Anodyne is small, 2d-Zelda-like game. It remindes me a lot of Links Awakening, with the world being a dream and the jumping-puzzles, although the latter being much more present in this game.
It is quiet simple, your only weapon is a broom. Enemies have a good variety and the levels are very well designed, especially the dungeons. They require some thinking to solve the puzzles and the game does not hold your hand, which I think is good. Reminded me of the old times and the feeling figuring out on yourself is very rewarding. Half-way through the game you get jumping boots and thats where the game got frustrating for me. The controls are very spongy and the jumps require pixel-perfect jumps, sometimes under pressure: jumping on one-tile-platforms with rolling bars of death? So much fun, especially when you realize that you get knocked back every time you get hit.
The story is very confusing and the writing keeps it that way. I'm not sure if I get it at all or it was deliberate that way, since it all happens in a dream and dreams don't always make sense. Still it reminds me somewhat of the story of Links Awakening, the bosses seem to warn you that be beating them, you will eventually destroy the whole world - at least thats what I got from it.
If you like the old, 2d-Zelda games, Anodyne is very well done spin on it. Especially the dungeons are very well designed, but the jumping puzzles can get frustating.