MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
User reviews: Very Positive (6,702 reviews) - 90% of the 6,702 user reviews for this game are positive.
Release Date: Jul 25, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Shadowrun Returns

LUNAR NEW YEAR SALE! Offer ends February 12

-80%
$14.99
$2.99

Buy Shadowrun Returns Deluxe

Includes: Shadowrun Returns + Anthology + Soundtrack

LUNAR NEW YEAR SALE! Offer ends February 12

-80%
$24.99
$4.99

Packages that include this game

Buy Shadowrun Triple Pack

Includes 3 items: Shadowrun Returns, Shadowrun: Dragonfall - Director's Cut, Shadowrun: Hong Kong - Extended Edition

LUNAR NEW YEAR SALE! Offer ends February 12

Buy Shadowrun Returns Upgrade to Deluxe

Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

LUNAR NEW YEAR SALE! Offer ends February 12

-80%
$9.99
$1.99

Buy Shadowrun: Dragonfall - Director's Cut

LUNAR NEW YEAR SALE! Offer ends February 12

-80%
$14.99
$2.99
 

Reviews

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!



Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Helpful customer reviews
26 of 30 people (87%) found this review helpful
2 people found this review funny
29.3 hrs on record
Posted: September 17, 2015
Personal Rating: Funny and rewarding
Classic Rating: ★★★★☆

It's my first time Running the Shadows and I'm quite satisfied.

The game has many pros: story rich, good character developement, very nice soundtrack, simple but detailed graphic world and a nice turn-based combat system.

One small remark is about the Matrix, which could probably be improved about the hacking stuff.. As of now it's just a cyber space with the same mechanics of the real world, just with different weapons and enemies.

Little tips to new-comers: don't spend your karma points until you know what type of mission you're about to face, don't spend all of your money and make use of allies' items first of all.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: November 9, 2015
The SNES Shadowrun was the jewel of my cartridge collection. I've honestly lost count of how many times I've played through it. With that in mind I started up my journey into Shadowrun Returns with a healthy dose of nostalgia and optimism, and at the end of the journey I came away happy, if not entirely satisfied.

Unlike the Shadowrun of yore, Returns plays like an odd crossing of point & click adventure and turn-based strategy. Your runner is investigating the death of an old friend, and in each scene spends most of their time navigating dense dialogues with the many NPCs on hand. You might also be tasked to click on an object or a door, but the vast majority of the non-combat gameplay is talking. It's good talking, though, with some very colorful characters and attentive writing. The parentheticals get a little too heady and poetic for my tastes, but they set the scenes well enough. Overall the game nails the Shadowrun setting, which goes a long way towards keeping me interested.

Combat is the other side of the coin, and while it works better than the ancient art of "stand in place and shoot forever", it's not without its flaws. Your crew and the enemy forces each take turns expending the action points of their members on a grid map with cover objects, much like in the recent XCOM. AP is spent a little oddly, however. Each move within a certain range costs one AP, whether it be a single step or a dash to the edge of their range. With melee weapons this is fine because the melee attack is included with the move, but ranged weapons cost at least one AP just to fire, so getting into an ideal position and firing can be a costly proposition. Doubly so when the sight lines around the environments are not terribly consistent, and it costs a full AP just to reload. It's an imperfect system that works well enough, but could definitely use more polish.

There are plenty of ways to kill people though, and enough skill points to earn through the game to make the most of them. You have melee, five different firearm types, drones, and two kinds of magic, and that's not even getting into the support skills. Unfortunately, there's not much reason to diversify, and the game even tells you as much. High ranks in skills are very powerful, and spreading your points around won't give you the ranks you need to pass skill checks or hit later enemies. Plus, you hire party members from a large roster of shadowrunners who can easily fill in the gaps for you.

These gripes are really part of a larger trend with Returns. You can buy weapons, armor, and other upgrades, but they are unevenly spaced throughout the game. There's not much to interact with in the many levels, and no real branching paths to explore. You can be a decker and get into the Matrix side battles, but they are few and far between. Your hired runners have no personality and can't be interacted with other than ordered around in battle. Even the story, built on some genuinely good writing, is small in scope and lacks any sort of proper build-up. It all points to a game not fully realized, a lot of potential without a lot of substance. The whole time I was playing, Returns felt more like a demo for the game engine than a full product.

That's not to say it wasn't fun. I thoroughly enjoyed the 8-10 hours it took to complete, and aside from a particularly annoying final mission, had no major complaints about it. The issue is more a lot of little shortcomings mounting to give Returns a very half-baked feel. It's definitely worth playing, and I'm very interested to follow it with Dragonfall, but I wouldn't fault anyone who checked out after a few hours. Shadowrun Returns is a good enough Shadowrun game, and now I want a better one.
Was this review helpful? Yes No Funny
26 of 34 people (76%) found this review helpful
3 people found this review funny
11.2 hrs on record
Posted: August 17, 2015
This game has one official story, and it is pretty linear. You can complete the full campaign within hours, and there are no official post-game contents.

The battle system is turn-based, grid-like strategy fight. You control up to 4 players, and fight againts enemies either by using guns, melee weapons, or spells. The battle itself isn't hard to understand, but it is very challenging if you are playing harder difficulties with an unprepared party.

The main character is very customizable, it takes my first playthru a lot of times struggling on how to develop my character. However, after one playthru, I find the customization choice is pretty unnecessary, since you can always hire a full team of balanced shadowrunners to do all the work.

The story or dialogue choices make very little difference to the plot, most of the time they just affect the next NPC sentence and that's all.

The plot is interesting and fit in the game setting pretty well.

Glitches still happens to me in this game, most of them forces me to restart the game and lose less than 20 minutes of playtime since the last checkpoint. But so far nothing game-breaking.

I was a huge fan of the SEGA Genesis version. This game gives me some nostalgia because of the character and plot setting, but the gameplay itself is very disappointing. So I have a mixed feeling for this game.

The game on itself is pretty decent, but it kinda ruins the impression I have for the franchise. In my opinion, this game is pretty good for players who are new to this franchise, but it is a disappointment for old fans.

I wish this game have achievements.

My Score: 6/10
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
8.9 hrs on record
Posted: December 27, 2015
Never trust people who you cant punch. Especially if they are already dead.

Shadowrun Returns is linear story-driven game with turn-based combat. You are a mercenary in a sci-fi world that also got few drops of magic and your goal is to find the murder of a friend of yours.

Story and Writing

The story plot is generic: You are called by your friend who was recently murdered and you have to find his murder. On the way you gonna meet other runners and people that will show you that there is more than meet the eye.

Even with the generic plot, the writing is solid and often you see that there are several approaches in a conversation that is based on your stats and etiquette. But dont worry if you cant talk your way out, few bullets can do the same or maybe a few slashes or fireballs.

Combat

The combat in Shadowrun Returns is turn-based with Action Points and cover. If you played X-Com : Enemy Unknown , the combat will be old friend of yours if not then you will be in luck since combat is simple enough to learn but it can be hard to master. First thing first : being melee you are allowed to walk and attack with 1 action point( more if the target is far away) while for range you cant run and gun. Instead you will want to get in cover before you start spreading love/bullets/magic. If you arent fan of direct attacks you can instead use drones/spirit to do the dirty job.

We should not forget and the AoE skills mainly because there is friendly fire so you have to be careful when you use them. Especially if there is low hit chance because if it misses, the AoE will hit somewhere near the targeted zone.

Cover is mainly to reduce the chance to be hit but at times it may seem broken . Once I went behind a target that was in cover and my hit chance got reduced(in pointblank range) which was weird.

Once you are familiar with meat-world combat you will have to encounted and the Matrix which can be accessed only by deckers . Combat in the matrix is the same but you use different skills and death in the Matrix means disconnect and damage to your real self.

Equipment

Thats one area which lacks content. While you have on your hands several kind of gear to use, you will find that there isnt much variety in it and you will just look for the higher numbers.
First you have your outfit that provides armor and bonuses to different stats. Then you have your weapons melee/range/drones/ spells , Then you have slots for skills and last but not least you have consumables : medkit, revival kits,grenades , spirits.
If you arent fan of using spells/magic then you will be glad to upgrade yourself with cyberware. Cyberware provides you with improved stats at the cost of your essence(the ability to use spells) which is a fair trade if you count on melee or range weapons.
But still Equipment pool is lacking a lot.

Character Customizatin

Here we are with the best part of this game. I mean what is an RPG without a decent character customization , huh?
While you can pick one of the 5 premade classes you are better off with making your own class and the customization deliver just that. There are 6 main stats : Body, Quickness(Agility), Strength , Intelligence , Willpower and Charisma. And each one of them got different branches that offer different skills(only Body doesnt have any those since its mainly to increase your HP).

Quickness is important for your range gunners . It allows you to spend points on different gun types : Pistol,Shotgun, SMG and Rifle. It also let you increase your points in dodge which makes you harder to hit with physical attacks. It also allows you to specific actions in a conversation.

Strength is important for your brawlers because it let you spend points on close combat : melee weapons or unarmed.In the same tree you will find and the throwable stats. And just like quickness, you can pick unique options during a dialogue.

Intelligence is important for your techwizards: hackers or drone users. Hackers are useful when you are investigating because you will often find hackable objects that provides useful information. Also only Hackers(deckers) can enter the Matrix to provide you with extra information. Drone users on the other hand will be able to use higher level drones . On top of that Intelligence also contain the Biotech branch that increases the amount of HP you recover with medkits. And just like the other stats you are given unique dialogue options every now and then.

Willpower is the main stats for mages. Increasing it will allow you to equip more and better spells. It also increases the chance to hit with them.

Charisma is the main stats for spirit users and sweet talkers. Its most helpful if you try to talk your way out of a situation. It also allows you to have different etiquettes.

Its worth noting that different races got different limit on some stats, And a friendly advice from me : Never try to be a Jack of all trades because there arent enough Karma points to let you do that. Instead focus on 2 stats and let other shadowrunners fill the weak spots(yes you can hire other runners on some missions).

All in all is a solid game if you want to play a decent RPG nowadays. Often there will be different roads in solving a problem so its worth exploring and see the one way that fits you
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
2 people found this review funny
10.3 hrs on record
Posted: August 10, 2015
So let's start this review by criticizing the story-module they offer with the game, since its the only story provided with the game and while yes you can acquire others from the Workshop, you'd expect something more solid, At this time I have about 10 hours I believe put into this game and with that I was able to start a first game, went maybe a quarter to a third of the way thru, than decide to restart with a different character and finish it... all in 10 hours, its very short overall, and the logevity of the game depended solely on the players themselves building new stories, which is not a good idea, since players didn't program the game or get paid for it, their work will most likely not be up to par... typically, but in this case, I am not really sure of the quality of the module provided with the game.

Look at the Deadman's Switch story, effectively it has alot in common with Robert E. Charette Secrets of Power Shadowrun Novel series, you have a Sam Watts, instead of Sam Verner, heck you see one of Verner's buddies in there too, also with one of your runners named Coyote, somehow a connection to Sam Verner, however indirectly this time. Ultimately like that Novel series you are a man (or woman) on a hunt, in the Secrets of Power it was Sam Verner on the hunt for his sister, in here it was your Shadowrunner on the hunt for Sam Watts murderer, and in the end just like with the novel you end up dealing with some creepy spirits and it became the main issue to deal with at the end of the story. Frankly I am shocked nobody else saw how they merely copied various elements from the Secrets of Power novel series and recreated a cheaper story based on such elements but of far more mediocre result and with a far too cliché ending for the genre. So story wise the single module provided is a enormous let down.

Now for the Gameplay, well its not too bad, but felt fairly limited, you have effectively a single Shadowrunner you can buid and equip, those you can hire are pre-made entirely and you can't even modify their gear, shouldn't you be able to buy weapons and stuff and loan it to them or something? It would make sense... rather you are stuck with whatever they want. Also they don't level up along with you, but as the game advance the entire list of potential runners is updated at a few spots in the storyline, also you only have two runners that have any connection to the storyline mostly, those two are involved in it and one of them is only available for a couple of missions, the other is only available after the first is not available anymore, which mean you never truly feel involved with your crew all too much and they are very much expandable assets. Also a problem is the bits of the story in the Matrix, unless you make your char a Decker, or at least update one to be a Decker on the side of anything else you want it, well you are going to have issues, the few spots where you have to deal with the Matrix would have to rely on pre-made chars that you don't have any choices over the build for, which can be a serious issue. They shouldn't have made the Matrix runs a necessity if you only have one custom char and that char might not be a Decker.

Another issue is the game sometimes bugs and those bugs can be dire, at one point I wasn't able to do anything anymore during a fight, I couldn't attack or anything, so I had to close the game and load my auto-save, only happened once, yet its still annoying.
Was this review helpful? Yes No Funny