This content requires the base game Sid Meier's Civilization® V on Steam in order to play.

User reviews:
Very Positive (35 reviews) - 91% of the 35 user reviews in the last 30 days are positive.
Overwhelmingly Positive (918 reviews) - 96% of the 918 user reviews for this game are positive.
Release Date: Jul 8, 2013

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“Brave New World is the rare case of a title delivering exactly what it promises.”
– 9.4/10

“In addressing some of the series' longest-standing issues, such as long periods of inactivity and less appealing pursuits of victory, Firaxis have turned Civilization V into one of the best strategy games of all time, regardless of how you want to play the game.”

“Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.”
Polygon – 8.5/10

About This Content

Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.

Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.


New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.

New Wonders:This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.

Two New Scenarios:

American Civil War: Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.
Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2GB RAM
    • Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
    • DirectX®: DirectX® version 9.0c
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    • DirectX®: DirectX® version 11
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    • OS: 10.8.5 (Mountain Lion), 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 2 GB
    • Hard Disk Space: 8 GB free disk space
    • Video Card: (ATI): Radeon HD 2600; NVidia GeForce 8600, Intel HD 4000
    • Video RAM: 256 MB

    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported.
    • NOTICE: It is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE:The following video chipsets are not supported for Civilization V:
      ATI Radeon X1000 series, HD 2400
      Nvidia GeForce 7000 series, 8600, 9400
      Intel GMA (950/X3100), HD 3000
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.6 GHz
    • Video RAM: 512MB
    Operating System: SteamOS
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases![/list]
Customer reviews
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Very Positive (35 reviews)
Overwhelmingly Positive (918 reviews)
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599 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Posted: September 28
The addition of Ideologies and Trading greatly improves an already great game. A must-have for any owner of Civilization V.
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1 of 2 people (50%) found this review helpful
7 people found this review funny
Posted: October 2
sold memes to a poor civ for 100% of their gold income.
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Most Helpful Reviews  Overall
368 of 390 people (94%) found this review helpful
1 person found this review funny
Posted: July 22, 2013
Civilization V is a great game by itself, but it lacks a little in end-game – making the victory road not as exciting as it could have been. Brave New World's main goal is to fix that, as well as majorly changing the game with features that fit so well that you can't believe how they weren't there all along. Overhauling two of the four victory types, completely changing how you get Gold, increasing the importance of Ideologies in the late-game and creating a whole new mechanic for the new offensive culture, Tourism, this expansion pack adds a new experience to the game. If you used to leave your saves mid-game because of "lack of fun", this is the expansion for you. If you like Civilization V a lot, this is also the expansion for you. It brings a lot of new features to play with, making the game even more enjoyable.
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216 of 238 people (91%) found this review helpful
Posted: September 25, 2013
Author's note: Steam doesn't show gameplay time in DLC, since it launches through the main game anyway. However, would say I've spent a good 20-30 hours on Brave New World, about 4-5 games from start to finish.

Brave New World is the latest addition to Civilization V/ It adds in a plethora of features, civs, and concepts, drastically changing the way one approaches the game. It includes mechanics from Gods and Kings, so if you are choosing between either, Brave New World will have religion with it. Something to consider.

Brave New World introduces a few new mechanics, reintroduces some old ones, and reworks others. The biggest change would be the inclusion of trade routes, giving you gold, research, and religious influence between two cities. Venice is designed around setting up trade routes, while Arabia has been redesigned to take advantage of this new mechanic. It is a useful mechanic, and does aid the gradual slowed growth of small civs.

They've reworked social policies and the way cultural victory works - you now have tourism points, which needs to grow higher than opposing civ's culture in order to increase your level of influence. This changes the way one can approach a cultural victory - instead of being limited to three cities, it is now possible to have a sprawling empire while still aiming for a cultural victory. Late game policies have changed as well, with your civ taking up one of three paths, which affect your late game perks greatly, and your diplomatic relationships as well.

Spies now have an option to act as diplomats, increasing your civ's tourism output to that civ's capital, while spreading your late game ideology as well. Citys can revolt and join your empire as in the older games, but its been reworked to do so only if your influence with your ideology is high enough.

Overall, Brave New World's new and reworked concepts make the game much more enjoyable, and adds much needed depth to the game. Grab it as soon as you can.
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130 of 134 people (97%) found this review helpful
21 people found this review funny
Posted: November 18, 2015
If you're going to get Civilization V, you need this as well as Gods & Kings. Both of them are true expansion packs and they add a lot to the game, cumulatively speaking, so I'd say they're not as outrageously overpriced as some of the game's other DLC. For fans of Civ IV and earlier, I would honestly say G&K+BNW puts the game on par with the rest of the series. If you can only pick one for now though, I would recommend BNW.

In a nutshell, Brave New World revitalizes the end-game and makes it less 'Sid Meier's Click Next Turn'. It revamps culture, diplomacy, trading, late-game social policies, and adds several new civilizations, units & wonders:

* The new culture system is a bit confusing at first, but cultivating tourism and generating Great Works from artistic Great People/artifacts from archaeologists is much more fun and reality-based than the old "fill 5 policy trees and build a wonder" cultural victory.

* Old trade routes are now called what they ultimately were: city connections. New trade routes must be manually established with caravans and cargo ships, but they let you rake in the dough you lose from river tiles no longer giving you gold.

* The new World Congress system lets you play "democracy" as you bribe city-states to fulfill your pseudo-imperialist goals. This situation is only marginally different in multiplayer.

* The old Liberty/Autocracy/Order policy trees have been replaced with much-improved, full-fledged (and mututally exclusive) ideologies for all your Cold War needs. Use your tourism to destroy your rivals' iron curtains!

* Religion, first introduced in G&K, becomes more powerful with trade route influence and extra stuff available from Piety policies.

* Two extra scenarios are just icing on the cake. The Scramble for Africa scenario is weightier and arguably more well-designed than the American Civil War scenario, but both are still at least decent.

Ask anybody who's really into Civ V and they'll tell you BNW is indispensable. I agree with them, because I am one of those people.

A brief summary of the new stuff in BNW, starting with the civs:

* Poland gets free social policies and a beast replacement for a subpar unit (the Lancer). Disgustingly overpowered, but fun.

* Assyria is for those early warmongers with panache. Settle the ancient city of Nimrud, then tear into rival civs to literally steal their technology from the smoking ruins of their cities. That's Ashurbanipal in the banner image up there, so you know these guys have style.

* Brazil is a fun cultural civ that somehow ended up with a kickass war theme.

* The Zulus are evidence Firaxis was trying to cater to the Starcraft crowd: the main strategy for them is to train a huge army of special warriors and swarm everyone else. Shaka Zulu's AI is famously aggressive to boot.

* Portugal is for crafty players who want to play as a crafty country and show the Spanish who's boss this time.

* Indonesia gets spices, die roll promotions for their unique unit, and an aesthetic that would probably fit into some DnD niche if it were fictional. Bonus points for being the only civ in the entire game that strictly benefits from religious diversity.

* Morocco is the rich diplomatic ying to Arabia's rich, warmongering oil baron yang, sort of. (Arabia unique ability is even better in BNW, for what it's worth.)

* Venice is literally City-State: The Civ, and also Gold: The Civ. For extra fun, try them in multiplayer!

* The Shoshone's uniques prove that they were more righteous than those paleface Americans, because their uniques mostly do the same things as America's and are almost entirely better than America's.

* Ethiopia was released in G&K, but is a freebie here for those who somehow don't own it already. It's for those turtlers with panache - and who want to spread the word of whatever stupid meme religion pops into their heads.

As for the new wonders:

* Borobodur is for jumpstarting religious spread. Nothing like a good Buddha to really bring people closer to the wisdom of Jesus-Vishna-Shrek the All-Father.

* Uffizi, Globe Theatre, and Broadway are for cultural players...or sadistic players with high production who like screwing with cultural players. They're all really pretty to look at, at any rate.

* Prora is probably the most important for warmongers. Literal boatloads of happiness from a subpar Nazi beach hotel that wasn't even finished. It even stole its effect from the Eiffel Tower: that wonder now gives a rather hefty +12 tourism instead.

* Red Fort is for defensive civs, which means it's also for offensive civs with high production. Noticing a pattern?

* The International Space Station is a World Congress project - mission control goes to the civ who contributes the most. That means it's for scientific civs lucky enough to have rivals who don't know to vote for Cultural Heritage Sites again to keep the status quo.

* The East India Company national wonder replaces the lesser, boring National Bank, and ensures that Gandhi's legacy will live on even if he's not in the game. It synergizes really well with trade routes.

* The Artists' Guild, Writers' Guild, and Musicians' Guild are national wonders for cultural civs and liberal arts majors. They generate their requisite Great People.

* The National Visitor Center is a national wonder for cultural civs who want a little overkill.

Rounding out the additions are three excellent natural wonders, three generally good combat units (one of which is from X-COM strangely enough) and four new buildings - a happiness building, a caravan booster and two tourism boosters.

Nothing's perfect, and BNW is no exception. My concern is France. This isn't a big problem, since France was always a cultural civ. Prior to BNW however, they were more militaristic, with two unique units. I think that fit the civ's leader (none other than Napoleon) better than BNW France, which is more focused on strategic cultural play.
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375 of 456 people (82%) found this review helpful
31 people found this review funny
Posted: October 20, 2014
$29.99 still? not worth it. wait until sale or lower price
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174 of 194 people (90%) found this review helpful
Posted: October 27, 2013
Sid Meier's Civilization V: Brave New World is the second expansion pack to Civilization V that actually improves gameplay dynamics and enhances the true experience of what Civilization should have been. Brave New World radically change the cultural system, adding Great Arts and Great Works to promote tourism to the establishment of the World Congress for advanced diplomacy. Civilization V with the first expansion pack, Gods & Kings, was already considered as the "cocaine" of video games, but with Brave New World, this makes a lethal addiction to the level of meth (just an inside joke among Civilization players since the series is highly addicting). Additional buildings and units are added to truly connect to each eras from Medieval to Atomic Era to experience what it's like. I cannot express how grateful this expansion pack brought Civilization V as the highest standpoint in any video game. I strongly recommend to current Civilization V players to get this expansion at ANY price (ranging from the steep discount to the default price of $30). Firaxis Games has once again truly represent their community with great positivity and I will support this company to the last day and one more.
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111 of 114 people (97%) found this review helpful
2 people found this review funny
Posted: September 23, 2014
This expansion is a must. With this, it fixes just about all of the problems of Civilization V. If it's a choice between Brave New World or Gods & Kings, you must buy this one first as it will give you much more than Gods & Kings. Hell, this game will even give you some of the elements from Gods & Kings into this.

Also keep in mind that now that Civilization V is completly finished with no extra DLC's planned any longer expect bundles to be present where it will allow Civilization V, Gods & Kings, and Brave New World for a nice price.
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169 of 196 people (86%) found this review helpful
255 people found this review funny
Posted: January 25, 2015
The year is 2069, Ghandi has been reincarneted as the new leader of India and India has built nukes that target planets. Ghandi Nukes entire world and all is lost.
CIA sends simulation to find best plan to stop Ghandi from nuking the world.
Simulation is this game.
All gameplay data gets sent to the CIA in 2069
For 50 dollars you can help secure you children's future by defeating Ghandi and his nuke mongering country.
Bouns insentive for defeating Ghandi: you no longer have to worry about a social life as this game will be your life.
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97 of 101 people (96%) found this review helpful
10 people found this review funny
Posted: November 2, 2014
I have to say that this DLC was actually recommended by a friend and once it was on sale, I picked it up immediately. Thirty dollars for DLC? You kidding me?! But once I actually played it, I could understand why it was so pricey. It's almost as if you're playing an entirely different Civ game. You can make actual trade routes, have diplomatic relations in which all countries vote for the future of the world, make crazy amounts of art, music, and popular writing to increase culture-- as well as the new feature of TOURISM-- and be able to buy spacship parts if you follow the FREEDOM ideology. I haven't actually tried any of the other two ideologies because I like being able to expand democracy and ♥♥♥♥ off my adversaries by influencing another Civ to join me. FREEDOM rules! But yes, I definitely recommend this. However, I will admit that it has become incredibly difficult for me to win a Culture Victory while utilizing this DLC. It's not a complete problem but I would probably take this DLC off in the main menu or something if I didn't want too much trouble trying to get that achievment. Otherwise, RELEASE YOUR INNER WARMONGER TEN TIMES AS MUCH WITH THIS HARDCORE MAKEOVER OF CIV V!!!
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Posted: October 15
Дополнению почти по всем статьям удалось не посрамить честь мундира. Нововведения отточены, работают исправно и — что самое главное! — нужны как вода. Пожалуй, теперь, когда под редактуру попало столько важных игровых аспектов мирного времени, пора бы заняться боевыми действиями — на наш взгляд, эта часть «Цивилизации» нуждается в совершенствовании, тем более после масштабной реконструкции, которую ей устроили в пятой игре серии.
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Posted: October 11
This DLC is my favourite one. Its a little bit expensive but it really adds many things in game and makes it much more enjoyable. BUT if you buy this DLC than DO NOT BUY Gods And Kings. becouse it will be waste of money.
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Posted: October 8
tis swell
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Posted: October 5
Sid Meier's Civilization does not need any introduction. I owned three series and it is, in my opinion, one of the best "intelligent" game that exists today.
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Dood With Food
Posted: October 2
Awesome Game. Play it so much. Definitely worth the money. It is just so much better than regular civ 5
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