Prepare to experience the original man-on-the-run thriller in a completely new way. This is a digital adaptation of John Buchan's incredible book (inspiration to Ian Fleming's James Bond!). Be transported back to 1914 London, where Richard Hannay finds himself framed for a murder he didn't commit.
Évaluations des utilisateurs :
Récentes :
variables (17 évaluation(s)) - 47% des 17 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (822 évaluation(s)) - 77% des 822 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 25 avr 2013

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À propos de ce jeu

Prepare to experience the original man-on-the-run thriller in a completely new way. This is a digital adaptation of John Buchan's incredible book (inspiration to Ian Fleming's James Bond!). Be transported back to 1914 London, where Richard Hannay finds himself framed for a murder he didn't commit. Now he must escape the Capital and stay alive long enough to solve the riddle of The Thirty-Nine Steps. There are secrets to be discovered, locations to be explored and - above all - an incredible tale to be told in this ground-breaking interactive novel.

Key Features:

  • A new form of entertainment, merging the worlds of literature, gaming and film into one visually stunning storyline.
  • Faithfully constructed using the original - and best-selling - John Buchan text, first published in 1915.
  • Hundreds of hand-painted digital environments, and authentic materials from 1910s Britain.
  • 8 different storytelling mechanics, 25 collectible items and 16 awards to be unlocked.
  • An original soundtrack by Si Begg and theatrical voice performances, including Ian Hanmore, Greg Hemphill and Benny Young
  • Created in Unity4, with a playtime of 5-8 hours.

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Processor
    • Memory:2 GB RAM
    • Graphics:DirectX 9 512MB card
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX
    • Processor:2.2GHz dual core processor
    • Memory:2 GB RAM
    • Graphics:GPU 128MB+
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
Évaluations des utilisateurs
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Récentes :
variables (17 évaluation(s))
Globales :
plutôt positives (822 évaluation(s))
Publiées récemment
♥DeDaiZa♥
( 10.4 heures en tout )
Posté le : 24 juin
Produit reçu gratuitement
this game is great. Of course If you like visual novel type, you may want to pass this game but believe me, this game has some nice idea and excutes very well
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genkipro
( 4.2 heures en tout )
Posté le : 19 juin
OVERVIEW
The 39 Steps is a "Digital Adaptation" of the classic early 20th Century spy novel of the same name, by John Buchan.

The game closely resembles a visual novel in form, although rather than offering dialog choices or decision trees often seen in visual novels, the 39 Steps instead offers a number of different methods of interaction and multimedia presentation of the different scenes.

Graphics
The graphics in the game are quite beautiful in places. In my opinion they get better in the second half of the game, with outstanding painted landscapes mixed artfully with what look like computer drawn sections.

The game makes clever use of different visual effects throughout, with moving backgrounds, animated portions, photographs, short videos, and textual effects. The graphical presentation is excellent.

Sound
The characters in the story are all fully voiced with convincing English and Scottish accents (unsurprisingly, given where the game was made). I'm not an expert on the period so I don't know if they're historically accurate, but they are definitely professionally done.

The game features occasional sound effects to emphasise actions and events in the story to good effect. Music, too, is atmospheric and suits the storyline well; the music in the closing credits deserves a special mention, reminding me of "The Dead Eyes Opened" by The Severed Heads. It's very cool, indeed.

Gameplay
The game plays similar to a visual novel, but with much more variation in presentation. Unlike most visual novels, however, there are no real choices for the player to make. It is possible to skip some of the text and investigation sections, but I don't know why anyone would want to do that.

Interaction with the game is also different from any other visual novel that I've played, with different sections requiring mouse rotations, clicks, and gestures. It felt a bit weird at the beginning, but I became used to it quickly and it worked well enough.

Not having read the original novel I don't know how closely the in-game text matches it, but the story kept my interest throughout. I wouldn't play through it again, although that's more a consequence of the type of game, rather than the specific content. I did notice a very small number of grammatical errors; I'm not sure if these are present in the original novel text.

The 39 Steps is not so much a game, as such, but rather a multimedia interactive experience -- a digital adaptation, as the developers claim.

PROS AND CONS

Pros:
+ An interesting story presented in an original manner
+ Beautiful art
+ Atmospheric music, professional voice acting, and good sound effects
+ Clever use of visual effects to enhance interaction with the story
+ Steam achievements and trading cards

Cons:
- No replayability to speak of
- A very few grammatical errors
- Retail price seems a bit high

CONCLUSION
I'm very impressed with the 39 Steps and I'm glad that I took the time to play it all the way through. Given that it only took a little over four hours for me to complete it and I don't plan to replay it, at full price it doesn't pass my own personal value test, but it's often available at deep discount or in a bundle, and at only a few dollars at most, it's a real gem.

8/10
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KimchiSoup
( 5.2 heures en tout )
Posté le : 13 juin
A pleasant jaunt through the Scottish countryside, with some intrigue and "based on a classic spy story" rep to boot. Short on gameplay, but really good voice work.

For extra difficulty, set language to "Gaelic."
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totorouboros
( 7.9 heures en tout )
Posté le : 12 juin
Read the book.


Edit after finishing the game:

This is a novel digitalized. It is very well digitalized, the art and illustrations are great, the voiceacting is very well done too. Sound effects and music are great too.

What are the negatives then? Well the game is boring. There's just no point in making such a game out of a novel. The "puzzles" you have to solve are made of arrows you have to draw. You only click around a tiny bit, most often you just read and read. Parts of information about the environment, characters and the story.

The game itself is.. pointless. It doesn't feel like a game, at times it feels even more tedious to go through than it would be to just read a thick book.

Either no puzzles and the price should be way lower, or way better puzzles that actually intrigue and interest one to continue and find out more about the story than just to get it over with.
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Thunder Wing
( 10.8 heures en tout )
Posté le : 12 juin
This game is not for everyone as it is little more than an interactive story, but even if you don't normally like interactive stories, if you enjoy a good plot you might want to check this out.

This is not normally my genre of game, but the plot sounded interesting so I thought I'd check it out. I later read the book and I have to say, this game is very true to the story, and it presents it in a fun and interesting way as point and click minigames.

As for the story itself, if you don't play this game, at least read the story (if you like books). The author did a very good job at putting together a captivating espionage thriller (not my normal book genre either) about a man that ends up on the run from some dangerous people because he helped a stranger.
The main character is very resourceful and has quite the interesting adventure being on the run, and is not too long into the story accused of murder and on the run from the police as well.

I wouldn't likely play this game again unless I wanted to recount that adventure, but I could also read the book if I wanted to do that.

Replayability is limited, but I still highly recommend this game. John Buchan wrote a great story and the devs made a very stable app with an easy to use interface to present it.
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Archideus
( 3.6 heures en tout )
Posté le : 10 juin
Produit reçu gratuitement
This is a very, very good a digital adaptation and the thumbs up goes to the devs for their work, especially for the stunning hand- painted backgrounds and historic material (photos) used in the game.
For the story itself - well, it is interesting, but it gets so far-fetched, that if it were a book, you'd probably stop reading it at one point because a good idea for a story is not enoough to make a good book.
Game is short enough to finish it in one night and my advice is, that you do just so - finish it in one go, dont think too much about the story and let it run in the background afterwards for the cards to drop.
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Glitterdust
( 6.1 heures en tout )
Posté le : 7 juin
I don't remember how this ended up in my Games Library. I thought I got it as part of a Humble Comics Bundle, but I may have gotten it as part of a Summer Sale. It sat in my library for a year before I installed it, and then a few weeks ago I decided to play it... and then I uninstalled it without finishing it.

There's so much to like for a game I found unfinishable. The visuals are beautiful. The narration is good. The problem is I'm not interested in the politics of 1908 Great Britain, and I'm also not used to a lot of the terminology, so I was spending as much time on Wikipedia as I was in the game. They need some sort of overlay system that you can click on that gives you word meanings, but instead of doing that they made the game in the original vernacular of the novel (which okay, cool for fans of the author), and also in Welsh, IIRC? I just feel like if you're making three editions of a visual novel and English is being marketed as your "approachable" one, you may want to put some work into making it approachable.

I tried so hard to like the game. Most of the reviews are very positive, and I know this is an acclaimed visual novel, so I was anbsolutely certain that I was missing something. I put in hours, waiting to see if the plot hooked me once I got further in. I finally had to admit that while this is a masterfully done visual novel, it's not for me, because as a reader I'm not going to enjoy it if I find the plot boring. With traditional games, there are other hooks to keep you involved if you don't like plot (falling for a character, loving a battle system, etc). But for a visual novel, the plot is the point, and the plot didn't hook me.

Also, it does some weird things making it more "interactive" with mouse gestures, which made me laugh a little. It's a visual novel. I'm fine with hours of clicking.

All in all, I'd recommend this to people who are fans of the eighteenth century spy drama and are familiar with the politics and terminology of that era. Otherwise, it feels like you need to do homework to finish the game. I wish there was a "mixed" recommend button, because a hard "no" seems a little severe here.
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c0deous ✪
( 0.2 heures en tout )
Posté le : 7 juin
I really wanted to like this game until I ended up actually playing it. I mean, I could see how it might be fun to play on a laptop during a long flight or something. But honestly I played this game for 10 minutes and was so bored out of my mind I had to quit.

I'm not saying it can't be a good story, but for someone who likes to read (a fast reader at that) this is an incredibly slowly drawn out story with crappy navigational mechanics that involve swirling your mouse around clockwise and counterclockwise to either skip or go back a previous line in the dialog (of which there is no shortage).

Also this game goes waaayyyy too far into detail with the setting and the background of the characters. When a new character is brought in you literally have to hear their entire lifestory before continuing. Personally I have no idea how the developers of the game were able to see development of this game through - and there were a lot of people in on this project something that is made abundantly clear in the title sequence.

On a positive note, I really like the simplistic art style and theme. It makes it stick out and deserves a good storyline. A+

To really quantify it, what really ruined this game for me was the unnecessary overabundance of character and setting detail and also how slow it plays.

My advice to the game devs? Go write a book. It'd be great :)

I'm really sorry that I cannot recommend this game unless you have all the time in the world to invest in a story line that gives you ALL the details with slow gamplay. Side note: My grandmother would enjoy this game. No joke.
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jcknite
( 6.9 heures en tout )
Posté le : 6 juin
Depending on the classification you choose, The 39 Steps is either incredible or inadequate. As a visual representation of a novel, it's sublime. As a "visual novel", it's subpar.

I've never read the novel nor seen the movie/stageplay/etc, but I now understand why this tale has been adapted in so many forms. Trapped in an intriguing espionage narrative, the protagonist must use his wits and fists to solve the mystery... and, more immediately, to survive. All the while you experience the dread of a man on the run, not knowing who to trust or where to turn. The ending is anticlimactic (though it may have been mind-blowing a century ago), but this story is focused on the journey and that it delivers well.

Of course, if you just wanted to hear a good yarn, then you could read the novel, so the developers accentuate the tale with gorgeous visuals and terrific voice acting. Nick Underwood (portraying protagonist Richard Hannay) is the standout, seamlessly moving from accent to accent as Hannay adopts disguises to flee from his pursuers. The lighting effects, the haunting score, the use of shadows all blend together to create a perfect atmosphere of tension.

Unfortunately, only the character dialogues are voiced, but the rest of the text regularly serves the mood, appearing quickly during sudden revelations or rotating slowly during moments of panic, for example. The developers did a wonderful job incorporating several forms of storytelling, including humorous silent film-esque animated segments to relate stories-within-the-story... which makes the gameplay missteps all the more frustrating.

As I said earlier, The 39 Steps greatly succeeds as a visual presentation of a novel, but spectacularly fails as a game. The worst part is that the developers were clearly trying to play up those aspects. There are quicktime-like events requiring you to move your mouse in certain directions, allowing the player to share in the experience of... washing up... opening a box... opening a door... but not during any of the action-driven sequences, missing a prime opportunity to enhance the immersion.

For every room with multiple hotspots, there are a dozen transition screens with only one button. It says ENTER or DOOR, but it might as well read "click to continue". Meanwhile, much of the side content is presented as white text on otherwise featureless black screens. Tie those details to objects or characters in the room and you have the framework of an adventure game. Instead, the "player" receives an unfiltered info dump, followed by the opportunity to click CLIMB (and only CLIMB) in order to progress the story. Obviously it's impossible for real choice to exist within a set story structure, but a little more of the illusion of choice would go a long way.

In the end, I recommend The 39 Steps for what it is - a visually and aurally pleasing piece of high drama - and warn you about what it's not - a game. That said, with only 5-6 hours of content and the "replayability" of a novel, the $15 price point does seem a bit high.
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Buttskie
( 9.5 heures en tout )
Posté le : 29 mai
"The 39 Steps" is a point and click based game, with some additional mouse movements. The images on screen range from being simplistic to be absolutley breathtaking. The story in itself is a killer and will have you on the edge of your seat wondering what will happen. The voice actors as well as the ingame sounds will make you feel as if you are actually in the envirornments that are being talked about instead of a third person in the events. I would defiently recommend to get this game.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
Recommandé
10.8 heures en tout
Posté le : 12 juin
This game is not for everyone as it is little more than an interactive story, but even if you don't normally like interactive stories, if you enjoy a good plot you might want to check this out.

This is not normally my genre of game, but the plot sounded interesting so I thought I'd check it out. I later read the book and I have to say, this game is very true to the story, and it presents it in a fun and interesting way as point and click minigames.

As for the story itself, if you don't play this game, at least read the story (if you like books). The author did a very good job at putting together a captivating espionage thriller (not my normal book genre either) about a man that ends up on the run from some dangerous people because he helped a stranger.
The main character is very resourceful and has quite the interesting adventure being on the run, and is not too long into the story accused of murder and on the run from the police as well.

I wouldn't likely play this game again unless I wanted to recount that adventure, but I could also read the book if I wanted to do that.

Replayability is limited, but I still highly recommend this game. John Buchan wrote a great story and the devs made a very stable app with an easy to use interface to present it.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
7.1 heures en tout
Posté le : 26 mai
I think The 39 Steps is rather a journey through a story, a true visual novel and not really a game. However it is a very good interpretation, and although we don't have much chance to choose our path, the story is a very enjoyable one.
Don't just farm the cards, you will miss something you shouldn't.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Non recommandé
7.9 heures en tout
Posté le : 12 juin
Read the book.


Edit after finishing the game:

This is a novel digitalized. It is very well digitalized, the art and illustrations are great, the voiceacting is very well done too. Sound effects and music are great too.

What are the negatives then? Well the game is boring. There's just no point in making such a game out of a novel. The "puzzles" you have to solve are made of arrows you have to draw. You only click around a tiny bit, most often you just read and read. Parts of information about the environment, characters and the story.

The game itself is.. pointless. It doesn't feel like a game, at times it feels even more tedious to go through than it would be to just read a thick book.

Either no puzzles and the price should be way lower, or way better puzzles that actually intrigue and interest one to continue and find out more about the story than just to get it over with.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Non recommandé
5.4 heures en tout
Posté le : 27 mai
Visual novels are usually not my cup of tea, so I might be biased here.

In any case, I don't find this one particularly good. Neither the story, nor the actions that have to be perfromed in order to progress with it.

Particularly, I don't get the concept where you have to make some specific mouse movement to open doors or perform any other trivial task. It seems as that was the only way the developers found to catch the "player's" attention. Completely unnecessary.

Avoid.

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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
6.9 heures en tout
Posté le : 6 juin
Depending on the classification you choose, The 39 Steps is either incredible or inadequate. As a visual representation of a novel, it's sublime. As a "visual novel", it's subpar.

I've never read the novel nor seen the movie/stageplay/etc, but I now understand why this tale has been adapted in so many forms. Trapped in an intriguing espionage narrative, the protagonist must use his wits and fists to solve the mystery... and, more immediately, to survive. All the while you experience the dread of a man on the run, not knowing who to trust or where to turn. The ending is anticlimactic (though it may have been mind-blowing a century ago), but this story is focused on the journey and that it delivers well.

Of course, if you just wanted to hear a good yarn, then you could read the novel, so the developers accentuate the tale with gorgeous visuals and terrific voice acting. Nick Underwood (portraying protagonist Richard Hannay) is the standout, seamlessly moving from accent to accent as Hannay adopts disguises to flee from his pursuers. The lighting effects, the haunting score, the use of shadows all blend together to create a perfect atmosphere of tension.

Unfortunately, only the character dialogues are voiced, but the rest of the text regularly serves the mood, appearing quickly during sudden revelations or rotating slowly during moments of panic, for example. The developers did a wonderful job incorporating several forms of storytelling, including humorous silent film-esque animated segments to relate stories-within-the-story... which makes the gameplay missteps all the more frustrating.

As I said earlier, The 39 Steps greatly succeeds as a visual presentation of a novel, but spectacularly fails as a game. The worst part is that the developers were clearly trying to play up those aspects. There are quicktime-like events requiring you to move your mouse in certain directions, allowing the player to share in the experience of... washing up... opening a box... opening a door... but not during any of the action-driven sequences, missing a prime opportunity to enhance the immersion.

For every room with multiple hotspots, there are a dozen transition screens with only one button. It says ENTER or DOOR, but it might as well read "click to continue". Meanwhile, much of the side content is presented as white text on otherwise featureless black screens. Tie those details to objects or characters in the room and you have the framework of an adventure game. Instead, the "player" receives an unfiltered info dump, followed by the opportunity to click CLIMB (and only CLIMB) in order to progress the story. Obviously it's impossible for real choice to exist within a set story structure, but a little more of the illusion of choice would go a long way.

In the end, I recommend The 39 Steps for what it is - a visually and aurally pleasing piece of high drama - and warn you about what it's not - a game. That said, with only 5-6 hours of content and the "replayability" of a novel, the $15 price point does seem a bit high.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
6.1 heures en tout
Posté le : 7 juin
I don't remember how this ended up in my Games Library. I thought I got it as part of a Humble Comics Bundle, but I may have gotten it as part of a Summer Sale. It sat in my library for a year before I installed it, and then a few weeks ago I decided to play it... and then I uninstalled it without finishing it.

There's so much to like for a game I found unfinishable. The visuals are beautiful. The narration is good. The problem is I'm not interested in the politics of 1908 Great Britain, and I'm also not used to a lot of the terminology, so I was spending as much time on Wikipedia as I was in the game. They need some sort of overlay system that you can click on that gives you word meanings, but instead of doing that they made the game in the original vernacular of the novel (which okay, cool for fans of the author), and also in Welsh, IIRC? I just feel like if you're making three editions of a visual novel and English is being marketed as your "approachable" one, you may want to put some work into making it approachable.

I tried so hard to like the game. Most of the reviews are very positive, and I know this is an acclaimed visual novel, so I was anbsolutely certain that I was missing something. I put in hours, waiting to see if the plot hooked me once I got further in. I finally had to admit that while this is a masterfully done visual novel, it's not for me, because as a reader I'm not going to enjoy it if I find the plot boring. With traditional games, there are other hooks to keep you involved if you don't like plot (falling for a character, loving a battle system, etc). But for a visual novel, the plot is the point, and the plot didn't hook me.

Also, it does some weird things making it more "interactive" with mouse gestures, which made me laugh a little. It's a visual novel. I'm fine with hours of clicking.

All in all, I'd recommend this to people who are fans of the eighteenth century spy drama and are familiar with the politics and terminology of that era. Otherwise, it feels like you need to do homework to finish the game. I wish there was a "mixed" recommend button, because a hard "no" seems a little severe here.
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Évaluations les plus pertinentes  Globales
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
8.0 heures en tout
Posté le : 7 décembre 2015
«Les 39 marches», en version histoire interactive, avec de très belles illustrations et des superbes voix (Ces accents! Excellant!) pour les personnages. Uniquement disponible en anglais.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
13.1 heures en tout
Posté le : 22 avril
Sorti en 2013, The 39 Steps est sans doute resté dans l’ombre et l’impopularité dans le domaine du jeu vidéo.
Pourtant, cette fiction interactive nous donne de très belles images, ainsi qu’une histoire réfléchit et pertinente. Mais cette dernière est malheureusement racontée sous un anglais très soutenue, ce qui obligera certain à abandonner.
A vrai dire il n’y pas vraiment grand-chose à dire, car est-ce vraiment un jeu ?
Même si à certain moment on interagit avec le protagoniste, on a plus l’impression de lire un livre. Effectuer des figures avec la souris, et trouver des objets liés à la continuité de l’histoire, nous ne donne pas l’impression de jouer un rôle majeur. En fait, le problème avec The 39 Steps c’est que nous avons peu d’interaction.
Au final, ceux qui recherche de la lecture, et surtout de l’art visuel mélangé avec de très bonnes bandes sonores, ne réfléchissez plus, et tentez l’expérience.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
5.0 heures en tout
Posté le : 5 septembre 2013
Je ne suis pas un lecteur de romans, pourtant j'ai trouvé ici la parfaite alternative a ce défaut. On ne peut pas vraiment qualifier ce jeu de "jeu" pour la simple raison qu'a part une quinzaine d'action QTE (littéralement), on ne fera que cliquer pour faire défiler la narration.
Au plus il me donnait à lire, au plus j'en demandais. A tel point que je vais certainement me débrouiller pour trouver le livre afin de savoir ce qui a dut être écarté pour le jeu.
Le scénario est prennant, la réalisation impeccable, les doublage bien exécutés, tout cela en créant une ambiance ultra immersive.
Je n'avais jamais joué à un jeu comme celui là avant, et j'aimerais vraiment voir ça plus souvent.
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
Recommandé
6.7 heures en tout
Posté le : 16 août 2014
A great game ;)
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