An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.
User reviews:
Recent:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (469 reviews) - 92% of the 469 user reviews for this game are positive.
Release Date: Jun 15, 2001

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Includes 25 items: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars

 

About This Game

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus).

It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I.

DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.

System Requirements

    Minimum:
    • OS: Windows XP/7/8/10
    • Processor: Intel Pentium® III - 900MHz
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1 compatible with alteast 64 MB of VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Pentium® IV - 2GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™4 - 256 MB
    • Storage: 2 GB available space
Customer reviews
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Recent:
Very Positive (13 reviews)
Overall:
Very Positive (469 reviews)
Recently Posted
HaMMeR_CZ
( 26.5 hrs on record )
Posted: July 24
9/10
Best sci-fi real time strategy, only con is bit higher difficulty.
Helpful? Yes No Funny
Teuton
( 42.6 hrs on record )
Posted: July 22
Original War is one of those "hidden gems" you never played. I'm glad I discovered it. However, you need to be somewhat retro-savvy in order to enjoy it. The game suffers from a few bad game design choices here and there, some of which can make you rage in frustration.

Original War combines the alternative history time travel plot of Red Alert with the clunky vehicles and bases from KKnD and seasons it with the "no mistakes allowed" difficulty of Z. The mission design is terrible, I really can't sugarcoat it. Prepare yourself for trial and error, vague objectives, and invisible time limits. Get ready to play some missions over and over again. The campaigns actually become easier in later missions when all the techs are unlocked. The enemy AI is not much of a challenge; you will be fighting against limited manpower and resources most of the time.

What makes this game great are the mechanics. You get a rather small but cool arsenal of weapons, each with their strengths and weaknesses. Your characters gather experience in four different jobs so keep them alive. You will need soldiers in the first half of each campaign, and then skilled mechanics to pilot your vehicles towards the end. Scientists take care of research and play medic on the side, while engineers build your base and enhance the quality and durability of buildings.

And so the verdict comes down to: amazing and unique game mechanics trapped in nonsensical mission design. All you need is a little willpower. Prime candidate for a remake or sequel.
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Sevrin
( 29.9 hrs on record )
Posted: July 18
I like this game, but I really wish it was better. The movement AI is so ♥♥♥♥ing awful it's painful. In fact the whole movement system is awful in general. Skipping scenes is glitchy and you can't skip movement in the scenes, you can only skip dialogue.
The story is awesome, the voice acting is okay, the gameplay is okay (aside from movement and everything related to movement)
I'd say buy this game when it's on sale. If you're looking at it and it seems good, it's not so amazing that you can't wait, but it is worth buying.
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jjs82x
( 1.2 hrs on record )
Posted: July 15
This game has nothing to offer (with the possible exception of story: don't know, did not play long enough), except nostalgia, that is not already offered in spades in many other RTS games. The controls are clunky, and the game expects you to learn mostly by getting your nose bloody and reloading the game. Marginally fun; and marginally OK, if there weren't much more polished products out there for dirt cheap (Age of Wonders, when on sale, for one; or even Age of Empires II). Priced right, at the $1 or so I got it for; but, even at that, it is not worth the disk space. Calling in my refund after writing this review.
Helpful? Yes No Funny
sOrk
( 67.5 hrs on record )
Posted: July 13
RTS / RPG hybrid, No unit spamming. Nice story and 2D graphics which make it bearable even today. You will make mistakes and you will restart missions because outcome of every battle or story choice determines your possibilities later in the game. Speed control. Simply great.
Helpful? Yes No Funny
FedEx
( 0.9 hrs on record )
Posted: July 13
I know it's an old game, but normaly I like old games! This turned out to be a pass due to slow game play, bad writing, and boring story (They made time travel boring! That should be a crime!) I regret buying this.
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HERAKLES
( 19.5 hrs on record )
Posted: July 6
back in the day's !
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Bauzzer
( 0.2 hrs on record )
Posted: July 6
People who made and still support this game are Gods among men 10/10.

Amazing gameplay, story and voice acting. This game have so many amazing aspects and still managed to tie them perfectly.

Pure gold
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isysdamn
( 0.3 hrs on record )
Posted: July 1
This is one of my most favorite games, and it works on Windows 10.
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Arian
( 25.6 hrs on record )
Posted: July 1
This game has easily the best story, i still have the original box when i bought the cd.

If you love strategy with RPG and a huge story then don't wait and buy it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
2.0 hrs on record
Posted: June 26
I absolutely have to give this one a HUGE thumbs up purely from a nostalgic standpoint. Further, don't base my review on my limited Steam play time because I first picked this game up in 2002(ish) and I've literally got hundreds of hours logged on this title over the years. It's an old go-to for me when I'm bored or have nothing else to play in my extensive library.

Is it groundbreaking? No. Is it beautifully rendered? Nope. Is the dialogue cheesy? You betcha! Are the controls a little bit on the clunky side compared to today? Yeah. Does it have a couple of bugs. Probably. Is it dated? You better believe it.

But this game is still holding it's own after all these years! This game will chew you up, spit you out, stomp on you, kick you around, pick up your mangled body off the ground, dry you off, chew you up again, then finally swallow you with a tall glass of draft beer. And you'll like it. You'll beg it to do it again. And again, and again.

Buy it. You won't be disappointed. Trust me. :)
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5 of 5 people (100%) found this review helpful
Recommended
25.6 hrs on record
Posted: July 1
This game has easily the best story, i still have the original box when i bought the cd.

If you love strategy with RPG and a huge story then don't wait and buy it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
0.2 hrs on record
Posted: July 6
People who made and still support this game are Gods among men 10/10.

Amazing gameplay, story and voice acting. This game have so many amazing aspects and still managed to tie them perfectly.

Pure gold
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
67.5 hrs on record
Posted: July 13
RTS / RPG hybrid, No unit spamming. Nice story and 2D graphics which make it bearable even today. You will make mistakes and you will restart missions because outcome of every battle or story choice determines your possibilities later in the game. Speed control. Simply great.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
214 of 230 people (93%) found this review helpful
1 person found this review funny
Recommended
7.1 hrs on record
Posted: January 27, 2014
I still have the boxset from this game in my closet since 2002ish. This game is pure awesome. Don't let its retro looks fool you.


Its something along the vibes of jagged alliance. you get character progression and permadeath. Most of the main characters have their own lines and personalities written for throughout the entire campaign; i always tried to keep em alive just for that ;D

other than that, the storyline, while slightly convoluted, simply serves as a backdrop for a great rts/rpg game where you manage not only your resources, but your human resources as well. 4 Character classes where your characters can switch between and gain experience in during missions carry out specific tasks, where soldiers fight, scientists do research and heal people up, engineers start buildings and collect resources, and mechanics drive and build vehicles.

Decisions you make within each mission affect subsequent missions. Somewhere down the line you will be forced to make one which will split your campagin progress into two trees. *spoiler :D*

I really loved the vehicle design in this game, where you slowly overtime research and unlock modules to provide more options for modular vehicle construction. Gun+Chassis+Power source+ wheels/tracks is awesome. I like the really distinctive look of the double gun cars. <3


all in all, this game is worth my 20 bucks then, and the 5 bucks now. buy it. you wont be disappointed.
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135 of 139 people (97%) found this review helpful
1 person found this review funny
Recommended
55.1 hrs on record
Posted: January 27, 2014
Two words: BUY IT!

Its old, and forgotten by their developers, but ist great anyway. It has all what good RTS game should have:
- Unique story, never seen anything similar in other RTS games
- Unique resorces gathering system (not seen in any other games, and still fits 100% to the story)
- Unique crew management (loosing man in first mission, can make others harder up to the last one, cause crew advance with you, crew members are limited, no respawn, no training units, permadeath)
- Crew has skills (and they train them on mission, and as reward for good mission score)
- Three factions quite balanced even while having different units, and different technologies
- Modular vehicle construction (you choose vehicle type, engine type, weapon type, and steering type)

I played this game when it came out 13 years ago - still having box version, and playing from time to time. Today I saw it on steam and bought it without even small doubt.

P.S. To STEAM crew. Why its marked as "indie"? Its made by Altair Interactive ( now called Altar Games )-> the same that made UFO;Afterlight, UFO:Aftermatch etc. Its also beeing published by Bohemia Interactive (Arma game series, Operation Flashpoint, Take on Helicopters). Its not indie...
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126 of 133 people (95%) found this review helpful
Recommended
61.5 hrs on record
Posted: June 30, 2014
I got this old game because it was on sale, because I hadn't seen the concept of an RTS closely involved with time travel anywhere else but Achron, and because of its positive reviews. I was wrong - this game is nothing like Achron, and that is not necessarily a bad thing.

Last night, I stayed up until 6 AM trying to beat the first two USA missions in a way I could be proud of, and spent more than an hour on the third mission besides! I've only played one other RTS which directly applies how well I performed on one level to how well I start on the next level and to the degree that it is possible to get an unworkable start if you really mess up. The best part is? The game doesn't tell me that. It lets me explore, lets me find that out. It lets me find out that level 2 is much easier if I keep level 1's wounded soldier alive, lets me discover that Sabre-tooth tigers attack my troops as a matter of course (New policy: Pre-emptive extermination), makes me find out the little things that divide a Lieutenant from a quartermaster.

The tutorial's unobtrusive, taking the form of hints which pop up along a small, out of the way bar at the bottom of the screen. Easy to ignore if you've seen it before, and easy to miss if you aren't paying attention. Just the way I like it.

The graphics are, to be honest, not good by today's standards. But I am a firm believer in "Graphics matter only to the point where they help the consumer suspend disbelief", and they are good enough for me to suspend disbelief. If you've played the original Starcraft, it's around that level of quality.

Unlike in Starcraft, however, terrain is hugely important in Original War. Long grass conceals soldiers who are crawling, but is temporarily flattened if a vehicle or walking human crosses it. Harder and softer terrains have different effects on the movement of vehicles depending on their propulsion (Tracks seem to be slower than wheels on harder ground and faster on softer ground) and the movement of infantry.

The variety of units we have access to is honestly extremely well done - a basic human can fulfill any infantry role, but the skills they've acquired (In four areas, which transfer from mission to mission as the character does) determine how effective they are. Whether they're effective or not, just performing in the role will increase their ability in it. The four roles I've been exposed to - Soldier, Engineer, Mechanic, Scientist - are each so useful choosing between them is actively painful, and I count that in the game's favor. I've only seen three vehicles so far - two wheeled and one tracked - but being exposed to the vehicle construction menu informs me that eventually I will have the option to deploy vehicles of multiple chassis types, controlled directly by humans or remote guided, armed with distinct weapons, and so far I've seen both gasoline and solar power represented in the game.

Now, the gameplay itself. Original War features RTS gameplay, but it honestly spends most of its time telling a story of people trapped two million years ago which is reflected by the gameplay. Most RTS games accept one basic conceit - that if you click a button in the barracks, you get another man or woman with a rifle. Original War rejects that conceit, and as a result you get a game more about using up, salvaging, resource allocation, and making do than it is about build orders, micro timing, or army composition. The result neatly becomes a sort of hybrid between an RTS and an RPG, with the large battlefields and unit management of an RTS and the detailed statistics and many, many options of an RPG.

In terms of what I as a player can do, Original War impresses me. Do I want the resources that captured vehicle represents more than I want the vehicle itself? I can have it taken apart for a bit of a refund. Do I think it's time for my top soldier to learn how to repair vehicles? I can make her put on overalls and carry repair tools. Do I need to build a bunch of buildings fast? Turn everybody into engineers! Frustrated at the Engineer's slow speed while carrying resources? Vehicles with cargo bays can gather that for them. Am I considering mounting a final, do-or-die assault? Why am I considering that? I can pick the enemy's irreplacable unit count down with a small group of soldiers if I move carefully. Do I want my vehicle to be built quickly or just eventually? Do I want that tech researched NOW or eventually? And this is not counting the in-mission choices - I've received at least one dialogue choice per mission and this is without mentioning the implied choices.

All in all, if you like RTS games, if you like RPG games, and most of all if you like HARD, uncompromising games which ask you as a player to think, learn, and make choices I think there is a very good chance you will enjoy this game as I am.

EDIT: Having completed the final mission of the USA campaign (One of them, anyway...) I have more to say.

In terms of Original War's ethics, I am impressed again. Original War is from the 2000s and it would have been easy for the game to fall into the standard American action hero characterization for the protagonists in the fashion that ruined so many other innovative RTS' for me, yet it doesn't. This is most notable in the portrayal of Joan Fergusson, a scientist who was never meant to go back in time but did anyway. In the majority of video games she would be doubly hampered as both a civilian and the love interest of the USA campaign's main character which would result in Fergusson simply being a useless character in both a statistical sense and a storyline sense. Instead, the exploits of this individual are believable given who she is, where & when she is, and what her limitations are. Specifically, if you keep Joan alive she holds bases on two occasions and brings a squadron of AI tank reinforcements to the final battle that you know she built by herself. The same can be said for nearly every other character I have encountered so far (I'm finding it difficult to grasp Major - Comrade Major Platonov - but I haven't completed the Russian campaign so...) which I view as support for the theory that Original War is more of a cross between an RTS and an RPG than really either.

I enjoy Original War's dedication to continuity of choice - most choices made in early levels (Yes, losing units is a choice) will come back to haunt you by the final stages of a campaign. For instance, in USA 2 I chose to spare a captured enemy Mechanic. In a later level, that choice directly affected how I went about that mission. Even small choices like rotating the Scientist and Engineer roles so that everybody gains skill points becomes a major tactical factor by the tenth level.

If I have one major criticism of Original War, it is that some units seem completely pointless. Apeman Engineers are amazing, Apeman Soldiers are...not. Double Gun Vehicles are always useful, Double Laser Vehicles are an utter waste of time and resources. Original War is hardly unique among RTS games in this sense, and I do appreciate having the options even if they are largely pointless. A point that mitigates this criticism in my eyes is the potential for the player to make useless units - for instance, the abomination that is the Morphling Machinegun or the utter incompetence of the Hovercraft...anything. That some units are useless means less when allowing inexperienced players to make stupid mistakes is such a big part of why I like this game.

All in all, I still really like this game. There's a better than even chance I will buy it for most of my friends since it is on sale, and I will return to 200 Million years before the modern world after my Age of Empires phase has petered out.
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131 of 152 people (86%) found this review helpful
Recommended
1.0 hrs on record
Posted: January 27, 2014
Original War is certainly a product if its time. It was very quietly developed in the waning days of RTS popularity and developers were first trying to do something a little different. It is the quinessential "Gem" for any fans of the genre. The art style is unique and clever, fantastic music and the concept was innovative. You don't train new men in the traditional sense; you have a finite amount of men, and you can build vehicles part by part (chassis, turret, fuel source) and train local fauna (aka cavemen) to join your cause. Each of your men (and women) have a name, and stats, and a specialty. You can change their roles as a match goes on (sniper, infantry, medic etc...) to suit your needs. In campaign mode, survivors of each battle with gain XP and "lvl up". Having an RTS with RPG elements back in 2001 was something special, but I'm not sure this game is for everyone TODAY. I think if you're a die-hard fan of the RTS genre, this is a great pick! Even if you're a fan of retro PC gaming in general, go for it. If you're looking for a Starcraft killer, move right along.
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188 of 238 people (79%) found this review helpful
Recommended
2.9 hrs on record
Posted: January 27, 2014
Don't get fooled by the playtime I have in steam.


This is easily one of the best and most innovative RTS games out there.
If you like RTS and Oldschool this is definitely something for you.

Thanks to 2D instead of 3D graphics the game look quite okay compared to 3D games at that time.


The music is alright and always nice to listen to.

There is an editor with the ability to script (Pascal-like language) coming with the game and an alive community over at owsupport.com.

The campaign offers for 10-30 hours of time, depending on skill and difficulty setting and offers quite an interesting storyline with not too monotone objectives.

Apart from that, there is the multiplayer which may not have too many players in it, but it is still functioning and offers around 15 maps with different gamemodes ranging for regular 1v1 build base battle each other to 2v2 with a twist of disappearing and respawning units up to 3v3 rampage and 4v4/2v2v2v2 battles. I personally enjoy the way the game handles base building and unit management a lot.

The catch with this RTS is that you can't train units. You need 5 soldiers to attack the enemy? You can't train them like that. You start with a certain amount of people and those you have to stick with. You can't just say "5 soldiers plz" and your barracks will poop out 5 people. That doesn't work here.

Some maps/campaign missions have some sort of unit spawn, but in MP it can be selected and in SP it's doesn't make you OP.
You can train apes or make Computer or remote controlled vehicles to prevent loss of actual soldiers, which adds a really nice touch to the game and is a nice alternative to regular RTS games.



I think everyone should give this game a try, it's one of my most favorite RTS games ever and I can only urge you to consider buying it, especially at such a low price.
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77 of 86 people (90%) found this review helpful
73 people found this review funny
Recommended
54.5 hrs on record
Posted: April 8, 2015
Step 1. Pick Russia
Step 2. Research apeman language
Step 3. Tame every apeman on the map
Step 4. Give them the gift of AK-47
Step 5. Destroy your enemys
Step 6. Reflect on the kind of future this new timeline you have created will have
Step 7. Regret nothing

Love this game. The nostalgia is real.
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