In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
User reviews: Very Positive (1,783 reviews)
Release Date: Jul 24, 2013

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Packages that include this game

Buy Paradox Indie Bundle

Includes 5 items: Dungeonland, Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

Downloadable Content For This Game

 

Recommended By Curators

"A thoroughly hideous but challenging and rewarding roguelite top-down shooter. Explore procedurally generated brown levels and die a lot."
Read the full review here.

Reviews

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


About This Game

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Helpful customer reviews
296 of 361 people (82%) found this review helpful
3 people found this review funny
68.3 hrs on record
Posted: November 12, 2014
EDIT: A week or two after writing my review, I finally beat Teleglitch DME. In the process, I learned something that affects my review: it seems the charm of Teleglitch is the way that it becomes your gaming Arch-Nemesis. It mocks and sneers at you while committing heinous crimes, daring you to stop it. You become driven by your hate to defeat it... and hate keeps a man alive. Or at least refusing to stay dead.

NOTE: The following is not a simple "buy/don't buy" review, but more of an investment guide. There's a "buy/don't buy" verdict at the bottom, but it doesn't make much sense without the review.


================THE REVIEW================

You've probably heard two things about Teleglitch: it's a rogue-like, and it's hard.

This is an exaggeration and underestimation, respectively. Teleglitch is a rogue-like only insofar as the rooms are arranged differently each playthrough, and it's hard like a diamond ball bat to the groin. Let's examine these points in more depth, because there are some things you need to know.

Once the awe of random level layouts (sarcastic "ooooh! aaaaah!") wears off, you'll quickly start to notice that every game of Teleglitch is essentially the same. The items you receive on any given level are the same items you'll ALWAYS recieve on that level. The question is whether or not you'll find them BEFORE or AFTER that room where you always get mobbed by that one enemy type that's always in there. End result: each game of Teleglitch is unique in only the most superficial way. And because you will die SO MUCH, the whole thing quickly becomes tiresome and repetitive. This repetition wouldn't be a bad thing if, like many other rogue-likes, there was some incremental GAIN or REWARD at the end of each game. But there isn't. The recipe for success in Teleglitch is 5% experience, 10% luck, 25% resource conservation, and 70% ninja master reflexes. Yes, that adds up to 110%, because if you give less, you will FAIL. That brings us to the second topic.

I know what you're thinking: "Oh, but I'm the exception. I have superior gaming skills. I'm sure Teleglitch will be easy enough for me that I won't want to BRAIN A KITTEN in frustration."
NO. You are NOT special. Well, maybe to your mom. Lemme hit you with some cold, hard statistics. Literally NINETY NINE POINT ONE PERCENT of players never beat the game. But that's setting our sights too high. What are the odds that you'll give up before even beating level THREE? of TEN!?

91.3%

That's right. You have less than a ten percent chance of making it less than a third of the way through Teleglitch before refusing to ever play it again. Some games manage to find the recipe for making brutal difficulty enjoyable. Teleglitch's brand of hard is more like a basketball game between an NBA team going all-out and a team of middle school girls with Down Syndrome. Sure, it sounds amusing at first, but only the truly sick fail to quickly realize it's just in very poor taste.

Oh, and it also has bugs that can cause you to die, just in case you were legitimately doing well.

Honestly, I really want to like Teleglitch. Instead I just friggin' hate it. Yet for some reason I'll probably play it another 20 hours.

================END OF ORIGINAL REVIEW================

Do I still hate Teleglitch? Yes. But it is a hate tempered with respect. And... I... kinda like it.
Will I change my recommendation to "Yes"? No. You should still be afraid of Teleglitch.

"So you're saying I shouldn't buy Teleglitch?" you ask. No. I'm not saying that.

BOTTOM LINE: should you buy Teleglitch DME? Absolutely, but only if you don't have a kitten.
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8 of 9 people (89%) found this review helpful
9.7 hrs on record
Posted: December 13, 2014
For fun looking casual gamer like me this game is too hard in some places. I keep getting stuck and have been frustrated because of way save game works and I have had to play first level countless times before getting forward. Still I recommend game for people who want challenge because this has it. Story is interesting and I like the way game looks and athmospere is really intense. Good game, I will keep trying to finish it even if I think I will never get to end with my skills.
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5 of 5 people (100%) found this review helpful
3 people found this review funny
12.4 hrs on record
Posted: January 29
No pls, I don't wanna die moar.

This game is freaking hard, but it makes you feel rewarded when you manage to AT LEAST reach level 5 xD
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6 of 7 people (86%) found this review helpful
2 people found this review funny
16.2 hrs on record
Posted: March 7
Bomb my way through a wall to find a secret room...
Instead of epic loot there are three giant killer robots with gatlings instead of arms waiting for me...
they kill me in mere seconds.

Several days later I find the same room... but this time I'm prepared!
I Nail-Bomb their robotic butts to Scrab-Heaven and collect my well earned epic loot from their burning corpses and the room they guarded.

There is a teleporter too that transports me two levels instead of one.
After half a minute in that new level and fighting off everything that dares move into my LOS, I enter a new room and the door locks behind me.

There are the same gatling-handed killer-toasters from before and they are out for revenge, I can see it in their glowing 8-bit eyes of terror...

This time they are only two instead of three..
and I'm all out of Nail-Bombs.

Oh Teleglitch...

10/10

Would die helplessly in mere seconds again
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6 of 7 people (86%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: April 13
tl;dr -> If you thought you were a master of rogue-like/difficult games, gtfo and play this. Your ♥♥♥ will be spanked so hard your great grandchildren will feel it. 11/10 made me rethink about my life as a gamer.

I got this game when it was being offered for free, and was excited to try what I knew to be a super difficult rogue-like. I had gotten my feet wet playing Binding of Isaac, and was hungry for more brutally difficult games.

Wow, was I in for a surprise.

If you like unforgiving, brutal gameplay, dying a lot, top-down action, being mobbed over and over, and dying a lot, then you will probably rage at this game (and possibly enjoy it). Oh, did I mention you will die a lot? The game is labelled: Die More Edition because you will die more times in one hour than in most other games you have played before.

The aesthetics are rather simple and reminiscent of old-school, top-down pixel games. The different effects (weapon, item, etc) are very well done - the "stimulant" effect is really nice, making the screen look a bit erratic until the drug wears off. There is no music, but the sound assets are pretty good - especially the explosions. Much of the story is given through text, and more is available for people who choose to explore. The story is interesting enough, however, I have not advanced far enough in the game to account for more than 20% (or less) of it. The furthest I've progressed is to level 4, where I died almost immediately to an endless swarm of varying enemies. Fun times.

The controls take a bit of getting used to, especially considering that you need to be able to do things very quickly, while simultaneously dodging, running, and attacking. It is playable with a controller, but I prefer the keyboard and mouse in this case. Gameplay is very fast-paced once enemies spot you, and the learning curve is minimal to extreme - highly dependent on your experience with rogue-likes and how far you progress in the game. There is a tutorial mission that shows you everything you need to know - I highly recommend you play through this first. Teleglitch is not a pure rogue-like - the items found in each level are not randomized (only the layout of the map is) - so you will eventually be able to plan out which item combinations to use/save as you become more familiar with the game.

During gameplay, you must move through different rooms until you find a teleporter to transport you to the next stage. Sometimes, there will be a branching point (two teleporters, left and right), allowing you to select which stage to move on to. There is an insane amount of repetition here because the only thing that really changes is how each level is presented - the items stay the same. Also, the checkpoint system is very unforgiving, as you must reach stage 5 in order to start a new game at stage 3 (and so on).

Much of the game involves combining items that you find (ex: combining C4 and a can to make a one-shot RPG) to help you survive each level. Because of this, it is highly recommended that you explore as much of each stage as you can. Herein lies the double-edged sword - the more you explore, the more enemies you will encounter. Healing items and ammo are not common enough to allow you to recklessly run through the level, so finding a balance between exploring and saving items is key to success in Teleglitch.

As a top-down action game, you will have to also deal with field of view - if you are standing in front of a pillar, for example, you will not be able to see anything directly behind it. This encourages you not to run into a room guns blazing, as you may be ambushed from all sides (the enemy AI is very good at swarming tactics). A personal technique I prefer using is to quickly double-back into a narrow hallway, allowing you to funnel the enemy into your line of fire (very cost effective, considering the rarity of resources like ammo and health). Aiming is a bit tricky in the beginning, but with time, you will become more proficient. Also, you will (hopefully) learn the melee range of different opponents - it is very dangerous to try to melee more than one enemy at a time, trading HP until one of you dies.

There is an Arena mode that adds more playability (especially if you intend to achieve 100% completion). Each Arena mission requires you to perform different tasks like survive for x seconds, kill x enemies, etc. There are different equipment loadouts for you to select, and I highly recommend trying this out to help you learn which weapons/items are more suited for your playstyle. For example, the automatic pistol is a great anti-mob weapon, however, I personally prefer the slower, more accurate revolver (also has less ammo before needing to reload). As a result, I tend to keep the pistol, over upgrading it to an automatic pistol. You can drop items and equipment - dropping a weapon allows you to transfer any ammo inside it to another same-calibre weapon (ex: drop auto pistol to transfer ammo to your regular pistol). One of the first upgrades you will find in the campaign mode is the automatic pistol combo, so trying both variants will help you determine which one is a better fit. As a rule, I tend to stay away from any planted explosives, as I tend to get caught in the blast radius (and HP is your most important resource). To heal, you can use medkits and canned meat, however, canned meat and explosives (weird, I know) can be combined to give you stimulants - recommend you try it out at least one to experience the cool visual effects.

There is one environmental hazard to be aware of - parts of each level may have time distortions (you'll know what it is when you first see and hear it), and touching one will cause you to instantly die. Don't bother trying to bait enemies into it - they're not that stupid, and it's quite impossible.

Overall, Teleglitch is a great top-down (not-so-quite)rogue-like game that will challenge any and all gamers. If you are interested in the genre, you must give it a try.

Recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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7 of 9 people (78%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: December 11, 2014
Looks pretty good and is pretty good.
Just, that dying again and again.

It IS the Die more edition. -_-
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5 of 7 people (71%) found this review helpful
0.9 hrs on record
Posted: November 26, 2014
Not bad. Some of the negative reviews would make you think that this game will kill your family or something, so I was skeptical, but it's just a regular a-hole style roguelike. You're going to die a lot and a good deal of the time there's nothing you can do about it. It's not fair, but it's not supposed to be. If you want to win you're going to need a lot of luck tempered by skills forged in the fire of your repeated failures.

If you don't like the sound of that then play something else.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: January 21
They weren't kidding about the "Die More Edition" if you thought so...

I got it for free aswell.

2hard4me

I died a lot...

10/4

GG no re
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2 of 2 people (100%) found this review helpful
16.0 hrs on record
Posted: February 8
This game is straight up hardcore amazing, you will learn to save your ammo.
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: February 5
Do I recommend this game? Yes.
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: January 17
Teleglitch: DME is a glouriously difficult and satisfying twitch-based action rougelike.
It looks great and handles beautifully. There's a surprisingly deep crafting system. And unrelenting hordes of mutants.
I got this game months ago in a bundle but it's worth much more than I payed.
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: December 21, 2014
Rather difficult roguelike, but the juice is worth the squeeze.
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2 of 2 people (100%) found this review helpful
2.6 hrs on record
Posted: April 3
when tele glitch was given to me i wasn't really sure what to expect (thanks CowBurger your the best).

i booted up the game to a dodgy looking planet and lots of text, and i thought "WAIT!? story? what. this game is top down 8 (or 16) bit gam, theres not ment to be a story let alone a interesting one."

next minute im gathering suplies to make bombs, guns and healing gear while blasting, and running (but mostly running) from zombies and mutants, then i run into an empty room with 1 exit/entrance and i got cornered ...DEAD, so im like ok what evers il know when the enemys are and il save some ammo and not go into that room, but then i was plesantly suprised. its 1. ROUGE LIKE 2. PROSEDURALLY GENED. yey random unpredictable fun.

this game is very fun, resanably dificult and it has a semi decent story.

the main problem i have with this is just a personal opinion thing, i just dont have the patience or concentration to sustain my intrest for prolonged periods. also to get ANYWHERE in the areana (the wave/challenge mode) u have the pass every section with every weapon loadout, ARRRGE SO GRINDY. but its really not that bad, i feel kinda bad complaining about this game cos its so good. BIG BIG big thumbs up to the devs :D

8.5/10
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2 of 2 people (100%) found this review helpful
2.4 hrs on record
Posted: December 10, 2014
Hard as dried elephant scrotum, and can be just as same-y. However an interesting back story, great visual design, and lovely roguelike elements keep me coming back for more. More of that sweet dried elephant scrotum.
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
Posted: November 13, 2014
This game is so addictive. This game replaced my urge to snort glue mixed with cocaine, and paint.
Seriously, why the hell did I think It was a good idea to sell my soul to Test3 Projects?
som1 pls send help.
I can't stahp.
I want Teleglitch 2, pls.
Teleglitch OC name: Darksteel edge
I keep ♥♥♥♥ing dying though.
11/10
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2 of 2 people (100%) found this review helpful
1 person found this review funny
20.3 hrs on record
Posted: March 9
do you want to live forever??
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2 of 2 people (100%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: January 22
You’ll find yourself dreading to move to the next room, both for fear of
death and for fear of having to continue on your journey.

PRO:
+ Doesn’t do anything that’s outright scary
+ Involved crafting system
+ Dark, foreboding visuals
+ Player choices are meaningful
+ Procedurally-generated levels for extra replayability
+ Always feel in control
+ Steam Achievements
+ Steam Trading Cards
+ Like the Arena, when you kill over 100 of zombies. Nice mode.

CONTRA
- Gamesaved only when you reach level 5
- No broad appeal; hardcore-focused game
- No Multiplay

CONCLUSION:
Rescue isn’t coming, find a teleporter to take you off-planet right now!
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2 of 2 people (100%) found this review helpful
69.6 hrs on record
Posted: December 20, 2014
I recommend this game if you enjoy it's art style. Because if you don't, you'll get sick of it fast. Environments vary little for the first half of the game, and you're going to be stuck there for a while. I still haven't beaten it, but I like Teleglitch. I just wish there was more than one kind of environment.

Gameplay is frenetic, intense, slow, and crazy in intervals. The action has a kind of lethal tempo that it's visual style helps accentuate elegantly. Audio is minimalistic, effective at evoking atmosphere, and occasionally frightening.

The game does want to eat you. Those interested should give it a try if they can catch it on sale, but only veterans of the rogue-like genre should consider it at full price. /Opinion

Bottom Line: I'm personally giving this game a full recommendation. If you've like what I and others have to say about it, get it.
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3 of 4 people (75%) found this review helpful
67.7 hrs on record
Posted: November 12, 2014
I love this game! I adore it! Besides classic roguelikes this is the indie game where I sunk the biggest amount of time.

The gameplay (and the most thourough): The gameplay is teeeeense! Thanks to permadeath. The gunplay is great. I really enjoy the (lack of) accuracy in some weapons, forcing us to close in. I really enjoy the weapon variation in this game. The only completely useless weapon is the nailgun but I guess it isn't that useless to a newbie that preferes to avoiding taking matters in their hands.
I am talking about the knife of course. Lots of players think that the first levels are tedious because we have to knife pretty much everything the fodder mutants. And maybe the reactivated zombie.

The variety of enemies is also amazing because they feel very different from each other with different patterns. I really love the bosses (wish there were even more bosses) and I liked that "surprise" in level 6. You know the one. As if I didn't need another reason to be tense.

The crafting is also a very important aspect of the game. I really don't feel the need to install mods that lets me dissessemble things because I already have pretty everything I need during the game. I need to try a mod sometime. But the thing is, the decisions that needs to be made regarding "Do I use this now or later? Should I drop something to take a mg-3600 with me to get highter chances of getting that minigun in the future? I won't really need this nailbomb do I?" Just wish there were more yellow items.

The Arena is also mad fun for someone that wants to kill mutants, reactivated units, bots without the concern of dying and running out of ammo. So very satisfying.

The randomness in this game gives me very fresh feeling runs one after another. You have no idea how much I would've played Metal Gear Solid or the Souls series if they randomly changed the enemy placements, this is the essential for a game with infinate replayability. Of course you went with the other roguelikes formula and you also randomly placed the map rooms and corridors. Simple but imensely effective. Which leads too...

Graphics/Sound: Hell, it is not even simple, because then the devs went "Ok, so these are kinda static rooms so I guess we need to go ahead and give it some detail.". I wouldn't say that the graphics are bad. They just leave a huge amount to the players imagination. Hell, I know I spend some time imagine some of the sectos in the game. You made the right choice in going for a more developed sound. Hell, a cautious player will notice the guards ahead of time sometimes. The ambient sounds are geniously simple and effective as well. The lightning adds very well to the setting. Gotta love annoyingly blinking lights.

Story: The story is simple, as a expected from a roguelike. The lore and writing however are PI level. Witty, fun, self-aware. I like the technobabble and the log texts and the descritptions. I really love the setting as well. The crazy zombie stories, the suicidal AIs, the mega corps.
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3 of 4 people (75%) found this review helpful
97.6 hrs on record
Posted: November 13, 2014
This game has entertained me for a long time. 10 levels in total. Each one is harder to complete than the last mainly because the amount of enemys is increased, you face tougher enemys, and it will test your ability to save ammo. No classes or item unlocks. The only unlocks available are crafting recipes and shortcuts to levels once you reach a certain point. Arena mode is like a minigame where you pick your loadout, then placed in small rooms, and forced to fight enemys. Plus many people are still offering the free codes from the humble bundle for this on the forums. The 3 things that will make or break you in your runs of this game are your aiming skill, inventory management, and reflexes.
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