MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
User reviews: Very Positive (4,833 reviews)
Release Date: Jul 25, 2013

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Includes: Shadowrun Returns + Anthology + Soundtrack

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Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

Buy Shadowrun: Dragonfall - Director's Cut

 

Recommended By Curators

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Read the full review here.

Recent updates View all (12)

July 30

Shadowrun Returns version 1.2.7 is now live!

Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

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Bug Fixes

  • Fixed issue where level start triggers could be refired when loading a saved game.
  • Fixed issue that caused Drones to not heal with Shadowrunners upon return to a safe area.
  • Fixed issue that caused Drones to not heal last damage with Shadowrunners when combat ended.

Bug Fixes: Dragonfall Campaign
  • Fixed issue that caused players to potentially enter into a state where Optional Objective should not be completed in MKVI mission.
  • Fixed issue where game could enter into a bad state in Bloodlines mission.
  • Fixed issue that caused incorrect conversation option in Epilogue.
  • Fixed issue in Bloodlines conversation that caused player to enter into combat with non hostile enemies.
  • Shadowland post spelling/grammar/punctuation fixes.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that allowed players to save into a state where the Main character is Immortal.
  • Fixed issue that allowed Players to save into a bad state in Family Debts level.
  • Fixed issue causing enemies to spawn without orders resulting in a blocker in Family Debts level.
  • Rebalanced hired character Dodger for Telestrian Industries mission.
  • Rebalanced hired character Harlequin for the Hunt Begins mission.
  • Rebalanced hired character Tir Tairngire Ghost for the Hunt Begins mission.
  • Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.

25 comments Read more

Reviews

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th



Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
13.2 hrs on record
Posted: November 1
I think I had never heard of Shadowrun before a friend of mine gifted this game to me. When I started playing it, I discovered a great world, filled with an unique style and characters.

The setting is fantastic. A futuristic world where people can replace their limbs with mechanical implants a la Deus Ex, mixed with magic and fantastic creatures. The gameplay is quite fun, it reminds me of the turn based RPGs I used to play when I was younger, although in this game the combat is more tactical, with things like cover and area effects.

The character customization is great; you can select your character's gender, its race (Human, Elf, Orc, Troll and Dwarf), and its abilities, some of them being street samurai, shaman, and decker. Even then, you can further customize your character by spending "Karma points" to unlock new abilities.

The story is quite good, and there's plenty of dialogue options during the conversations, even more if you have the proper abilities. Another great point is the soundtrack, which really set the mood.

So, to conclude, I highly recommend this game.
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4 of 4 people (100%) found this review helpful
57.1 hrs on record
Posted: November 3
Affter playing through the included campain, I can say that this was a good game. BUT, you will need to get more campains to make it woth the money. Buying this game is like buying the books fro a Table-Top-RPG, youinvest upfront so that you can play mulple home-brew stories later. By the end of it, you will want to tryto build a character that can't be completed in just one run of the game, and since you can't replay the base campain with the same character... you do the math.
I give it an 8/10, worth your time, chummer.
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3 of 3 people (100%) found this review helpful
12.9 hrs on record
Posted: October 30
I really enjoyed the elements brought into the game from the RPG books. They have done a great job merging the different types of combat, and interaction with the world even though the game sets you to run a specific story I found myself not minding the limited scope. Normally I go for action-rpg combat, but this game manages to still have good flow with the turn based combat. Overall I'd say it's a very well put together game especially for the price.
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3 of 3 people (100%) found this review helpful
17.2 hrs on record
Posted: October 31
Deus Ex meets X-Com. Put on a trenchcoat, wear sunglasses in the dead of night, and get ready to fight conspiracies.
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3 of 3 people (100%) found this review helpful
10.5 hrs on record
Posted: November 13
At first I was not too impressed by this turn-based, classicaly styled RPG. I put it away for a while and wrote it off. Some time later, Dragonfall came out and I had the same reaction as quite a few others: Uh, what? I kind of scoffed and continued to igore both games.
It was just the other day, as I was watching through shows by the guys who did Gamers: Dorkness Rising, that my interest sparked once again. The video was called "Natural 1" and followed some of the Gamers crew through a one-shot "Cyberrun" adventure (Trademark infringement be damned, they were playing Shadowrun). This short series and its live action spots set in the Shadowrun universe immediatly rekindled my interests in both cyberpunk, but also the acclaimed table-top RPG. I decided to give this game another shot and I will say this now: My initial thoughts were wrong, Wrong, WRONG.
This game is great. Highly immersive and with such an awesome depth to the system, you'll feel like you're playing an awesome game ran by a damn good GM (at least with the main story). The additional features, such as user generated content, makes the game live on even after you finish the main quest.
If you like shadowrun, are curious about what it is, or just love those old Iso-view games (like Fallout 1 and 2) then this game is for you!
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4 of 5 people (80%) found this review helpful
15.9 hrs on record
Posted: October 26
As a Seattle localite I found Shadowrun Returns to be something more than just a game. The atmosphere and art direction is something I know to be familiar; The dark undertones and ice-cold attitude of characters is a dead-on representation of the city I know, whether it be civilians, corporations, police or criminals...

The story is immersive, the visual and auditory artwork is spectular and the RPG elements leave little to be desired. Overall Shadowrun Returns is a nearly perfect single player Cyberpunk RPG.

In addition to the campaign the Shadowrun Editor provides more gamplay opportunities.
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2 of 2 people (100%) found this review helpful
22.1 hrs on record
Posted: October 25
I love the pulpy, detective novel writing and the way it reminds me of the old console Shadowrun. Great game.
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2 of 2 people (100%) found this review helpful
10.4 hrs on record
Posted: October 25
The game is pretty short but a lot of fun. Love the artwork, decent storyline, cool music, fun gameplay. Great addition to the cyberpunk genre and makes me want to pick up the tabletop even more.
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2 of 2 people (100%) found this review helpful
10.6 hrs on record
Posted: November 3
If you're expecting an RPG with open world and long hours of playing, this is not for you.

This is a short (I finished it in about 12 hours of gameplay, not rushing or anything) and linear (at no point there is even an option of doing something different, picking different ways, or other stuff you would expect from an RPG) game.

That being said, during those 12 hours I had a nice time. The story is interesting, the gameplay & interface is enjoyable, and for a simple game with no voice acting, the atmosphere is amazing.

I would definitely recommend if you find this at a discount. Well worth if a few bucks for the 12 hour fun - just don't expect it to be a super production.

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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Posted: November 8
If you like Cyberpunk, you'll love Shadowrun Returns. Good narrative and gameplay, it's a better game than the cult classic Super Nintendo title.
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2 of 2 people (100%) found this review helpful
71.0 hrs on record
Posted: November 17
I enjoyed this and its sequal dragon fall for several reasons.

1. portrays shadowruns setting fairly well a dispotic apocalyptic wasteland with trolls and mugic and stuff.

2. feels very close in character creation and growth like you are playing tabletop shadowrun !

3. memorable characters and a cameo from the old nintendo shadowrun game ! nice.

4. a pretty decent amount of options for strategies and you hire your own supporting runners.

------------the few cons i found are as follows -------
1. first one has kinda poor cyber parts until very late in game.

2. healing from mage or shaman is kinda clunky and seriously gibbed by a lot of late game debuffs that give you damage at the start of your turn as healing only heals "the last wound" which is also kinda wierd in the players favor if you have 1 point in healing you can heal say a 24 damage crit in one shot if it doesnt have any lingering damage or anything.

3. Riggers seem OP once you get some money under your belt riggers can be up to 3 individual characters (combat) and circumvent things with drones (vents).

4. Adept felt on the whole kinda meh. i beat the game and the sequal as an adept first and the second one helps but you still have to activate your abilities wasting 1/3 or 1/2 of your turn just to do the same damage as other people when in the scource game (tabletop) adepts can be passive wrecking machines just as dangerous as any cybersam.

5. a few targeting glitches very rare but not being able to shoot at certain enemies at certain times "just cause" is a little annoying.

6. i would have liked to see more control over your crews loadout and even maybe talent growth especially in the second one as the characters are more integrated into the story as opposed to just coyote in the first one.

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in closing all in all the stories are good for both this and its sequal, the gameplay is solid enough especially for a small dev. They both allow a lot of character options, and advancement strategies. It feels kinda like shadowrun tabletop (a good thing)
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2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: November 8
Lovely artwork, compelling storyline, cyberpunk role-playing, interesting characters, engaging turn-based combat, skill trees... there are probably several things here which will catch your attention. This is a very cool game. 9/10
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2 of 2 people (100%) found this review helpful
14.8 hrs on record
Posted: November 22
So, really XCom is the leader in this sort of game, but Shadowrun compensates by adding some decent story and RPG elements. I had a good time with it, and apparently the sequel buffs out some of the quirks. There's a few oddities. The inventory management and party system is non-standard, but you're a grown person - you'll figure it out. The art is great, and you want a closer look at it. I only wish the game didn't keep trying to force you to zoom out. A few other weird issues manifest, especially in the early game when you and the game are still getting to know each other. I get the impression of a solid foundation having been laid but then parts of the structure being abruptly canceled and quickly made to achieve a base level of functionality. You can specialize in a weapon but then there's only 3 weapons of that class you can ever buy sort of stuff. Probably a result of the tabletop system being implemented literally without followthrough in the game proper

A few other areas assume a familiarity with the tabletop system and aren't explained especially well in the game, but they weren't gamebreakers for a 13-hour long RPG. You might make a bad decision and sort of de-optimize your build, but it's not a huge hassle. The game isn't very unforgiving. I played through on hard mode and only failed once in an early mission. For example, cybernetic upgrades aren't really explained very well in the game, and I purchased some cool robo-legs, and then later discovered that I was kind of stuck with them and there would never be any significant upgrades. I get the impression that the tabletop actually has lots more depth that they just sort of ran out of time to implement, and that these shortcomings (Just add more items to the shopping cart) could be easily addressed in fan made levels or whatnot.
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1 of 1 people (100%) found this review helpful
35.0 hrs on record
Posted: October 25
Despite all negative points i liked the game for its story and its atmosphere.
When you have read some of the shadowrun novels you will be able to forgive the game`s flaws much easier.


positive

-classic shadowrun story
-good dialogs
-appropriate graphics

negative

-even on the hardest difficulty too easy
-no free roaming
-simple character progression
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1 of 1 people (100%) found this review helpful
11.1 hrs on record
Posted: October 25
As a fan of cyberpunk and an avid pen and paper gamer I was happy to see Shadowrun on Steam. Just wish there was more content, but that is what the community is for i suppose.
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1 of 1 people (100%) found this review helpful
10.9 hrs on record
Posted: October 26
If u love fallout, u definitely need to play this game.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: October 26
Shadowrun is a pretty good game, I enjoyed how they made the changes from tabletop to PC. There are some things that could have been worked in more detail, but it is definetely a good start. An interesting story, if only a bit too linear, maybe some more side-quests or the possibility of doing other runs would have added a long way to go. Pretty good all in all, totally recommend it.
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1 of 1 people (100%) found this review helpful
14.5 hrs on record
Posted: October 26
A very linear but very fun RPG,

The game consists of three main components
Combat, exploration, and conversations

Combat consists of a very basic turned based strategy, it isn’t the most unique system but it carries the game well enough through its roughly 11 hour playtime.

Moving around the world is perhaps the most disappointing part of the game; you have little to no interaction with the environment beyond clicking yellow objective prompts, there’s also very little exploration beyond a few slightly more expansive environments for the most part the game consists of linear corridors, although admittedly very nice looking corridors

Dialogue options are varied but ultimately lead to the same conclusions, they exist more to allow you to develop your characters personality and role within the shadowrun universe. Dialogue for the most part is well written. A bulk of the game comes from lengthy NPC exposition; most of the characters aren’t very memorable but the overall murder mystery has enough turns to keep it interesting until the conclusion

Even with its faults it’s still a surprisingly fun game that quickly eats away at your time, if you can overlook the faults and just enjoy the cyberpunk charm that I’d fully recommend the game and its standalone expansion “Dragonfall”
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1 of 1 people (100%) found this review helpful
12.7 hrs on record
Posted: November 1
"Shadowrun Returns" does for the rich Shadowrun universe what "Baldur's Gate" did for the Forgotten Realms. Playing through this game was like playing through some of the classic SR adventures, with mysteries to solve, clues to follow, and all manner of unusual individuals to interact with. And firefights, of course. The noir atmosphere is great, and it's quite obvious from gameplay that the creators of the game were fans of the tabletop RPG: there are numerous references to characters and organizations from the gamebooks, some more relevant to the story than others. The music is great, the character creation was satisfyingly customizable: I was able to make a reasonable facsimile of my female Dwarf Decker from the tabletop game with the options present. And the fact that I've been able to play as a Decker and get through the first adventure on Normal difficulty is a testament to the fact that you can play any character type you like and do well. If you're a fan of the original tabletop RPG, I highly recommend "Shadowrun Returns."
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1 of 1 people (100%) found this review helpful
9.4 hrs on record
Posted: November 2
This game is immersive and very atmospheric. If you enjoy cyber-punk you'll love this, Makes me feel like I'm reading a William Gibson novel while shooting things Fallout 2 style (turn-based isometric).
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