This content requires the base game Sid Meier's Civilization® V on Steam in order to play.

User reviews: Overwhelmingly Positive (568 reviews) - 97% of the 568 user reviews for this game are positive.
Release Date: Jul 8, 2013

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This content requires the base game Sid Meier's Civilization® V on Steam in order to play.

Buy Sid Meier's Civilization V: Brave New World

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Packages that include this game

Buy Sid Meier's Civilization V: Complete Edition

Includes 16 items: Sid Meier's Civilization® V, Sid Meier's Civilization V - Gods and Kings, Sid Meier's Civilization V: Brave New World, Sid Meier’s Civilization® V: Babylon (Nebuchadnezzar II), Civilization and Scenario Pack: Denmark - The Vikings, Double Civilization and Scenario Pack: Spain and Inca, Civilization V: Cradle of Civilization - Mediterranean, Civilization V: Cradle of Civilization - Asia, Civilization V: Cradle of Civilization - Americas, Civilization V: Cradle of Civilization - Mesopotamia, Civilization and Scenario Pack: Polynesia, Civilization V - Civilization and Scenario Pack: Korea, Civilization V - Wonders of the Ancient World Scenario Pack, Sid Meier's Civilization V: Scrambled Continents Map Pack, Sid Meier's Civilization V: Scrambled Nations Map Pack, Civilization V: Explorer’s Map Pack

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“Brave New World is the rare case of a title delivering exactly what it promises.”
– 9.4/10

“In addressing some of the series' longest-standing issues, such as long periods of inactivity and less appealing pursuits of victory, Firaxis have turned Civilization V into one of the best strategy games of all time, regardless of how you want to play the game.”

“Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.”
Polygon – 8.5/10

About This Content

Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.

Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.


New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.

New Wonders:This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.

Two New Scenarios:

American Civil War: Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.
Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2GB RAM
    • Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
    • DirectX®: DirectX® version 9.0c
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    • DirectX®: DirectX® version 11
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    • OS: 10.8.5 (Mountain Lion), 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 2 GB
    • Hard Disk Space: 8 GB free disk space
    • Video Card: (ATI): Radeon HD 2600; NVidia GeForce 8600, Intel HD 4000
    • Video RAM: 256 MB

    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported.
    • NOTICE: It is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE:The following video chipsets are not supported for Civilization V:
      ATI Radeon X1000 series, HD 2400
      Nvidia GeForce 7000 series, 8600, 9400
      Intel GMA (950/X3100), HD 3000
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.6 GHz
    • Video RAM: 512MB
    Operating System: SteamOS
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases![/list]
Helpful customer reviews
20 of 25 people (80%) found this review helpful
Posted: October 9
DLC has become something of a 4-letter word among us, and many times feels like a way to artificially inflate prices of games by witholding little bits of content. Brave New World on the other hand is a true expasion pack like we used to have in the past. It's big, it changes and truly expand the Civillization V experience to the point that I'll never play the base game without it again. It completely changes how commerce, diplomacy, social policies and culture works and rebalancing old content to work with them in addition to introducing new wonders and civilizations, including my home nation Brazil (ó pátria amada, idolatrada, salve, salve). It adds so much value that makes the game feel a bit like Civ 5.5 and while not all of this are refined enough it's certainly an improvement over vanilla Civ V.
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9 of 10 people (90%) found this review helpful
Posted: September 30
-Quick Review-
Sid Meier's Civilization V: Brave New World was the second expansion pack for Civilization V, developed by Firaxis Games and released 2013. Brave New world adds more civilizations, new buildings, new social policies, changes to trade and winning conditions.

-Detailed breakdown review-
Story: As with most Civilization games, there isn't really a direct “story” you play from the stone age into the space age, there isn't a direct “story”, however your experience within the game will be different depending on the resources, location, and nearby neighbors.

Gameplay: There are several changes to Victory conditions, Cultural victory has been changed to include Tourism. Diplomatic victory can be achieved if voted the world leader at the World Congress meeting. Victory from conquest, and scientific victory by launching the first space shuttle are still the same.

Achievements: Sid Meier's Civilization V: Brave New world adds 60 achievements to the core game, many of the achievements are straightforward and can be completed simply by meeting one condition after finishing the game (example: beat the game as Ashurbanipal. Win a cultural victory using the freedom Ideology).
Other achievements are completed by accomplishing scenarios or special conditions in a regular game.

Price: Sid Meier's Civilization V: Brave New World I s priced at $29.99, this game will easily add over 50 hours of content into the game. With that being said the price isn't very surprising. With newer civilization games already out, why would you get the civilization 5 content? Because Sid Meier's Civilization V is still a staple in the genre.
If you're tight in the money department, I suggest waiting for a sale before purchasing. I picked up my DLC copy from a humble bundle in 2014.

Conclusion: All in all, this is an excellent addition to the Civilization V series, I definitely recommend it to anyone looking to squeeze out more time from the Sid Meier's Civilization V game.

Here's the URL to see my review for Sid Meier's Civilizaton V
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7 of 7 people (100%) found this review helpful
Posted: November 18
Honestly, if you're going to get Civilization V, you need this as well as Gods & Kings. Both of them are true expansion packs and they add a lot to the game, cumulatively speaking, so I'd say they're not as outrageously overpriced as some of the game's other DLC. For fans of Civ IV and earlier, I would honestly say G&K+BNW puts the game on par with the rest of the series.

In a nutshell, Brave New World revitalizes the end-game and makes it less 'Sid Meier's Click Next Turn'. It revamps culture, diplomacy, trading, late-game social policies, and adds several new civilizations, units & wonders:

* The new culture system is a bit confusing at first, but cultivating tourism and generating Great Works from artistic Great People/artifacts from archaeologists is much more fun and reality-based than the old "fill 5 policy trees and build a wonder" cultural victory.

* Old trade routes are now called what they ultimately were: city connections. New trade routes must be manually established with caravans and cargo ships, but they let you rake in the dough.

* The World Congress lets you play "democracy" as you bribe city-states to fulfill your neoimperialist goals. This situation is only marginally different in multiplayer.

* The old Liberty/Autocracy/Order trees have been replaced with much-improved, full-fledged (and mututally exclusive) ideologies for all your Cold War needs. Use your tourism to destroy your rivals' iron curtains!

* Religion, first introduced in G&K, becomes more powerful with trade route influence and extra stuff available from Piety policies.

* Two extra scenarios are just icing on the cake.

Ask anybody who's really into Civ V and they'll tell you BNW is indispensable. I agree with them, because I am one of those people.

A brief summary of the new stuff in BNW, starting with the civs:

* Poland gets free social policies and a beast replacement for a subpar unit (the Lancer). Disgustingly overpowered, but fun.

* Assyria is for those early warmongers with panache. Settle the ancient city of Nimrud, then tear into rival civs to literally steal their technology. That's Ashurbanipal in the banner image up there, so you know these guys have style.

* Brazil is a fun cultural civ that somehow ended up with a kickass war theme.

* The Zulus are evidence Firaxis was trying to cater to the Starcraft crowd: the main strategy for them is to train a huge army of special warriors and swarm everyone else. Shaka Zulu's AI is famously aggressive to boot.

* Portugal is for crafty players who want to play as a crafty country and show the Spanish who's boss this time.

* Indonesia gets spices, die roll promotions for their unique unit, and an aesthetic that would probably fit into some DnD niche if it were fictional. Bonus points for being the only civ in the entire game that strictly benefits from religious diversity.

* Morocco is the rich diplomatic ying to Arabia's rich, warmongering oil baron yang, sort of. (Arabia unique ability is even better in BNW, for what it's worth.)

* Venice is literally City-State: The Civ, and also Gold: The Civ. For extra fun, try them in multiplayer!

* The Shoshone's uniques prove that they were more righteous than those paleface Americans, because their uniques mostly do the same things as America's and are almost entirely better than America's.

* Ethiopia is for those turtlers with panache - and who want to spread the word of whatever stupid meme religion pops into their heads.

As for the new wonders:

* Borobodur is for jumpstarting a religion. Nothing like a good Buddha to really bring people closer to the wisdom of Jesus-Vishna-Shrek the All-Father.

* Uffizi, Globe Theatre, and Broadway are for cultural players...or sadistic players with high production who like screwing with cultural players. They're all really pretty to look at, at any rate.

* Prora is probably the most important for warmongers. Literal boatloads of happiness from a subpar Nazi beach hotel that wasn't even finished.

* Red Fort is for defensive civs, which means it's also for offensive civs with high production. Noticing a pattern?

* The International Space Station is a World Congress project - mission control goes to the civ who contributes the most. That means it's for scientific civs lucky enough to have rivals who don't know to vote for Cultural Heritage Sites again to keep the status quo.

* The East India Company national wonder replaces the lesser, boring National Bank, and ensures that Gandhi's legacy will live on even if he's not in the game. It synergizes really well with trade routes.

* The Artists' Guild, Writers' Guild, and Musicians' Guild are national wonders for cultural civs and liberal arts majors. They generate their requisite Great People.

* The National Visitor Center is a national wonder for cultural civs who want a little overkill.

Rounding out the additions are three excellent natural wonders, three generally good combat units (one of which is from X-COM strangely enough) and four new buildings - a happiness building, a caravan booster and two tourism boosters.

Nothing's perfect, and BNW is no exception. Here are my few concerns:

One thing I wish they didn't do was use the AI leaders' defeat scenes whenever you catch them trying to steal a technology with their spies. (The leader screens are a bit problematic to begin with, but I dogress.) It's annoying and it cheapens the experience hearing them yell "I have been defeated!" every 20 turns whenever one of their spies die - they should have used the denounce motion scenes at least.

Then there's France. This isn't a big problem, since France was always a cultural civ. Prior to BNW however, they were more militaristic, with two unique units. I think that fit the civ's leader (none other than Napoleon) better than BNW France, which is more focused on strategic cultural play.
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43 of 79 people (54%) found this review helpful
58 people found this review funny
Posted: August 21
If you are looking for a review on this game you've come to the wrong place but i have a really nice cookie recipe

1. Preheat the oven at 170oC (375oF) or gas mark 3.

2. Cream the butter in a large bowl or in a food mixer until it is soft. Add the sugar and beat until the mixture is light and fluffy.

3. Sift the flour into the mixture and add optional ingredients. Bring the mixture together in a figure of eight until it forms a dough.

4. Using your hands, make walnut sized balls and place them slightly apart from eachother on a tray (You don't need to grease or line a tray). Flatten the balls with the back of a fork and bake them in the oven for around 15 mins until they are golden brown and slightly firm on top.

5. Place the cookies onto a cooling rack and leave them there for around 15 mins. Once cool serve.
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3 of 3 people (100%) found this review helpful
Posted: August 6
A must have, along with Gods and Kings, it makes the game much better.
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