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As Sam McRae, last surviving member of the “Titan Hauler” crew, you must hack and blast your way through an onslaught of truly bad 'bots to find a way to prevent a potential planet-destroying catastrophe.
Date de parution: 17 mai 2013
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Articles

“Bad Bots is a well put together and highly enjoyable retro styled indie title brought to us by a small development team... I definitely recommend giving this game a chance.”
Capsule Computers

“Bad Bots lives up to everything it claims to be: A retro, 2D side scrolling shooter, which brings up nostalgia while maintaining excellent gameplay and graphics. When you have a solid game like this, time flies while you’re killing bots and trying to save the world.”
Gaming Shogun

“From the first second I turned the game on until the last moment I had with the campaign mode, I had fun... I would recommend the game to anyone.”
4/5 – Operation Rainfall

À propos du jeu

As Sam McRae, last surviving member of the “Titan Hauler” crew, you must hack and blast your way through an onslaught of truly bad 'bots to find a way to prevent a potential planet-destroying catastrophe. The mystery of what happened to everyone while you were in cryostasis unfolds around you as you wade through the bodies of your fallen shipmates, unloading round after round into your relentless automaton attackers.


  • Explore 170 danger-filled rooms throughout the ship including the Evacuation Bay, Mechanical Shafts and Robot Workshops while the rich sci-fi story unfolds in the Campaign Mode.
  • Engage in combat against more than 2000 deranged robots comprised of several unique types, all programmed to kill you.
  • Face off against 7 deadly bosses, each with distinctive attacks including the fire spewing Flamebot, electrified Orbs, the lethal grip of the Spider and Jack Hammer’s brutal pistons
  • Defend yourself with 8 robot bustin' weapons including your trusty Axe, Rifle, Shotgun, explosive Grenade Launcher, Pulsar Gun and more.
  • Try to survive 60 seconds against an endless onslaught of especially persistent and cranky gun-toting, knife wielding robots in 3 unique rooms in Challenge Mode.
  • Earn 14 challenging Achievements including “Run Amok,” “Top Dog” and “Reaper’s Friend.”
  • Enjoy full Controller and Steam Big Picture support so you can partake in all the ‘bot slayin’ goodness from the comforts of your couch.
Award-winning indie developer Vanni del Moral (Point Five Projects) has crafted an intense experience that pays homage to his gaming roots. Bad Bots is filled with 2D run-and-gun excitement coated in a bold visual style set in a large open space craft. Put your mettle to the metal in Bad Bots for both PC and Mac!

Configuration requise (PC)

    Minimum:
    • OS:Windows XP, Vista, 7 or 8
    • Processor:Intel Core 2 Duo 1.6 GHZ
    • Memory:1 GB RAM
    • Graphics:256MB memory 800x600 16-bit Color
    • DirectX®:9.0
    • Hard Drive:50 MB HD space
    • Sound:DirectX 9 compatible or above
    Recommended:
    • Memory:2 GB RAM

Configuration requise (MAC)

    Minimum:
    • OS:Snow Leopard (OSX 10.6.X)
    • Processor:Intel Core 2 Duo 1.6GHz
    • Memory:1 GB RAM
    • Graphics:256MB memory 800x600 resolution with 16-bit color
    • Hard Drive:50 MB HD space
    • Sound:Apple Sound Card or equivalent
    Recommended:
    • Processor:Intel Core i7 2.8GHz
    • Memory:2 GB RAM
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
419 produits enregistrés
75 évaluations
1.7 heures en tout
Pas mal du tout !,
Le jeu propose des armes sympatiques, de la recherche... exemple pour passer d'un endroit à un autre , recherche de clé, il y a même des endroits cachés.
Le style de jeu est assumé, le gameplay après qqs minutes est assimilé stick guauche déplacement et sauts, et sick droit orientation.
Vous êtes muni d'une hache qui complètera une arme qui proposera donc 2 armes et une hache.
Certains passages possèdent des mécanismes qui si vous ne les évités pas vous feront mal.
Le son des dialogues n'est pas terrible, c'est tout ce que j'ai comme critiques, car le jeu possède de bonnes idées et propose du fun ainsi qu'un mode challenge.
Posté le : 5 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1,256 produits enregistrés
102 évaluations
2.9 heures en tout
Un petit jeu de plateforme/tir (pensez au tout premiers duke nukem pour voir le genre) à la réalisation un peu aléatoire. Le scénario est clairement téléphoné, les graphismes ne sont pas mauvais pour du pixel art et même si l'environnement reste répétitif, c'est normal vu que c'est un vaisseau, et la géographie du vaisseau est pas trop mal. Les contrôles sont un peu chiants, le fait d'avoir mis le saut sur "haut" rend les mouvements+sauts assez pénibles, et il manque pas mal d'animations de transition entre les états qui font que des fois le mouvement du perso respire pas la fluidité.
Niveau difficulté, le jeu commence dans la simplicité extrême, et d'un seul coup en ajoutant un nouveau type de gameplay chiant (des salles ou il faut "survivre" à des centaines de robots) la difficulté part en cahuète et il faut kiter/lamer pour pouvoir terminer le jeu. Les quelques boss sont relativement inspirés dans les mécaniques pour certains, ça aurait pu faire un jeu snes "moyen", mais en l'état c'est quand même une expérience assez médiocre sur PC.
Posté le : 8 mai 2014
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
430 produits enregistrés
21 évaluations
0.2 heures en tout
Ok, j'aime pas mal de bouse, c'est toujours rafraichissant de jouer a un truc un peu moisi, mais la c'est trop pour moi.
Carrement hardcore !
Posté le : 23 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
20 personne(s) sur 25 (80%) ont trouvé cette évaluation utile
810 produits enregistrés
18 évaluations
2.9 heures en tout
The premise for bad bots is the standard sci-fi trope about robots that have been programmed to kill, with you, the main character, being the only one capable of stopping them. The story isn't very good but it isn't terrible either, it's kind of just there to move the game along. The set pieces and art style are servicable - you end up seeing a lot of the same sprites and textures, but there's enough variance that you don't feel like you're going down the same corridor for the hundredth time. The music and sound are, well, below average at best, but it wasn't so bad that I felt like I had to turn it off or anything.

Now, as for the actualy gameplay. It's a side-scrolling shooter, you have your axe, a rifle, and can pick up various "special" weapons along the way. The axe and rifle work well enough for most enemies, and the different special weapons each behave a little differently, which spices things up a bit. I played on medium difficulty, and it wasn't too difficult, but there is one fatal gameplay flaw that kind of ruins the game. Whenever you get hit by anything other than a gun, you have to go through a 1-2 second "getting hit" animation where you can't move. Now, for the first half of the game, it's not really noticable, since there aren't too many enemies at one time, and most of them are shooting at you, but in the second half when the game locks you into rooms with 20-30 melee enemies? Yeah, not so fun. There are multiple times where I would get "stunlocked" by melee enemies to the point where I couldn't even move, and I just had to watch them slowly drain my health to zero while I repeated the "getting hit" animation for god knows how many times. The only way to clear those rooms is to never get hit, which, when there are 30+ killer robots in a locked room with you, is harder than it looks. This is also especially frustrating for the few "boss" sequences, in a game, where you're locked in a tiny room with a robot that's as big as your jump height, making it almost impossible to dodge, and each time you get hit you go through the "getting hit" animation so that the boss has ample time to hit you again, making you stunned again, ad infinum.

So yeah, an average game ruined by a fatal game flaw. I wish it wasn't so because for the first hour or two I played, it was actually enjoyable, which is a pleasant surprise for bundle fodder, but during the second half I was cursing the game and wanting to get it over with more than I was having fun.
Posté le : 4 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
14 personne(s) sur 20 (70%) ont trouvé cette évaluation utile
639 produits enregistrés
87 évaluations
6.1 heures en tout
Sigh, where to begin... The game looks nice and the idea is good. The story is... Meh. The audio is not good and the crane audio hurts my ears. The music is repetitive and simple, but not that bad. The game so far is very easy on medium difficulty, hitting a trap removes 1 to 2% of my life...

Now, I have to list alot of CONS:

-Some sounds will annoy you and make you want to leave some rooms ASAP.
-Gameplay is extremely repetitive.
-Lots of crash ( as of now, anyways. ) I crashed 3 times within 30 minutes and now I am stuck forever because whenever I exit the saveroom, my game crashes. I am trying to contact the Dev at moment because I know he is active. UPDATE: The devs fixed this bug and now after finding a key and dying, I cannot reload my game anymore.
-The monster variety is almost inexistant.
-The balance is not the best (some rooms have 4-5 monsters, some have a swarm of 30 at once...)
-No graphic options other than fullscreen.
-Cannot customize controls, SPACE to change weapons, W to jump, S to crouch.
-Screen tearing.
-The game feels clunky.
-There's no reloading on any guns, they have infinite ammos if you find that many.
-In some rooms, after making the slight mistake and letting the 50 robots chasing you hit you a single time, you be unable to control your character until you die.

I don't recommend this game, all of this is fixable by the Devs if they want to make the game better (and playable, for me.)
Posté le : 27 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non

Récompenses

One man indie crew Vanni Del Moral (Point Five Projects) won the 2010 Yo Yo Games Challenge for his game, The Hive, and was named as an Honorable Mention in indiePub’s 2012 Independent Propeller Awards for Bad Bots.