Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
User reviews: Very Positive (707 reviews)
Release Date: Feb 19, 2014

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Recommended By Curators

"A great interpretation of the classic sidescroller with slick visuals and metroidvania elements."
Read the full review here.

Reviews

“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

Steam Big Picture

About This Game

Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!

Key Features

  • The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
  • Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
  • Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
  • Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
  • Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.

System Requirements

    Minimum:
    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
Helpful customer reviews
13 of 13 people (100%) found this review helpful
14.6 hrs on record
Posted: November 1
Upon its release, Strider promised gameplay faithful to the original series and attacks as responsive as your button presses. Poor marketing if you ask me. No, let me tell you the true selling point of Strider.

The Strider experience can be divided into two periods: the early part with shielded enemies where you have to hold down the B button to charge your slash attack, destroy the shield, then attack the soldier behind it with normal slashes. Conventional gameplay found anywhere else. Later game however brings giant robots and soldiers with powerful laser guns, but less shields. Doing damage as fast as you press the slash button suddenly matters, because the only hurdle is getting hit by the enemy. Now bear in mind you have a Charge Strike Meter, which charges up every time you hit an enemy regardless of how much damage you do. You'll also have unlocked Option-A, the rotating satellite thingies which greatly increases your hit count. Not to mention the Kunai, which works on the spread shot principle meaning that at point blank, all three hits connect and raise the Charge Strike Meter. See where I'm going?

The ability to reliably fill the Charge Strike Meter and reach Charge Mode changes the game dramatically. Charge Mode is best described as "Fry with 100 cups of coffee" mode and for my money, blows away its Sleeping Dogs equivalent in the dust. It transforms Strider from a vulnerable hoppy-avoidy ninja who has to manage his button presses, into the ultimate human chainsaw able to finish off monstrous killer robots before they can fire off their next shot. You lose all of that power the moment you get hit, so there's actual tension in those hellish games of chicken. As for the energy bar which controls your usage of Kunai and Options, it's been designed so that it refills over time without need of external resources, encouraging you to use your specials at any time without taking undue importance from your Cypher attacks.

It might seem wrong to enjoy a Strider game on the strength of playing a death-crazed berzerker rather than a nimble evasive ninja, but it's fun in its own right and that's what counts; right? Dare I call it an intelligent button-masher? Because you work to enter Charge Mode, you work to stay in Charge Mode and you work to take advantage of the 5 seconds of Charge Mode, I say yes. That's right: Strider is worth your money for the 5 seconds of Charge Mode it provides. The exploration aspect? You live in a bleak cacotopia where every enemy is a one dimensional evil baddy. Finding stuff is a chore, not a reward. The attacks most associated with Strider, to wit the Slide and the Down Strike, feel tacked on by the necessity of this being a Strider franchise. In practice, these attacks are mostly used for area unlocking rather than combat. I might've bought this game on the strength of its franchise but now I've discovered a much greater, far more exciting game that would exist outside of it...

Speaking of mismanaged game mechanics, let's talk about the Cypher Upgrades! The first upgrade you unlock is the Reflect Cypher and it's the coolest by far. It turns you into a Jedi, reflecting enemy bolts back at the shooter if you time it just right, opening up synergy with the Charge Mode mechanic for its slowdown effect. Too bad enemies stop using reflectable bolts midway throughout the game. The second upgrade is the Burst Cypher, aka THE BEST CYPHER IN THE GAME. Completely trivializes the way-cool Reflect Upgrade because you can now make your enemies explode; or, why use sidegrades when you have access to a straight upgrade? The third upgrade is the Ultra-Cold Cypher, for turning enemies into ice platforms and better explore the game. It's a platformer mechanic rather than a combat mechanic, which turns it into a forced upgrade. Well there was one section where a mass of soldiers occupied a bottleneck, with soldiers in the back able to shoot past their brethren to form an impassable wall of fire. The solution was to use the Ultra-Cold Cypher to freeze the first soldier into a wall that prevented the others from firing past, and then whittle through the enemy mass. Kudos for that, but otherwise there wasn't much opportunity to appreciate the Ultra-Cold rather than be forced to use it for non-combat purposes. The last upgrade is the Magnetic Upgrade, which fires ranged boomerang beams at your opponents. Defeating the whole "you have a sword, your enemies have guns" motif inherent to ninja-related games. It's the last upgrade though, and as such feels enough like an end-game mechanic that you forgive it for being dead simple.

Although not as exciting as the combat, the platforming can be enjoyable on its own thanks to the Plasma Catapult, your 8-way short-ranged teleport dash device. The challenge comes from planning your trajectory, working the flexible nature of your jumps along with the linear nature of the Plasma Catapult to form elaborate mid-air travel paths. Thank goodness the developers cribbed from Guacamelee's "return to the latest stable platform" system in case of miss or else this game would've been unbearable! The Plasma Catapult also gains from the Cypher Upgrades to form some cool but essentially useless gimmicks. For example, the Magnetic Plasma Catapult turns the targets you pass through into living magnets for enemy fire! Too bad it's tied to the ranged Magnetic Upgrade, making it more convenient to just shoot them from a distance. In fact, every combat gimmick tied to the Plasma Catapult is nullified by the fact that the Plasma Catapult phases through your enemies, bypassing the very notion of combat!

On the topic of Challenge Mode, one important notice for the developers: you need a way to show the player his top score and rank in a stage BEFORE he clicks the mission, so the player knows which stage he aced and which stage still needs work. C'mon guys, this is basic Gaming 101 here! Otherwise, since Story Mode is rather short if you discount all of the backtracking for hidden items and there's no "New Game +" where you could do a more difficult run with the toys you've already unlocked, alternative modes of play become greatly appreciated. Thankfully, Challenge Mode missions are built around the best aspects of the game: races across the city where you manage your usage of Plasma Catapult, and combat!

I gripe, but I had fun. The developers, Double Helix Games, have thrown a great deal of ideas at the wall and many of them stuck. You want a sequel and you want an editor, someone who will focus the game on the more thoughtful mechanics and axe all the overpowered ♥♥♥♥. No seriously, the first Option you unlock, the bird, turns each and every boss fight into easy mode. EVEN THE END BOSS FINAL FORM!
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5 of 6 people (83%) found this review helpful
13.2 hrs on record
Posted: November 24
This is not a review, but I highly recommend this game for the following reasons.

1. Strider Hiryu is an assassin sent on a mission to take out a powerful and corrupt leader.
2. 2.5D side scrolling platform game.
3. Futuristic looking environments.
4. A great game for speed run challenges.
5. Remake of the original 80s arcade classic!
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3 of 3 people (100%) found this review helpful
3.8 hrs on record
Posted: November 1
An amazing, triumphant game right down to its core.
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4 of 5 people (80%) found this review helpful
9.6 hrs on record
Posted: November 2
Game play was fun, bosses were creative, however, nothing, and i mean nothing, prepares you for fighting, Nigel Thornberry :3
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2 of 2 people (100%) found this review helpful
13.6 hrs on record
Posted: October 29
Mark of the Ninja makes you feel like a ninja by having you sneak around, cool and calculated. Strider makes you feel like a ninja by throwing you into huge firefights armed with only a sword and reflexes. You also have an inexplicable glowy laser scarf. GLOWY NEON COLORS EVERYWHERE. So pretty.

The default difficulty level is kind of high; I recommend playing on easy. You can attack as fast as you can mash the attack button, and higher difficulties just up the HP of enemies.
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2 of 2 people (100%) found this review helpful
12.3 hrs on record
Posted: November 12
Best game on my PC. Runs like a charm and has allowed me to waste large amounts of time in a very fun way.
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2 of 2 people (100%) found this review helpful
12.1 hrs on record
Posted: November 25
Love it!

Loved the old NES and Genesis versions but this just kicks the hell out of them. A lot of passion went into creating this and it shows big time. The music, sound design, game play, art and graphics, character animation, level design is all fantastic. The story is weak but that is perfect--I think too heavy of a story would have held back the fast-paced rush of this game.

This is back to the old style of 2D gaming I grew up with but with a 2.5D punch. You feel like a damn hero playing this game. I miss that!! They also kept the "Soviet" influence we remember from the pre-90s and amped it up to be more present throughout the game for a more futuristic dystopia. Actually...maybe...unfortunately not so futuristic. Listen to the propaganda in this game and remember it. Remember it well. You may just hear it tomorrow.

Play Strider and play for freedom, my friends!

UPDATE: Forgot to mention I used a Logitech Precision gamepad. Like Bionic Commando Rearmed, I had issues with it being recognized. There is not a gamepad setup in-game, so I had to use the Logitech Profiler to assign the keystrokes and it worked fine.
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3 of 4 people (75%) found this review helpful
1.2 hrs on record
Posted: October 29
So many good ideas executed very poorly. I have not played the original Strider, so keep that in mind when reading this review. Also this is my first impressions after playing it for about a little over an hour.

Controls could have been better, but they are tight for the most part. Strider's animations are very good and overall graphics (especially shader effects) are pretty sweet. Sound effects and music are lacking though. There are times where you are very aware that a sound effect is missing or that the music is trying to pump you up but falls flat. Title screens and transitions seem to lack polish as well.

Not enough variety in enemies. It also does this thing where bosses (middle bosses?) become normal enemies (further reducing the enemy variety). Normal enemies are mostly one-shot, which I really like in this kind of game. And the harder enemies require a little more, but not enough to slow down the pace.

It tries to be a metrovania game, but I don't feel it. There is not that much back tracking and the fast pace makes it even less obvious that there's backtracking. Upgrades come at relatively good timings and keeps the gameplay fresh. Love the fact that it's an arcade style side-scroller, which means no levels, experience, talent trees, etc, etc.

Overall I would say that this game seems to lack polish. It's not a bad game by any means, but probably will not be playing it again. Simple, fast-paced sidescroller with limited exploration. For it's original price ($15 at the time) I would say it's barely worth it. Any more and I wouldn't recommend it.
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3 of 4 people (75%) found this review helpful
15.3 hrs on record
Posted: November 23
Fast paced metroidvania action. With a sword.
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1 of 1 people (100%) found this review helpful
14.7 hrs on record
Posted: November 13
alright look guys, Strider Hiryū got his saber-toothed beast AND the hawk!
I have nothing more to add.
thank you.
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1 of 1 people (100%) found this review helpful
36.5 hrs on record
Posted: November 19
This game is everything that I wanted in a game let alone a Strider reboot. Smooth controls, good visuals, fun level design and fast paced combat with enough collectibles to keep you hunting. This is the game that finally got me to speed run.
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1 of 1 people (100%) found this review helpful
10.1 hrs on record
Posted: November 23
I really enjoyed playing Strider. It's simple,it's fun and you feel like a true badass just slashing everything in pieces.

The best part of the game are the different challenging bossfights. Epicness threw the whole game.
The story is simple and not very interesting in my opinion but ♥♥♥♥ it, it's not really importan when u can reflect bullets with your freakin sword.

Play this game, it's fun.
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: November 24
My only regret is that it did not have Strider 2's art style.
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1 of 2 people (50%) found this review helpful
10.9 hrs on record
Posted: November 21
The most action packed side-scroller I've ever played, seriously this game is badass!
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0 of 3 people (0%) found this review helpful
11.9 hrs on record
Posted: November 5
Well, I finished it, but I'm not sure that I really enjoyed it. I kept getting stuck to walls, the weapons don't feel all that punchy and powerful, and bloody hell, the enemies have no qualms about stunlocking you, especially once they have the freeze guns. A lack of savepoints in the final ascent is also aggravating. Fortunately the last boss itself isn't too punishing. But, now that I'm done, I don't really care, and frankly I nearly gave up before I was done. Recommended if you reallllly want a Metroidvania Strider in your life, but there are better options.
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0 of 3 people (0%) found this review helpful
2.9 hrs on record
Posted: November 6
strider is a good game poorly optimised for pc. before you buy this please check the requirements and make sure you overwhelm them because the game does not run well on low resolutions. it demands next gen configurations, and, if possible, make sure that your graphics card is nvidia because it does not run well with amd. thats the issue with this game, as far as it goes with me. double helix did not care for the pc port.
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0 of 4 people (0%) found this review helpful
5.0 hrs on record
Posted: November 21
Really wish there was a way to adjust the controls. Feels so unnatural using the arrow keys instead of a,s,d,and w to move my character. Just the simple ability to move keys around how I would like would go a long way...
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1 of 7 people (14%) found this review helpful
0.2 hrs on record
Posted: November 27
My PC cant play this :(
Main GIGABYTE P75
Chip core i3 3220
vga NVIDIA GTX 280
RAM 4G
Why?
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0.5 hrs on record
Posted: November 26
Fast paced beat-em-up fun. Slash up everything in your path and look awesome doing it.
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0.5 hrs on record
Posted: November 27
better engine than watch dogs, #sorrynotsorry :I
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