Never before have the forces aligned. United by name and by cause, The Fallen, Pagans, Crusaders, Intruders, and Stroggs must channel their power into an allied operation where teamwork is the only method of mass destruction. Four distinct games test each troop's synthesis and strength to exacting degrees.
User reviews:
Overall:
Very Positive (79 reviews) - 82% of the 79 user reviews for this game are positive.
Release Date: Dec 19, 2000

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Packages that include this game

Buy QUAKE III Arena + Team Arena

Includes 2 items: Quake III Arena, QUAKE III: Team Arena

Buy QUAKE Collection

Includes 8 items: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

 

About This Game

Never before have the forces aligned. United by name and by cause, The Fallen, Pagans, Crusaders, Intruders, and Stroggs must channel their power into an allied operation where teamwork is the only method of mass destruction. Four distinct games test each troop's synthesis and strength to exacting degrees. Cooperation is the only course of action, and war, the only alternative. Soldiers once alone in their struggle, now face the Arena as one.

System Requirements

    3-D Hardware Accelerator with full OpenGL® support, Pentium II(R) 300 Mhz or AMD® 350 Mhz K6®-2 processor or Athlon® processor, Windows 2000/XP/Vista operating system, 64 MB RAM, 16 MB video card, 400 MB of uncompressed hard disk space for each game, 100 MB of free hard drive space for the Windows swap file (in addition to install space), a 100% Windows® 2000/XP-compatible computer system (including compatible 32-bit drivers for video card, sound card and input devices), 100% DirectX 3.0 or higher compatible sound card, 100% Microsoft-compatible mouse and driver

Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (79 reviews)
Recently Posted
Audish
0.3 hrs
Posted: August 8
I wasn't sure what to expect from Team Arena. It never caught on back when it released, or at least no one I played with bothered with it. Turns out it's a pretty full package, with new game modes, new powerups, and new bot systems to spar with. It's enough that it probably would have caught on, in fact, if it hadn't committed one of the cardinal sins of multiplayer games.

Team Arena continues with the same "story" as Quake III Arena, that the yet-unseen Vadrigar have a hard-on for gladiatorial combat, and the Quake veterans they've nabbed for it have had enough and are teaming up. The new game modes are all team-based, including classics like Capture the Flag and Team Deathmatch but also new inventions like One Flag CTF, Overload, and Harvester. One Flag CTF is just that, CTF with a neutral flag to claim. Overload places a destroyable node in each base and awards victory to the team that destroys the opposing node. Harvester is like Team Deathmatch except kills produce skulls you can collect, which then must be dunked in the opposing base to score points.

There's more than just new modes (and associated maps) to see here, of course. A handful of new weapons are included, mostly throwbacks to older Quakes like the chaingun and nailgun (which is more flechette shotgun than the Q1 version) but nothing that will usurp the basic Q3 arsenal. A new class of powerup that persists until death seeks to imitate class-based multiplayer by giving the holder double health or insane movespeed, but only spawn in your base on long cooldowns. You'll find a few other odds and ends like a suicide bomber power and an invulnerability shield as well.

It is exceedingly likely that none of this content sounds new to you, and that's not just on account of the intervening 15+ years. The big knock against Team Arena at its release was that it was content that had already been added to Quake III Arena via modding. And it's true, even now you can find all of these modes and far, far more in the Q3A modding scene. This is doubly important if you want to play any of them with humans, too, because Team Arena has zero servers running last I checked. Zero. The cardinal sin of multiplayer that I mentioned before is splitting the player base with paid content, and that's exactly what Team Arena threatened to do. Instead of migrating to the new title, however, everyone just stuck with what they knew and loved.

If you're determined to give Team Arena a fair shake, the bot matches are bound to entertain you at least as much as they did in Q3A. You can give orders to bot teammates, and supposedly they will pick up habits from your orders and playstyle. The presentation is lacking compared to the clean interface of Q3A though, with overly-busy menus and a chunky HUD that you'll need to learn the parts of. Graphics and sounds in matches are still the same as ever, along with the frenetic firefights and high-velocity movement. But when all that's offered by the base game, along with actual people to enjoy it with, there's not much reason to bother with this.
Helpful? Yes No Funny
cardinal
205.1 hrs
Posted: July 22
grew up on this game, great memories =)
Helpful? Yes No Funny
Hourglass
0.4 hrs
Posted: July 7
Pros:
Quake 3

Cons:
There's already a Quake 3
Helpful? Yes No Funny
blwheeleriii
3.5 hrs
Posted: June 12
QuakeII Team arena one of the most good games in The years turns the gameplay of the stroggs and the guardians of the game into the worlds finest gameplay which has a good gameplay in these modes the gameplay is good the gametypes include deathmatch capture the flag one flag capture the game is the most goodest in gaming history with some new models and bots the game in the game comes abilities scout,Rage,Invulability.Berserk,so much more the game is a expansion from the orignal game quake III Arena Comes a game Expasnsion with new bots and arena Quake III Team Arena is indeed the most Played game with new modes this game is well as known as the greatest game of all time Today the game is now 15 years from now this game will be number 1.
Helpful? Yes No Funny
fr0zeN^G
0.2 hrs
Posted: June 7
just play quake 3 pls
Helpful? Yes No Funny
Guy man
0.6 hrs
Posted: June 5
Hey, that's pretty good
Helpful? Yes No Funny
[SURF™] Sitzkrieg
0.5 hrs
Posted: May 28
10/10

better than COD
Helpful? Yes No Funny
[OvO]wl
4.8 hrs
Posted: May 20
Can't save progress in Q3 arena mode. Just forgets my game saves. No idea why. I've entered the cd key, just starts again at the beginning everytime i start the game. Q3 isn't meant to do that.
Helpful? Yes No Funny
DJudic
5.9 hrs
Posted: April 27
The best team oriented Arena Shooter ever. Can't recommend this enough. Quake Live transfered aspects and models, but this was the real stuff. And Taunts. Yes, THE Taunts!!
Helpful? Yes No Funny
^2oso^7| Coy
0.3 hrs
Posted: April 12
cant play it vido probs,in win 10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 5 people (60%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: August 8
I wasn't sure what to expect from Team Arena. It never caught on back when it released, or at least no one I played with bothered with it. Turns out it's a pretty full package, with new game modes, new powerups, and new bot systems to spar with. It's enough that it probably would have caught on, in fact, if it hadn't committed one of the cardinal sins of multiplayer games.

Team Arena continues with the same "story" as Quake III Arena, that the yet-unseen Vadrigar have a hard-on for gladiatorial combat, and the Quake veterans they've nabbed for it have had enough and are teaming up. The new game modes are all team-based, including classics like Capture the Flag and Team Deathmatch but also new inventions like One Flag CTF, Overload, and Harvester. One Flag CTF is just that, CTF with a neutral flag to claim. Overload places a destroyable node in each base and awards victory to the team that destroys the opposing node. Harvester is like Team Deathmatch except kills produce skulls you can collect, which then must be dunked in the opposing base to score points.

There's more than just new modes (and associated maps) to see here, of course. A handful of new weapons are included, mostly throwbacks to older Quakes like the chaingun and nailgun (which is more flechette shotgun than the Q1 version) but nothing that will usurp the basic Q3 arsenal. A new class of powerup that persists until death seeks to imitate class-based multiplayer by giving the holder double health or insane movespeed, but only spawn in your base on long cooldowns. You'll find a few other odds and ends like a suicide bomber power and an invulnerability shield as well.

It is exceedingly likely that none of this content sounds new to you, and that's not just on account of the intervening 15+ years. The big knock against Team Arena at its release was that it was content that had already been added to Quake III Arena via modding. And it's true, even now you can find all of these modes and far, far more in the Q3A modding scene. This is doubly important if you want to play any of them with humans, too, because Team Arena has zero servers running last I checked. Zero. The cardinal sin of multiplayer that I mentioned before is splitting the player base with paid content, and that's exactly what Team Arena threatened to do. Instead of migrating to the new title, however, everyone just stuck with what they knew and loved.

If you're determined to give Team Arena a fair shake, the bot matches are bound to entertain you at least as much as they did in Q3A. You can give orders to bot teammates, and supposedly they will pick up habits from your orders and playstyle. The presentation is lacking compared to the clean interface of Q3A though, with overly-busy menus and a chunky HUD that you'll need to learn the parts of. Graphics and sounds in matches are still the same as ever, along with the frenetic firefights and high-velocity movement. But when all that's offered by the base game, along with actual people to enjoy it with, there's not much reason to bother with this.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
36 of 43 people (84%) found this review helpful
Recommended
12.1 hrs on record
Posted: November 25, 2013
A classic with fast gameplay. Even fun with bots!
Was this review helpful? Yes No Funny
26 of 31 people (84%) found this review helpful
Recommended
1.0 hrs on record
Posted: March 20, 2014
Q3:TA adds a ton of great maps, game modes, bots that learn, etc. Fun way to play Quake3. Only downside is no custom resolution support out of the gate (4:3 video modes are all that seem to work. My monitor uses 16:10 (1650x1050) and there's no option for it so I'm playing windowed 1024x768. Other than that Q3:TA is a pretty fun FPS.
Was this review helpful? Yes No Funny
24 of 30 people (80%) found this review helpful
1 person found this review funny
Recommended
23.8 hrs on record
Posted: October 25, 2014
Quake III Team Arena is the expansion pack for Quake III Arena which includes more maps, modes, and characters and is also a true FPS classic just like Quake III Arena. Both Quake III Arena and Quake III Team Arena will always be one of my most favorite FPS games and it's fun never stops.

10/10 A true FPS Classic. :D
Was this review helpful? Yes No Funny
19 of 23 people (83%) found this review helpful
1 person found this review funny
Recommended
146.3 hrs on record
Posted: December 20, 2013
Classic shooter that has a lot of features and design choices that appear to be lost to time

Grab it, go to playmorepromode.org and download CPMA. Then experience a movement system that is still unparalleled in terms of pure freedom
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
Recommended
0.5 hrs on record
Posted: April 15, 2014
This is a wonderful game and I highly recommend that if you haven't played it you buy the game. The movement system and gunplay in this game is genius and revolutionized the FPS genre when the game came out. Skills learned in this game translate nicely into other competitive shooters like CS and Insurgency. This game is unforgiving and lots of fun. The brutal gameplay forces you to get better or die repeatedly. When you have mastered the game the feeling of superiority is very satisfying and makes you a better player in all FPS games. Highly recommend.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
10.3 hrs on record
Posted: March 29, 2014
A good companion to Q3A that is as awesome and just as much as a classic as its counterpart. Includes some weapons that don't actually appear in Q3A.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
3 people found this review funny
Recommended
46.5 hrs on record
Posted: April 28, 2014
Very good game. You need to get if you like the pew pew games.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
Posted: August 3, 2013
This is seriously my favorite first person shooter of all time. I love unreal tournament, which seems to take a lot from Quake 3. This is the most fun I've ever had at a LAN party hands down. Seriously good stuff. ~PR0XIDIAN
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
0.3 hrs on record
Posted: December 24, 2013
If you're going to get Quake 3, you might as well get ALL of Quake 3.
Was this review helpful? Yes No Funny