Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
User reviews:
Recent:
Mixed (42 reviews) - 52% of the 42 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,720 reviews) - 85% of the 1,720 user reviews for this game are positive.
Release Date: Feb 19, 2014

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Reviews

“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

Steam Big Picture

About This Game

Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!

Key Features

  • The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
  • Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
  • Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
  • Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
  • Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.

System Requirements

    Minimum:
    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
Customer reviews
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Recent:
Mixed (42 reviews)
Overall:
Very Positive (1,720 reviews)
Recently Posted
Swagged Out Snorlax
7.1 hrs
Posted: August 30
Great game! 10/10!
Helpful? Yes No Funny
Deja Vu
9.7 hrs
Posted: August 30
A great throwback to the classic 80s and 90s side scroller. Fun, great graphics, sound, and control scheme. Easily the best modern platformer I've played so far. My only complaint is the the difficulty of the last level. I played on hard and while most of the game wasn't too hard to get through there is a massive step up on the last level - it's like most of the game plays at about 4 or 5 and the last level; is stepped up to 20. Then the boss fight comes and it's a 6 or 7. Very odd. Also, there are lots of complaints on here about it crashing but I only experienced it once but I can understand why it'd be incredibly frustrating with the save points being fairly spread out.
Helpful? Yes No Funny
tnr
2.3 hrs
Posted: August 28
Game keeps crashing so you have to replay whole sections :(
Helpful? Yes No Funny
Originalgamer13
2.1 hrs
Posted: August 25
Has extreme potential to be a great game Very Super Metroid ish, however all it does is crash in every level at random times. Charging 15 bucks for a game that's ♥♥♥♥en broken is ridiculous
Helpful? Yes No Funny
elmanisero777
12.5 hrs
Posted: August 24
I wanted to like this game. Well, at first, I wanted to hate this game, because it could barely run full screen - Strider was more like SlowWalker. Even though I have a relatively nice, new computer, I turned down the graphics, and it ran more smoothly (read: MORE, not completely). Once I actually got to the game play, I wanted to like this game - a fast slashy ninja game is always fun. Except this one, where they mess up various aspects of the game play and game mechanics, especially jumping away from walls, their stupid gravity thing, and the useless plethora of attack types. So while the game had promise, it certainly let me down. Then there's the length - I finished the story mode in just over 5 hours, and I think I was eating dinner for 2 of those hours, so you're not getting a lot for your money. Finally, theres' the laughable plot. There's less plot than in an early Sonic game, and of what is there, I think it's supposed to be a satire of Dragon Ball Z and Star Wars mixed with some Russia. All in all, I would only buy this if you're okay with several flaws, or if it's less than $3....
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KawaiiKiller
10.5 hrs
Posted: August 23
glad they revamped this to a modern audience, may not be exactly the same but still fun
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a_[w]
16.9 hrs
Posted: August 23
The game is OK, but slow motion kills all the fun. Will run slowmo if you cannot make it running at 60 FPS, bad port.
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Black Hat
0.3 hrs
Posted: August 22
Awesome platformer with a lot of swordplay. Tough though... died on the easier mode on the first level.
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yeti
9.2 hrs
Posted: August 21
underneath the smoldering garbage fire lies a solid game, im triggered 2 bosses from the end, ive had to beat the same (kinda diffuclt) boss just to have the game crash (MULTIPLE TIMES) during cutscene without saving progress. im done, uninstalled. play this on console. ive been had, i paid money for this and has been nothing but frustrating and redoing stuff ive already done because the game crashed like 50+ times. not great.
Helpful? Yes No Funny
TheRealRiceGod
0.9 hrs
Posted: August 21
I have nothing to say about this game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: August 13
Nvidia's 372.54 drivers has fixed all crashes for me and the game is running smoother than butter.
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9 of 15 people (60%) found this review helpful
Not Recommended
10.1 hrs on record
Posted: August 13
Strider is a great metroidvania-style game - the pacing is good, the bosses are fun and the environments are varied. All that said, I don't know what Double Helix did with this version of the game, but it crashes nonstop. I've tried it on two PCs, one an i7-4790k with a GTX 1070 and the other an i5-6500 and GTX 970. Both are more than capable of running this game, yet at random points it will just crash inexplicably. It's doesn't seem to be tied to what's going on in the game at the moment, and it can be really frustrating to have the game lock up before you reach a save point.

If you can tolerate the crashes, there's a good game here. But there's plenty of great games in this genre that take quality control a little more seriously.
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4 of 6 people (67%) found this review helpful
Not Recommended
18.6 hrs on record
Posted: August 11
Despite crashing every 20-30 minutes, with a save system that often makes you lose all your progress, I was having so much fun with this game that I just kept on hammering away and repeating content until I got to the end boss. You will note the 19 hours I poured into this game (more than triple the average play through). Along the way I tried changing all video and sound and system settings, individually, with each crash, to try and determine the problem - but nothing mattered. I can verify that literally no configurable settings will keep the game from crashing.

Regardless, the reason I can't recommend the game (and when it works, it is a total joy to play) is because even if you're a masochist like me, willing to replay huge swaths of content, the game cannot be beaten. The final sequence (no spoilers) requires you to leave the main map, and there are no save points in the run-up to the boss. This final area takes a good 20-30 minutes to navigate and you guessed it, I've found it impossible to finish. Either it crashes on the lengthy sequence leading up to the end boss, or it crashes on the end boss - and you're pumped back out to the main map again. After a couple hours trying to beat the game I have to conclude that it is literally not possible to complete the end section of the game without a system crash.

Sad and frustrating. I wish I'd bought a stable version of this awesome game on one of my home consoles. I recommend this in a heartbeat to Playstation and Xbox owners, but Steam users should absolutely avoid this purchase...
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1 of 1 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: August 20
Game is awesome. No crashes for me running a CLEAN install of Windows 7 64 bit.

I have no complaints, but my thumb is about to go on strike due to overwork.

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1 of 1 people (100%) found this review helpful
Recommended
5.4 hrs on record
Posted: August 20
One of the bset platformors i have ever played
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Most Helpful Reviews  Overall
177 of 221 people (80%) found this review helpful
Recommended
4.3 hrs on record
Posted: February 19, 2014
Definitely does the name justice and worth every cent thus far.

Graphically it's a 2.5d game (obviously). But the effort gone into all the lighting effects really shows and adds a lot to the detail level imo. Love the scarf being used as a dynamic light source. Didn't skip a beat fps wise and overall it's just a joy to play. The entire world is lovely, as is the accompanying soundtrack. Supports 1440p+ and 120hz+ setups which I was impressed with given capcoms history.

Game contains one giant world but it has reasonably intelligent level design, backtracking to unlock new areas with moves that were not accessible before and such. Guessing at the length it should last around 6-10hrs. Maybe more if into collectables and higher difficulty modes. Tight controls with a decent combo system that should keep expanding for a while.

If you're a fan of Strider or metroidvania styled games in general, at this pricepoint it's a must buy imo. Immersive and enjoyable experience so far that fans should not be dissapointed with. Thanks for being faithful Double Helix. :)
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97 of 113 people (86%) found this review helpful
Recommended
49.1 hrs on record
Posted: February 20, 2014
I don't often write reviews but this game is jaw dropping amazing and as a gamer I had to do my part to encourage other gamers to purchase this masterpiece. The game is fluid and fast. The game plays like the Marvel vs Capcom series but with less emphasis on combos and a barrage of enemies to mutilate. It is the type of game that makes you wonder why it took so long to come out. It plays like Ninja Gaiden but with every game element taken to it's limit.

You can climb ANYWHERE, secrets are EVERYWHERE, and robotic thugs aim to punish you. Enemies come in both the cloned and overly personalized varieties. The bright flash of colors and the effects are as intense as a psychodelic experience at times. It feel's like a playable anime and it never givse you a moment to rest those button mashing fingers. Intense and hardcore as they get.

Buy this now, you will not regret it,
and thank you capcom for this wonderful experience!
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92 of 111 people (83%) found this review helpful
4 people found this review funny
Recommended
14.1 hrs on record
Posted: October 15, 2015
Strider is a reinterpretation of Capcom’s 1989 arcade platformer classic of the same name. Reboots are always tricky, particularly reboots of a certain age. How much should a developer pander to the existing fanbase? And how should they entertain newcomers? Off the back of the largely successful Killer Instinct reimagining in 2013 for Xbox One, developer Double Helix Games had its work cut out for it when making 2014’s Strider.

It’s not entirely clear where game developers drew their inspiration from in the 1980s. Looking back at Capcom’s original Strider, it’s all somewhat reminiscent of a scene from Aldous Huxley’s darkly satiric A Brave New World, with its looming dictator state, pseudo futuristic flying machines, and lone protagonist forced into rebellion. Don’t get me wrong, it was great fun, but like many of its 80s peers - Space Harrier and Altered Beast, prime examples - it was also a bit mad: level progression was jarring, and it was never really clear what was actually going on. What’s clear now is that 2014’s reimagining of Strider adds a little more cohesion to the old story, whilst compromising very little of the good stuff.

With what appears to be a less than subtle point to prove, the new Strider hits the ground running, all guns blazing, firing on all cylinders, and whatever other relevant speed/capacity related cliche you can think of. It’s fast yet at the same time entirely cool, striking an almost perfect balance for the most part. Immediately following a familiar hand glider descent into Grandmaster Meio’s robot-policed Socialist republic Kazakh City, frontman Strider Hiryu wastes no time in relaying his reasons to player and enemy alike: he’s a cyber ninja and he’s here to kill. A flash of his Cypher sword immediately leaves a pair of automaton foes sprawled out on the concourse, but before their short-circuiting innards hit the floor, our hero has cartwheeled onto the next duo, executing the same lightening speed maneuver to devastating effect. And so Strider sets the pace which it manages to maintain almost from start to finish, doing so whilst retaining the vigor and swagger and red scarf-flailing of the protagonist’s quarter of a century-old predecessor. Best of all - it looks and feels brilliant.

Much similar to his older brother, Strider Hyru is capable of such enemy trouncing acrobatics in concert with a wide range of skills. The only difference this time round is that the ninja’s skill-set must be learned, each individual skill in turn, via the game’s freshly imposed Metroidvania structure; or “gear-gating,” a term which seems to be becoming increasingly popular. At first, Strider’s arsenal is limited, but this is matched by lesser-skilled baddies - largely generic foot soldiers in the opening stages - whereupon enjoying the velocity of the kill is more important than strategy, something which actually never gets old. Health orbs appear in abundance early on too, diminishing only slightly as the game progresses, but with a slew of evenly-spaced checkpoints throughout, back-tracking never really becomes an issue.

Although reluctant to overuse the slightly lazy term ‘Metroidvania’ - Strider is a bloody good one. By adopting such a mechanic, not only can powerups like sword-charging be learned - used to cut through shield-bearing foes - but classic stunts such as Hyru’s signature double jump can also be accrued, adding not only a clever layer of depth to the game, but also a certain level of order - something distinctly lacking in the original. As expected in gear-gating games of this nature, each respective boss battle requires deft use of the previously learned skill - my favourites including the ability to deflect bullets ala Metal Gear Solid’s Grey Fox, and manipulating time portals in order to unlock otherwise inaccessible areas - with completion often unlocking the next in turn. This works well on the whole, however there are the odd occasions where confusing layouts, regardless of the HUD map and pointer icon’s input, lead to lengthy misadventures which terminate at superfluous collector’s items, as opposed to the ‘right way’ - ie the next boss. For a game that relies on - and largely operates in - its fast-action, high-octane sequences, this proves incredibly tedious, placing a needless obstacle between the player and what the game does best.

Another issue with Strider’s setting is its lack of variety. Although integral to the original, Kazakh City wasn’t the game's lone location, as an Amazonian-style jungle and Arctic-inspired snow land also featured. These zones were initially included in early screenshots of the 2014 edition, however were dropped from its final iteration. This leaves certain areas feeling slightly monotonous - particularly in the latter third of the six hour or so quest- only noticeably switching things up upon entering Meio’s headquarters towards the game’s end. This, however, is best portrayed here by a gravity switching sequence, which will more than satisfy those in search of nostalgia.

But what Strider lacks in landscape diversity, it makes up for with deft use of camera angles. Although fixed throughout, the way in which the game switches from close to long range with each scene serves to govern the pace of each battle. With interchangeable camerawork akin to the Oddworld series, bouts viewed from distance tend to be drawn-out, planned affairs, wherein the player is afforded the time to pick and choose which enemies to engage with, traversing walls and ceilings with the strider’s automatically activated grapple hooks; whereas closeups regularly become a mash of sweaty, quick-fire button-bashing until everything on screen has stopped moving.

Boss battled are designed to steal center stage, and often do. Each showdown has a sequence which must be understood and then adhered to and followed in order to match each antagonist. That said, some foes can be outdone by simply seizing space and battering the attack button, racing your health bar against theirs. More often than not, following the correct process works best but can at times becomes frustrating, as the difficulty of each boss is less than predictable. How much of a problem this actually is depends on the player, however I saw this balance of challenge and luck more of an homage to the difficulty of the coin-operated games of yore, of which Strider hails from.

Strider is unapologetic in its approach: it’s a Metroidvania that thrives on speed, slashing, and general carnage. It manages all four very well. Story-lite it may be, but it never tries to be otherwise, and a host of bosses and enemies such as mechanical crabs, robotic gorillas, and snaking mechanised Chinese dragons, not to mention an army of drones and Strider-sized soldiers all keep the entertainment flowing. Of course the aforementioned cyber mammals, reptiles and arthropods will likely resonate with existing fans; yet the ferocity of these battles will also appeal to newcomers. And that’s why this Strider works as a ‘remake’ - it clearly is a new game, built from the ground up, but is also laced with sentimentality.

Bear in mind the original Strider was introduced as a coin-op arcade game, predating the 90s and a fair whack of the modern market, therefore capturing a new audience is something Double Helix has clearly also set out to do. Match this with the Californian outfit’s reimagining of Killer Instinct last year, and it would appear they know what they’re doing when reinterpreting the classics. By adopting a Metroidvania-guise here, rather, gear-gating, Double Helix shows that it can in fact teach an old dog new tricks.
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53 of 60 people (88%) found this review helpful
Recommended
5.6 hrs on record
Posted: July 21, 2014
This is how you do reboots.

Strider Hiryu returns, along with his arsenal of animal friends (now plasma entities as opposed to robots) and his trusty sword.
Everything from previous Strider games can be found here, though this game feels alot more fleshed out in comparison to the arcade titles.

Hiryu's moveset's been given an upgrade, with some of his Marvel vs Capcom moves making an appearance. His heavy launcher from UMVC3 is here, for instance. Enemies can be juggled, certain projectiles can be parried and alot of the "outside the box" stuff from modern action games are also implemented. I really appreciated being able to pull off some combos utilizing the launcher attack and the directional light attacks in the air. Along with special moves such as a ground slam ability you obtain, there's some depth to the combat system.

Strider's an assassin, he's not a tank. As the player, you'll be dodging attacks and avoiding bullets as opposed to blocking them. Hiryu's really mobile, so it's no problem. The lack of a block button might be off putting to those more comfortable with modern games, but I really liked figuring out patterns and dodging gunfire.

Boss battles are frequent and all of them feel satisfying to defeat.

The only real issue I found with this game is that the PC port does not seem to be optimized pretty well. I have a decent machine and was experiencing some slow down in certain areas, and constant screen tearing. Especailly during cinematics.


I would definitely give this a shot if you are a fan of Strider's previous games or just action platformers in general. It's a fantastic reboot, which often times feels like that'd be an oxymoron, but it works very well in Strider's case.
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51 of 59 people (86%) found this review helpful
Recommended
14.6 hrs on record
Posted: November 1, 2014
Upon its release, Strider promised gameplay faithful to the original series and attacks as responsive as your button presses. Poor marketing if you ask me. They leave out the magic of the Charge Strike Meter, which fills up every time you hit an enemy without getting hit yourself. Charge Mode is best described as "Fry with 100 cups of coffee" mode and for my money, blows away its Sleeping Dogs equivalent in the dust. It transforms the gameplay entirely, turning your Strider from a vulnerable hoppy-avoidy ninja who has to manage his button presses into the ultimate human chainsaw able to finish off monstrous killer robots before they can fire off their next shot. You lose all of that power the moment you get hit, so there's actual tension in those hellish games of chicken.

It might seem wrong to enjoy a Strider game on the strength of playing a death-crazed berzerker rather than a nimble evasive ninja, but it's fun in its own right and that's what counts; right? Dare I call it an intelligent button-masher? Because you work to enter Charge Mode, you work to stay in Charge Mode and you work to take advantage of the 5 seconds of Charge Mode, I say yes. That's right: Strider is worth your money for the 5 seconds of Charge Mode it provides. The exploration aspect? You live in a bleak cacotopia where every enemy is a one dimensional evil baddy. Finding stuff is a chore, not a reward. The attacks most associated with Strider, to wit the Slide and the Down Strike, feel tacked on by the necessity of this being a Strider franchise. In practice, these attacks are mostly used for area unlocking rather than combat. I might've bought this game on the strength of its franchise but now I've discovered a much greater, far more exciting game that would exist outside of it...

Other weapon mechanics are a mixed bag.Your Kunai and Options are powered by an energy bar which refills over time, encouraging you to use your specials at any time without taking undue importance from your Cypher attacks. Your Cypher Upgrades on the other hand seem oddly mismanaged. Your first upgrade is the Reflect Cypher and it's the coolest by far, turning you into some sort of Jedi and allowing you to reflect bolts with your sword if you time it just right, opening up synergy with the Charge Mode mechanic for its slowdown effect. Too bad enemies stop using reflectable bolts midway through the game. The second upgrade is the Burst Cypher and completely trivializes all other upgrades by simply making your enemy explode. It is, in fact, the best upgrade. Third upgrade is the Ultra-Cold Cypher, for turning enemies into ice platforms and better explore the game whle the fourth upgrade fires ranged boomerangs from your sword, somewhat defeating the whole "you have a sword, your enemies have guns" motif inherent to ninja-related games. It's the last upgrade though, and as such feels enough like an end-game mechanic that you forgive it for being dead simple.

Although not as exciting as the combat, the platforming can be enjoyable on its own thanks to the Plasma Catapult, your 8-way short-ranged teleport dash device. The challenge comes from planning your trajectory, working the flexible nature of your jumps along with the linear nature of the Plasma Catapult to form elaborate mid-air travel paths. The Plasma Catapult also gains from the Cypher Upgrades to form some cool but essentially useless gimmicks. For example, the Magnetic Plasma Catapult turns the targets you pass through into living magnets for enemy fire! Too bad it's tied to the ranged Magnetic Upgrade, making it more convenient to just shoot them from a distance. In fact, every combat gimmick tied to the Plasma Catapult is nullified by the fact that the Plasma Catapult phases through your enemies, bypassing the very notion of combat!

On the topic of Challenge Mode, one important notice for the developers: you need a way to show the player his top score and rank in a stage BEFORE they clicks the mission, so the player knows which stage they aced and which stage still needs work. Otherwise, since Story Mode is rather short and offers rather little replay options, alternative modes of play become greatly appreciated. Thankfully, Challenge Mode missions are built around the best aspects of the game: races across the city, and combat!

I gripe, but I had fun. The developers, Double Helix Games, have thrown a great deal of ideas at the wall and many of them stuck. You want a sequel and you want an editor, someone who will focus the game on the more thoughtful mechanics and axe all the overpowered ♥♥♥♥. No seriously, the first Option you unlock, the bird, turns each and every boss fight into easy mode. EVEN THE END BOSS FINAL FORM!

REVIEW EDITED FOR LENGTH.
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