The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
User reviews:
Recent:
Very Positive (41 reviews) - 87% of the 41 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,048 reviews) - 89% of the 7,048 user reviews for this game are positive.
Release Date: Jul 25, 2013

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Reviews

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Customer reviews
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Recent:
Very Positive (41 reviews)
Overall:
Very Positive (7,048 reviews)
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5,254 reviews match the filters above ( Very Positive)
Recently Posted
Tafta
9.1 hrs
Posted: September 27
Hi guys ,


Right this second I'm a bit tired and sleepy so please let me off a bit . Shadow run returns is a computer game based on a book a bit like deathtrap dungeon but don't let that fool you its actually quite good !!!! Most of the game is tactical turn base combat the rest of the game is set out like an rpg sortsa like birds eye view . It's a cyber punk setting where magic meets machines some people say that the spells are a bit weak and the deckers (hackers) you don't use that often but it's still a class game !!!! It's quite gritty and urban the settings and people you meet along the way how the story is told ect !!! The story is actually quite good really and its quite immersive in the fact that you can upgrade cyborgs body parts or learn decking (Hacking) skills ! You seem to get a good amount of attribute points and cash to spend on upgrades/weapons and implants along the way and there's some quite good plot twists towards the end !!! Overall during the steam summer sale you should be able to pick up Shadow run/Dragonfall and the Hongkong packs for like ten bucks well worth your time and effort , decent bang for your buck !!!!!!

Thanx

Tafta OXOXOXOX
Helpful? Yes No Funny
thelovefuzz
6.5 hrs
Posted: September 27
I definitely recommend starting your Shadowrun journey and going a class you're familiar with from other games. I did neither of these things and regret it
Helpful? Yes No Funny
TexasTig1096
17.4 hrs
Posted: September 26
I just finished the main campaign on this and I don't see what everyone is enjoying. This is a simple short story found in the back of a sci-fi magazine that wants badly to be a role playing game. The entire story is on rails; nothing you do influences anything except maybe pick up a loot item or combat option along the way. The "loot" itself is a medic pack or grenade. No combat enhancers, no cool clothes, no fun +5 underpants of incontinence protection or anything like that. I realize this is a TBS tactical combat game but if you're going to look and feel like an RPG, you may want to have better RPG elements or divorce your game from it altogether. The combat is a sterile turn-based fare. The "hacker" aspect runs on the same combat system as the magic powers, just with the graphics suddenly turning to wire frame as you navigate "the matrix" (seriously?). Even then, hackers are rarely needed yet they seem like they should be a primary function in this cyberpunk game. There's a skill leveling system that lets you focus on all or one combat aspect but what you lack in your character you can make up for by hiring mercs to help you out. I went straight ballistic the whole way through and can't think of any aspect of the game I may have missed thanks to hirelings. There are no real side missions except for one run-n-gun to pick up extra cash, and no true dialogue trees you'll miss out on except maybe at the end to pick up one extra sentence. Even the main story is sorely lacking. It captured a good noire feel and tried to copy Blade Runner but the anti-climax sort of killed anything it was trying to build. The game itself is beautiful with an oil painting feel but it's quickly dismissed when I realized there are a multitude of repeated textures and items. I'm glad I picked this up on sale because I would have been disappointed if I paid more than a few dollars for it. I hope Harebrained Schemes continues to develop story games as they certainly have a knack for it. I appreciate the fan base they have and I'm thrilled to see this type of game becoming popular again, but I just can't recommend Shadowrun Returns.
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nicovanbelle
21.4 hrs
Posted: September 26
Extraordinary level design. The amount of detail put into each and every building is staggering.
The only remark I'm having is that the game is too linear. No sidemissions you can pick up whenever you feel like making a quick buck. Other than that; A okay!
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ironclad
15.3 hrs
Posted: September 26
Awesome game
Helpful? Yes No Funny
BROOKS
12.1 hrs
Posted: September 24
Great story! love the sci-fi / fantasy setting.

+Story
+Visuals
+Gameplay
+Great Music

-No voice acting
Helpful? Yes No Funny
Nyxus the Noble
19.2 hrs
Posted: September 23
Has issues, but still fun.
You have to figure out how to balance your character and still make them powerful.
Don't try to be too much of a jack of all trades. Some variation is good, but if you spread out too much, you'll be good at nothing. That is important in the campaign pakaged here.
It does have some weird parts that seem like bugs (I'm not sure whether or not they actually are) when it comes to exiting and entering the "Matrix" thing (shoot, it's been too long), especially with an NPC helping you with it.
I've HEARD that there is a bad bug where you can't tell your allies to hack stuff, and you have to be a Decker (hacker) to hack it, or it just won't happen, which stands in the way of progressing through the campaign. I only have a Decker character so far (because of what I had heard), so I don't know if this is the case.
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Wagrid
11.5 hrs
Posted: September 21
Dead Man's Switch, the built in campaign, is a solid RPG campaign that is nowhere near as good as Dragonfall or Hong Kong and I would absolutely recommend those before this. They are better written, better structured and have far more interesting/varied mission design. As a platform for user generated content, this has been superceded by Dragonfall - Director's cut and Hong Kong.

That said, I would recommend this to people who have played the other two games and want a new story set in the same universe. It's good, just don't expect it to live up to the sequels. Dragonfall is absolutely the best start point for the series.

This review probably seems pretty negative, but I did enjoy this quite a lot as somebody who likes CRPGs and the Shadowrun setting.
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Carda [NL]
0.6 hrs
Posted: September 21
Waited too long to start with the Shadowrun series. Playtime may look short, but that's because I played this game inside SR:Dragonfall DC so it gave me the DF interface instead of the Returns interface.

This game truely is an awesome experience to start the series with. I recommend to start with this one instead of Dragonfall or HK to get used to the mechanics/classes/skills/perks.

Game is a bit short compared to for example Baldur's Gate but I'm sure DF and HK are bigger. If you don't like reading and story, I would not go for this game. It sure has XCom elements for battlesystem but for playtime I think it's 60% talking/reading and 40% action gameplay. But if you like story and characters and turn based, this is the game for you!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
Recommended
51.1 hrs on record
Posted: September 22
Short version: 76%
Harebrained Schemes made a nice but not too spectacular attempt at adapting the rules of the original Shadowrun game books in a video game format. The end product is a bit simple but still enjoyable, medium-length turn-based tactical combat RPG in a great cyberpunk setting.

Long version:
Whenever pen-and-paper RPG rules are adapted in video game format, the results are always unpredictable. In the case of Shadowrun Returns though, there was no risk involved: one of the original creators of the Shadowrun universe leads Harebrained Schemes, the studio behind this game.
On the flipside, the developers pretty much assumed that those who will play this game are already familiar enough with the setting. While this lack of handholding can be refreshing, it may scare away a few people who won’t have the patience to delve into the depths of the game mechanics.

And learning is an important part, since Shadowrun Returns is an almost purely tactical combat RPG. There are plenty of dialogues and datalogs to read, but they have very little influence on the events; the bulk of the game is spent on the turn-based combat levels.
Said levels try to offer many different layouts, settings, and even enemy types, but they lack in variety when it comes to approach. Out of all the possible classes, deckers (hackers) have incredibly limited roles on a handful of runs, and magic or hand-to-hand feel underpowered compared to a simple-as-a-stick assault rifle wielding warrior. (Not to mention that one mission will force the player to use a specific weapon type, even if they have zero points in that skill.)

Some of these unbalances can be corrected with a good party, but by limiting the player in choices, one still cannot help but feel as if this game is only good as a first attempt, nothing more—which would be correct, as the later entries will open up a much wider world…
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11 of 11 people (100%) found this review helpful
Recommended
11.6 hrs on record
Posted: September 14
Product received for free
I got this free from a great friend!

The original ShadowRun. I really enjoyed this remake of this game. Actually, to be technical this is a remake of a remake. The 1st game was on NES ..there was also a game on the Xbox, but it did not pan out and was not a rpg.

Anyways, this is a great example of a rpg done correctly. If i can make a suggestion, this is not the remastered version and they are different...feel free to play this version before that one...but the remastered version might be better..i have yet to play it though.This game has a great storyline and has multiple paths to different endings. Any rpg that has multiple endings is great in my book.

One other thing, probably one of the best uses of kickstarter was this game. They promised stuff and they pan it out.

Anyways, recommended alot for great rpg mechanics and storyline.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
5.3 hrs on record
Posted: August 31
Harebrained Schemes got themselves a true winner. This series is here to stay. Get on the cyberpunk board!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
51.3 hrs on record
Posted: September 1
Solid RPG. Would be much better with voice acting but still very intersting and compelling. Mods add to replayability.
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1 of 1 people (100%) found this review helpful
Recommended
75.0 hrs on record
Posted: September 16
Great game, but still not as good as original. We cannot do as mush as we could in original Shadowrun. Plus, what happened to all my attributes, karma, and my whole character? How come, I can't go into Dragonfall with my same guy? Plz tell me if their is such a way to do so. Thx!!
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Most Helpful Reviews  Overall
566 of 576 people (98%) found this review helpful
7 people found this review funny
Recommended
11.0 hrs on record
Posted: April 27, 2015
Now I've never played a Shadowrun game before, however I'm not exactly new to turn based/strategy RPG games, having played games in a similar vein like the Shin Megami Tensei: Devil Survivor series and Fire Emblem. However, I'll be the first to admit I'm far from a veteran in the genre.

One of the key things I think Returns did right, is the tricky task of drawing me into the story immediately. It's pretty simple: your friend is dead, he's left you a "dead man's switch" - a recorded message promising a hefty reward if you can find the killer. OK. I'm in.

As for the ease of playing the game... as someone who's often daunted by complex RPG interfaces with endless choices, decisions, and items to equip, I thought Shadowrun's interface is a breeze. It clearly shows you your weapon slots, inventory slots, and which body parts you can equip on armor or modifications. As for playing the game itself, you can simply click on your HUD to switch between weapons or end turns, but there are hotkeys for the more practiced player, too.

You encounter many characters on your way to solve your friend's murder, and you get to pick and choose your own team of Shadowrunners to go on every mission with you. Each has their own specialty - summoning mechs, specializing in "decking" (hacking), melee combat, guns, magic, and so on, and I had a great time testing out all the different classes.

All of the characters have their own specialties, but the game is forgiving, and you could probably get by just using guns on everyone. I realized one of my runners had a healing ability 3/4 of the way through the game, and had been getting by just fine without knowing that. So if you're worried about difficulty or complexity, don't be.

Another positive for me is the game is heavily text based. There is a lot more discovery and reading than combat. You can also save anywhere except an NPC turn in combat, or in conversation. So I could get up to answer the door or grab some food without bothering to pause, or quit at a moment's notice if my friends asked me to play a multiplayer game.

I know I'm writing a review no one will ever read, for a two year old game, but it gets an easy recommendation from me, especially if you're a busy person who can only enjoy games in bits and pieces before you're on the go again.
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365 of 417 people (88%) found this review helpful
27 people found this review funny
Recommended
18.9 hrs on record
Posted: November 24, 2014
First all, let me tell you about my background - 39, working professional, married with kids. Was looking for an RPG game that I can really sink my teeth into without getting bored, and coming from a gamer background myself, not many games can catch my attention.

Then saw a recommended game review somewhere about this Shadowrun, so being the typical gamer that I am since I dont like to pay for something I haven't tried yet....so I *cough*cough* got a copy of the game to try.....

...and then I closed the game, went to the Steam website, and purchased a legitimate copy. Let me tell you why :-

a) this is an RPG - story, story, story - this is what's it all about
b) the interface and game - slick, modern XCOM style combat, with that turn based system thats good for my pace and strategy.
c) the real world/cyber world - the transitions are nice, a good break from the routine.
d) Story - did I mention story? I like how I have to slow down to read, even the freaking Splash screens got something to really read

So I parted with my cash to show support to this developer. Keep up the good work and I look forward to purchase Dragonfall and any more of DLC of this kind :)
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408 of 502 people (81%) found this review helpful
Recommended
31.9 hrs on record
Posted: October 31, 2013
Strongest point of Shadowrun Returns is its writing. In best tradition of older RPGs, game describes what you character sees in flowery language. Character introductions, location descriptions and dialogues are smart and charming. The setting of Shadowrun is a blend of cyberpunk and urban fantasy - don't think I knew something like this exists before. I wouldn't mind experiencing Shadowrun Returns in book or graphical novel form.

As a game, however, it is not so magnificent.

SR was made by relatively inexperienced developers on tight budget using Unity and it shows. Graphics are mixed bag - wonderful character portraits, bright and detailed, if somewhat cartoony 2D backgrounds, but awful character models and awkward animations. Sound direction feels cheap overall - music are fine, but forgettable and there is absolutely no voice acting. Combat mechanics ripped straight off X-COM: Enemy Unknown.

The biggest flaw of SR is its linearity. I just didn't have the opportunity to explore the world of Shadowrun - game kept railroading me on one story after another, with brief breaks in same small hub. All two side missions are one chance affairs - go on them right now or miss it forever. While writing itself is great, spending points to improve charisma and get new dialogue options felt like total waste - game is too short and there is almost no opportunity to use your mad speech skills - I think I used each etiquette only once or twice in whole game. Story starts as a noir-like murder mystery, but after halfway point abruptly turns into "save the world" scenario and ends with series of boring battles against bugs. Absolutely unnecessary twist, in my opinion.

My final impression: SR is an enjoyable short RPG; not without flaws but if you are able to overlook them, you will have a great time playing it.
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149 of 164 people (91%) found this review helpful
10 people found this review funny
Recommended
20.3 hrs on record
Posted: January 24, 2015
SHADOWRUN RETURNS - Cyberpunk adventure/rpg with a compelling story

|| 8 ||
Score Comment
Graphics 7 The game has top down isometric type view, graphics are very well done: the lighting, effects and areas feel very fitting and atmospheric. At points, however, it feels like it would be nice to have a little bit more variety to the areas, some of them feel quite samey. Character creation and portraits are ok but you can't go into the level of detail of some other RGPs.
Audio 7 Music and sound effects are good, there is however quite a bit of reading to do in this game, do not expect voice acting for all of the story / dialogue.
Gameplay 8 I really enjoyed playing this game, its a nice mixture of adventure / mystery and rpg with turn based strategic combat (think xcom). You control a small team of characters (you collect them as the story progresses) who follow you as you play through the story completing various missions and solving mysteries. There are some good puzzles to solve as the story develops and you can choose to upgrade various skills as your character advances in levels. A really nice feature is the "hacking" that the decker class can perform, this takes a form similar to combat in the game but its you and your constructs against the computer systems defences.
Story 8 Shadowrun Returns is set in cyberpunk-esque world where magic meets machine. You can play different stories in the form of campaigns, the official ones are complemented by community created ones via the steam workshop. The campaigns are extremely well done and have a very noir feel to them. There's a lot of background and detail to the world (and a lot of reading to be done) and the story had enough intrigue and action to keep me interested right to the end. The nature of the game (your characters acting out the story) basically means that play feels quite linear and that sometimes the decisions you make don't really have lasting effects but this didn't effect my enjoyment too much.
Replayability 5 As much of the main campaign is story based, once you have completed the game there isn't that much to draw you back in. Having said that there is an excellent DLC (dragonfall) and there are community created campaigns and an editor which should add quite a few hours of playability
Overall
8 Excellent game for anyone who loves this style of gameplay or the setting. The community content really adds a whole new aspect and lease of life to the game, just be prepared to do a lots of reading.

More reviews by Fancy Fish
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280 of 338 people (83%) found this review helpful
Recommended
80.1 hrs on record
Posted: February 27, 2014
Edit 06/20/14:

Base game review:

Pros:
- Vibrant characters
- Smart writing
- Fun combat
- Included editor that allows the making of a lot of user generated content.

Cons:
- Too short (12 hours)
- Too linear

Base game 8/10

Dragonfall review:

Pros:
- A lot less linear than the first campaign.
- Story is a page turner with a lot of twists.
- The characters have a lot of depth and are well developed.
- Combat, and gameplay in general, has improved siginificantly.
- Improved editor.

Cons:
- Minor bugs from the base game are still present but they're not game breaking.

Dragonfall campaign: 9/10
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