Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
User reviews: Very Positive (1,236 reviews) - 87% of the 1,236 user reviews for this game are positive.
Release Date: Feb 19, 2014

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Recommended By Curators

"A great interpretation of the classic sidescroller with slick visuals and metroidvania elements."
Read the full review here.


“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

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About This Game

Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!

Key Features

  • The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
  • Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
  • Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
  • Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
  • Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.

System Requirements

    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
Helpful customer reviews
38 of 40 people (95%) found this review helpful
14.1 hrs on record
Posted: October 15
Strider is a reinterpretation of Capcom’s 1989 arcade platformer classic of the same name. Reboots are always tricky, particularly reboots of a certain age. How much should a developer pander to the existing fanbase? And how should they entertain newcomers? Off the back of the largely successful Killer Instinct reimagining in 2013 for Xbox One, developer Double Helix Games had its work cut out for it when making 2014’s Strider.

It’s not entirely clear where game developers drew their inspiration from in the 1980s. Looking back at Capcom’s original Strider, it’s all somewhat reminiscent of a scene from Aldous Huxley’s darkly satiric A Brave New World, with its looming dictator state, pseudo futuristic flying machines, and lone protagonist forced into rebellion. Don’t get me wrong, it was great fun, but like many of its 80s peers - Space Harrier and Altered Beast, prime examples - it was also a bit mad: level progression was jarring, and it was never really clear what was actually going on. What’s clear now is that 2014’s reimagining of Strider adds a little more cohesion to the old story, whilst compromising very little of the good stuff.

With what appears to be a less than subtle point to prove, the new Strider hits the ground running, all guns blazing, firing on all cylinders, and whatever other relevant speed/capacity related cliche you can think of. It’s fast yet at the same time entirely cool, striking an almost perfect balance for the most part. Immediately following a familiar hand glider descent into Grandmaster Meio’s robot-policed Socialist republic Kazakh City, frontman Strider Hiryu wastes no time in relaying his reasons to player and enemy alike: he’s a cyber ninja and he’s here to kill. A flash of his Cypher sword immediately leaves a pair of automaton foes sprawled out on the concourse, but before their short-circuiting innards hit the floor, our hero has cartwheeled onto the next duo, executing the same lightening speed maneuver to devastating effect. And so Strider sets the pace which it manages to maintain almost from start to finish, doing so whilst retaining the vigor and swagger and red scarf-flailing of the protagonist’s quarter of a century-old predecessor. Best of all - it looks and feels brilliant.

Much similar to his older brother, Strider Hyru is capable of such enemy trouncing acrobatics in concert with a wide range of skills. The only difference this time round is that the ninja’s skill-set must be learned, each individual skill in turn, via the game’s freshly imposed Metroidvania structure; or “gear-gating,” a term which seems to be becoming increasingly popular. At first, Strider’s arsenal is limited, but this is matched by lesser-skilled baddies - largely generic foot soldiers in the opening stages - whereupon enjoying the velocity of the kill is more important than strategy, something which actually never gets old. Health orbs appear in abundance early on too, diminishing only slightly as the game progresses, but with a slew of evenly-spaced checkpoints throughout, back-tracking never really becomes an issue.

Although reluctant to overuse the slightly lazy term ‘Metroidvania’ - Strider is a bloody good one. By adopting such a mechanic, not only can powerups like sword-charging be learned - used to cut through shield-bearing foes - but classic stunts such as Hyru’s signature double jump can also be accrued, adding not only a clever layer of depth to the game, but also a certain level of order - something distinctly lacking in the original. As expected in gear-gating games of this nature, each respective boss battle requires deft use of the previously learned skill - my favourites including the ability to deflect bullets ala Metal Gear Solid’s Grey Fox, and manipulating time portals in order to unlock otherwise inaccessible areas - with completion often unlocking the next in turn. This works well on the whole, however there are the odd occasions where confusing layouts, regardless of the HUD map and pointer icon’s input, lead to lengthy misadventures which terminate at superfluous collector’s items, as opposed to the ‘right way’ - ie the next boss. For a game that relies on - and largely operates in - its fast-action, high-octane sequences, this proves incredibly tedious, placing a needless obstacle between the player and what the game does best.

Another issue with Strider’s setting is its lack of variety. Although integral to the original, Kazakh City wasn’t the game's lone location, as an Amazonian-style jungle and Arctic-inspired snow land also featured. These zones were initially included in early screenshots of the 2014 edition, however were dropped from its final iteration. This leaves certain areas feeling slightly monotonous - particularly in the latter third of the six hour or so quest- only noticeably switching things up upon entering Meio’s headquarters towards the game’s end. This, however, is best portrayed here by a gravity switching sequence, which will more than satisfy those in search of nostalgia.

But what Strider lacks in landscape diversity, it makes up for with deft use of camera angles. Although fixed throughout, the way in which the game switches from close to long range with each scene serves to govern the pace of each battle. With interchangeable camerawork akin to the Oddworld series, bouts viewed from distance tend to be drawn-out, planned affairs, wherein the player is afforded the time to pick and choose which enemies to engage with, traversing walls and ceilings with the strider’s automatically activated grapple hooks; whereas closeups regularly become a mash of sweaty, quick-fire button-bashing until everything on screen has stopped moving.

Boss battled are designed to steal center stage, and often do. Each showdown has a sequence which must be understood and then adhered to and followed in order to match each antagonist. That said, some foes can be outdone by simply seizing space and battering the attack button, racing your health bar against theirs. More often than not, following the correct process works best but can at times becomes frustrating, as the difficulty of each boss is less than predictable. How much of a problem this actually is depends on the player, however I saw this balance of challenge and luck more of an homage to the difficulty of the coin-operated games of yore, of which Strider hails from.

Strider is unapologetic in its approach: it’s a Metroidvania that thrives on speed, slashing, and general carnage. It manages all four very well. Story-lite it may be, but it never tries to be otherwise, and a host of bosses and enemies such as mechanical crabs, robotic gorillas, and snaking mechanised Chinese dragons, not to mention an army of drones and Strider-sized soldiers all keep the entertainment flowing. Of course the aforementioned cyber mammals, reptiles and arthropods will likely resonate with existing fans; yet the ferocity of these battles will also appeal to newcomers. And that’s why this Strider works as a ‘remake’ - it clearly is a new game, built from the ground up, but is also laced with sentimentality.

Bear in mind the original Strider was introduced as a coin-op arcade game, predating the 90s and a fair whack of the modern market, therefore capturing a new audience is something Double Helix has clearly also set out to do. Match this with the Californian outfit’s reimagining of Killer Instinct last year, and it would appear they know what they’re doing when reinterpreting the classics. By adopting a Metroidvania-guise here, rather, gear-gating, Double Helix shows that it can in fact teach an old dog new tricks.
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20 of 23 people (87%) found this review helpful
4.2 hrs on record
Posted: October 17
Strider there is undoubtedly liked, despite its difficulty level is not particularly high, and any imbalance in the present power ups in the game, Kunai out of everyone. The return of Hiryu is absolutely acceptable and the new look of the old boss and Kazakh City is a blast from the past that you leave appreciate nicely. Great gameplay and perfect the implementation thereof in the exploration. A short title to be enjoyed in a long afternoon on the couch, but I hardly go in hand once completed.
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19 of 23 people (83%) found this review helpful
7.3 hrs on record
Posted: June 9
Hits all the right notes, while on normal it may be not all that difficult it still provides the right level of fun. The combat flows nicely and the Metroidvania elements add extra appeal to this hack and slash. If you've enjoy Dust: An Elysian Tale or Mark of the Ninja you'll likely enjoy this game as well. With a good sundtrack and great art direction keep the game never out stays its welcome clocking in around 5-7 hrs. If you gather all the items and complete all the challenge modes you're looking upwards to 20hrs though. It's worth the price but if you're still not convinced pick it up on a sale. I doubt this will be a purchase you'll regret.
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10 of 16 people (63%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: September 26
The general hack-and-slash gameplay is good, its fluid for the most part and doesn't stop unless you mess up.

Bosses on the other hand blow, 4 of them are almost the same fight. 2 more are nearly identical. Every time you die to a boss you get to watch the same cutscene(s) again before getting another shot, including the one where you're told its name and title. You can skip some of the cutscenes with ESC but not the introduction ones. Writing is bland.

Footsoldiers are palette swaps of eachother and sometimes carry shields or guns that inflict different status effects. With the exception of shield enemies none of them pose any challenge. Shield enemies require a charged attack which also doesn't pose any problems as long as you don't face a guantlet of them.

Heavy enemies are also palette swaps of eachother and more powerful versions just mean they get an additional attack. They're damage sponges too, not much skill required just lots of jumping.

Players have a meter which fills by damaging enemies and avoiding getting hit. Next to impossible to fill during normal gameplay until you get the deflection power up, bullet hell guantlets force you to use it if you want to fill the meter. Unfortunately enemies in later areas have increased health and the deflection power up doesn't do nearly as much damage as the flaming one. The flaming one of course doesn't deflect bullets so the Charge meter doesn't see much use.

Really aggravating to get hit by electricity, you can often get stunlocked. Level design is decent but not overly complex. The ease with which you travel was clearly put ahead of complicated or intricate designs. Some hazards instantly kill you (sending you back to a checkpoint) and some do not, its unclear which is which until you find out the hard way.

Sometimes fails to load an area if you move too fast (such as by using the dash rings) allowing you to get outside the level boundaries, freqently locking you out of the level proper when it occurs.

Looks nice but looses frame rate during certain areas such as obstacle courses or areas with lots of electricity giving you a slow motion effect.

tl;dr: Running and slashing is fun, bosses and cutscenes suck.
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4 of 5 people (80%) found this review helpful
8.3 hrs on record
Posted: July 18
This incarnation of Strider is a Metroidvania-style game with it's focus on hack n' slash platforming. The music is decent, the action is solid, and the controls are sharp (an absolute requirement for this sort of title). The voice acting is so-so but that isn't what you're really here for, is it?

Sorta wish they'd have kept the original cipher sounds, but ultimately I don't mind the update.

Total gameplay time is around 6 hours. There's an achievement for finishing in less than 4.
A controller is definitely recommended for this title.

For: Strider series fans, people that like slicing things to bits, anybody who thinks cyber-ninjas are the future, action and platforming fans.
Not for: The easily frustrated, people who hate backtracking for pickups, people who hate 2d platforming.
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