In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .
User reviews: Very Positive (550 reviews)
Release Date: Mar 22, 2013

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Recommended By Curators

"An emotionally divergent coming of age story that takes Nintendo’s early 2d arcade RPGs as its blueprint, puzzles and all"
Read the full review here.

Recent updates View all (11)

September 22

Follow Sean's curations!

Right here!
http://store.steampowered.com/curator/6856091/

Also check out our new in development game , Even the Ocean! www.eventheocean.com

1 comments Read more

May 30

Korean version now available (Windows only right now)

The Korean version of Anodyne is now available and included within the game for Windows. Hooray! Mac and Linux versions will follow shortly.

3 comments Read more

Reviews

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

A japanese translation of Anodyne will be available on September 4th!

About This Game

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
    • Additional: Steam Cloud unavailable on Linux
Helpful customer reviews
3 of 3 people (100%) found this review helpful
9.2 hrs on record
Posted: October 15
Writing this review such a long time after finishing Anodyne leaves me grasping to describe the game.

Zelda by way of Earthbound seems to be a good summary though. Basic combat, sometimes awkward controls and movement set in a very unusual world that often tries to throw bizarre metaphors and philosophical discussions at your mute protagonist.

At this point though, the few people who have not played the game would be remiss to pass up on the opportunity to play this delightfully unique game, especially with how often it is on sale and features in bundles. There's the enough challenges peppered throughout, accompanied by an effectively simple soundtrack and the dialogue does have a few moments of humour and insight.
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: October 14
It's as if you had a dream, You're playing A link to the past and then wake up playing a different game. The Zelda classics influence has seeped into Anodynes subconscious and is better for it. Even within the first hour the areas you encounter are varied but share a distinct ambient feel reminiscent of Addams Family Values for the SNES and A Link to the Pasts penchant for tooled puzzles. The music pushes curiosity and retains a sense of exploration and puzzlement as the text is cryptic and at times humorous leading you to one area after another. My one nitpick is that the game may be a bit too easy, or at least for those who've been around top down RPG's like Zelda before. None the less there are not enough games the can be played for simple exploration and promote more relaxation that hard grinding and I'd recommend it to any fans of Zelda or someone who's looking for a game to sit and chill with at night.
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1 of 1 people (100%) found this review helpful
15.6 hrs on record
Posted: October 5
Ridiculously good, atmosphere that'll rock your socks and give you feels. Deep, cool, nice.
10/10
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: October 7
Zelda-esque. Slightly more confusing than Zelda, and the puzzles are just as hard. Oh, and your weapon is a ♥♥♥♥♥♥♥ broom.

8/10
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0 of 3 people (0%) found this review helpful
1.1 hrs on record
Posted: October 1
8-bit 2D RPG game... it's OK!
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0 of 3 people (0%) found this review helpful
3.9 hrs on record
Posted: October 15
♥♥♥♥ing good game, 10/10.
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0 of 5 people (0%) found this review helpful
2.4 hrs on record
Posted: October 9
you play with a broom and collect cards, in a womb full of weird shooty puzzle things

not for me
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0 of 6 people (0%) found this review helpful
6.2 hrs on record
Posted: October 14
世界観、システムも良い出来…だったが、
クリア手前でかなりの操作スキルを要するであろう難所に遭遇。
何度挑戦しても無理だったので諦めた。
斜めダッシュジャンプの箇所に救済措置がない現状では
アクションが苦手な人がクリアできるとは思えないのでお勧めしない
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24.7 hrs on record
Posted: October 19
Easily one of my favorite steam games. It is definitely an insane trip worth taking.
It plays kind of like LoZ, but with less time spent in the overworld. Basically dungeon after dungeon.
The scenery, music, and general creepiness of Anodyne produce an addictive dreamlike atmosphere.
When I bought it I sat and played it to completion, which took a little over 5 hours.
The only real downside is that Anodyne is short I didn't really want to play through it again.
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13 of 14 people (93%) found this review helpful
9.3 hrs on record
Posted: May 30
Anodyne is a top-down action/adventure game largely drawing from the SNES/Game Boy type of Legend of Zelda games for inspiration. You move between individual screens both in overworld and in dungeons, and fight enemies and solve puzzles in order to unlock new items which allow you to proceed.

Anodyne is a rather charming, laid back game, but it didn't leave any particularly lasting impression on me. It was a nice throwback to a style of game which I once enjoyed, is a little self-aware but not annoyingly so, but the story seemed secondary to everything else and was more there to string together a series of set-pieces. The music was quite good.

It's alright. If you enjoyed Link to the Past or Link's Awakening back in the day, it's worth a look, although moreso on sale when you can.
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32 of 51 people (63%) found this review helpful
9.1 hrs on record
Posted: July 18
I wanted to like this game, I really did. While I appreciate what the developers were striving for, I just can't recommend this game to others. On the surface this appears to be a Zelda clone. While that sounds promising, on delving deeper into this title nothing could be further from the truth. While Zelda relies on great combat and clever puzzles, Anodyne relies on unfair combat and ridiculously hard platforming. Enemies don’t stop in their tracks or bounce back when you hit them, so enemies that require numerous hits invariably result in damage to you as they just plow forward through your attacks. In addition, the number of times you die from attempting next to impossible jumps becomes too much to bear. Add in that native controller support simply does not work (in the forums the developers even go so far as to suggest getting a third party program such as xpadder or joy2key to make it work) even though partial controller support is listed on the store page, and I feel you have a product that could have used a lot more polishing before releasing on Steam. For every moment of fun I experienced with this game, I experienced several more of frustration. On a side note, towards the end of the game suddenly the F word appeared several times in dialog, whereas the rest of the game had been devoid of swearing. While I have no problem with swearing in video games, I was playing through this game with my young niece and this sudden unexpected change in tone was not appreciated nor did it seem to fit the game. Overall I would rank this game a 5/10.
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5 of 5 people (100%) found this review helpful
12.0 hrs on record
Posted: September 7
A top-down action-adventure with great retro art style and awesome soundtrack. The fairly big world map has many environments to explore and its surreal settings and attention to detail keeps the visuals fresh and intriguing also with the help of the beautiful music.

With smooth and responsive controls, the combat is simplistic and enjoyable. All you need to do is hit your foes hard with your trusty broom (which can be upgraded), and learn the patterns. There is a good variety of enemies and bosses (the final boss battle is pretty cool).

Most of the puzzles are somewhat easy to overcome but fun nonetheless. In general, the difficulty is well balanced with some annoying exceptions (e.g., the platforms where you need to make diagonal jumps and one of the final puzzles).

Anodyne is an entertaining experience and worth the asking price.
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4 of 4 people (100%) found this review helpful
8.0 hrs on record
Posted: July 23
Huge fan of Link's Awakening on Game Boy. I probably beat it 4-5 times as a kid.

Anodyne is directly influenced by LA in many ways, and other Zelda titles. A sort of postmodern Zelda for an older audience.
Mechanics and art style are spot on in this vein. Challenging puzzles, unique environments and dungeons.

Also a lot of good humor.
Highly recommended.
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3 of 3 people (100%) found this review helpful
20.3 hrs on record
Posted: June 10
A top-down adventure game like The Legend of Zelda, but with a darker and more mysterious atmosphere and a lot of hidden content at the end. For $10, I was really happy with what I got out of this game. It's a pretty solid adventure game, but what really fascinated me was the stuff you can find if you poke around after you beat the game. It's hard to say more about it, really. The only downside is that if you're hoping for some kind of deeper meaning to the story and the darkness that permeates it, well...you're not going to get one, and that's a shame, I think, because it feels like there should be something.
I really enjoyed it anyway, though, so don't let that dissuade you too much. I definitely feel like I got my money's worth, I can say that.
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: June 20
This is by far the best indie adventure RPG I've ever played. It is heavily derivative of top-down Zelda games like A Link to the Past, so fans of Zelda and Zelda-like games will enjoy Anodyne.


Gameplay

Anodyne's controls are very well-designed. The fact that the game is controlled by a grand total of seven buttons (arrows, select/attack, back/jump, and menu) is an excellent design choice: far too often have I played games with separate buttons for every tool or weapon or action, or so many items that additional controls are needed to cycle through them. The menu very rarely has to be used to play the game, only needed to equip the occasional broom upgrade.

The card system is cute and unique, with each card having a funny little quote about the featured character. NPC and enemy design is well done; the sprites are simple and fit the aesthetic of the game, and the AI, while sometimes frustrating, works very well.

Level design, while not exceptionally innovative, is well-thought-out and well-executed, although a compass item for dungeons would be helpful for keeping track of what went where in previous rooms. The overworld is expansive and elaborate, with intricate, winding pathways in some areas and wide, open expanses in others. Again, the menu map could use some improvements, such as region labels, but it may just be a design choice.


Aesthetics

Anodyne's 16-bit style is the perfect fit for what it is, and the idea of a Zelda-like game with modern and surrealist twists is certainly charming. The sprites and tileset are all well-drawn and aesthetically fitting, and the selective use of lighting and effects in some areas of the game is a small yet powerful touch.

One of the best parts of Anodyne is its music. The music is calm and distant, yet drives the gameplay in incredible ways. The player cannot help but nod along to the groovy, eccentric beats and melodies of the Hotel, the somber, melodic sways of the Temple, or the hesitant, ominous notes of the Cavern as they roam the halls and corridors and solve the grand puzzles contained within each unique dungeon.


Cons

While overall a fantastic game, it could use a bit more in the side quest department, as the game, while nonlinear in layout, is fairly linear in terms of objective.

The bosses, while generally a bit tricky on the first or second try, are overall fairly easy and simple, without much variety in fight style (dodge its attacks, strike strike strike, wait for its anger phase to pass, rinse and repeat until dead).

There is not much incentive to stay alive in the game. Death means being sent back to the last checkpoint, which in a dungeon can be fairly common. Checkpoints are easy to find and easy to use, and saving at a different checkpoint from the previous one fully heals the player, which seems a bit cheap. There is no currency to be lost, and dying does not reset progress, just position: any items collected will stay collected after death, and saving is only really needed when quitting, as there is no volatile progress in need of saving.


In Conclusion

If you are a fan of Zelda-like games and have 10 bucks to spare, give the game a go. As with any Steam game, however, waiting for a discount is probably the best course of action, as the $5 I bought the game for was the perfect price for the game in my opinion (but then again, I don't like paying for things, so there's that).

--
P~M
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1 of 1 people (100%) found this review helpful
10.2 hrs on record
Posted: May 20
Anodyne labels itself ‘as an adventure through a dream world’. You play as Young, a stand in for a gloomy teenager armed with a broom, as he fights his way through what appears to be his own sub-conscious. Ill-at-ease, it’s appropriate that Young has constructed a world filled with his own inner-demons. These have been manifested in the form of 16-bit pixelated creatures and though not every enemy is harmful, they compound the misery further providing Young with a series of challenges to overcome. As the game progresses, it becomes more and more clear that Young’s sub-conscious houses many of his own personal mistakes, guilt and haunting memories and for a game that seems at first obtuse, it serves to reveal more of itself over time. However, whether Young has slipped into this nightmare accidentally, or whether he’s trying to escape from the real world remains a mystery up until the end. Your goal becomes to collect an assortment of 36 cards which are hidden all across the land, taking on dungeons and demons including a series of talkative boss fights in order to restore peace to the young Young’s mind.

Whilst many of Anodyne’s principles are rather unique, its form is purposefully constructed to be similar to adventure games principally found on the Game Boy Colour or the Super Nintendo. The game’s visuals are unnervingly similar right down to the isometric screens which slide around as you move up, down, left and right. The gameplay mirrors this further by replicating the exact style of games such as Zelda: Link’s Awakening or the Oracle of Ages/Time Saga even down to the enemies and bosses of who invoke a look eerily similar to numerous Zelda-style demons from over the years. Whereas the game looks and plays a lot like Nintendo’s primary adventure game right down to its multiple world-styles ranging from forest to urban to grassland to desert and beach, it draws influences from a broader range of classic Nintendo games. There is a strange wondrous sense of joy which comes from exploring the landscape which is best represented by Pokemon, and then there’s the sheer madness of the landscape and all of its inviting, and often dangerous, oddities which draws further into Earthbound-territory. With Andoyne’s own references towards the movement from childhood to adulthood and its infatuation with urban environments it seems to want to pay homage to these games, but at the same time fuel its own desire for creative content with the deconstruction of these game’s tropes.

The game begins innocently enough as you take control of Young as he finds himself alone a dusty, deserted street. There is with little real explanation as to why you are here but you are soon instructed by one of the game’s various sages about a perilous journey which you must take. Soon you(ng) find yourself in areas such a hotel, a haunted forest, an ominous hotel, and a dangerous circus act. While these vary in original, the point of them is made to represent previous venues where traumatic childhood memories, or perhaps mere childish fears, have occured. The dialogue presented from characters certainly pushes towards believing that this are moments manifested from Young’s thoughts and this plays into self-reflexivity which the game wishes to stress. It also ensures that, while the game is vague, there is at least an element of explanation which ensuring that there is something understandable about the traumatic memories taking place. As an example of this, during the circus dungeon there is a remark told to you about a fatal accident which once took place to a trapeze artist who lost their balance and fell to their death. It reads like a newspaper cutting which young would have found and nods towards the act as an imaginative episode which Young's own pensive thoughts had created. Played out in reality, this becomes a fearful expanse into the world of a child looking upon things with disorientation. Another dungeon, which takes place principally in a hotel, acts out as if it has come straight from the thoughts of a young child away from home, unable to grasp his new surroundings.

This is where Anodyne’s intentions lay. It’s a scared little boy in the world of big games but it holds its angst as a point of its creation. Just as with Young, Anodyne wants to be liked so he tries his best to look normal but the game isn’t interested in one-dimensional characters. It takes a big step towards presenting Young as a character filled with emotions by subverting many of the expectations we would traditionally have with retro-style adventure games. It’s a little heavy on the angst but that’s a draw to Anodyne: a game which knows its own visual limitations and plays with them in a manner which deliberately asks us why we don’t tend to want to know more about the characters which we control. Perhaps there’s something of the creators, Sean Hogan and Jonathan Kittaka own fears which have made their way into this game. Either way, they’ve done a good job with Anodyne making it stand out with purpose and subtle enough to pass as an enjoyable nod back to older adventure games for those more interested in nostalgia than messages.

TL;DR: I'd buy it on sale.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: May 7
I'm a huge indie game fan, and I love Legend of Zelda and the similar old school games this one is reminiscent of...As such, I really wanted to like this game, but despite that, I honestly couldn't stand it. Its so tedious with large, uninspired gaps between anything interesting. This game has some unique elements, to be sure, but for me it falls short so much in gameplay that I can't maintain interest in it, not even for the sake of completing it.
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1 of 1 people (100%) found this review helpful
24.3 hrs on record
Posted: September 25
Hmm. On one hand, I did enjoy the game. The Zelda-like description for gameplay is pretty accurate; top-down exploration, venturing through dungeons, powering up (although this game is a bit simpler than Zelda in terms of attacks and abilities). The plot was interesting; a bit obtuse at times, but overall an interesting take on what I assume to be self-reflection and issues with depression and anxiety. I enjoyed it... but I'm not sure there's $10 worth of play time here unless you're a 100% completionist or if what you've read about the plot speaks to you on a personal level. If it goes on sale at all though, I'd say give it a shot.
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: July 18
Really nice Zelda clone with heavy emphasis on exploration.
Quirky story and characters, nice pixel graphics, and a strange but nice soundtrack.
Imo level design is pretty good, though some of the jumping sections can become frustrating at times.
Overall very good game and well worth the money.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: July 22
It's a Zelda-like for depressed people with anxiety.

Takes that as is.
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