Rising Storm is a realistic FPS brought you by Tripwire Interactive, a fantastic developer.
This title is a spin-off of Red Orchestra of which the franchise is based in the Second World War. Instead of Soviet Union fighting against the German Nazis, here the game is based in the Pacific War of which you fight with the Japanese Empire or the United States of 'MURICA (I mean America...). Just like Red Orchestra, I suggest you only play this game if you're not deeply affected by war movies or if you don't have war trauma. Like I said in my brief introduction, the game wants to be as realistic as it can be without breaking the pacing. There's a lot of good voice acting here which can transmit pain. For example, I accidentally shot one of my teamates and the player's avatar died. The player respawned, however, the avatar kept crying of the pain and he wouldn't stop. It made me feel bad for the mistake and I couldn't concentrate properly. So as I said, be sure you would be fine with the execution of the theme.
You'll be fighting in many historical locations which are very well built for the game mechanics implemented in the game. Rising Storm is an assimetrical class-based game of which you have various roles to choose from. Assimetrical multiplayer (for those of you who don't know), is a system of which both teams or more have different attributes and features but the game is still balanced. In this case, the Americans have many classes with a better selection of weapons and the Japanease use guerilla-tactics and have special abilities. It's a bit harder to use the Japanease and you don't have a tutorial segment for them. What's harder to learn is how you should play Rising Storm, it's a lot harder to know how to advance efficiently or to defend as long as you can.
Even though it's a class-based game, what really matters is logistics here. What I'm talking about is moving as many soldiers as you can from point A to B and holding the point....preferably without dying of course.... You have many respawn tickets and as long as you don't burn too much time and don't waste them in an unproductive way, what you should be worried about is pushing with your teammates. You'll die many times though, so don't be suprised, it's a very hard game. You can respawn alongside your squad leader like in Battlefield.
The game is quite slow if you're doing things right. There's a lot of cover-based shooting because you can actually stick to cover, fire blindshots and tilt out of cover to fight. In all cases, do not go alone and don't run-and-gun. Go with teammates so you can get cover fire. Speaking of the firefights, the guns are very enjoyable to use but are hard to control because of their recoil. The game rewards for long and accurate shots, specially because you're dealing with old guns which work best in a specific way.
Rising Storm as Red Orchestra has a regenerative health that is mixed with consciousnesses and morale. So not only will shooting directly your enemy lower his HP, but also suppresive fire and nearby artillery fire will do the same. When your HP bar is low, you'll have difficulty hearing and you'll only see black and white. However, once the HP bar is low, you have to shoot them directly. You can also get injured and bleed out, so make sure you stick your head low.
Thee graphics are very beautiful but there are no facial animations which make it awkward to look at the soldiers. If you don't have a very good machine, then don't worry, the extensive option menu will help you on that.
In conclusion, Rising Storm has a high learning curve which probably will put you off if you don't like very hard games, but if you're looking for a challenge, then I recommend it!
Posted: September 29, 2013