Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
User reviews: Very Positive (1,030 reviews) - 87% of the 1,030 user reviews for this game are positive.
Release Date: Feb 19, 2014

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Recommended By Curators

"A great interpretation of the classic sidescroller with slick visuals and metroidvania elements."
Read the full review here.


“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

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About This Game

Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!

Key Features

  • The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
  • Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
  • Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
  • Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
  • Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.

System Requirements

    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
Helpful customer reviews
10 of 12 people (83%) found this review helpful
7.3 hrs on record
Posted: June 9
Hits all the right notes, while on normal it may be not all that difficult it still provides the right level of fun. The combat flows nicely and the Metroidvania elements add extra appeal to this hack and slash. If you've enjoy Dust: An Elysian Tale or Mark of the Ninja you'll likely enjoy this game as well. With a good sundtrack and great art direction keep the game never out stays its welcome clocking in around 5-7 hrs. If you gather all the items and complete all the challenge modes you're looking upwards to 20hrs though. It's worth the price but if you're still not convinced pick it up on a sale. I doubt this will be a purchase you'll regret.
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6 of 8 people (75%) found this review helpful
21.7 hrs on record
Posted: May 29
While not stunningly great, Strider is pretty solid experience from start to finish. While buying I was worried that this game may not deliver its promises. Luckily for me, most of those dark predictions were proven untrue.

The biggest problem of this game is that it could use a tad bigger budget. Some areas like voice acting, textures and level variety could use some more polish and work. This is most noticeable while navigating the main menu which in contrast to action packed game, is pretty dull. Not very Capcom-like. There are just some aspects of this game that contrast to the great ideas and design decisions in gameplay department. I also lamented the lack of interesting story that could frame the adventure in broader context. In this situation only the gameplay pushes us to finish the game. This complements mechanics, but plot-less game still feels a bit empty.

That said, Strider delivers... This is a button-mash-through-your-enemies gameplay at its finest. Press attack button as fast as you can and see how those Techno Commies are sliced into pieces. Yes, I said Techno Commies. There are also some robotic dragons, panthers, eagles, mad scientists, weird martial-arts sisters and bounty hunters as bosses and all other cool characteristic Capcom-esque stuff. Action is explosive and it rarely slows down. I like it. Otherwise, this is a solid made metroidvania game which spoils you with upgrades every time you explore a bit. Feels rewarding.

In conclusion, while production values and the plot disappoint in places, the gameplay drives this game nicely to its home destination. Recommended to all fans of action platformer genre.
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2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: September 26
The general hack-and-slash gameplay is good, its fluid for the most part and doesn't stop unless you mess up.

Bosses on the other hand blow, 4 of them are almost the same fight. 2 more are nearly identical. Every time you die to a boss you get to watch the same cutscene(s) again before getting another shot, including the one where you're told its name and title. You can skip some of the cutscenes with ESC but not the introduction ones. Writing is bland.

Footsoldiers are palette swaps of eachother and sometimes carry shields or guns that inflict different status effects. With the exception of shield enemies none of them pose any challenge. Shield enemies require a charged attack which also doesn't pose any problems as long as you don't face a guantlet of them.

Heavy enemies are also palette swaps of eachother and more powerful versions just mean they get an additional attack. They're damage sponges too, not much skill required just lots of jumping.

Players have a meter which fills by damaging enemies and avoiding getting hit. Next to impossible to fill during normal gameplay until you get the deflection power up, bullet hell guantlets force you to use it if you want to fill the meter. Unfortunately enemies in later areas have increased health and the deflection power up doesn't do nearly as much damage as the flaming one. The flaming one of course doesn't deflect bullets so the Charge meter doesn't see much use.

Really aggravating to get hit by electricity, you can often get stunlocked. Level design is decent but not overly complex. The ease with which you travel was clearly put ahead of complicated or intricate designs. Some hazards instantly kill you (sending you back to a checkpoint) and some do not, its unclear which is which until you find out the hard way.

Sometimes fails to load an area if you move too fast (such as by using the dash rings) allowing you to get outside the level boundaries, freqently locking you out of the level proper when it occurs.

Looks nice but looses frame rate during certain areas such as obstacle courses or areas with lots of electricity giving you a slow motion effect.

tl;dr: Running and slashing is fun, bosses and cutscenes suck.
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1 of 1 people (100%) found this review helpful
10.4 hrs on record
Posted: September 30
I did hear good things about this game but was a bit skeptic. In my view it looked so generic on those trailers, so I thought "great, another generic looking 2.5D game to cash in on an old franchise". I must now eat my words. Thoughts. Whatever.

I only played two strider games, this and the one on Mega Drive. I never knew there were more until I recently googled it. So my review will occasionally compare this with the 'original' (well, it was a port of the original anyway so every time I say "original" I mean the Mega Drive port) and occasionally talk about the game as its own thing.

I loved the original game. Never finished it, as it was usually the case back then. But what really stuck with me was how different everything in the game felt from every other game. The east european backgrounds, the level where you could only see silhouettes behind lightning strikes, the crazy gravity sections. The game never ceased to throw new things at me as I made my way through the levels. Today is common place for a game to have movie-like soundtrack, with those orchestral arrangements that follow no specific tempo (in movies they follow the whatever-is-happening-on-screen-tempo) but, to my memory, Strider seems to be one of the first games that did it, and I loved it.

Why am I saying all this? because I think that feeling of playing a game filled with things I have never seen before was one of the defining features of the original and is the only thing missing from this reincarnation. Strider (now we are talking about the current game) doesn't take risks. It looks great but does nothing I haven't seen before. The few things that stand out it brings from the original, like the gravity mechanics, but not everything came and nothing ground-breaking was introduced. Granted, most of those features on the original are now commonplace and new Strider is in a tough position of showing newer things. But my point is that it doesn't take any risks in any aspect.

However, while Strider sits in its own comfortable zone, it does everything extremely well. The game plays much like the original, your attack is as fast as you can mash the button without so much as slowing you down and you can climb walls and ceiling. Only a million times better than the original and with much more depth. There are so many maneuvers, different attacks, different enemies, that make battles extremely deep and incredibly satisfying. At first you just run through the enemies mashing the button, but as the game progresses you will find this strategy lacking. Shielded enemies will start appearing, flying enemies, enemies with different attack modules and so on. So each combination requires different strategies and fast thinking. By the end of the game I was jumping, dashing, changing weapon type in mid-air, activating powers, all within a second. The combat is, without question, the star of the game.

The linear progression of levels was abandoned in favor of a metroidvania structure. And it definitely works. Metroidvania, open world, or any other kind of structure that has you backtracking all the time, works very well with action gameplay. It's also a well made map to explore and improve your character stats by finding upgrades. I think it was a nice addition, but the fact the combat is so good is determinant.

One last thing. I thought the difficulty curve was ideal. I mention that because I read people complaining it's too easy. I did beat the last boss on my first try but that doesn't mean it was easy, I did it while standing up and shouting continuously at the screen until the ugly thing was dead. Very exciting stuff.
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3 of 5 people (60%) found this review helpful
12.5 hrs on record
Posted: June 17
The developers behind this 2014 remake/reboot of the Capcom arcade classic really got the balance right. They paid respect to the gameplay qualities that made the original fun, while carefully modernizing it with new elements which really elevate experience.

The gameplay starts off *very* simple, letting you learn the basics, and then slowly adds new moves, attacks and special powers as the game progresses. The difference between the complexity of the combat in the beginning and in the end is REALLY dramatic. That's a double edged sword, because on one hand it helps keep things fresh and interesting, but I can see how it could make someone toss the game aside after 20 minutes because he/she felt the gameplay lacked depth.

The control scheme is really excellent using an xbox 360 controller, but in the midst of heavy action I sometimes experienced some problems getting the dpad to select the desired plasma type. Probably just my overworked, uncoordinated old fingers, but it did annoy somewhat.

The graphics are pretty much perfect. They nailed the whole sci-fi ninja theme, and the 2.5d rendering dynamically zooms in/out depending on the area you're in, so that it feels confined and in-your-face when fighting in narrow corridors, and vast and open when you're outside in big areas.

The sound effects are also excellent, but I found the voice acting (there isn't much) and music just a tad above mediocre.

The game lasted me around 10 hours on "normal". 90% of it was an absolute joy, but the last 10% was sadly tainted with frustration due to a combination of high difficulty, my low skill level and some stupid game design decisions:

- Checkpoints aren't save games! You have to reach a "save pod" to save your progress to disk. It blows my mind that someone felt the need to punish the user for having to turn off the computer!

- Some checkpoints are placed too far before boss fights (of which most are great btw), making you replay a dull, unchallenging part of the map over and over.

- No "retry from checkpoint" option.

- Unskippable cutscenes before boss fights (well, you CAN after watching the first 15 seconds or so, but when boiling with rage after dying 15 times this feels like half an hour).

At it's best, Strider 2014 brought me stellar gameplay moments, and while I do reckon this is in my top 3 action platformer games, there's no denying that the above complaints poisoned my overall enthusiasm somewhat.

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