An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.
User reviews: Very Positive (200 reviews)
Release Date: Jun 15, 2001

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July 30

Original War updated to v 1.12.10.13 + dubbings added

Once more, due to efforts of Stucuk from http://owsupport.com/ Original War gets a new update.

Changelog:
Added: Support for 22 Steam Achievements
Added: Language Pack Support
Bug Fix: Am02 - Mikhail is rather aggressive (Issue 4)
Bug Fix: Am07 - JMM dies but mission successful (Issue 5)
Bug Fix: Bloody valley tree gives exp multiple times (Issue 11)
Bug Fix: Polish "From the Future with Love" - %d and %t (Issue 19)
Bug Fix: Cornell appearance Am10_cont (Issue 25)
Bug Fix: AM15, Connie Traverse (Issue 29)
Bug Fix: RU14 generic characters (Issue 31)
Bug Fix: Am15 W. Gorky event (Issue 34)
Bug Fix: Bug/Exploit. Chatting as others in the multiplayer lobby (Issue 35)
Bug Fix: All soldiers don´t attack legion in 2nd attack 15am (Issue 37)
Bug Fix: Crash at Start of AM15 under certain resolutions (Issue 39)
Bug Fix: Ru02 - barracks (Issue 40)
Bug Fix: AM11 Scout (Yamoko) (Issue 43)
Bug Fix: Am15 "No loses" medal (Issue 44)
Changed: Multiplayer Protocol Increased (Incompatible with previous versions)

As part of this update we have also added dubbing in French, German, Polish, Spanish and Czech.

20 comments Read more

About This Game

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus).

It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I.

DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.

System Requirements

    Minimum:
    • OS: Windows 95/98/2000/XP/7 (Windows 8 not supported)
    • Processor: Intel Pentium® III - 700MHz
    • Memory: 128 MB RAM
    • Graphics: nVidia® GeForce™2 - 32 MB
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 2000/XP (Windows 8 not supported)
    • Processor: Intel Pentium® IV - 2GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™4 - 256 MB
    • Hard Drive: 2 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
35.2 hrs on record
Posted: October 19
I remember when the demo for this game first came out in an edition of Strategy Gamer. The concept behind it seemed simple enough but it was the story that piqued my interest.

Traveling back in time and changing history? First you had my curiousity, now you have my attention.

Then the characters began to grow on me. From the opening sequences as John I could already feel my heart pang for him as he finds the love of his life but it's already a million years too late...

Original War is a game where your soldiers as your most valuable resource. You are reliant upon only a finite number of troops and must manage these to the best of your ability and limit casualties. The game also features a bit of an RPG system where each soldier can develop as a Soldier, Engineer, Mechanic and Scientist where each class has its own strengths and weaknesses.

And these soldiers if they survive are present for the entirity of the campaign and depending on the choices you make, follow you to hell and back.

Overall I think Original War is a very fun and addictive game that never really got the attention it deserved when it was released.
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3 of 3 people (100%) found this review helpful
22.0 hrs on record
Posted: October 15
Most probably the greatest RTS I have ever played. With Steam support you're able to join battle in great redesigned multiplayer menu with IRC support and I would say that it's the biggest killer feature since it was the only weak point of the non-Steam version.
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3 of 3 people (100%) found this review helpful
139.2 hrs on record
Posted: October 25
One of the most fun and conceptually interesting RTS games I've ever played. It's an Original War in more than name.


The Good Things:


Good mix of RTS and RPG mechanics. Humans are a limited resource, they do not respawn and you do not receive more than you start with. Each character can gain experience in 4 classes and can change between classes at any time in the appropriate building, retaining his experience. Some things (construction, vehicles, turrets) can be automated, removing the need for a human pilot, but computer-controlled entities are slower, shabbier and do a lot less damage than those controlled by a skilled human operator. You must always find a balance between risking irrepleaceable human staff and wasting resources on suboptimal AI control.

As far as vehicles go, you build your own by mixing together a chassis, engine, pilot (can be manual, remote or AI) and weapon. New components are made available by researching them and/or building addons for a vehicle factory, each of which can only accomodate five - and all factions have at least six possible addons that can be mixed and matched. While higher tech components are generally more powerful than lower tech ones, they never render the low tech ones truly obsolete, by virtue of costing more, taking longer to build and being more specialized (e.g. heavier vehicle turrets cannot rotate unlike lighter ones).

The game is in isometric 2D, but the terrain obeys the rules of 3D in a way no later games did - unit vision works as "rays" instead of a radius, trees and rocks obscure vision, units on high ground see and fire further, soldiers can go prone in tall grass to become virtually invisible, etc.

Terrain layout, elevation, trees have a real impact on gameplay. Infantry uses it as cover and to avoid vehicles, vehicles require a tracked chassis to ascend slopes, and the most powerful vehicle in the game is balanced by being too huge to climb a hill.

The two campaigns are long, varied and challenging. If you go for all bonus objectives on the highest difficulty, there's easily at least 60 hours of gameplay (though I clocked 120 due to leaving the game running in the background a lot). The American campaign is the best one, having a good story and characters.

The Bad Things:

The sound effects are bland and lack variety. There is only one sound effect for most actions.

The voice acting in the Russian campaign ranges from mediocre to terrible. This is specific to the English version only - the Polish and Czech versions actually have very good voice acting.

The Russian campaign feels drawn out and padded at times, and the Russian part of the story feels disjointed.

There is no campaign for the third faction (Arabs). You get many glimpses of clearly important Arab characters and see echoes of their ventures happening offscreen, but the campaign that was supposed to explore them in detail was never added since the publisher went bankrupt.

There is no skirmish for the same reason as above.
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Posted: October 3
A great combination of RTS and RPG. With a nice original story taking place in the far far past. The whole thing becomes even more interesting in multiplayer as all three sides are very different and apply different tactics.

A pity the planned arabian datadisc never came out (officially, one can play the mod version), but you can still enjoy the US and Russian campaing which allow you to see the conflict from both perspectives and enjoy the twists and turns temporal travel has on history.
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16.5 hrs on record
Posted: October 12
A Game for it selph...in a positve way. Very special, not for everyone, but think oldskool lovers, hardkore tactic fans and folks where like special type of games will have some cool hours on this game. Original War is defently a rare, freaky, give ♥♥♥♥ on the rest of the games game lol
And its not true you're not able to save/load your game.
You can't load from main menu, but pick the mission and after its loaded you can load your save games via menu as ussual.
I dont write reviews but i want to make clear you CAN save/load in this game.
Hope can read my english and check gameplay on youtube....or read other reviews.
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31.5 hrs on record
Posted: October 3
Reviews really are not my thing, but for a game like this I simply have too.

This was one of my first RTS games ever played and frankly it has been stuck in my head since I played it as a child, now years later I find it on Steam, play it and god it still holds up today, I admit the game does have its issues, but the good far outweighs the bad, I will list everything, but keep in mind while there is some small facts in this, most of it is opinion.

I'll start with the bad:
- Voice Acting isnt the best, and in times even messes up its audio making a character speak with different voices.
- Graphics are old, I say old, not bad, back then the graphics were nothing special but they got the job done.
- Slow Paced, If you want to learn this game or just see everything it has to offer, or even just steamroll missions, you need to be patient, things take awhile to start up, building bases, some missions forcing you to wait time limits, the game itself showing you its features and unlocking things bit by bit on each mission,
- Game suffers from start up difficulties and is fussy on how it wants to work, even if you have a really powerful computer, Original War will downright refuse you if it isnt set right. but these problems can be fixed with some tweaking with settings depending on the system, I'm sure that most if not all Original War players had to do something to make the game run properly.
- No Skirmish mode with AI, only players, a mod is apparently being worked on but I don't know for sure. Sure, playing with players is more fun and how its meant to be played, but a little practice would be nice so you have a feeling of the difference in pace from the campaign missions.

And as for the good:
- Open ended story/campaign, the campaigns in this game have so much dialog, possible results and effects with decisions, I have fun messing with the game still after all these years just repeating missions to find all the dialog and effects on a mission, you can branch them out on each playthrough and it will save them going from worst to best result, plenty of replayability if you have the patience. remember, the results of one mission can easily effect another, be it good or bad, the mission after, or a mission much later in the game.
- Characters/RPG elements, This game doesnt allow you to spawn more troops, besides from vehicles and buildings, the people what you have is what you get, if someone dies, your not seeing them again. this makes you want to keep each one alive for multiple reasons outside of keeping the base running, characters are far more efficient at most if not all tasks depending on their class, each class can be leveled up granting them slight stat boosts in defense/attack while being more efficient at the role they are in. This causes tension when a battle starts, should you send remote or AI forces at the enemy? having mediocre stats but can be rebuilt, or should you send your valuable characters with better stats, but irreplaceable on death. The stats of a character are important even when building a base, the higher level engineer you have not only chages how fast a building can be made, but also the quality of its defense increases too, two of the same built at different leveled enigineers, the higher level building will have higher natural defense.
- Easy to Control/Responsive, In an RTS being able to command your forces and view the map is critical, while Original War does have hotkeys, you don't need to use them to be effective, you can play this game pretty decently with just the arrow keys, mouse and shift key, sure you might not be as fast as the pros and in multiplayer the experienced likely know how to group everything well with presses, But its nothing to worry about, in my opinion an RTS needs functionality in its hud and controls or it breaks apart. This has it and is easy to use.
- Speed up/Slow down bar, to counter the bad of the game being slow paced or being fed up of just watching your men do a slow walk from point A to point B and repeat, or even just the time it takes to do a certain building, research or vehicle you can speed the entire game up which saves time, you can also slow down the game speed too which is useful for doing those hard decisions in which unit to attack or even just to time the retreat just right for maximum damage to the enemy and minimal damage to your own forces.

The first two good things though are what really seal it though, its one of those things you have to see for yourself so you can understand, its very gripping, provided you don't mind doing a few reloads as you learn from mistakes. I guarantee it will happen.

For the things in middle.

- Soundtrack suits the factions and moments, but sadly they are short and repeat often, I don't mind it but I'm sure some may get annoyed with its frequent looping. I'd say its best music is the Main Menu music.
- While I said the voice acting isnt exactly the best, I do find it amusing in moments, its the type of bad that can make you laugh at times depending on your sense of humour.
- Similar to the soundtrack, sounds effects are also repeated over and over, its always the exact same gun fire sound and explosion for everything, again, this can be annoying if you want variety or don't like things being heard over and over, but to me anyway, they are decent enough to keep you satisfied, you know what the intention for each sound is and it works.
- American campaign cutscenes are nicely drawn in front of you as the protaganist talks to you, I think its a nice effect, the Russian ones are done much differently, while I like them too for the sake of them looking and feeling different for obvious reasons, the American ones are in my opinion better to observe just for the artistic touch.
- In game cutscenes are included too, but while I get some are nesscesary at times for moments in the game and to know what's happening, some of them are utterly pointless and waste your time doing something unnesscary, example, your given orders and told what to do, but instead of game just loading the next part, it decides to wait as you have to sit there and watch characters move out the map which you cant control or influence, and being the slow paced game it is, at times it can take awhile, nothing too big mind you, but it can be an irritancy to me.

Well I think I've ranted enough, but overall this is a really fun game and I do recommend picking it up and giving it a try at least, I believe it needs more respect than what it got, suire its my inner nostalgic child demanding that but seriously, the title is right, its certainly 'Original' in how it plays.
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0.3 hrs on record
Posted: October 24
Hands down one of the best, if not the best RTS game I've ever played. It's one of a kind, has an amazing story and the gameplay feels fresh even after all these years. It represents the kind of quality you will rarely see in modern titles. Give it a chance and you might just find yourself with something you will enjoy for years to come. It's a bit of a forgotten diamond, if you will.
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94 of 99 people (95%) found this review helpful
61.5 hrs on record
Posted: June 30
I got this old game because it was on sale, because I hadn't seen the concept of an RTS closely involved with time travel anywhere else but Achron, and because of its positive reviews. I was wrong - this game is nothing like Achron, and that is not necessarily a bad thing.

Last night, I stayed up until 6 AM trying to beat the first two USA missions in a way I could be proud of, and spent more than an hour on the third mission besides! I've only played one other RTS which directly applies how well I performed on one level to how well I start on the next level and to the degree that it is possible to get an unworkable start if you really mess up. The best part is? The game doesn't tell me that. It lets me explore, lets me find that out. It lets me find out that level 2 is much easier if I keep level 1's wounded soldier alive, lets me discover that Sabre-tooth tigers attack my troops as a matter of course (New policy: Pre-emptive extermination), makes me find out the little things that divide a Lieutenant from a quartermaster.

The tutorial's unobtrusive, taking the form of hints which pop up along a small, out of the way bar at the bottom of the screen. Easy to ignore if you've seen it before, and easy to miss if you aren't paying attention. Just the way I like it.

The graphics are, to be honest, not good by today's standards. But I am a firm believer in "Graphics matter only to the point where they help the consumer suspend disbelief", and they are good enough for me to suspend disbelief. If you've played the original Starcraft, it's around that level of quality.

Unlike in Starcraft, however, terrain is hugely important in Original War. Long grass conceals soldiers who are crawling, but is temporarily flattened if a vehicle or walking human crosses it. Harder and softer terrains have different effects on the movement of vehicles depending on their propulsion (Tracks seem to be slower than wheels on harder ground and faster on softer ground) and the movement of infantry.

The variety of units we have access to is honestly extremely well done - a basic human can fulfill any infantry role, but the skills they've acquired (In four areas, which transfer from mission to mission as the character does) determine how effective they are. Whether they're effective or not, just performing in the role will increase their ability in it. The four roles I've been exposed to - Soldier, Engineer, Mechanic, Scientist - are each so useful choosing between them is actively painful, and I count that in the game's favor. I've only seen three vehicles so far - two wheeled and one tracked - but being exposed to the vehicle construction menu informs me that eventually I will have the option to deploy vehicles of multiple chassis types, controlled directly by humans or remote guided, armed with distinct weapons, and so far I've seen both gasoline and solar power represented in the game.

Now, the gameplay itself. Original War features RTS gameplay, but it honestly spends most of its time telling a story of people trapped two million years ago which is reflected by the gameplay. Most RTS games accept one basic conceit - that if you click a button in the barracks, you get another man or woman with a rifle. Original War rejects that conceit, and as a result you get a game more about using up, salvaging, resource allocation, and making do than it is about build orders, micro timing, or army composition. The result neatly becomes a sort of hybrid between an RTS and an RPG, with the large battlefields and unit management of an RTS and the detailed statistics and many, many options of an RPG.

In terms of what I as a player can do, Original War impresses me. Do I want the resources that captured vehicle represents more than I want the vehicle itself? I can have it taken apart for a bit of a refund. Do I think it's time for my top soldier to learn how to repair vehicles? I can make her put on overalls and carry repair tools. Do I need to build a bunch of buildings fast? Turn everybody into engineers! Frustrated at the Engineer's slow speed while carrying resources? Vehicles with cargo bays can gather that for them. Am I considering mounting a final, do-or-die assault? Why am I considering that? I can pick the enemy's irreplacable unit count down with a small group of soldiers if I move carefully. Do I want my vehicle to be built quickly or just eventually? Do I want that tech researched NOW or eventually? And this is not counting the in-mission choices - I've received at least one dialogue choice per mission and this is without mentioning the implied choices.

All in all, if you like RTS games, if you like RPG games, and most of all if you like HARD, uncompromising games which ask you as a player to think, learn, and make choices I think there is a very good chance you will enjoy this game as I am.

EDIT: Having completed the final mission of the USA campaign (One of them, anyway...) I have more to say.

In terms of Original War's ethics, I am impressed again. Original War is from the 2000s and it would have been easy for the game to fall into the standard American action hero characterization for the protagonists in the fashion that ruined so many other innovative RTS' for me, yet it doesn't. This is most notable in the portrayal of Joan Fergusson, a scientist who was never meant to go back in time but did anyway. In the majority of video games she would be doubly hampered as both a civilian and the love interest of the USA campaign's main character which would result in Fergusson simply being a useless character in both a statistical sense and a storyline sense. Instead, the exploits of this individual are believable given who she is, where & when she is, and what her limitations are. Specifically, if you keep Joan alive she holds bases on two occasions and brings a squadron of AI tank reinforcements to the final battle that you know she built by herself. The same can be said for nearly every other character I have encountered so far (I'm finding it difficult to grasp Major - Comrade Major Platonov - but I haven't completed the Russian campaign so...) which I view as support for the theory that Original War is more of a cross between an RTS and an RPG than really either.

I enjoy Original War's dedication to continuity of choice - most choices made in early levels (Yes, losing units is a choice) will come back to haunt you by the final stages of a campaign. For instance, in USA 2 I chose to spare a captured enemy Mechanic. In a later level, that choice directly affected how I went about that mission. Even small choices like rotating the Scientist and Engineer roles so that everybody gains skill points becomes a major tactical factor by the tenth level.

If I have one major criticism of Original War, it is that some units seem completely pointless. Apeman Engineers are amazing, Apeman Soldiers are...not. Double Gun Vehicles are always useful, Double Laser Vehicles are an utter waste of time and resources. Original War is hardly unique among RTS games in this sense, and I do appreciate having the options even if they are largely pointless. A point that mitigates this criticism in my eyes is the potential for the player to make useless units - for instance, the abomination that is the Morphling Machinegun or the utter incompetence of the Hovercraft...anything. That some units are useless means less when allowing inexperienced players to make stupid mistakes is such a big part of why I like this game.

All in all, I still really like this game. There's a better than even chance I will buy it for most of my friends since it is on sale, and I will return to 200 Million years before the modern world after my Age of Empires phase has petered out.
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30 of 32 people (94%) found this review helpful
14.1 hrs on record
Posted: August 28
I have purchased Original War three times; first in a bargain bin in 2002, then on gog.com and finally on Steam. Let me tell you why this is one of the finest RTS games ever made. A truly exceptional example of the genre but mainly for reasons that set it apart from most strategy games.

Let's talk about what it does that may not be so different but is instead allows us a comforting familiarity with what we've come to expect from Sci-fi RTS games. As is a staple of the RTS Genre the single player comes with two campaigns, a Russian and American/NATO campaign. There is the cliché'd sci-fi super-rare-new-resource, and of course it's a green crystal.

What sets Original War apart from most RTS games is... Well, quite a lot actually. For one; it's set in a world where time-travel is possible. Russia and America are vying for control of a new-found substance called Siberite (known as Alaskite in the Russian campaign.) Both superpowers decide to use time travelling machines to go back and move all the green-glowing-good-stuff to their respective territories, so that when the future comes around they'll already be in possession of every valuable deposit of said resource. For the soldiers embarking on this mission; it means a one way trip. Speaking of soldiers...

Throughout the story you'll be given a single protagonist (American's get Macmillan, Russians get 'Gorky') and if they die, it's game over. The rest are cannon fodder. Likeable cannon-fodder. The problem with liking these human meat shields is if these characters die, that's it. They don't come back. Given that each character has stats based on what you had them do most (building vehicles, constructing fortifications, shooting enemies, or researching space-time anomalies) they get better at it through an EXP system. Even if you don't find yourself liking their dialogue (impossible), you sure as hell will miss their efficiency. Certain characters dying affects the story too, sometimes in a grim way (this is true of both campaigns).

This is but a brief overview of the game, there's a lot more off-the-wall design elements you should experience for yourself and for it's price, Original War will not disappoint. It's difficult to find anything to dislike; The RPG elements are unobtrusive, the cheesy dialogue is heart warming and with memorable characters such as Colonel Powell and Lisa Lawson (to name but a few) I cannot reccomend it enough.
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20 of 22 people (91%) found this review helpful
36.0 hrs on record
Posted: August 22
This is my favorite game of all time. I found out about it through a demo disk that came along with a game magazine back in 2001 and was instantly hooked. I must have spent a good 50+ hours playing the demo alone before I finally managed to get my hands on a copy of the full game.

I still to this day bring Original War up regularly in my gaming rants about how unique and inventive it was, and how disappointed I am that it didn't get the attention it deserved. I'm glad to see it on Steam now and it's fun to see how pretty much everyone else that's played it feels the same way as I do.

Besides compatibility issues this game has aged extremely well. I still play it from time to time over 900+ other newer games I could be playing. While it is an RTS it actually plays quite a lot like an RPG, in that you don't mass produce anything and the few units you get to control all for the most part have their own stories and personalities. When they die they're gone for the rest of the campaign (unless you restart, which will become a habit if you're anything like me and can't let a single person die ever) which makes you actually care about who you send out and think more carefully about the most optimal ways to get all your soldiers out of each mission alive. A lot of official reviewers back in the day complained about the voice acting but personally I love it. Sure it's not super serious and amazing but I find that it adds more charm to the game, makes me laugh and makes the experience generally more memorable. I frequently find myself doing impressions of the more 'unique' characters like "Oleg Kazimirowicz Gleb" (you'll understand when you run into him) and lip syncing all the story dialogue when I go back and repeat playthroughs.

You have to assign characters to research new technologies for weapon, building and vehicle production as well as go out into the world and collect enough resources to sustain that production. In singleplayer it's all tied into the story very well. There are also dialogue options and decisions you'll get to make that strongly impact the outcome of your game and who will survive.

As far as I'm aware, the online community is still very much alive for the game however it still seems to be mostly Czech and Polish folks playing (as those two countries were basically the only places where the game was decently advertised). It's because of this that the first words ever I learned in another language besides English were polish, back in the GameSpy arcade days. They were swear words (go figure).

There's also a website called 'owsupport' that actively releases patches/fixes for the game and as their name suggests, provide support for the OWar community so if you ever need help that's the place to go.

Overall it was an underrated, poorly advertised game that deserved a lot more credit for it's ingenuity than it received and I highly recommend buying a copy and giving it a go.
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44 of 66 people (67%) found this review helpful
16.3 hrs on record
Posted: May 15
Original war , title doesn't lie.

10/10
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16 of 20 people (80%) found this review helpful
18.8 hrs on record
Posted: June 1
This is in my opinion one of the best RTS/RPG ever made and it has aged well.

The story is unique and interesting, the characters have personality and are interesting as well. The gameplay mechanics are great even by today standards, lots of options for base building. The graphics are nice and look good even today.
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7 of 7 people (100%) found this review helpful
2.9 hrs on record
Posted: September 27
One of the best games you have never heard of. The story is very unique and overall fun to play. For $5 you can get many hours of gameplay with an active community despite the age of the game. Oh yeah it still gets updates and has higher resolutions available.
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9 of 13 people (69%) found this review helpful
27.1 hrs on record
Posted: June 25
i sitll own the solid copy of this game back in 2005-2006, and i still play it, dosnt that explain how good the game is? :D :D
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4 of 4 people (100%) found this review helpful
22.2 hrs on record
Posted: July 16
Oh, another great game I have fond memories of from my childhood. It's a must have! The multiplayer might still be a bit wonky, it's playeable thanks to Stucuk's (OWSupport) patches that are being gradually released on steam too. The story is just amazing. As you play through the campaing you get overflown by feels. Sometimes you have to do really hard decisions that affect the end result... very often even turn the tide of a battle. The characters are really well written for an RTS game of it's age. The graphics are good even for today's standards. Though the English voice acting compared to the Czech seems a bit poor. (Maybe it's because I grew to like the game with the Czech dub.) I noticed that the Czech voice actors put a lot more soul into it and the characters felt more "alive".

All summed up. Get this game. It's worth it. It's brilliant.
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4 of 4 people (100%) found this review helpful
1.0 hrs on record
Posted: May 16
pretty decent so far except for the voice acting.... shudders the voice acting.
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3 of 3 people (100%) found this review helpful
7.5 hrs on record
Posted: May 15
One of the most great games of the past that was very good but got forgoten becose of bigger tittles like Command and Conquer. Really if you want fun and great gameplay thats is not same in most strategy games both in singleplayer or multiplayer buy this game don t look on cost i already buy it for 3rd time becose CDs got missed or broken :)
Only minus to this game is that it doesn t have bots so you can t play skirmish matches if Bohemia doesn t implemented thems in latest patches but other then that its great.....3 nations each diferently set with some technology same with 1 or both nations and plenty of technology specific just for that nation, with diferent looks and diferent tactics and diferent weapons and stats.

Dont look on playtime on steam i already got like 100+ hours on this one outside it :)
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3 of 3 people (100%) found this review helpful
25.2 hrs on record
Posted: June 22
Best game ever made! 10/10. Worth buying it. Totally.
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3 of 3 people (100%) found this review helpful
2.0 hrs on record
Posted: June 23
Great game, a strategy like no other, everything is limited and no spawning of unit.
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: July 30
This is an absolute fantastic strategy game with awesome and entertaining campaign. Very unique story. I recommend this game.
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