This review was voted Not Recommended due to poor PC conditions, not that it's a bad game. Continue reading for further explanation.
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst for the PC is a poorly optimized port. Judging this game on PC alone simply goes by how well your system is. The FPS is capped at 30, which is fine for me, yet high end systems still have difficulties hitting this cap. In addition, the game suffers from serious slow down at certain moments. While this is ignorable in moves that bring up cutscenes like Ultimate Jutsus, when they're on the field due to intense gameplay it really kills pace as frames slow down and inputs are delayed.
The story mode is alright. Free roaming doesn't really hold as much of a point in this game than it felt in Ninja Storm 2 (I skipped Generations so I cannot compare to that) there feels to always be something right to another which is understandable due to the approaching and commencing Fourth Great Ninja War, there is still a huge amass of repetitive side quests, a lot of them looking like things that won't lead to fights, and then lead to fights because its a fighting game.
While Super Hard difficult CPU are alright, they tend to use Instant Awakening litterally until the points where they are forced out of it due to low Chakra or verge of death in some characters cases. This can make some fights really easy if they have jutsus that replace their supports if you end up landing a hit and able to predict their subs and counter, as they will have no outside help and will continously lose chakra.
Story mode CPU while getting more difficult also tend to gain bonus stats to confront your ability to use food to boost your stats pre-battle for the whole battle, but becomes tedious and unfun as you're constantly breaking from the action to restock your ninja tools, which I flat out skipped aside from Paper Bombs and Healing items which I was reluctant to use due to having to manually restock them even if you have them stocked. The food items that heal you and give you bonus stats are still necessary if you're going into battles with lower health but also become tedious when you're full health having to navigate and wait on the menus to use one for the stat benefits, which almost feels necessary torwards the end of the game and in post game content when opponents can have +70 - +80 in one stat, which if that stat is Attack, a jutsu can end up doing around a third of your health which is about the amount a Ultimate Jutsu does.
(No Spoilers) The ending of the game was also a great disappointment as fights have altered endings from Manga and Anime counterparts that drop all action immediately to just try and make sense of the game ending where it did and giving a bad transition into letting you free roam again to do the countless requests and Ninja Time Line, the rewards gained are for the most part not worth it. The benefit of some items are absolutely none as they sit as key items in your inventory that don't end up doing anything other than be collectables, while the majority of prizes are Ryo and ninja tools which while Ryo can be used to buy asthetic cards and titles for the Online mode, you only need to have around one run of the story to get enough Ryo to buy most if not all of the cards you can want. Ninja tool item rewards are lackluster as they are one time use and only useable in story mode, while thankfully, but serve little of a point as it seems the reward of one request is pointless money and tools to replace the ones you used if any.
There are, however, some fights in the Story mode with bonus missions, while all story mode fights have bonus missions it becomes more clear when looking at the time line that the rewards are different, getting Great Ninja Timeline scrolls for the timeline missions they have and beating those, result in gaining cards and titles which can be nice as they are normally relating to the fights which tend to be big ones like Naruto against Sasuke in the Final Valley, Sasuke vs Itachi in the Uchiha Hideout, Naruto and Pains fight in Konoha/Hidden Leaf.
While the game does have its balance issues, I enjoy playing online. Although fights rely on the system and connection of both players to be fun as you sync with your opponent in frames so the slower of the two sets the frame rate for the game, while connections can still display "Transmitting..." connections in fight, which can range from sparce to every second or two, and even result from minor to drastic input delay. If you're looking for online play it may be better to pick this up on console where everyone has the same system and only worry about connection issues, while you may have a high powered computer to play the game 30 FPS easy, and internet to match, won't insure your opponents from having the same setup and will cause frusterating gameplay issues.
The game itself I feel is great. It's issues lie in its balance of certain characters, while there are a lot of characters and most of them sit in the same reigon of difficulty and reward, some even being lower in terms of reward, there is unarguably a higher tier of characters that have less difficulty for higher reward due to their high responsive movsets and great hitboxes allowing them to strike opponents straight out of subsitution or even hit opponents who substitute due to back hits and quite possibily attacks that make opponents sub in the same place which they aren't able to guard before hitting the ground allowing them to get locked again unless subbing multiple times to avoid taking full combo damage which can also be counterd by dash canceling to continue combos.
Adding on the Guard Support, while not entirely broken, is nearly a must have on any team that isn't single support as its presence cuts momentum for someone who's ahead trying to keep the offensive, and for cutting the momentum of players in a loser position trying to capitalize on certain things like trying to cover great distance to an enemy who's just lost all their subs, but the guard support can end up blacking any dash as long as the opponent keeps his distance and making the opponent try and use dashes and counter them when they hit the guard support. The down side to this is when a Guard Support is deployed either as the manual jutsu support or doing its guard, if its on the field it won't guard if its on the field. If you strike a guard support with your dash it will be knocked on the ground giving about a 1 dash window where you can try and close distance and make contact before showing up again, but this is again, up to the enemy if he tries to delay you with jutsu, supports, chakra projectiles or even back dash. This is going to be fixed in Naruto Shippuden Ninja Storm Revolution where suppor types are taken and revamped into battle types, and that supports can be damaged and removed permadently from any source of damage be it even projectile tosses or dashes.
Overall, as a PC Port, I've seen more than enough issues that cause the game to be unfun. The game is good but by extension of massive slow down, hard to reach but low FPS cap, and possibility of transmission screens and input delay fights online I'd have to give it overall a 6/10. If Cyber Connect 2 somehow ports this better to fit on more systems to better improve medium and lower end systems FPS it would be the difference between playable and unplayable. The game is over priced with a sequel on the horizon promising to be made more competitve and we can only hope that CC2 will end up making a better port as it will come to PC as well.
If you're looking to get Storm 3 on PC I would suggest waiting until Revolution comes out, and if it's in the same state or better in terms of optimization for regular game and online servers then pick it up as they will probably be a $10 difference at most, unless this game is on sale.