Prime World offers exciting heroic battles, waged to prove the superiority of your clan. Collect unique talents and create an army of invincible heroes. Enter into mutual alliance with other clans, for profit and conquest. Raise your clan to the height of its power!
User reviews: Mixed (2,288 reviews)
Release Date: Mar 31, 2014

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September 1

Desperado. Mask, Cape and two smoking Barrels




Campfires lighted the riverbank – the Flaming Night festival filled the otherwise tranquil landscape with people. The light almost reached the thick undergrowth where a young man stood in the shadows. He peered into the crowd looking for a certain person. He still had debts to collect…

…There he is, the treacherous Lord. Time to collect! And then he might drop by the nearest Castle to also collect the reward offered for the Lord’s head.

Content with his plan, Desperado straightened his cape and moved into action.

Role: Fighter
Castle level requirement: 40
Price: 750 000 silver / 299 gold (without castle level requirement)

Hero abilities:

Boldness

Hero abilities require no Energy. When attacking or receiving damage, the hero accumulates Fury, which is spent on talents. Losing Fury for talents or over time heals the hero.

Survival instinct

A powerful shot from both pistols damages the first enemy hero and any creatures in its way and its recoil propels Desperado backwards.

Molten barrel

The hero channels the accumulated Fury into his pistols’ barrels, dealing increased damage with each attack.

Mark of the Hunter

As long as the Mark is on the enemy, its speed is decreased and each Desperado’s attack accumulates more Fury – the more furious the hero grows, the more trouble it spells for the enemy!

Passion of the Hunt

The hero uses all of his Fury to enter a special stat, which empowers his attacks and his class abilities cost nothing to use.
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September 1

New hero and an improved authentication mechanism – patch 10.5 installed




Lords and Ladies!

Prime World 10.5 has been installed on the server! A new hero awaits, along with an updated login algorithm, five rebalanced heroes, and much more.

You can read more details about all of the changes below.

A new hero!


Meet our new hero: Desperado! His primary feature is the accumulation of Rage that he then spends with his class talents instead of Energy!

This new character is available for hire for lords level 40 and up. He costs 750,000 silver or 299 gold.

We’ll give you more info about this hero in a separate announcement.

  
Upgraded Login Algorithm


Some changes have been made to the server’s login algorithm. If the player is already logged in on the server for some reason, he will be forcefully logged out when another login occurs. This new mechanism will fix the problem message “a client with this name is already playing,” as well as problems completing the First Strike mission.
First win of the day


Silver amount for the First win of the day increased from 2 000 to 10 000.
Heroes
All hero prices in gold reduced:

Heroes priced:
  • From 79 to 134 gold now cost 49 gold
  • From 154 to 399 gold now cost 79 gold
  • At 499 gold now cost 199 gold
Artiste

Artiste was a very strong hero for the entire length of the game, and her rebalance is among the most important changes in this update. We’ve increased the mana cost of Artiste’s talents in order to limit her aggro and make the character more dependent on careful mana usage in the early game. Her damage and the duration of the Color of Life talent have also been reduced, to mitigate the amount that Artiste could pressure any hero on the lane.
  • Painted Beast Talent
    • Initial talent cost increased from 125 to 150.
  • Palette Talent
    • Each point of Paint accumulated reduces the cooldown time of class talents by 6%, instead of previously 7%.
  • Color of Life Talent
    • Duration reduced by 1 second (from 5 seconds to 4).
    • Total damage/healing reduced by 20%. This means that the amount of damage/healing per second did not change.
    • Initial talent energy cost increased from 90 to 110.
Blade Master/Sesha

Blade Master/Sesha had difficulty fighting on a lane against other heroes in the early and middle game, so we’ve made the following changes:
  • base Health increased from 800 to 850 and base Strength from 55 to 58
  • Hypnotic Taunt Talent
    • This talent is now activated without an animation, saving the hero fractions of a second that it lasted.
  • Mass Hypnosis Talent
    • Chance of Evasion increased from 20% to 40%
  • Enchanted Blades Talent
    • base Life Drain increased from 2 ... 15.03 to 6 ... 25.5

Vryl/Nox

Vryl’s Strength build was too powerful and could perform many functions on the battlefield, all the while dealing tremendous damage. To limit the versatility of his abilities, the damage dealt by him has been reduced.
  • Aggressive Assault Talent
    • Each attack now deals 75% instead of 100% damage. So, additional damage heroes receive from Aggressive Assaults has been reduced to 50% (instead of 100%).
  • Toxin Replenishment Talent
    • Stun time reduced from 0.4 seconds to 0.3.
Shadow/Whisp

Shadow/Whisp was very powerful when performing surprise attacks on the enemy (ganking), especially since this hero could hide an allied hero without losing her own invisibility. The converse worked, too: Whisp could hide an attacked ally while herself hiding right under the enemy’s nose. Now Whisp has a difficult choice in these situations: remain hidden herself, or hide her ally.
  • Shadow Protection Talent
    • Using Shadow Protection on an allied hero (not on Shadow herself) removes Shadow’s invisibility. Doing this activates a 14-second cooldown on the Cover talent, just like dealing damage.
  • Invisible Help Talent
    • The Invisible Help talent now increases Strength OR Intellect, not both as before.
Healer/Priestess

Healer provided incredibly strong support for her allies, and most importantly, she did not need to be nearby to provide it. So we decided to limit her effectiveness on the map:
  • Land&#39;s Blessing Talent
    • This talent no longer has a range covering the entire map; it’s now equal to the range of Muse/Bard’s Magic Violin talent.
  • Healing Talent
    • This talent’s range has been decreased by 2 meters (to 14 meters), which is Healer’s attack distance.
Castle

  • The static images of heroes have been replaced with animated 3d models.
  • Now, when 3 exclusive talents are reforged into a legendary talent, whether talents are bound or not is ignored. This means that reforging will always produce a legendary talent that is not bound to any particular hero.
  • The algorithm that populates the goods list in the Fair improved. Now no goods can appear repeatedly – or be absent repeatedly for a protracted period of time. Offers are also now distributed more evenly. An indicator icon was also added, showing that the wares list is refreshed.
  • New training tasks added to introduce players to the Fair.
  • Bug fixed, wich made the Fair’s update timer display a negative time.
Battle


Bug fixed, which caused the Secret of Immortality and Way of the Dragon sets to activate simultaneously upon the hero’s death. These talents now work as originally planned, with the following priority:
  • Secret of Immortality -> Way of the Dragon -> Class Talent (e.g. Immortal’s Immortal Spirit)
  • Bug fixed, where the hero would not become invisible upon activation of the Chance&#39;s Edge talent with the Chance&#39;s Shadow upgrade.
Unbinding rare and unique talents
As a logical continuation of the changes made to talents in 10.4.1, rare and unique talents are no longer bound to heroes at all. Talents already bound are unbound for free.

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Press Quotes

"I love games that offer a lot of customization, as well as letting players have a major say in how they play the game."
- RTSGuru

"Don't fall into the trap of assuming that Prime World is just a League of Legends clone."
- Massively

"It seemed too much fun and too good to be true to cost nothing..."
- RPGFan

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About This Game

Prime World offers exciting heroic battles, waged to prove the superiority of your clan. Collect unique talents and create an army of invincible heroes. Enter into mutual alliance with other clans, for profit and conquest. Raise your clan to the height of its power!

System Requirements

    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7
    • Processor: Intel Core 2 Duo/Athlon 64 X2 - 2 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600 GT/Radeon X1600 - 128 MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3000 MB available space
    • Sound Card: Direct X compatible sound card
    Recommended:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7
    • Processor: Intel Core 2 Duo/Athlon 64 X2 - 3 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 9800/Radeon HD 3850 - 512 MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3000 MB available space
    • Sound Card: Direct X compatible sound card
Helpful customer reviews
170 of 194 people (88%) found this review helpful
1 person found this review funny
420.8 hrs on record
Posted: May 6
I really wanted to like this game -- the characters are fascinating, and it does have good gameplay. But this is one of the most cynical MOBAs out there. Take League of Legends, and cross it with some of the more obnoxious Facebook games. Energy mechanics to play specific characters (although you can spend in-game cash to reset them), Farmville mechanics to gather resources necessary to get boosts.

Rather than League's runes, masteries, and normal 'Q/W/E/R' levelling, you set up 36 possible levels in their own Rune system -- but those runes have Gacha style randomness, different levels of rarity / effectiveness, and you can combine runes together to level them up to level 5. These set up the level up bonuses that you get in match -- and their strength also contributes to the normal level up bonuses you get.

At all steps you're given incentives to pay money -- money can get you double XP towards your characters to increase their stats in a small way, double your rune drops, turn off the green (common, and incredibly weak) drops entirely, and many other things. While this game is ostensibly free to play...it's incredibly pay to win, as well. A person who spends money can buy some legendary runes to start off with that are a good headstart, buy the ability to pick up runes more easily, and buy the ability to get their resources faster to level things up.

The gameplay is fun...but I can't continue to play it with just how horrible the metagame is. Add to this the fact that the game is mostly popular in Russia and other Asian countries, with no regional servers--so you will almost always be matched with 3 or 4 players that do not speak your language, and it's just not for me anymore.
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39 of 48 people (81%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: March 20
One day I was tired of Dota and decided to play this.. thing. It is a horrible ♥♥♥♥♥♥♥ son of Dota, LoL and Farmville. It could work out, if the developers decided to make something good and playable and interesting. Who would like to have his own castle? But developers weren't interested in making a game - they want to make cash, as much and as soon as possible. So, you either spend months to get needed items, to build your castle, to buy new heroes, to get needed items... or you can spend a buck or two (or few hundreds). The game always reminds you of thiss possibility. "looks like you are building a house to store your items.. spend some cash and you won't have to wait 5 hours to finish it".
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51 of 75 people (68%) found this review helpful
99.3 hrs on record
Posted: April 17
Was a fun game until everything in North America showed up in Russian after april 2nd. Can't tell if its an improvement or indication that the servers gave up trying to find a player base of anyone other then Russians.


Company seems confused, Play Dota or League, or Infinite crisis , Heck Heroes of the Storm. Just dont expect much with this game. They took half of everyones buildings away, gave everyone and Empty castle, and the most recent champion was Mr Freeze. ( Carbon Copy look alike from Arnolds Batman Mr Freeze )

Had a few fun games thats it.
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47 of 76 people (62%) found this review helpful
3 people found this review funny
1.5 hrs on record
Posted: May 11
Couldn't even find a match to get yelled at by a russian... -1/10
Was this review helpful? Yes No Funny
23 of 33 people (70%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: May 17
https://www.youtube.com/watch?v=0KDMumUUy60

I have played Prime World since its infancy on west - the game offers lot of customization through talent system which is great this is probablies the best part of the game and worst part of the game same time, why? Because it makes you grind so much for good talents and you have to get them for all characters your about to play, this leads to huge player level caps in que system.

When you have very big difference is in skill cap terms of talents, you need bigger pool of players for the game, because otherwise you end up playing very unbalanced matches all the time = this is what the game is now.

Also i have to say that the graphics are decent, but not best par with current MOBA competition, there is little to no customization when it comes to graphical setings, no anti-alias and colorblind modes are present.

Castle building can be fun for while, it is certainly thing to hate or love, it lets you actually do something while you in que for the game which is super nice. I have to say hero designs are really bland and they make hardly any effort to be unique or very interesting to play (Invoker, Mina, Lee Sin and Orianna).

I think the game had potential, but i think talent system limits balanced matches, games high skin prices are also to be taken consideration when choosing a moba as well. I have to give it thumbs down, since you can't give neutral between thumbs up :/
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