In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
User reviews:
Recent:
Very Positive (34 reviews) - 91% of the 34 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,181 reviews) - 85% of the 2,181 user reviews for this game are positive.
Release Date: Jul 24, 2013

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Buy Teleglitch: Die More Edition

Packages that include this game

Buy Paradox Indie Bundle

Includes 4 items: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

Downloadable Content For This Game

 

Reviews

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


About This Game

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (34 reviews)
Overall:
Very Positive (2,181 reviews)
Recently Posted
Saint Aaron
( 3.9 hrs on record )
Posted: July 25
Product received for free
I love this game. It has fun gameplay with good shooting and easy crafting. The stranger the weapons the more fun they are because everyone wants a revolver with 6 trigers that fires every bullet at once. another thing to note is the cool way that things distort when you shoot or teleport. another thing I must complement them on is the fact that it feels really tense exspecialy when you are low on ammo.

Pros
Challenging
Sound
Crafting
Rogue-like elements, procedurally generated
Steam achievements & trading cards
Cool environments, ambiance

Cons
Inventory management
Annoying flashing screen when teleporting at the end of a level
Helpful? Yes No Funny
LittleLuigi737
( 2.8 hrs on record )
Posted: July 23
Once I actually beat this ♥♥♥♥ing game i'll give a more detailed review until then see you at mankind's end.
Helpful? Yes No Funny
William
( 3.6 hrs on record )
Posted: July 21
Teleglitch: Die More Edition is a top-down 3D, yet highly pixelated, rogue-like shooter in which you play the role as a lone survivor of some drastic event. Fighting through hordes of mutants, this game is hard as nails and can be quite frustrating at some points with the games perma-death feature causing you to restart the entire game. With that being said, I doubt a casual gamer would enjoy this game due to the extreme difficulty at some points. The controls are simplistic and easy to use for keyboard and mouse but proved to be a slight challenge with aiming on a controller due to enemies moving quickly. Text can be difficult to decypher at some points in large blocks due to it's low resolution making the plot hard to follow causing me not to want to bother. Even with these faults, the game is pretty fun to play and can be done in short bursts with the ability to save after a level which can be continued later. I never played whatever the normal edition of Teleglitch, assuming there is one, so I am unable to compare what is updated in this edition. If you wan't a challenge, definitely try this game out.

Overall : ★ ★ ★ ★ ☆
Helpful? Yes No Funny
LoseR
( 34.3 hrs on record )
Posted: July 18
It is hard. There is nothing quite like it on the market at the moment.
Story is good, everything is in its place.
Its a cool game, a challenge.
I suggest you give it a try. I do not think you will regret it.
Helpful? Yes No Funny
Spooks
( 25.1 hrs on record )
Posted: July 17
First off, I'm no stranger to difficult games. I like a fair challenge. But this game feels like it it built with the intention of not being beaten. The game is really fun, very challenging. But I have to give it a negative review because after 25 hrs playing the game. I haven't been able to play through a large portion of the game because of the permadeath mechanic. It works in many games, but not this one. This particular game takes way more time to beat to beat than any other rougelike and offers no reward for doing well. (Isaac gives the player access to special items if they accomplish certain task.) When you lose nothing is gained for the player and the game just mocks you. The majority of deaths you will suffer will be instant, making you lose all of your progress. Because the game spawns aimbot enemies in rooms you've cleared already, the game doesn't prepare or warn you for certain encounters. One example is the cyborgs you encounter after level 3. If you haven't seen them before, they will guaranteed kill immediatley. These are the first enemies you encounter with firearms and will fire at you with pinpoint accuracy. Unless you have materials to make armor. But rng may prevent you from aquiring the materials needed to build it. If this happens you are screwed. And it will.

I feel they only implememented the permadeath mechanic to make the game feel harder. But realistically many games like Dark Souls are considered to be very hard despite having a lenient checkpoint/ bonfire system. If they were to alter the game so that people could play through the whole game to have the full experience it can offer it would be more fun. If they do that, I just hope they do it in such a way that the difficulty isn't compromised. I keep going back to this game hoping some things would change. However, no matter how many times I've attempted it thus far, I can't reach level 6. I won't get to reach the final boss, build the best weapons, or explore the endgame maps. Thats why I can't rate the game positively.
Helpful? Yes No Funny
Captain Crowbar
( 2.6 hrs on record )
Posted: July 17
This game is hard. Properly hard.

Definitely pick this up if you like the art style and can handle a challenge.
Helpful? Yes No Funny
Iamnotanumber
( 1.7 hrs on record )
Posted: July 16
A roguelike with item crafting mixed with Doom. Awesome.
Helpful? Yes No Funny
wtfcnote
( 37.2 hrs on record )
Posted: July 11
This game is a prime example of more made from less. Despite its simple pixelated graphics it more than compensates with atmosphere, storyline dictated through terminals, awesome game mechanics, and the feeling of tension and horror in every moment you play. I've logged upwards of 40 some hrs and only beat it once. By the skin of my teeth. Definatley agree there should be a sequel (doesnt matter graphics revamp or no). this game proved a great game isnt dependent upon looks alone.
Helpful? Yes No Funny
U WOT M8
( 9.9 hrs on record )
Posted: July 9
Awesome game!

Tbh I was not expecting this game to be that good based on its looks. But thank God I decided to try this game out.

7.8/10

Don't be fooled by its looks!
Helpful? Yes No Funny
Iraq_Lobster
( 3.3 hrs on record )
Posted: July 9
This game is, needless to say, a game that is pretty hard. But, the game is also very fun and easy to learn. It however isn't all that hard to master.

PROS:
-superb retro style and sound
-interesting story that you get more of from terminals you encounter
-enemies are moreorless fun to combat

CONS:
-so far for me, the lack of enemy variety is kinda disappointing*
-melee combat is an easy way to die(for me, at least).

All in all, the game is fun and interesting, but definatly not worth the asking price. i'd prefer it to be $4.99, so get it when there's a sale

9.9/10 would Die More again

*NOTICE: I haven't played that far into the game, so this may change.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
53.6 hrs on record
Posted: June 27
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
271.4 hrs on record
Posted: June 29
I'm a little biased, since I wrote a very large mod for this title, but... well, I ~cared~ enough to write a very large mod for this title, which should tell you something.

I think Teleglitch is a game which needs a sequel that's much more polished. It has a brilliance that shines through much of its crudity and balance problems.

It is, frankly, one of the few procedural-dungeon twin-stick shooters I'd honestly recommend to anybody to give it a go, because it gets a lot of things right, even if it doesn't get everything right.

Teleglitch, vanilla, is a Nintendo-hard twin-stick shooter that is basically about stabbing zombies with a knife over and over and over whilst not getting hit. It also has guns and a crafting system and bombs and a bunch of other things, but most of them don't matter, because there is so little ammo available that it's basically a game where ammo-hoarding to deal with certain enemies is the only way to survive the entire game.

I don't think all of that was well-done; I made a mod that basically re-configures the experience into something I personally found more fun. You can find it by reading through the comment threads here.

But the core idea- that you're alone in the dark, you cannot see everywhere, you're going to be constantly worrying about the next critter around the corner- these things are brilliantly realized. Few games, let alone games so simple, have been able to so convincingly create a real sense of worry and dread in Yours Truly; I don't think I've been so jump-scared since I played the original Resident Evil and the dogs crashed through that window (a reference most of you won't get, but trust me, it's one of the first truly Scary Things in video-game history).

I'd really like to see a better Teleglitch engine, with higher-resolution graphics, tighter gameplay and multiple difficulty settings so that it isn't so forbiddingly hard for newbies to the genre. Sadly, I doubt if we ever will see a sequel unless somebody else writes one, but it's a game where I think that the central feel and core will stick with me always.

None of what Teleglitch did was really "new", but it was all brought together pretty well, and even though there are rough edges and areas that I felt could have been better, it is far more fun than the many, many, many boring "roguelight" games that are essentially just variations on Smash TV, with their boring, square arenas and no sense of place and poorly-designed RNG systems under the hood taking skill out of the equation.

Teleglitch, by comparision, is almost entirely a game where a player's death is almost always the player's fault, not the fault of some developer's poor understanding of statistics; it's a game where exploration is risky but properly rewarded, and if the knife just worked a bit better and it had difficulty settings, it probably would have sold a lot more copies.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Not Recommended
25.1 hrs on record
Posted: July 17
First off, I'm no stranger to difficult games. I like a fair challenge. But this game feels like it it built with the intention of not being beaten. The game is really fun, very challenging. But I have to give it a negative review because after 25 hrs playing the game. I haven't been able to play through a large portion of the game because of the permadeath mechanic. It works in many games, but not this one. This particular game takes way more time to beat to beat than any other rougelike and offers no reward for doing well. (Isaac gives the player access to special items if they accomplish certain task.) When you lose nothing is gained for the player and the game just mocks you. The majority of deaths you will suffer will be instant, making you lose all of your progress. Because the game spawns aimbot enemies in rooms you've cleared already, the game doesn't prepare or warn you for certain encounters. One example is the cyborgs you encounter after level 3. If you haven't seen them before, they will guaranteed kill immediatley. These are the first enemies you encounter with firearms and will fire at you with pinpoint accuracy. Unless you have materials to make armor. But rng may prevent you from aquiring the materials needed to build it. If this happens you are screwed. And it will.

I feel they only implememented the permadeath mechanic to make the game feel harder. But realistically many games like Dark Souls are considered to be very hard despite having a lenient checkpoint/ bonfire system. If they were to alter the game so that people could play through the whole game to have the full experience it can offer it would be more fun. If they do that, I just hope they do it in such a way that the difficulty isn't compromised. I keep going back to this game hoping some things would change. However, no matter how many times I've attempted it thus far, I can't reach level 6. I won't get to reach the final boss, build the best weapons, or explore the endgame maps. Thats why I can't rate the game positively.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
34.3 hrs on record
Posted: July 18
It is hard. There is nothing quite like it on the market at the moment.
Story is good, everything is in its place.
Its a cool game, a challenge.
I suggest you give it a try. I do not think you will regret it.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
35.5 hrs on record
Posted: July 6
minimalistic doom-souls.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
1 person found this review funny
Recommended
0.6 hrs on record
Posted: July 2
dark souls prepare to die more edition
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
200 of 218 people (92%) found this review helpful
3 people found this review funny
Recommended
24.6 hrs on record
Posted: October 22, 2013
Normally when you play this sort of game you find yourself saving your good weapons and ammo for some hypothetical time of need that never seems to arrive.

In Teleglitch you will find that time. You will run out of ammo. And then you will die.

Usually around level 3.

This game is amazing.
Was this review helpful? Yes No Funny
173 of 187 people (93%) found this review helpful
15 people found this review funny
Recommended
6.8 hrs on record
Posted: October 11, 2014
I like everything about this game except the difficulty. I'm only a very casual gamer so I'd probably get on better with the die-less edition, but everything else about it appeals to me, just a shame I'm no good at it.
Was this review helpful? Yes No Funny
127 of 130 people (98%) found this review helpful
46 people found this review funny
Recommended
27.3 hrs on record
Posted: June 27, 2015
This game defies description. By screenshots, you might think you're buying a pixelated puddle of mud. Wrong.

You're buying a hardcore roguelike that will demand the very best from your tactical, survivalist self. You will die horribly, of course, but you will learn what it takes to survive in this bleak sci-fi future that resembles a bunch of pixelated dirt. You will learn to kill your foes with your bare hands to conserve ammo that you'll need against the true threats, robots and assault-rifle wielding pixel mutants (or something like that. Actually I remember the story here being surprisingly good and intriguing enough that I read the various data texts scattered throughout. The graphics likewise contribute to a coherent sense of style!).

Gunplay here is lightning quick violence.

You forgot that games could be so unforgiving, but with Teleglitch you remember. You remember what it was like. Beating this game is an accomplishment that you will be proud of. Not proud in any public way, you'll never really be able to tell anyone. None of your friends have ever played Teleglitch, they couldn't posssibly understand. Your spouse won't understand. Your children, the ones that are off at college and only call once a month, they won't understand. But know that when you beat this game, know that I will understand.
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