In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
User reviews:
Recent:
Very Positive (35 reviews) - 85% of the 35 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,164 reviews) - 84% of the 2,164 user reviews for this game are positive.
Release Date: Jul 24, 2013

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Includes 4 items: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

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Reviews

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


About This Game

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (35 reviews)
Overall:
Very Positive (2,164 reviews)
Recently Posted
Yablko
( 4.8 hrs on record )
Posted: July 1
A good video game.
Helpful? Yes No Funny
Renox
( 1.6 hrs on record )
Posted: July 1
Good game

only 2 cons

1. It doesn't really make sense to give the enemy guns, it would have been a much better game if they all crawled.

2. No music
Helpful? Yes No Funny
Kamakazi_Llama
( 271.4 hrs on record )
Posted: June 29
I'm a little biased, since I wrote a very large mod for this title, but... well, I ~cared~ enough to write a very large mod for this title, which should tell you something.

I think Teleglitch is a game which needs a sequel that's much more polished. It has a brilliance that shines through much of its crudity and balance problems.

It is, frankly, one of the few procedural-dungeon twin-stick shooters I'd honestly recommend to anybody to give it a go, because it gets a lot of things right, even if it doesn't get everything right.

Teleglitch, vanilla, is a Nintendo-hard twin-stick shooter that is basically about stabbing zombies with a knife over and over and over whilst not getting hit. It also has guns and a crafting system and bombs and a bunch of other things, but most of them don't matter, because there is so little ammo available that it's basically a game where ammo-hoarding to deal with certain enemies is the only way to survive the entire game.

I don't think all of that was well-done; I made a mod that basically re-configures the experience into something I personally found more fun. You can find it by reading through the comment threads here.

But the core idea- that you're alone in the dark, you cannot see everywhere, you're going to be constantly worrying about the next critter around the corner- these things are brilliantly realized. Few games, let alone games so simple, have been able to so convincingly create a real sense of worry and dread in Yours Truly; I don't think I've been so jump-scared since I played the original Resident Evil and the dogs crashed through that window (a reference most of you won't get, but trust me, it's one of the first truly Scary Things in video-game history).

I'd really like to see a better Teleglitch engine, with higher-resolution graphics, tighter gameplay and multiple difficulty settings so that it isn't so forbiddingly hard for newbies to the genre. Sadly, I doubt if we ever will see a sequel unless somebody else writes one, but it's a game where I think that the central feel and core will stick with me always.

None of what Teleglitch did was really "new", but it was all brought together pretty well, and even though there are rough edges and areas that I felt could have been better, it is far more fun than the many, many, many boring "roguelight" games that are essentially just variations on Smash TV, with their boring, square arenas and no sense of place and poorly-designed RNG systems under the hood taking skill out of the equation.

Teleglitch, by comparision, is almost entirely a game where a player's death is almost always the player's fault, not the fault of some developer's poor understanding of statistics; it's a game where exploration is risky but properly rewarded, and if the knife just worked a bit better and it had difficulty settings, it probably would have sold a lot more copies.
Helpful? Yes No Funny
Intel Core 2 Duo
( 48.4 hrs on record )
Posted: June 27
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
Helpful? Yes No Funny
Steve Rogers
( 0.1 hrs on record )
Posted: June 26
I'm at work now and try to play through TeamViewer - it's really hard to play this way..
Helpful? Yes No Funny
Kokito
( 4.3 hrs on record )
Posted: June 24
A real no regrets indie game. At all. TRUST ME. The story is slow and generic in the beginning but then it runrs realy inmersive. This game should deserve more atention. It's way inmersive and at some point you find your self escaping death on every corner, in a heavy fast-paced game.
wish there where more about it.

CREATE MORE GD DAMNIT!
Helpful? Yes No Funny
clarkeveritas
( 26.5 hrs on record )
Posted: June 20
It is some sort of witchcraft how Teleglitch accomplishes so much with so little. The graphics manage to convey such a large amount despite the whole game taking up somewhere around 60 megs. The visual effects combined with the sound effects give the weapons a real sense of presence. I think this game might accomplish more with less better than anything I've ever played in my life.

The basis of the game is: You are somewhere where something not-so-great has occured and you are trying to escape while piecing together what has happened. You are an engineer and can combine inventory items into all sorts of neat stuff.... discovering what can be combined into what is part of the fun.... but surprisingly the combat and atmosphere are OUTSTANDING despite the... somewhat unrefined graphics. I never buy anything on Steam that isn't on sale but this is one of examples of a game that is fully worth the full asking price. The DLC is also pretty neat.... it adds a soundtrack (the original game has no music)... but the music must be accessed by the Steam Music player... simply Shift-Tab while in-game and select the soundtrack. A warning: missing out on the audio cues from enemies can be a disadvantage... but the DLC also adds multiple different starting scenerios. By this I mean instead of starting out with a 9mm pistol and an extra clip or two you might start with a revolver and extra ammo, or a bunch of dynamite and no gun, or a number of other situations. It privides much-needed diversity in the very early-stages of the game and forces you to get good at using different weapons and tactics.

In short: Teleglitch is an amazing game that does a lot with 60 megs of data. It is HARD.... like REALLY REALLY hard but I've had a blast despite never getting past level 7.... I actually died in the very first room on level 7 and died in extreme fashion. Think Dark Souls-style difficulty mixed with a large helping of Dead Space, all in a top-down environment. This game just has "it", that Special Sauce that just makes it fun. I read about this game on RockPaperShotgun and, having learned to trust their opinions, game-wise, decided to give it a chance when I found it on sale. I'm pretty sure this has been the only game I've played since I bought it aside from a little bit of the Fallout 3/Fallout New Vegas combining Tale of Two Wastelands. I've started up Teleglitch each of the last couple of days to just play a round or two (you have one life per playthrough... so a "round" would essentially be until you finally die.... which happens quite a bit) but ended up playing for the entire day. Despite all of my roughly-30 attempts ending in terrible, terrible failure: this game is just a lot of fun. Way moreso than the sum of it's parts would suggest.
Helpful? Yes No Funny
Kralion
( 13.8 hrs on record )
Posted: June 20
Thank you, our lord and savior RDX, for this crateful of goods. Blessed be the canned meat and the loud shotgun that lets us live to see another day.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
26 of 34 people (76%) found this review helpful
31 people found this review funny
Recommended
0.1 hrs on record
Posted: June 3
Do a pushup everytime you die


Git gud or git rekt
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
4 people found this review funny
Recommended
2.3 hrs on record
Posted: June 16
Every 5 minutes so farr, my jaw will drop... It's like clockwork.
I'm making guteral animal sounds.
When I learned I could make a nailgun, I said WhAAAAAAAAT?
Then when I learned I could upgrade that to a DOUBLE BARRLED NAILGUN,
I grunted....a Loooooooooong grunt.
You want to grunt too.
10/10 Must grunt
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
4.4 hrs on record
Posted: June 13
I like it. Got it for free from Humble Bundle, and it was worth every penny. Don't let my ~4 hours logged fool you, I usually play the non-Steam version from Humble, so my hours don't get looged. My actual play time is closer to 100 hrs.

I can't speak for the stability of the WIndows or Mac versions, but the Linux/SteamOS version is rock-solid.

The difficulty is high, and the procedurally-generated levels keep everything fresh. Ammo is tight. Don't miss!
Overall: 8/10.
The general asking price of $12.99 seems a little steep for a three-year-old, low-budget game, but at the current sale price (2016-06-13) of $3.24, it's a great value.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
26.5 hrs on record
Posted: June 20
It is some sort of witchcraft how Teleglitch accomplishes so much with so little. The graphics manage to convey such a large amount despite the whole game taking up somewhere around 60 megs. The visual effects combined with the sound effects give the weapons a real sense of presence. I think this game might accomplish more with less better than anything I've ever played in my life.

The basis of the game is: You are somewhere where something not-so-great has occured and you are trying to escape while piecing together what has happened. You are an engineer and can combine inventory items into all sorts of neat stuff.... discovering what can be combined into what is part of the fun.... but surprisingly the combat and atmosphere are OUTSTANDING despite the... somewhat unrefined graphics. I never buy anything on Steam that isn't on sale but this is one of examples of a game that is fully worth the full asking price. The DLC is also pretty neat.... it adds a soundtrack (the original game has no music)... but the music must be accessed by the Steam Music player... simply Shift-Tab while in-game and select the soundtrack. A warning: missing out on the audio cues from enemies can be a disadvantage... but the DLC also adds multiple different starting scenerios. By this I mean instead of starting out with a 9mm pistol and an extra clip or two you might start with a revolver and extra ammo, or a bunch of dynamite and no gun, or a number of other situations. It privides much-needed diversity in the very early-stages of the game and forces you to get good at using different weapons and tactics.

In short: Teleglitch is an amazing game that does a lot with 60 megs of data. It is HARD.... like REALLY REALLY hard but I've had a blast despite never getting past level 7.... I actually died in the very first room on level 7 and died in extreme fashion. Think Dark Souls-style difficulty mixed with a large helping of Dead Space, all in a top-down environment. This game just has "it", that Special Sauce that just makes it fun. I read about this game on RockPaperShotgun and, having learned to trust their opinions, game-wise, decided to give it a chance when I found it on sale. I'm pretty sure this has been the only game I've played since I bought it aside from a little bit of the Fallout 3/Fallout New Vegas combining Tale of Two Wastelands. I've started up Teleglitch each of the last couple of days to just play a round or two (you have one life per playthrough... so a "round" would essentially be until you finally die.... which happens quite a bit) but ended up playing for the entire day. Despite all of my roughly-30 attempts ending in terrible, terrible failure: this game is just a lot of fun. Way moreso than the sum of it's parts would suggest.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
48.4 hrs on record
Posted: June 27
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
197 of 215 people (92%) found this review helpful
3 people found this review funny
Recommended
24.6 hrs on record
Posted: October 22, 2013
Normally when you play this sort of game you find yourself saving your good weapons and ammo for some hypothetical time of need that never seems to arrive.

In Teleglitch you will find that time. You will run out of ammo. And then you will die.

Usually around level 3.

This game is amazing.
Was this review helpful? Yes No Funny
171 of 185 people (92%) found this review helpful
15 people found this review funny
Recommended
6.8 hrs on record
Posted: October 11, 2014
I like everything about this game except the difficulty. I'm only a very casual gamer so I'd probably get on better with the die-less edition, but everything else about it appeals to me, just a shame I'm no good at it.
Was this review helpful? Yes No Funny
126 of 129 people (98%) found this review helpful
46 people found this review funny
Recommended
27.3 hrs on record
Posted: June 27, 2015
This game defies description. By screenshots, you might think you're buying a pixelated puddle of mud. Wrong.

You're buying a hardcore roguelike that will demand the very best from your tactical, survivalist self. You will die horribly, of course, but you will learn what it takes to survive in this bleak sci-fi future that resembles a bunch of pixelated dirt. You will learn to kill your foes with your bare hands to conserve ammo that you'll need against the true threats, robots and assault-rifle wielding pixel mutants (or something like that. Actually I remember the story here being surprisingly good and intriguing enough that I read the various data texts scattered throughout. The graphics likewise contribute to a coherent sense of style!).

Gunplay here is lightning quick violence.

You forgot that games could be so unforgiving, but with Teleglitch you remember. You remember what it was like. Beating this game is an accomplishment that you will be proud of. Not proud in any public way, you'll never really be able to tell anyone. None of your friends have ever played Teleglitch, they couldn't posssibly understand. Your spouse won't understand. Your children, the ones that are off at college and only call once a month, they won't understand. But know that when you beat this game, know that I will understand.
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373 of 454 people (82%) found this review helpful
171 people found this review funny
Not Recommended
68.6 hrs on record
Posted: November 12, 2014
EDIT: A week or two after writing my review, I finally beat Teleglitch DME. In the process, I learned something that affects my review: it seems the charm of Teleglitch is the way that it becomes your gaming Arch-Nemesis. It mocks and sneers at you while committing heinous crimes, daring you to stop it. You become driven by your hate to defeat it... and hate keeps a man alive. Or at least refusing to stay dead.

NOTE: The following is not a simple "buy/don't buy" review, but more of an investment guide. There's a "buy/don't buy" verdict at the bottom, but it doesn't make much sense without the review.


================THE REVIEW================

You've probably heard two things about Teleglitch: it's a rogue-like, and it's hard.

This is an exaggeration and underestimation, respectively. Teleglitch is a rogue-like only insofar as the rooms are arranged differently each playthrough, and it's hard like a diamond ball bat to the groin. Let's examine these points in more depth, because there are some things you need to know.

Once the awe of random level layouts (sarcastic "ooooh! aaaaah!") wears off, you'll quickly start to notice that every game of Teleglitch is essentially the same. The items you receive on any given level are the same items you'll ALWAYS recieve on that level. The question is whether or not you'll find them BEFORE or AFTER that room where you always get mobbed by that one enemy type that's always in there. End result: each game of Teleglitch is unique in only the most superficial way. And because you will die SO MUCH, the whole thing quickly becomes tiresome and repetitive. This repetition wouldn't be a bad thing if, like many other rogue-likes, there was some incremental GAIN or REWARD at the end of each game. But there isn't. The recipe for success in Teleglitch is 5% experience, 10% luck, 25% resource conservation, and 70% ninja master reflexes. Yes, that adds up to 110%, because if you give less, you will FAIL. That brings us to the second topic.

I know what you're thinking: "Oh, but I'm the exception. I have superior gaming skills. I'm sure Teleglitch will be easy enough for me that I won't want to BRAIN A KITTEN in frustration."
NO. You are NOT special. Well, maybe to your mom. Lemme hit you with some cold, hard statistics. Literally NINETY NINE POINT ONE PERCENT of players never beat the game. But that's setting our sights too high. What are the odds that you'll give up before even beating level THREE? of TEN!?

91.3%

That's right. You have less than a ten percent chance of making it less than a third of the way through Teleglitch before refusing to ever play it again. Some games manage to find the recipe for making brutal difficulty enjoyable. Teleglitch's brand of hard is more like a basketball game between an NBA team going all-out and a team of middle school girls with Down Syndrome. Sure, it sounds amusing at first, but only the truly sick fail to quickly realize it's just in very poor taste.

Oh, and it also has bugs that can cause you to die, just in case you were legitimately doing well.

Honestly, I really want to like Teleglitch. Instead I just friggin' hate it. Yet for some reason I'll probably play it another 20 hours.

================END OF ORIGINAL REVIEW================

Do I still hate Teleglitch? Yes. But it is a hate tempered with respect. And... I... kinda like it.
Will I change my recommendation to "Yes"? No. You should still be afraid of Teleglitch.

"So you're saying I shouldn't buy Teleglitch?" you ask. No. I'm not saying that.

BOTTOM LINE: should you buy Teleglitch DME? Absolutely, but only if you don't have a kitten.
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112 of 130 people (86%) found this review helpful
Recommended
17.1 hrs on record
Posted: November 28, 2013
First off, the only way to describe what was running through my head when I first started playing Teleglitch was “WHAT THE ♥♥♥♥?!!?” Saying that, this indie roguelike from developer Test3 Projects rabidly eats your half alive corpse and then spits it out leaving you wanting more. Strangely addicting, you find yourself drawn to Planet Medusa 1C left in awe by the pixellated madness that is Teleglitch. So strap up and make every shot count, and I’ll tell you why this is one of my top 5 picks of the year.

Teleglitch is one of those games where watching “Lets Play” with some youtube ♥♥♥♥♥♥ bag in his mothers basement isn’t going to suffice. Best played with a keyboard and mouse, this top down shooter is reminiscent of GTA but put together with the savage intellect of a guerrilla militia planning its next terrorist move. To be honest, I was standoffish when it came to this game at first, it didn’t catch my eye, and I wasn’t really sure what it was all about. During a sale on Steam I was able to purchase Teleglitch for a good price and give it a chance, and I’m glad I did. After getting the hang of this game I felt like Rick Grimes or Daryl Dixon on a rampage blowing off zombie’s heads and throwing pipe bombs at anything in that got in my path.

In a cold, dark future dominated by mega-corporations, a place 30 light years away from Earth, Planet Medusa 1C is on the edge of habitable space and the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facilities personnel have all been killed, micro-chipped and reactivated as combatants by the facilities central processing AI. An in-depth storyline keeps you constantly informed of your surroundings and almost adds a sense of excitement through your adventure. The story of Teleglitch continues throughout each level and grows deeper and more involved as you progress on your quest.

This game is hard and involves a lot of tactical thinking on the fly. An advanced crafting system helps you build explosives among other various weaponry based on the materials you collect throughout each level. You are also able to craft other tactical items like the Detector which helps you locate enemies on the map in close quarters where you would otherwise be ambushed. Combining health kits or different materials can result in health upgrades or even steroids. These crafted items are a key element of Teleglitch making later gameplay almost impossible without them. The map is another vital piece of gameplay and by using it as a constant reference I found that it not only allowed me to keep my bearings but also helped keep track of any missed rooms I may have passed on the way. You will also encounter databases that hold crucial information regarding your mission, or maybe some tactical advice regarding secret locations which also make up a large part of the game.

The “Die More Edition” of this game alters gameplay slightly making each of the enemy creatures slightly more powerful to increase difficulty, as well as offering more weapons and items to craft with. Weaponry is a large part of the game, but in a small way. On Medusa 1C there is a lack of ammunition so every bullet counts and depending on what you are wielding you may not put down what is attacking you in one shot. Without the “Guns & Tunes” DLC you start off with the standard 9mm pistol, then with continued play you are able to find more ammo and other weapons or explosives. Something that sets Teleglitch aside from other roguelikes of its kind is the unique crafting system I had mentioned earlier, and with this you are also able to build upgrades to your guns, which gives them more power or a special ability.

Some might think the pixel graphics in Teleglitch belong in 1981 but I look at them and see a visual masterpiece. Nostalgic, with flawless gameplay that keeps you on the edge of your seat Teleglitch is an amazing example of a simple pixel game that took it to the next level. Seemingly so basic, Teleglitch is a breath of fresh air to the retro movement and another essential in the library of any indie game. Like many roguelikes the map and environment change with every new game. Thousands of zombies and mutants deliver hours of gameplay making this game another instant classic and comes highly suggested to any gamer.
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