MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
User reviews:
Recent:
Very Positive (80 reviews) - 86% of the 80 user reviews in the last 30 days are positive.
Overall:
Very Positive (6,960 reviews) - 89% of the 6,960 user reviews for this game are positive.
Release Date: Jul 25, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Shadowrun Returns

Buy Shadowrun Returns Deluxe

Includes: Shadowrun Returns + Anthology + Soundtrack

Packages that include this game

Buy Shadowrun Triple Pack

Includes 3 items: Shadowrun Returns, Shadowrun: Dragonfall - Director's Cut, Shadowrun: Hong Kong - Extended Edition

Buy Shadowrun Returns Upgrade to Deluxe

Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

Buy Shadowrun: Dragonfall - Director's Cut

 

Reviews

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!



Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (80 reviews)
Overall:
Very Positive (6,960 reviews)
Recently Posted
Trevor
( 153.6 hrs on record )
Posted: May 29
It's a lot like that Shadow Run game for Super Nintendo except where it's completely different.
Helpful? Yes No Funny
westtrot
( 33.4 hrs on record )
Posted: May 28
Awesome game and the sequels are even better.
Helpful? Yes No Funny
Mortis
( 11.9 hrs on record )
Posted: May 28
Great writing, good music, decent neo XCOM-style tactical combat. About 10 hours of solid RPG. Apparently the user content toolset is somewhat obsoleted by the newer Shadowruns.
Helpful? Yes No Funny
Awesomo 2000
( 4.3 hrs on record )
Posted: May 27
Nicely done for a kickstarter game, the world of Shadowrun is interesting, mixing sci-fi and fanatsy together. The story is pretty interesting too, no epic saving of the world finally. I just feel like there could be much more to this game and it is very simplistic sometimes and lacks deeper mechanics, like more sidequests and so on. But people who like similar turn based RPGs will definitely enjoy it.
Helpful? Yes No Funny
seblecaribou
( 4.1 hrs on record )
Posted: May 26
It really is a decent enough game, if a bit misled and misleading in terms of what genre it is or tries to be.

With the long expositary texts, its character creation tool ripped straight from the tabletop rpg roots of the licence and the turn-based combat system that plays in an isometric view, you would swear to your own grandma that it is a role playing game. It looks like it, has the same overal mechanics, and vibe to it. But really, it feels more like a point&clic adventure game.

First of, the game is really fixed on one story to tell. Though it is a pretty cool story, filled with nice enough dialogues, there is no exploration here. Not only the places you go are small in scale and practically free from interactions almost all the time: you can't visit building except if the story leads you there, you can't search for stuff, loot etc, or even random fights, anything to just interact with this world, except when the games needs you to do something. Not only that, but there is no side-quest to speak of, except maybe two that I found out afterwards while searching on forums about branching paths in the main quest.

The other problem is that it doesn't seem that your type of character really matters much. To be fair, I played in "normal" which felt a bit like an "easy mode". I made a character around charisma and intelligence, and not really combat, and though I lost few encounters, I never felt really in danger of being blocked by the combat. Even though the game often forces you into it. And that is the other gripe I have with it: it's not really an rpg in the sense of creating a character that solves problems a certain way. Most of the time, whatever I said, it felt like it didn't matter except for the "role playing" in the sense of speaking like my character would spoke. And certain capacity, like the "security" bonus for dialogues, felt like they were much more useful than others. And it is a pretty short game too (didn't re-finished it on Steam though).

But you know what? It still is a nice and enjoyable game to boot. The aesthetic is nice, the music is cool. The story and characters if not absolutely memorable do there job find. And I had a good time playing it overall. I recommand it! Just know that you are not in the path of a Fallout 2, and more in a pretty linear straight forward point&clic with combat game.
Helpful? Yes No Funny
DISABLE WINDOWS UPDATES
( 35.4 hrs on record )
Posted: May 23
8.7/10

One type of game i'v been looking for! tons of replay value too due to steam workshop! not too sure of the type of game this is but i think the term "turn based tactical" works with "fantasy RPG" here...

this is a game to get if you want to kill off alot of time...
Helpful? Yes No Funny
Conner
( 13.7 hrs on record )
Posted: May 22
Decent. Not as good as the orginal Shadowrun. 6/10.
Helpful? Yes No Funny
MistaMM
( 15.1 hrs on record )
Posted: May 22
It's a solid game on its own but in comparison to Dragonfall it's falling short on so many aspects. Having played Dragonfall first, I can't really recommend Shadowrun Returns.
Helpful? Yes No Funny
Theorden
( 129.3 hrs on record )
Posted: May 22
Well Polished, it plays like an great interactive choose your own adventure book. You can tell they really put a lot of time into flshing the game out and making sure people got the best bang for their buck. It's a little short, but they're new and probably have a lot of operating costs. Their next game, Dragon Fall is a LOT longer, and each subsequent game will get better I'm sure. You can tell they're just getting started.
Helpful? Yes No Funny
Spaghetti_Penguin
( 17.7 hrs on record )
Posted: May 20
Great story.
Immersive and well realized Cyberpunk Fantasy world.
No where near flawless, but really an engaging and unforgettable experience nonetheless!
Helpful? Yes No Funny
Manos
( 23.2 hrs on record )
Posted: May 20
Good crpg
Helpful? Yes No Funny
xKRAIZEEMANx
( 2.8 hrs on record )
Posted: May 20
I'm an old school pen and paper shadowrunner. I enjoyed the games on the SNES and Genesis back in the day. (Never played the FPS one that came out years ago...) Regardless, this is different from those games, as it is turn based.

It has all the familiar fare from the Shadowrun universe. Deckers, Street Samurai, Shamans, etc. So, if you are familiar with the setting, it won't take long to get in to the game world.

The mods adds quite a bit to the game, so it is worth getting if you are a fan of this genre or setting. (I got it on sale as most of us do with our games)
Helpful? Yes No Funny
DarkNetFan
( 15.0 hrs on record )
Posted: May 18
Quite some text, but it goes over well if you actually care for the story, which you should if you consider getting a shadowrun game. I like the game. Story is interesting.

Also runs perfectly on linux (archlinux), which I'm thankful for.
Helpful? Yes No Funny
EsotericCthulhu
( 4.5 hrs on record )
Posted: May 18
I come from the halcyon days of cRPGs.

This game is worth every penny.

9/10
Helpful? Yes No Funny
TheLordofAcorns
( 42.0 hrs on record )
Posted: May 17
A solid RPG, but by itself far to short. With mods however, endless fun. 7/10
Helpful? Yes No Funny
Boris The Soviet Love-Hammer
( 21.8 hrs on record )
Posted: May 17
I'm new to the franchise but I love anything with a TTRPG feel. I haven't finished the game yet. It's hard not to compare this to Fallout 2. I think if you enjoyed that game you'll like this.

Pros:
+great writing, a joy to read
+satisfying gun sounds imho
+great art/character designs, armor not so much
+allows class mixing based on skills
+every class has something useful. it's worth it putting something into magic just to have access to the basic healing spell or charisma to avoid conflict
+Good soundtrack that can get stuck in your head
Meh:
*kind of have to look up a lot of stuff
*I play fairly frugally but still struggle with money. I probably hire too many mercenaries though but I have very little money for consumables after upgrading weapons and armor.
*scalable difficulty in options menu
*no voice acting
*from a lore perspective, they really crammed as many tropey things [things overused in fiction] in as possible (hacking/cyberpunk, spirits, zombies, high fantasy races, magic, ninjas, etc.). It doesn't take anything away from the experience though. I'm nitpicking.
Cons:
-decking/matrix stuff doesn't show up until half-way through; essentially making a class fairly useless until then (and where I am currently, since). I recommend mixing it with another class. EDIT: I've since beat the game. Roughly 3/4 through, Decking becomes very useful in taking over turrets. Basically every class has the option of adding a key tactical option a some point in the campaign.
-not much lore available in-game
-VERY linear for an RPG but has a good amount of length for the $4 I spent on it.
-some character(s) forced on you for missions aren't nearly as good as hired mercenaries. *cough* Coyote *cought* How can you miss that many time in a row at point blank with a fragging shotgun?!.... *cough* excuse me...
Helpful? Yes No Funny
Thundar
( 28.1 hrs on record )
Posted: May 17
I had fun.
Helpful? Yes No Funny
StaplesofDoom
( 9.4 hrs on record )
Posted: May 16
Pros:
Great story, I really enjoyed the writing.
Shadowrun system is in full force and great, I love open-ended character creation.
Immersive and extremely thematic. Really nails this brand of Cyberpunk-Fantasy

Cons:
Pretty short, I clocked in at just over 8 and a half hours, doing what I think is the majority of the game.
Some skill checks don't function properly, even with a Decker, unless my player character had the Decking skill himself, I couldn't open some optional paths/items.
The Matrix, is just kind of tedious. Not necessarily un-fun, but not really well implemented.

All in all, I would recommend this game, a solid 7/10.
Helpful? Yes No Funny
Keeper-Outcast
( 12.1 hrs on record )
Posted: May 15
Shadowrun Returns is a first installment of the Shadowrun Returns trilogy (followed by Dragonfall and concluded by Hong Kong).

A kickstarter success, the project led by Jordan Weisman, the creator of the Shadowrun tabletop role-playing game met its funding goal of $400,000 within 28 hours. The game ultimately had gathered $1,895,772.

The first installment in the series comes with one story campaign called “the dead man switch” - which takes about 12 hours to complete. The story itself consists of two distinctive parts: first 4 to 5 hours you're tracking down a serial killer, and the rest 7-8 hours you are fighting crazy doomsday cult. The story concludes with you stopping the invasion... of giant spiritual bugs representing ancient evil. Sigh.

The combat is weak too- it is extremely slow, repetitive and plain stupid. The only saving grace is that no predetermined class approach guaranties a lot of freedom in character building (same goes for roleplaying as well).

Honestly, the story and combat are pretty weak, but that's not the point. The point- SR R is a prologue, first act, exposition if you will, to one of the best game trilogies in recent years. It misses on story and combat, but it menages to create a feel, to add some context and to set a stage to the amazing second act (Dragonfall), and good third act (Hong Kong)

So in conclusion- if you have some time to spare- start at the beginning, and play Shadowrun Returns first, before attempting Dragonfall or Hong Kong. If you don't- go for the Dragonfall and Hong Kong, you cant afford to miss them. They are THAT good.


P. S. If you re playing Shadowrun Returns first, then lower your expectations and remember 2 simple things: firstly- its an introduction of the setting, and secondly- it gets better with second and third games in the series.


P.P.S. While tracking down serial killer, you come across a suspicious and creepy man at the crime scene. He' s mumbling something about how he loves to strangle kittens and that his mother never loved him. "Leave him" says the game, we still have 10-12 hours to investigate these strange murders.

10 out of 10, would investigate strange murders again.
Helpful? Yes No Funny
Jaiko
( 14.8 hrs on record )
Posted: May 14
It's pretty fun an interesting in the beginning, but eventually it gets too difficult to proceed and you run out of resources to progress. You have a lot of ways to approach the game, but sadly most of them will lead you to ruin. Resources are finite and so are opportunities for EXP. This basically means that you can't play the game the way you want and have to play a certain way if you want to win. Otherwise, you get your ♥♥♥ handed to you quite easily, mid-way through the game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
Recommended
38.2 hrs on record
Posted: May 7
This is the game that got me into the series. Sadly I always missed out on their Kickstarters and old games but I always buy their games when they come out on Steam. The dark world these games have with the deep RPG story always gets me. They just get better and better and at such a cheap price I never think twice about buying them.

Pros
Story
Artstyle
RPG depth

Cons
Not much reply value
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Not Recommended
26.5 hrs on record
Posted: May 1
I played it after playing Dragonfall... [KAMGUSTA's REVIEW]

...so the reviews will look the same!
Finished in about 13 hours, so I will talk very consciously about it. I didn't know it was an indie kickstarted project developed for smartphones and tablets in mind and this explains a lot of cons.

First, I would like to talk about the gameplay. Having experience with a lot of RPGs and turn-based games I have been disappointed: percentages to hit seem to be flawed, covering system is ridiculous, inventory is caotic, some combo are overpowered (you'll instakill with rifles and relative stats at 8+), experience points are given not by killing enemies, your party doesn't upgrade, AI always attacks first (resolved in S:HK) and it' also dumb (you can wait for them at corners and instakill with overwatch), you are not given so many possibilities of attacking, you can't use your items outside of combat, you are not given the option of using your teamates abilities in the quests, you have a limited choice of weapons and upgrades, etc.

Then, the story: the first hours were nice (I felt like in sci-fi crime scene) but when things started to became interesting... game ended. This is not the only con: 1) Dialogues are scripted, the choices you'll make DO NOT alter the game 2) Skills are useless for dialogues: even when you are given the choice to use them, they just provide a couple of more rows of text to read or just a 20% more money 3) *someone die, so we have to find the culprit* bla bla *turns out all the city is in danger* bla bla *gear up and go final attack*.

Graphics: from the screenshots it seems to be very powerful... it's not. Just colourful.

The matrix puzzles are few and could be passed easily. Same as the envinroment puzzles: you just have to search a little around. There isn't enough attention to the gameplay.

I enjoyed it? Yes and no. Yes because I like these type of games, no because X-Com, Civilizations, Fallout still stand on a higher level. I would call it a nice time waster. If you are looking for a solid game, you should look elsewhere. Dragonfall is better, but I hope they'll get even better in the next chapters.

Best played with Keyboard & Mouse
Recommended Buy Price < 10$
Score 6,5/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
21.8 hrs on record
Posted: May 17
I'm new to the franchise but I love anything with a TTRPG feel. I haven't finished the game yet. It's hard not to compare this to Fallout 2. I think if you enjoyed that game you'll like this.

Pros:
+great writing, a joy to read
+satisfying gun sounds imho
+great art/character designs, armor not so much
+allows class mixing based on skills
+every class has something useful. it's worth it putting something into magic just to have access to the basic healing spell or charisma to avoid conflict
+Good soundtrack that can get stuck in your head
Meh:
*kind of have to look up a lot of stuff
*I play fairly frugally but still struggle with money. I probably hire too many mercenaries though but I have very little money for consumables after upgrading weapons and armor.
*scalable difficulty in options menu
*no voice acting
*from a lore perspective, they really crammed as many tropey things [things overused in fiction] in as possible (hacking/cyberpunk, spirits, zombies, high fantasy races, magic, ninjas, etc.). It doesn't take anything away from the experience though. I'm nitpicking.
Cons:
-decking/matrix stuff doesn't show up until half-way through; essentially making a class fairly useless until then (and where I am currently, since). I recommend mixing it with another class. EDIT: I've since beat the game. Roughly 3/4 through, Decking becomes very useful in taking over turrets. Basically every class has the option of adding a key tactical option a some point in the campaign.
-not much lore available in-game
-VERY linear for an RPG but has a good amount of length for the $4 I spent on it.
-some character(s) forced on you for missions aren't nearly as good as hired mercenaries. *cough* Coyote *cought* How can you miss that many time in a row at point blank with a fragging shotgun?!.... *cough* excuse me...
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
35.4 hrs on record
Posted: May 23
8.7/10

One type of game i'v been looking for! tons of replay value too due to steam workshop! not too sure of the type of game this is but i think the term "turn based tactical" works with "fantasy RPG" here...

this is a game to get if you want to kill off alot of time...
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Most Helpful Reviews  In the past 90 days
29 of 40 people (73%) found this review helpful
Not Recommended
23.3 hrs on record
Posted: March 13
Huge oversight on the design of this game, is that noncombat "skill checks" for interacting with the environment can only be done by your character.

What this means is, say you have three hired mercenaries on your team. One of them is the "hacker" role. You go to a computer in a noncombat situation, and want to hack it. You have no hack skill, but the hacker merc you hired has plenty of hacker skill level to break into the computer.

But the game doesn't let your use your hacker to open the computer - only YOUR character's hack skill is checked. So, there is NO reason to hire a hacker, since they can't be used to hack in noncombat situations.

Utterly stupid. If you don't take the hacker role for your character, you literally have NO ability to hack outside of combat situations, since your hacker mercearies can only hack in combat. Thus, hacker mercs are pretty terrible.

There's things like Strength checks too. Like, your character is not strong enought to move a fridge, but the troll you hired has enough to move it. But again, it's not combat, so your troll can't help you. WTF.

AND THERE'S SO MANY BUGS! Scripted events fail to trigger, game freezes, can't progress in missions...Sloppy.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
20.0 hrs on record
Posted: April 23
If you're a fan of the old Shadowrun games on Genesis or SNES, this might be for you. If you enjoyed the Shadowrun FPS/Counter-Strike clone from a few years back, you probably won't like this so much. I give this a mixed thumbs up- the combat and leveling system are fun, but the story/writing and conclusion are pretty balls.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: March 12
A terrific game. I was a huge fan of Shadowrun in my youth during the 80's and enjoyed playing it table top. As a video game it is a really good immersive feel. I am not a huge fan of so much reading usually and would have enjoyed more voice acting but this was a fun game non the less.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
22.5 hrs on record
Posted: March 21
I've heard "this game is like XCOM." Scratch that, because it's nothing like XCOM. Sure there are some minor similarities in battle mechanics but that's where the similarities end. This game is good in it's own right. You've got a pretty interesting plot about finding your old friend's killer to make a couple of bucks. From there the story goes down a rabbit hole to uncover the culprit and turns into quite the adventure.

This game isn't necessarily about saving the world or some greater good. You're pretty low on cash and a lot of times I compromised my morals to make a couple bucks. Mercenaries don't come cheap in this run down futuristic, magic tech world and we've all gotta eat. That being said although this game is short, for an RPG you'll end up taking a lot of jobs and get to meet a few brothers in arms. There are many characters you'll encounter but aside from the handful you actually get to know a bit most are for fighting purposes.

There are numerous skills to customize your character with. When you complete missions or do good deals it rewards you with karma points pretty frequently to upgrade whatever you like. I suggest finding a particular specialty and sticking with it. When I started my I decided I'd be a decker with focus on melee skills. Decker was a good choice as there are a couple of situations later in the game that require that particular skill set. But I soon found that most enemies carry guns and you know what they say about bringing a knife to a gun fight. Charisma was an important skill as you can get more money by charming the pants off of people using your words. This also had a couple of layers to it as you learn new etiquette surprisingly it's the choices I don't expect that pop up in dialogue.

Like most strategy RPGs having a diverse range of companions helps in all missions but you'll end up hiring the same people who complement your style. Battles require a bit of strategy as AI isn't stupid. If you cluster all your forces in one spot an enemy will likely bomb your group. That being said you'll have more of the "kill all foes" variety of missions. How you do it is up to you.

This game is good but I would have liked to see more locations or other town like places you could meet runners in between missions. There are conversations referencing other places in the Matrix but sadly you never get to experience them. There were also a couple of bugs that froze my game during missions. They were random and seemed to fix it self after a restart but saving often helps. Hopefully all these issues are resolved in the Dragonfall sequel but in itself it's an alright game and you should try it if you're into tactical, futuristic RPGs.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
49.0 hrs on record
Posted: March 15
In 2005 an arena combat shadowrun game emerged, it was a tremendous mistake. It singlehandedly destroyed the beautiful and weird property that wizkids had cultivated for tabletop gaming, for an entire digital audience. I salvaged a disc from a bargain bin a few years after it's release, and died a bit inside realizing titles meant nothing. It'd be like going to your favorite restaurant on your birthday, and getting food poisoning.

Flash forward to Harebrained's inspired idea to do this franchise right, and goodness did they.

The controls are so streamlined you could replace candy crush/angry birds for your toilet gaming habits.

The Lore is solid. This game was written by someone who not just played the tabletop, but obsessed over the subject matter so long, that they could re-create the vivid world of megacorporations and magic, and they expanded on it so well, that even their truly inspired players could use their tools to tell their own cyberpunk stories.

This game is an accomplishment, not just a successful game- not just a beautiful deluge into the gritty future of fantasy, but the redemption of an entire franchise.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.9 hrs on record
Posted: March 14
A pleasant surprise. I picked up Shadowrun Returns a few years ago, just coming off an XCOM-high and jumped the instant I heard "XCOM-style combat". Found plenty to stay for. The neat, if linear, story, highly customizable playstyles, and some very unique character designs/portraits.

I do have a few gripes, one of which is the inability to rotate the camera, which made combat a bit of a hassel. This is understandable, though, given the hand-drawn backgrounds.

Other wise, not bad. Get it cheap, finish it in a afternoon.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.4 hrs on record
Posted: March 17
This game is something else. If you like anything cyberpunk, then this will definetly scratch that itch. Not to mention that the storyling and RPG elements are very well made.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
22.1 hrs on record
Posted: March 5
Took me 3 tries to actually finish the game, but it was well worth it.
The game's got a great story and atmosphere but I really miss the voice acting I've gotten used to from other games.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.2 hrs on record
Posted: April 11
This is a great RPG. It has good writing, interesting characters, fun combat, and overall i really liked this one. 8/10 would recommend.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.6 hrs on record
Posted: April 29
Blast from the past! Love it still. Wish the FPS could come to Steam...that would be epic.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
21 of 26 people (81%) found this review helpful
Recommended
16.7 hrs on record
Posted: December 27, 2015
Never trust people who you cant punch. Especially if they are already dead.

Shadowrun Returns is linear story-driven game with turn-based combat. You are a mercenary in a sci-fi world that also got few drops of magic and your goal is to find the murder of a friend of yours.

Story and Writing

The story plot is generic: You are called by your friend who was recently murdered and you have to find his murder. On the way you gonna meet other runners and people that will show you that there is more than meet the eye.

Even with the generic plot, the writing is solid and often you see that there are several approaches in a conversation that is based on your stats and etiquette. But dont worry if you cant talk your way out, few bullets can do the same or maybe a few slashes or fireballs.

Combat

The combat in Shadowrun Returns is turn-based with Action Points and cover. If you played X-Com : Enemy Unknown , the combat will be old friend of yours if not then you will be in luck since combat is simple enough to learn but it can be hard to master. First thing first : being melee you are allowed to walk and attack with 1 action point( more if the target is far away) while for range you cant run and gun. Instead you will want to get in cover before you start spreading love/bullets/magic. If you arent fan of direct attacks you can instead use drones/spirit to do the dirty job.

We should not forget and the AoE skills mainly because there is friendly fire so you have to be careful when you use them. Especially if there is low hit chance because if it misses, the AoE will hit somewhere near the targeted zone.

Cover is mainly to reduce the chance to be hit but at times it may seem broken . Once I went behind a target that was in cover and my hit chance got reduced(in pointblank range) which was weird.

Once you are familiar with meat-world combat you will have to encounted and the Matrix which can be accessed only by deckers . Combat in the matrix is the same but you use different skills and death in the Matrix means disconnect and damage to your real self.

Equipment

Thats one area which lacks content. While you have on your hands several kind of gear to use, you will find that there isnt much variety in it and you will just look for the higher numbers.
First you have your outfit that provides armor and bonuses to different stats. Then you have your weapons melee/range/drones/ spells , Then you have slots for skills and last but not least you have consumables : medkit, revival kits,grenades , spirits.
If you arent fan of using spells/magic then you will be glad to upgrade yourself with cyberware. Cyberware provides you with improved stats at the cost of your essence(the ability to use spells) which is a fair trade if you count on melee or range weapons.
But still Equipment pool is lacking a lot.

Character Customizatin

Here we are with the best part of this game. I mean what is an RPG without a decent character customization , huh?
While you can pick one of the 5 premade classes you are better off with making your own class and the customization deliver just that. There are 6 main stats : Body, Quickness(Agility), Strength , Intelligence , Willpower and Charisma. And each one of them got different branches that offer different skills(only Body doesnt have any those since its mainly to increase your HP).

Quickness is important for your range gunners . It allows you to spend points on different gun types : Pistol,Shotgun, SMG and Rifle. It also let you increase your points in dodge which makes you harder to hit with physical attacks. It also allows you to specific actions in a conversation.

Strength is important for your brawlers because it let you spend points on close combat : melee weapons or unarmed.In the same tree you will find and the throwable stats. And just like quickness, you can pick unique options during a dialogue.

Intelligence is important for your techwizards: hackers or drone users. Hackers are useful when you are investigating because you will often find hackable objects that provides useful information. Also only Hackers(deckers) can enter the Matrix to provide you with extra information. Drone users on the other hand will be able to use higher level drones . On top of that Intelligence also contain the Biotech branch that increases the amount of HP you recover with medkits. And just like the other stats you are given unique dialogue options every now and then.

Willpower is the main stats for mages. Increasing it will allow you to equip more and better spells. It also increases the chance to hit with them.

Charisma is the main stats for spirit users and sweet talkers. Its most helpful if you try to talk your way out of a situation. It also allows you to have different etiquettes.

Its worth noting that different races got different limit on some stats, And a friendly advice from me : Never try to be a Jack of all trades because there arent enough Karma points to let you do that. Instead focus on 2 stats and let other shadowrunners fill the weak spots(yes you can hire other runners on some missions).

All in all is a solid game if you want to play a decent RPG nowadays. Often there will be different roads in solving a problem so its worth exploring and see the one way that fits you
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
25.7 hrs on record
Posted: January 24
The Shadowrun series by HareBrained Games is great, but don´t start with Shadowrun Returns. The team has good writers, but the plot and characters in THIS GAME just aren´t good enough to justify your paying any attention or money.
The graphics and the gameplay itself are indiferent.
Go play Dragonfall or Hongkong.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
19.8 hrs on record
Posted: January 17
Very linear, but as a beginners intro to this sage and lore, its a good start, yet dragonfall is the worthwhile game in the series.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
8.5 hrs on record
Posted: February 14
Ressurrection of 20 years old RPG. Simplistic visuals but very pretty, good gameplay, very deep and profound story. With no voice acting whatsoever still offers deep story, lots of crazy characters and tons hours of good gameplay. If you are RPG fan grab the game you won't regret it.
Conclusion 8 out of 10
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
15.4 hrs on record
Posted: December 26, 2015
Shadowrun returns is a turn-based RPG on which you focus on 1 character (your own). This is a bit disappointing since even though the games features a lot of flavors of combat with different branches:
- Summoner
- hacker
- Guns (Pistol, SMG, Rifles)
- melee (Throwing, Melee)
- mage (Offensive, supportive).

You can only pimp your own character. If you need to go in a mission, you can hire "Runners" to help you do the mission. You can only fill them up with consumables and not be able to temporarily equip them.

Despite all of that, Shadowrun returns is a solid game with it's gameplay and a decent 13 hour length game. Plus the fact that the modding tools of this game can allow you to make your own storyline, this is a great purchase overall. WAAAAAAYY better than Invisible Inc which has very short mission line, very weak modding tools (can't make your own story) in exchange of a almost perfect gameplay.

Was this review helpful? Yes No Funny