Rush Bros. “Discover gameplay with custom music” Rush Bros is a music reactive Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers.
User reviews: Mixed (884 reviews)
Release Date: May 24, 2013

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Reviews

Capsule Computers
Overall, Rush Bros is a slick, addictive, inventive title packing tons of features, support and replay value.
http://www.capsulecomputers.com.au/2013/05/rush-bros-review/
9/10

Hold. Start. Select.
…veterans will certainly appreciate the simple mechanics, challenging level design, competitive multiplayer and the energy of the whole thing, which is just incredible.
http://holdstartselect.com/2013/05/28/rush-bros-review/
4/5

HardcoreGamer
Rush Bros. came out of nowhere, but is a very polished game worthy of any gamer’s time
http://www.hardcoregamer.com/2013/06/04/review-rush-bros/
4/5

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About This Game

Rush Bros. “Discover gameplay with custom music”
Rush Bros is a music reactive Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers. rush through over 45 unique levels jam-packed with puzzles, obstacles and power-ups in a race to the finish line where the victor can literally crush his competition.

Key Features:

  • 45+ music-infused, platform racing tracks jam-packed with puzzles, obstacles and power-ups
  • Features musical tracks by Xilent, Dead Day Revolution, Black Parrot, Animal Music, winners of the Beat Battle and more!
  • Special themed stages including ReverbNation, Infected Mushroom, Dead Day Revolution, Xilent, Side FX, and the list keeps growing
  • Reactive level design where the music you play directly affects the movement of traps, obstacles and backgrounds
  • Single Player Mode allows players to learn the levels and race against their own Ghost Data
  • Two Player Local Split-Screen Action
  • Online Multiplayer that supports Cross-Platform competition between PC and Mac gamers
  • Rock out to your own MP3 or OGG music library
  • Remix your gameplay by turning on "Fast Forward" to speed everything up, "Survival Mode" where it is one hit and game over or the new "Zombie Repellant" which turning off will add the new zombeats to each level
  • Play as the Rush Sisters!
Two Djs Enter, One Dj Leaves!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory:1 GB RAM
    • Graphics:DirectX 10 compatible graphic card with at least 512 MB RAM
    • Hard Drive:1.5 GB HD space
    • Sound:Stereo enabled sound card
    Recommended:
    • OS:Windows 7
    • Processor:Intel Quad Core @ 3.05 GHz / AMD A8 3.6 & above
    • Memory:2 GB RAM
    • Graphics:DirectX 10 compatible graphic card with at least 2GB RAM
    • Hard Drive:3 GB HD space
    • Sound:5.1 Surround Sound enabled sound card
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX
    • Processor:Dual Core 2.0 Ghz
    • Memory:4 GB RAM
    • Graphics:Geforce 650 / 512 MB
    • Hard Drive:1 GB HD space
    • Sound:Stereo enabled sound card
    Recommended:
    • OS:OSX
    • Processor:Quad Core 3.5 Ghz
    • Memory:8 GB RAM
    • Graphics:Geforce 650 / 1 GB
    • Hard Drive:3 GB HD space
    • Sound:5.1 Surround Sound enabled sound card
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
22 of 31 people (71%) found this review helpful
1.5 hrs on record
Posted: October 23, 2014
Not a bad game per se, but nothing particularly good about it, either. Platforming is pretty basic, controls seem a bit off, visuals are nice but not really outstanding, being able to use custom music is nice but the stage elements that depend on the music don't always work well with that. This game is bundled often and I'd say go for it in a cheap bundle, but I wouldn't buy it on its own.
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5 of 7 people (71%) found this review helpful
1.2 hrs on record
Posted: November 12, 2014
Typical racing game with music!
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4 of 6 people (67%) found this review helpful
0.5 hrs on record
Posted: December 5, 2014
Not bad, and not amazing but its fine.

I prefer a price of maximum 5$, not 10 if u want it i prefer to wait for discount cuz 10$ is 2 much...
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6 of 10 people (60%) found this review helpful
1.4 hrs on record
Posted: October 27, 2014
The game is pretty normal and there are many games that are basically the same but the graphics are amazing and the levels designs are pretty sweet . Also , there are some nice musics in the game where you can listen even when you are not playing the game . If you like those type of relaxation game , this is one of those game but i suggest buying it during discount as the regular price is a bit high .
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1 of 1 people (100%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: March 29
There are games that will make the difference in your life. And this, is not one of those.
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4 of 7 people (57%) found this review helpful
2.0 hrs on record
Posted: December 5, 2014
At $10 its a bit steep, but regardless if you get it on sale or in a bundle the game has a lot of offer. The music was decent and I ended up getting a few of the tunes stuck in my head. The music also had some surpising variety to it, not a lot, but the fact that it was there was a pleasent surprise. The musical elements of this game take a back seat with only hazards pulsating to the beat, even then its hard to follow the pattern of music and try to listen when they'll trigger, making them feel more tacked on than part of the level. The best part of muscial incorporation are some of the genuinely interesting backgrounds as they pulse along with whatever the beat it, it adds to the visuals but doesnt annoy like some of the hazards can.

The controls feel solid and works well on both a controller and keyboard. The multiplayer is still surprisingly active, and is handled quite smartly. When playing you can choose to accept challenges and continue playing single player, once another player is found it will ask if you want to race against them. More games should make use of this and due away with having to wait in a lobby. It has split screen which is amazing, this is a dying feature and I always appreciate the option when included.

There are 47 levels currently total each taking about 5 minutes on average after counting deaths on some of the harder ones. You can change your racer, its color, and what music you are playing even while racing which is a nice touch.

Sadly 3D vision does not work with this game, I would have loved to see the paralax backgrounds and levels pop out
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2 of 4 people (50%) found this review helpful
17.3 hrs on record
Posted: December 21, 2014
I've put in quiet a decent amount of time into this game at this point and figured it was about time to write my own honest review of the game...
As a tl;dr for anyone not looking to read through this entire review before buying:
I give the game a 6/10, I'll give it a thumbs up because it's enjoyable enough, but I don't necessarily recommend it. The game itself isn't for anyone and if you're planning on buying it, wait until its $5 or less as the $10 price tag is too much for this game.

The game itself is exactly as it claims it is when it states that it's "a music reactive Platform Racing Game". The game itself is centered around competing against other players online (or against your own times) while avoiding obstacles that are Somewhat reactive to the music. But this "reactive" element is where part of the problem I have with this game arises. Depending on the song currently playing, certain elements of levels can be virtually impossible to complete. As songs get more and more upbeat obstacles seem more aggressive and unpredictable. Be it those strange "bass" obstacles that send you flying away from them, the pulsing buzz saws, or those obnoxious cannon like things, certain songs will make these obstacles about a million times more difficult. I myself would often find myself waiting for the brief moments of peace at the end of one song while another was preparing to start before trying to quickly rush through an obstacle I'd been stuck at for what seems like ages.

Next up, level design. While all the stages themselves are unique and different, there's a few major problems I've noticed in levels that just makes the game itself incredibly frustrating to play sometimes. On some levels you'll get a checkpoint nearly every 20 feet, so a death is meaningless and can cost you only a few seconds, while on other levels I felt like I'd spend a minute at a time avoiding obstacles only to die and be sent right back... And that without mentioning some horrible level layouts where I could miss a jump, fall down for about 15 seconds and land on a platform near the beginning of the level, forcing me to start almost the entire race over again.

Multiplayer itself seems to work well enough, however I haven't been able to play much online. Half the time I can't find a server with anyone to play against, and whenever I can, they'll often leave before we can even pick a level or make it any significant distance into a race. However racing against a friend while chatting over skype can be a blast.

Overall the game itself isn't bad... but I wouldn't by any means call it great or even necessarily good. It's a basic platformer, with controls that can be a little bit slippery, beautiful background images, and a diverse and enjoyable soundtrack. While I wouldn't necessarily recommend the game at full price unless you're really really itching to get your hands on it, I would recommend it if it drops to $5 or below. And at that point you may want to grab a 2-pack so you could send a copy to a friend if you ever wanna play a quick game to pass some time.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: January 12
Worst game with bad soundtrack,hard diffilcuty and such.
It has good concept,but its badly executed.
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2 of 4 people (50%) found this review helpful
127.3 hrs on record
Posted: December 21, 2014
Basically, the game is simple and based a bit on skill and reflexes. In addition, the music is also not bad but that's a matter of taste. The maps are well designed and the control you get used very easily. Multiplayer, local co-op mode, steam cloud, and controller-support is offered. For 10 € a bit expensive but if it is on offer can afford each.
My conclusion: Rush Bros can be a lot of fun, but it is a game which is not too versatile.
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7 of 14 people (50%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: October 27, 2014
An annoyingly addictive competitive, musical, hell of a platformer.
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167 of 222 people (75%) found this review helpful
7.3 hrs on record
Posted: May 14, 2014
Since playfire rewards made me play this piece of... worthless software again, it reminded me just how terrible this game is, so I thought why not review this and help potential victims avoid it.

If I had to describe this game in one sentence, it would be - demands perfection, doesn't offer precision.

The game tries to be an electro version of super meat boy, and while the music is fine and likable, the controls are just awful, everything feels very stiff, and unresponsive. The levels are by far the worst thing in this game, they are not built for speedrunning or fluent platforming at all, in fact I think they created a set of levels that were perfect for a game of this type, and then they just inverted them totally to make them this bad, they are just atrocious. Also levels sort of "react" to the music - traps spring up quicker when faster music is playing... trust me it makes things even worse when you are achievement hunting as the ingame playlist is randomised and you can't lock it to a certain track that would actually allow a human being to beat a level in time for an achievement. Another HUGE minus would be that every time you restart a track, there is a stupid unnecessary 3 second long countdown till you get to play.

If you want an x/10, i'd give it a 4, only because of the decent music, but seriously, if you are looking for games like super meat boy, avoid this.
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71 of 86 people (83%) found this review helpful
0.9 hrs on record
Posted: May 20, 2014
Rush Bros… Oh my, where to begin.

It’s incredibly rare that I come across a game so absolutely, irredeemably awful I’m forced to leave it after a mere twenty minutes. That’s a shockingly short amount of time to spend on a video game, free or not. And yet, Rush Bros manages to be that rare kind of awful. I honestly think that the developer was actively trying to scare people away from their game. The menu alone is enough indication of that.

Let me break down the basics of just what exactly Rush Bros is for you. You are one of two “Rush Bros”, your goal being to get from one end of a 2D level to the other. So, yes, it’s a platformer. But wait, there’s more! The game’s claim to fame (can we even call it that?) is that your music library (or, if you’re too lazy to actually point the game at your music files like me, the set of techno that comes packaged in) determines the way the levels play out and react. Cool, right? Yeah, that sounds great! I get to listen to my music, and it changes how the game works! Wow!

Well, unfortunately, very wrong. This feature is barely used for anything but a spike or two popping up and out of the floor every few beats, or a lever that needs to be pulled on the beat (a mechanic which, by the way, is very poorly explained). It’s incredibly lame, and it means that Rush Bros is nothing more than a ♥♥♥♥♥♥ platformer with some funky tunes.

Now that we’ve established Rush Bros is completely devoid of originality, let’s talk about the graphics. They’re bad. And I mean really ♥♥♥♥ing bad. Once again, it manages to be that one breed of terrible that not only assaults your eyes with character animations which look to have been haphazardly assembled in flash by a sixth-grader who just figured out how key-framing and looping works, but it also has the audacity to apply filters to the entire image which, after only five minutes, will leave you with a piercing headache. Think Max Payne 3’s most egregious examples of cutscene visual tomfoolery, except constant, always there to taunt your eyes with what could have been clarity instead of a bloom-addled, disco-infused fever dream.

Oh, and of course, the controls. Or rather, what controls? This game has controls? Could’ve fooled me, because the first 10 minutes of my time with it was spent trying to figure out why the hell I couldn’t move my character around the screen, at all. Well, as it turns out, unlike most other (well put-together) games, Rush Bros completely ignores the fact that you’ve plugged in a controller when you actually begin playing it (despite the fact it works 100% properly in the menus you use to actually take you to the “play” portion of the game). Yes, you have to manually bind the controller to the actions you want your character to complete despite the fact it tells you right from the get-go “Hey, we made this game for controllers! You should use one!” Well, are you sure you made this game for controllers, XYLA Entertainment? Because from where I stand, that really doesn’t seem to be the case.

Once you actually get running, it quickly dawns on you that everything about the running, jumping, positioning, and wall-grabbing in this game is completely off. Jumps seem to inconsistently propel you varying distances, movement is so floaty it’s impossibly difficult to land on a jump pad that takes up nearly 20% of the screen real-estate, and the speed at which your character slides down walls when he grabs them will have you wondering if he’s composed of primarily molasses. I cannot tell you how many times in the mere 20 minutes I spent with this steaming turd I died due to the horrific controls.

Oh, and don’t even get me started on how hard it is to actually start playing the game in the first place. I still haven’t been able to figure out how any of it works, since when trying to select the singleplayer stages, I kept getting requests to join the games of others. And you know what, I don’t blame those who spammed me with the intrusive offers, either. Hell, I’m sure I did the same, because despite the fact that I’m very obviously trying to play singleplayer through the singleplayer-labelled Arcade menu option, the game seemed to love pairing me up with total randies from the boundless realm of “The Internet”. I’m still not sure if I managed to get into the singleplayer at all, actually, seeing as how every time I finished a stage the game showed me the statistics of an unnamed, invisible second “player” who never seemed able to finish the level before me. Or maybe the game was just unable to identify that I was playing alone, which seems far more plausible.

Credit where credit’s due, the in-game soundtrack (read: not the one you import) is actually pretty good. I enjoyed the techno tunes included, and must admit it’s mostly because of them I even stuck around long enough to get past the first few levels (which are only about 30 seconds each, by the way). However, whatever algorithm the developer is using to apply the “beat” to the in-game geometry is flaky at best, since it always seems to speed-up or slow-down completely at random. Hey guys: if the feature you’ve touted as revolutionary and unbelievably innovative for the platforming scene doesn’t even work with the music you tested and included it with, I think there may be an issue somewhere. But hey, I’m no programmer, so what do I know… right?

To sum things up, this game is awful. Why I even dedicated a whole 1010 words to it is actually beyond even myself. Stay away from it (not that you honestly ever intended to buy it) and spend that cash elsewhere. I’m just glad I got this smear for free.
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72 of 91 people (79%) found this review helpful
1.8 hrs on record
Posted: October 2, 2013
Rush Bros attempts to marry the minimalistic, highly difficult platforming of games such as Super Meat Boy and I Want To Be The Guy, with the music generating gameplay of Beat Hazard or Audiosurf while putting a heavy focus on multiplayer. Unfortunately it fails abysmally at being comparable in even one of these aspects, with almost every feature going against the basic concepts it tries to establish, resulting in a game that I could barely force myself to play.

The problems with the platforming star with the controls. Your character feels as if he's made of putty, plodding along at anything but a rush and sticking to walls like glue. This is a problem firstly because the entire game is based around speedruns which become almost impossible to pull off when movement is akin to running molasses and are you're character is constantly getting stuck on the environment. Secondly, because the level designs haven't been tweaked to compensate for this slowness, with much faster hazards and gaps that are virtually impossible should you miss a speed or double jump powerup.

On top of being frustrating to navigate, the levels or to be more accurate, tracks are chock full of tedious backtracking which often sends you all the way to the start of the level after you grab a key or open a door. Checkpoints are also a point of contention as there is no rhyme or reason as to their placement or even inclusion. Some tracks feature nearly endless checkpoints before every obstacle, others without a single one to speak of which needless to say vastly changes the difficulty level.

Although it's clearly the main focus, Rush Bros manages to somehow be even worse in multiplayer games do to the completely unbalanced powerups that randomly pop up during play. Once again it goes against the core speedrunner mentality, instead resorting to unnecessary gimmicks that cheapen the thrill of winning a match.

The final aspect is the use of custom soundtracks to change and augment tracks, but it is so inconsequential and often unnoticable that it's hardly worth mentioning. The actual music that is included is of a suitably low quality, and the graphics are incohesive with each background seemingly plucked at random from the user generated reject of other games.

I had high hopes for Rush Bros, and even after playing it feel the concept of a music generated platformer has a lot of potential, but the execution here falls apart with every lazy step it takes. Though it's becoming exceedingly rare for me to play a game where I cannot find even a single redeeming quality to latch onto, but Rush Bros truly does nothing of note and there is no reason I would advise anyone to play it, not even for novelty's sake.
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61 of 92 people (66%) found this review helpful
1.7 hrs on record
Posted: March 14, 2014
not worth the money for this game. the controls mess up all the time, really difficult and repetive levels. do yourself a favor and buy another musical game is that more fun other than this. this is cancer right here, atleast the music is good. but this is horrible.
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83 of 131 people (63%) found this review helpful
0.4 hrs on record
Posted: May 16, 2014
thank god it was free.
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65 of 101 people (64%) found this review helpful
2.1 hrs on record
Posted: December 19, 2013
Avoid this game. Laggy controls and repetitive levels. Do yourself a favour and get a Bit Trip Runner game instead.
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39 of 56 people (70%) found this review helpful
1.7 hrs on record
Posted: September 25, 2013
The concept intrigued me, but the execution fails like mad in this game, where the order of the day is less on platformer skill and more on memorization - if you do not a) locate and b) precisely follow the 'correct' route every stage, you are not hitting the time trial goals, and if you're not playing to hit the time trial goals, there is, as far as I can tell, ABSOLUTELY NOTHING to this game. Aside from playing against a friend (or random people who can drop-in from Steam, which is a decent enough feature), there's really no reward or drive to keep playing that I can tell. All(? there are 47 I want to say) stages are unlocked from the beginning and... I dunno. I wanted this to be good and it let me down.
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55 of 86 people (64%) found this review helpful
2.9 hrs on record
Posted: December 15, 2013
Rush Brothers is a side scroller à la Knytt series with a knack for speed and precise platforming, a mix that sometimes performs well, other times lets you wanna throw your controller/keyboard off your room with the whole console or computer.

The game has been marketed as a competitive "musically-driven" platformer and I could agree with the former adjective since the Steam multiplayer allows "challengers" to hop in your game and play, and frankly, it's mainly not a single player experience the one granted by Rush Bros. However, aside some neat dance beats and speaker-like pulsating backgrounds it doesn't seem to me like music has ANY influence in the gameplay, whatsoever, as I was expecting something along the lines of Amplitude or Rez (the dawn of the PlayStation 2) -- at least THAT level of interaction.

But nope. We're stuck with a platformer where you can't trust springs or else you'll likely land on some sharp spikes and I'm sure that if Sonic the Hedgehog were in this game he would sue Xyla Entertainment for character abuse, and most puzzle sections throughout the levels can be pretty long and frustrating -- something that doesn't sound so "fast-paced" after all, let alone played with other people on the interwebs.

Other than the blatant lies we were gently offered by marketing, however, this isn't a game I would consider abysmal after all. In fact, I liked the art style and I think it's pretty neat, something I haven't quite seen in other indie titles (Knytt Underground comes close but it was released AFTER Rush Bros). Not terribly original, but it's surely an upside. ...and that's it, really. I contributed to the game soundtrack as Forgotten Dawn back in the days, it was a good experience, but honestly, I always muted the in-game music. I preferred silence and the lonely game sound effects over the generally ear-shattering OST.

So overall, this game is pretty subpar compared to other platformers around and it had plenty of potential at hand for becoming a truly engaging musically-driven experience, with or without friends in your lobby.
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27 of 37 people (73%) found this review helpful
30.2 hrs on record
Posted: May 25, 2014
Pure frustration,good concept but not good enough execution,randomized traps that depends on music without any discernable pattern.

some levels demand perfect execution of moves,irrelevant of traps/music,too bad the controls are not provided for it since it does at best 90% of the commands issued,and that 10 really does matter.

In the end,if it wasn't for playfire I wouldn't even play it again.
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16 of 20 people (80%) found this review helpful
1.7 hrs on record
Posted: June 20, 2014
Music game that has nothing to do with music...
Without power-ups it's unplayable.
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