This game hurt me. It's a game I regretfully thumbed up in greenlight and foolishly bought on broken promises and standard expectations. Like functionality.I wrote a review on this in the discussions awhile ago, but noticed we now have a proper review system for games in the store. So here I am to explain to you why this game is not only not worth your time, but why you should be angry at people like me for greenlighting it.
First, we'll start with what the game gets right. It has some pretty nice music. Really good music, actually, that I'd love to get on a CD. And... that's about it.
Nearly every other aspect of this game is either underwhelming, flawed, badly designed, non-sensical, or just plain broken. The biggest issue this game has been suffering, from day 1, is the framerate. It is absolutely unbelievable how wretched it is. I kid you not when I say, the biggest struggle you'll have in this game is walking through town. Just about everywhere you go in this game the framerate is insultingly bad. I don't know whether to attribute it to poor optimization, or the fact that the developers attempted to seamlessly stream the open-world in this game. The only time the framerate wasn't an issue was in dungeons.
The game is hack/slash, but is so underwhelming that it's almost not even worth mentioning. The animations are terrible. There is no impact on your weapon. Enemies feel unbalanced because the progression and pacing in this world is terrible. The only thing kind of cool about combat are the spells (which you can make, like a fireball or acid ball), which do feel impactful. Unfortunately, the effects themselves look like something ripped out of a game from the 90's. They are HIDEOUS! The monsters were also fairly unimpressive, with only a few standing out here and there (like the tree monsters).
Quests are boring, unemmorable, and sometimes not clearly layed out or explained for you. There are no interesting people in this game. I can not remember a single name from any of the npcs, or MY character for that matter. If there's a main plot, it seems to get lost at some point. The whole purpose of the game seems to be to explore every single inch of the world to find artifacts to reforge The Dawn (no, I still don't know if it's some kind of physical artifact or abstract idea of enlightenment), to save the world from... uhhh... darkness? The game really doesn't do a good job of explaining wtf is going on. Voice acting is terrible and rarely there. There are no npc companions of any sort, making the whole game feel like a lonely experience. Oh, and there's no interesting loot.
The game is full of non-sensical design choices that are either there to waste your time or piss you off. Your inventory is too small. Not because loot fills up quickly in your inventory (which it does), but because you have to devoute 1/3 or even more of it to these runes that you use to open up chests in this ridiculous mini-game that requires you have the runes in order to open the chest, which makes the keys in the game worthless and makes me question the sanity of everyone in this world who uses these runes to lock their chests. Water kills you if you walk too deep into it. Apparently your character is such an incompetent soldier that they can't swim a few feet back to shore. Traps in dungeons can be dangerous in the beginning of the game, but just became minor nuisances. Some of them are unavoidable, and others are literally there just to waste your time. When I had a cage drop on me, I thought I was getting captured by a villain or something and waited a whole minute for something to happen. Turns out the door on the cage could just be opened without anything. Does that make ANY sense to you? The most annoying design choice, however, has to be the traveling. There is no fast travel, and this game is fairly big in terms of size. So getting around is padding in itself. Also, no tutorial. The devs demand players look at the manual, which I find downright silly in a modern game.
Oh, and this will make you laugh. I reinstalled the game a second time after I quit on my first attempt to play it all the way through just so I could give a full review of the game. Guess what? IT DIDN'T SAVE! I had to start all over again!
Legends of Dawn was marketed as an oldschool rpg with no handholding; a concept I was too young to appreciate, but wasn't curious about. What I found was terrible game design/optimization; a boring story (if there was ever one to begin with); and that I was robbed 27 hours of my life at the end. The game was so bad and broken that I just couldn't bring myself to go all the way through. Game sits on a 1/10, with perhaps a chance to get a 2 or 3 when (if ever) it is fully optimized; and that's me being generous. It is a game that completely wastes everyone's time. You can get way better rpgs for less if you look around. Avoid this title, or send it as a gift to your worst enemies on steam. I, for one, am done with it.