Of course this brings me to the newest one, Splinter Cell Blacklist. Blacklist is a spy, thriller, and action game all in one. One of the most iconic things about the series is the protagonist himself, Sam Fisher. Fisher has one of the most recognized voices in gaming, however in this iteration they used a different voice actor (I'm not entirely sure why). Though, I think the new voice actor portrays Fisher very well. He still embodies Fisher in character and spirit.

The premise of the game isn't anything new, the generic "Terrorists are attacking us, we need to figure out why and stop them." However, I think this story arc is an interesting one as it takes place in a variety of locations that all have a unique feel to them. Gameplay wise, it feels just like Splinter Cell has always felt. You've got your stealth mechanics that require patience, skill, and wits. While stealth has always been the preferred method, they've included ways that allow you to be a ruthless killer in the shadows along with going on an all out assault. There are a ton of weapons you can use and that are customizable with scopes, attachments, and ammo types. Gadgets play a big role, maybe even bigger than the previous games it feels. There are several that are also customizable. Sticky cams, noise makers, and tricopters let you take different approaches to a level. Want to scope out ahead and mark or even neutralize the enemies? Fly that tricopter in and use the sticky shock shooter it has attached. Need to lure a few guards away to make a quick escape? Throw a noise maker in the opposite direction. The ways you can utilize these gadgets is endless. Though, the problem that stems with this is that sometimes it makes the levels feel too easy. Once you unlock the sonar goggles (I think there are a few more levels past that but I didn't bother), you pretty much have it easy from there on. Being able to see the enemies through walls allows you to anticipate them easier, there's even one that tracks footsteps I believe.

Back to the level design, I'd say it's fairly well done. For the most part the levels are pretty straight forward (not linear per se). You go from point A to point B to complete your objective. There are different paths you can take inbetween that allows you to mix things up and still not feel too linear. When you explore and find that one spot, you'll usually come out with an advantage. These paths can make things easier when you're aiming for a no kill approach to the game, which frankly makes the game way harder than it needs to be (there is a professional mode as well, will go through on a second playthrough to do that). The game takes a good while to go through, my play through was about 15 hours and then I did a few of the side missions. I also ended up taking my time, making sure I could memorize the enemy patterns and when my best oppurtunity was. I think the pacing is pretty good. I wouldn't complain that it's too short because I wanted to keep playing so it was nice when I wasn't able to anticipate when it would end right away.

There's also a multiplayer where it's Spy vs. Merc, but I haven't played that, I wasn't too interested. I believe all of the missions allow a co-op option which sounds like a lot of fun. Some paths are geared towards having another teammate like an extra high ledge you'd only be able to reach with one. If you have a friend, I'd say give it a go and play through it coop, it'd be a lot of fun.

So all in all, I would recommend this to anyone who has played and enjoyed the previous Splinter Cell games and anyone who enjoys stealth and being a spy. I wouldn't say it's the best in the series, (Chaos Theory holds that spot) but it's one of the better ones. It's graphically amazing, gameplay stays true to the series, and a fairly decent story.
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31 of 45 people (69%) found this review helpful
16.5 hrs on record
Posted: November 4
This is one of the better Splinter Cell games in a while, and bringing it back to a more stealthy approach.
I didn't enjoy the ones before this one as much..
But I'm having a good time with Blacklist, it's a fun game!
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13 of 14 people (93%) found this review helpful
9.4 hrs on record
Posted: November 13
I like the game, but my big complaint is that the rewards structure is kind of ♥♥♥♥ed up. Why does the game only reward you for sticking to one of the three pure styles? The game is tedious to play 100% ghost, but playing 100% panther makes it really difficult to immerse yourself as a covert military operative. I tried to do a combination of both styles (trying to stay hidden but using weapons when necessary), but the game seemed to punish me for my decision when scores were tallied at the end of each level. I guess you can ignore the scores and the game telling you that you failed to reach the designated goals as a ghost or as a panther, but for me it felt unfair to be punished for trying to play pragmatically in synch with the story.
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15 of 19 people (79%) found this review helpful
57.0 hrs on record
Posted: November 11
7/10 - Good game, enjoyed my time with it, wouldn't buy for 60$ tho.

tldr:
GENERAL GAMEPLAY - 8/10
As a SC veteran, I gotta say things changed a huge deal since Chaos Theory but I really enjoyed basically everything this title has to offer gameplay-wise. Controls feel pretty smooth and natural after a short while and the infamous Assassins Creeds "press this button to either live or jump off a cliff" syndrome is not showing its presence as much.
AI difficulty settings offer an adequate challenge for everyone, while the games arcade side keeps you fairly rewarded for everything you're trying to achieve. No matter which mode you are playing, every little step forward feels good.
Some people find the economy of unlocking stuff rather questionable but it's definitely not a reason to make you stop playing the game.

SINGLE PLAYER - 7/10
If you've never played a Splinter Cell game before, it's not a problem - there are no essential references to earlier games which allows anyone to embark on this Jack Bauer's "24-style" storyline with decent actors and moderately catchy story (pro-american as hell but you can't avoid that these days it seems). The game attempts to go rather back to its roots while still trying to maintain the action-hungry audience and does a very decent job at that. You can play the game the way you want and that is awesome.

COOP - 7.5/10
As far as the coop campaign goes, unless you have a friend to play with, the odds of matchmaing giving you a guy on the same note as you are pretty slim. There is also a nice horde mode which is good for farming money and practicing your abilities. Both modes are a lot of fun and youll most likely play each map and mission more than once. Important note is that your cash is shared in both COOP and MULTIPLAYER which is awesome and it lets new players get into the game more easily.

MULTIPLAYER - 6/10
Basic matchup is 1st person heavy armed mercs VS 3rd person agile spies. Modes with mixed teams and lot of variation are available. Some maps seem imba one way or another but since its not competitive, nobody really cares.
Latency is a ♥♥♥♥♥ here. Due to the hand-to-hand combat system which requires a really fast response rate youll be suffering more than in most other action games.
Skill and time invested really pays off here as your ♥♥♥ is gonna be kicked hard by higher level players, which leads me to another good point - NO LOGICAL TEAMBALANCE. The game is gonna stack the highest level players in one team and dump the rest in the other. You might as well leave before the match starts.
There is NO LEGIT OPTION TO QUIT while your match is in progress which is incredibly F'n stupid.
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11 of 12 people (92%) found this review helpful
22.6 hrs on record
Posted: December 12
Note: the following review currently covers only the single player portion of the game. It will be updated if I am able to play the coop/multiplayer portions.

Splinter Cell: Blacklist is the game the series has always wanted to be.

It acts as a culmination of every cool idea the series has ever had, finally finding that middle ground between the hardcore stealth that used to define the series, and the faster, more approachable and dynamic gameplay introduced in Conviction. It still isn’t perfect, as Ubisoft has stubbornly held onto a few of the less severe problems of the franchise, but for all intents and purposes Blacklist is far and away the best entry the series has ever had, which coming from someone who has enjoyed every Splinter Cell game ought to mean something.

The biggest problem of past Splinter Cell games up to Conviction was their strict adherence to set paths through levels, which were often difficult to discern and as a result required trial and error to get through. They presented you with a huge assortment of gadgets and tactical moves but rarely allowed you to use them unless they explicitly planned for you to, essentially removing any player choice with how you tackle a mission.

Conviction in contrary was the series rebirth, removing many of the extraneous stealth options but introducing levels that were far more open, and allowed a greater amount of freeform play. It transformed the series from one in which you were constantly vulnerable to having you be that danger, hunting down enemies and making your way through areas like a hi-tech ninja.

Blacklist as I said before takes the best aspects of both these fairly different experiences and rolls them into a gloriously dynamic bundle of options and an endless supply of ways to make use of them. For once you are no longer punished for playing however you want to play, be it sneaking through levels leaving no trace you were ever there or rolling in guns blazing and allowing no witnesses, and paths and opportunities for every playstyle have been designed into each level, never locking you into one particular way of playing but giving you the choice the take on encounters any way you see fit.

Expanded climbing options offer a level of verticality to levels that further extends your tactical abilities, often allowing access to secret paths or surprise takedowns. It made me conscious of the environment and how I could best make use of it, and nearly without fail anytime I looked for a solution it was there waiting for me.

I always felt in control playing Blacklist, whether I was hiding from hostiles or taking shots at them, and this freedom makes for an experience that’s extremely empowering and encourages you to try out different approaches. I’ve never replayed a Splinter Cell game, but Blacklist gave me reason to revisit levels and see what I might have missed the first time around and a scoring system that rewarded exploiting every tool in my arsenal. Being able to customize said arsenal further allowed me to tailor my playstyle how I wanted, ranging from which guns and gadgets I used straight down to the color of the LEDs in my goggles. These choices all mattered and I was able to see my abilities increase as I progressed and gained better gear, giving me yet another reason to go back to older missions and see how much I had improved.

Unfortunately, much of this doesn’t factor into the 4th Echalon side missions (which also act as the coop mode, though most can be played solo if you want). These smaller supplementary missions tended to lock me into a particular playstyle and in many cases harshly punished me if I attempted to deviate from it as I had been able to the entire campaign. It’s not that these missions aren’t still enjoyable or are particularly poorly designed, but they represent a step back to some of Splinter Cell’s most archaic design principles in a game that takes so many strides to finally distance itself from them. There are a few moments in the campaign when this happens as well,, but thankfully they are generally brief and at least contextually make sense.

Context is more important this time around, as Blacklist continues Conviction’s trend of finally giving me a story that I could be bothered to follow. The plot is a fairly standard Clancy terror conspiracy with an outcome of World War 3 proportions, but it’s told in a way that removes the dry, technobabel of past narratives with one that’s far easier to follow and allows for substantially more characterization. Your team at 4th Echalon is comprised of characters with actual personality, with little exchanges you can take part in between missions adding to the subplot of the personal dynamics between such a small, tightly knit team. It has a lot of ground to make up still, but the fact that I wasn’t skipping cutscenes because I actually cared and was interested in what happened is a marked improvement and hopefully will continual to improve as the series goes on.

There are still a handful of stubborn rough edges clinging to Blacklist from Splinter Cell’s past, but the overwhelming improvements and intelligent design present kept them from ever being more than a minor nuisance. I’ve loved Splinter Cell since its exception, but this is the first time that I feel almost everything has come together as planned, with smarter level designs, an excellent sense of progression, and the allowance for so many different playstyles that could likely all make up their own games. It’s everything I’ve wanted the series to be and then some, and I'm almost giggy thinking about where it could go now it's gotten to this point.
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15 of 20 people (75%) found this review helpful
35.7 hrs on record
Posted: November 1
This is a fantastic game to play, I've spent so much time in this. Looks stunning and makes you feel like the man. Only issue I can find with this is in the multiplayer aspect. If you are in the pacific the ping is absolute crap as most servers are in America.
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15 of 21 people (71%) found this review helpful
13.9 hrs on record
Posted: November 7
This game is awesome for stealth lovers, i recommend this game to all who tried hitman and other sneaky stuff, splinter cell is a well known franchise in gaming's most famous titles and in addition this newest game by Ubisoft, titled Splinter Cell: Blacklist... well the gameplay are epic... much customization and we could master our own style of play.

The bad part is... everythime i play onlone... there seem to be no one there... its like the multiplayer has no players in it.

My Rating
8.5/10
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8 of 9 people (89%) found this review helpful
675.5 hrs on record
Posted: September 25
OK... given my playtime now, I think it's finally time for my review. No plot spoilers. A proper review would take a look at all aspects, but I don't have much time so I'll be brief.

The Good - Singleplayer
The game itself is surprisingly good. Of course... it's no Chaos Theory, but regardless, the game is actually fun. By playing on perfectionist, the game's hardest difficulty, you'll find yourself hiding and waiting a lot; examining the guards' patrol routes (which by the way change every few deaths to keep you on your toes). Also you won't be able to use your vision through walls, giving (albeit briefly) you that similar experience in Chaos Theory when you find yourself constantly wondering what's around the corner.

So what else is there? A diverse array of gadgets, guns and accompanying upgrades for starters. I loved being able to use the money earned from missions to upgrades and improve my loadouts. There was a chain of progression, and I could feel my character becoming a 'stronger' spy, equipped with more stuff as the game continued.

The environments are pretty damn awesome. Exploration is the key to achieving your preferred playstyle. There are neat cinematic scenes and unique parts of the story which require you to play out these almost 'mini-game'-like bits; but they're so well integrated into the story and allows you to take a break from all the running, jumping and stabbing.

The Good - Multiplayer - Coop/SvM
Now let's switch over to the multiplayer. There's not much to say about coop. It's essentially singleplayer but with a partner. There is a fairly wide variety of missions to choose from. Each of the main characters have varying game modes depending on what you're up for. Nearly all of them can be played solo if you don't have anyone to trust your life with.

Grab a mic, join your friend, and off you go. That's right. A mic. Whilst not completely essential- it will drastically reduce the number of times you die because of silly mistakes. Bouncing information between you and your partner will really help. But... if you're with a random person you might not be able to do that. In which case, you'll just have to grit your teeth and go with the flow.

Spies. Versus. Mercs. It's fun. Believe it or not, it's actually fun. With friends. By yourself... yeah, I'll admit, you can have some pretty decent matches. But seriously, for some laughs and a better chance at winning- play with friends you can talk to. Skype, TeamSpeak- it's all about information exchange. You can better anticipate that ambush if your buddy just saw a spy heading your way. You can let your friends know where the hacker is by utilising the merc cameras whilst your dead.

The SVM loadouts are different to the singleplayer loadouts, so be prepared to start paying up the big bucks again. This time you'll also need SVM tokens, which allow you to purchase weapons and stuff. You only get a few when you start levelling up and then one token each level after that, so spend wisely. There should be enough to unlock everything, but it's the order you choose that matters. I'll be writing or recording an updated SVM tutorial sometime in the future, to help the new players with how everything works. You'll have fun creating custom loadouts with a combination of gadgets, gear and weapons to your liking and playstyle. The torso abilities are pretty cool. Each side (mercs, spies) get three choices of abilities to aid your plight. Used wisely, you can be a valuable asset to your team.

Since Blacklist is 4 vs 4, it's the perfect number. Every player counts, and when your team mates goes down, you best be prepared for what happens next.

On the face of it though, SVM is fun to dive into for a quick match (I say quick match, it's about 25 - 30 minutes per match). You can just join and start playing straight away. It's fast paced and will require some level of awareness and reflex reactions in order for you to survive. Playing smart is a key skill. Anticipating enemies, knowing your way around the map, always paying attention to the little things that might give away the position of a spy. Classic, Blacklist and Team Deathmatch are probably the only active game modes at the moment. The others could do with a reboot, as they're fun to play... when there's enough players.

The Bad - Singleplayer
I honestly can't really fault the singleplayer. There is one thing though. It can be very easy to speedrun. Grab one of the sniper rifles and just headshoot everyone. Job done. Of course, some armored enemies require a little melee time, but with two or three shots you can drop them just as easily. It can ruin the fun, but it's completely feasible.

Oh, there's also the whole Michael Ironside thing. Yes, Fisher does appear younger. No, it won't stop you from enjoying the game. You'll get used to it. Or perhaps not. It's really up to you.

My negative points reside mostly with the game launcher rather the game itself. Ubisoft only had to go and slap Uplay on its products AGAIN. Why even bother releasing this on Steam if it was going to need Uplay anyway?! For example. I load Uplay (ugh, I know) and click 'Play' on Blacklist. It then says... 'loading Steam. Please wait for your game to load from there'. Like... wut. Then Steam launches Blacklist, then it goes BACK to Uplay and Blacklist opens up. ???

Not only the Uplay interface a pain to reach on a laptop (since it's Shift + F2 and laptop users have to press FN as well...) but it's slow as hell and actually caused me to crash Blacklist once.

Ugh.

The Bad - SVM
Here we go. I'm leaving coop out of this by the way.

Spies vs. Mercs feels like another company developed it and just slapped it onto the main game. Seriously. The sonar vision is completely different to the sonar vision in singleplayer, the way the stun crossbow works is different, there's no crouch sprint... the list goes on. When I first started playing, I got bugs. I mean... BUGS. One particularly game breaking bug was the fact that every time I went into cover and left it, I'd stand up and start sprinting around. It was hella annoying. Ubisoft put out THREE patches and none of them fixed it. It was only after I'd posted a couple ideas and experiments of the forums that someone else picked it up and fixed it. A fix, from the community ._.

If you're buying Blacklist for the SVM, wait for a deal. SVM, in its current state, is just not worth it. Overrun with hackers and the likes, SVM has become a tense community, filled with paranoid players who don't trust each other. And why should they? With Ubisoft turning their back on the game, with no dedicated servers (Host changed. Migrating match.) and no anti-cheat system, you have no idea who could be hacking, or who's just damn lucky. Tired of the hackers? Want to quit the match? Tough. Ubisoft removed the Quit Match button to 'reduce the number of unfair rage quitters'. Uhm, wut.

Seriously, all the more reason to team up with people you trust and can communicate with. You can still beat hackers, because they're dumb. They can whiz around and kill you with one bullet, but they're idiots who can still be killed with Death From Above and unexpected melees. Even hackers bleed.

The Conclusion
Conviction was fun, but Blacklist brings more to the table. With new ways to play, and new gadgets to play with, the singeplayer and coop are definitely a must. Just watch out for the SVM, it might not be what you were completely expecting.

Tom Clancy's Splinter Cell Blacklist is a 9 / 10 .
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9 of 11 people (82%) found this review helpful
22.8 hrs on record
Posted: November 10
Judging by the media and art regarding the release of SC: Blacklist, I was convinced that the series had taken a relatively bad turn for the worst as in transforming the setalth game into a military third person shooter. Albeit the initial doubts and suscpicion I harbored for the title, I purchased it shortly after release and was pleased to be welcomed with the same generally solid SC: Conviction framework, in addition to sporting missions and levels more akin to the well received SC: Chaos Theory, which focused more on conventional stealth and leaving enemies unharmed rather than hunting enemies from the shadows. Aside from one or two missions which are story oriented ( such as the introduction mission which can be skipped) the levels can be completed entirely on ones own terms. Due to the nature of Splinter cell being a stealth game, the favored approach of most players would be to kill as few enemies as possible without alerting others or raising suspicion from cameras, but akin to others in the series, Blacklist allows for no-kill completion by using the tazer and non lethal hand to hand combat, which offers a generally more intense challenge due to the range limitation and need of disposing unconcious enemies. In terms of story, the game does not offer anything particularly interesting which is slightly disappointing, but the game does feature some great locales and mission sandboxes, so that's a plus. All of the aforementioned details pretty much sum up the gameplay experience in my own words, although in terms of visual aesthetics; the game performs exceptionally well for a Ubisoft PC port, and the level design and texturing is quality work, even for being an Unreal engine game, it manages some remarkable ligh and shadow work in addition to convincing animations.

Ultimately, the game suceeds in most aspecrts regarding what formulates into a enjoyable and elaborate stealth game, although it stumbles in the story department, Splinter Cell: Blacklist is a worthy entry to the series and a must have for those who were slightly off-put by the fast paced nature of Conviction, as it approaches mission design with a more open, sandbox framework.
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12 of 17 people (71%) found this review helpful
10.6 hrs on record
Posted: November 7
Typical Splinter Cell game, great fun! From what ive seen of the campaign the storyline itself is kinda poor but the actual game play is really good, the graphics are good. Never had an issue with lag or bugs. Would strongly recommend if you like to play solo player games
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7 of 8 people (88%) found this review helpful
9.1 hrs on record
Posted: August 8
Game is great and long, only thing that sucks about it is the stupid ubisofts uplay. It made me mad so much trying to play co-op with my friend. All in all i will never buy games that are on uplay anymore. I would rather download pirate version than play on uplay.
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7 of 8 people (88%) found this review helpful
40.6 hrs on record
Posted: July 8
Well made espionage blockbuster from Ubisoft. Fine co-op, multiplayer, kinda 24 storytelling style and Sam Fisher breaking bad guy's necks. What do you need else?
8.0/10
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8 of 10 people (80%) found this review helpful
114.8 hrs on record
Posted: November 15
If you think you have good friends test three of them in this game to see how "real" your freindship really is. so far mine is medicore, with rough patches here and there revolving around this game alone.
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7 of 9 people (78%) found this review helpful
104.8 hrs on record
Posted: November 11
Combining some stealth mechanics of Chaos Theory with some awesome set-piece executions with the Conviction mark and execute system makes a great game worthy of the Splinter Cell name. My only complaints would be Michael Ironside not retaking his role as Sam Fisher. The new voice actor Eric Johnson looks a lot like a younger Sam Fisher, but his tone makes him sound like a 30 year-old when Sam at this point is in his 50's. Other then that its damn good. It may not have the say amazing stealth gameplay that Chaos Theory had, but at least it does not over the top action like Conviction.

9.5/10
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10 of 16 people (63%) found this review helpful
74.9 hrs on record
Posted: December 11
Uplay ruins the multiplayer. Mamme Tajam. Please remove U-Play. Mamme Tajam.
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5 of 7 people (71%) found this review helpful
39.2 hrs on record
Posted: July 2
Awesome graphics, superb gameplay. Stealth or action; Blacklist does it well. Presentation is slick and multiplayer is fun. It even has co-op. What more could you ask for? Probably the best Splinter Cell game I have played.
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5 of 7 people (71%) found this review helpful
12.1 hrs on record
Posted: November 6
This is one of my all time favorite games. I bought it on the PS3, which was complete crap with graphics and load times. I never finished it, and my PS3 needs a new (something expensive im sure) so I bought the deluxe edition again for $40. It is so much better on PC I am glad I have spent $100 on this game total now, Worth every penny, the gameplay is vicious and uncanny. The checkpoint system in this is brilliant, it adds perfect tension to every moment, and really makes you slow down and think. Since the first 3D stealth game on PS1, Tenchu stealth assassins, I have loved this genre. As it stands this is the pinncle of stealth espionage, and a timless gaming experience.
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