This game retains both the gameplay feel of the original Zelda, and the quirkiness and psychological absurdity of Earthbound fused into one, mysterious and, at times, wonderful, RPG. For me, I think this game by its own merits is a very interesting game at the very least, with a unique feel to the artwork, and some of the most luscious, entrancing melodies I have ever heard in a videogame. They seem to shimmer with celestial mystery, and at other times, shift into quaint, innocent tunes which fits perfectly with the idylic, art inspired world. The fact that this game, was done by literally only two people is beyond incredible, and the complexity of the project and beauty of the music when looking at the budget and manpower attests to the ingenuity and imagination of the developers.
However, there are some flaws which certainly makes me think this game often betrays good gameplay or even an entertaining story for overly abstract and 'out there' symbolism. The use of the broom, although an amusing play on the sound of Link's sword, makes for an especially boring weapon and means of interacting with the world. Never mind the grating sound as the broom emerges before you, the lack of any other notable weapons and tools (unlike Zelda which had a whole set of tools to diversify gameplay) makes being stuck with this weapon feel limiting and maddening at times. This same lack of variety also plagues the enemies, who don't necessarily feel special or unique enough to employ any more meaningful strategy than 'attack with your broom and hope for the best'. Having said this, whilst the combat gameplay feels beyond mundane, some of the puzzles are much more convincing, and reminded me of the good days of more challenging Zelda puzzles.
In the end, definitely get this game and try it out, it is, in my opinion, one of the most innovative and atmospheric RPGs I've seen in a long time, but it is plagued by a few narrative decisions that seriously hinder the gameplay and a story that often seems to run away from concrete themes and ideas into the black abyss of abstract meaning. I seriously hope for the next game by these two talented developers, and hope they continue to pour resources to channel their amazing ideas into a more solid gameplay experience to match the incredible sophistication of the atmosphere and beauty their games attain.