An Environmental Puzzle Game About Family, Grit, and Survival. Grays roam the land, largely in the absence of human interference. These aren't your typical Zed -- theirs is a very different sort of apocalypse. Animals spontaneously transform into twisted, violent beings. The earth decays, collapsing into a network of abysses.
User reviews:
Overall:
Mostly Negative (78 reviews) - 29% of the 78 user reviews for this game are positive.
Release Date: Mar 18, 2013

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About This Game

An Environmental Puzzle Game About Family, Grit, and Survival.

Grays roam the land, largely in the absence of human interference. These aren't your typical Zed -- theirs is a very different sort of apocalypse. Animals spontaneously transform into twisted, violent beings. The earth decays, collapsing into a network of abysses. The wilderness thickens.

It has been nine years since That Day when it all started. Pockets of humanity still exist, but are ignorant of one another. Within these isolated havens people try to live as best they can -- for even in a world so broken and dark, daily life must go on.

Darrell and Mary Williams were able to build such a life inside a five-acre fenced yard out in the country. They were even secure enough in their isolated compound that they had a daughter five years after the zombie-like grays appeared.

Life carried on as normally as it could, until another refugee on the run is killed during a nearby attack. Her son is saved and taken in by the Williamses -- who do not realize that this kind action will destroy their home and threaten their entire family. They find themselves caught in the midst of a struggle between two eldritch horrors, and the path to survival is anything but clear.

Key Features

  • Solve environmental puzzles under pressure. Figure out how to use the tools, traps, and weapons in each level to clear all the Grays.
  • Nearly 100 hand-crafted levels with multiple difficulty levels ranging between casual and hardcore, developed end to end by two experienced adventure level designers.
  • Complete bonus objectives for higher scores and gold markers.
  • Follow the story of Darrell and Mary as they try to save their family from a new and unexpected threat through in-game storytelling and painted-style cutscenes.
  • Guide different members of the Williams family through branching story paths that result in one of several endings. Depending on your actions, the story may end very poorly, happily, or anywhere in between.
  • Music and sound by composer Pablo Vega provides a chilling atmosphere for players to experience.
  • Included level editor: The same editor used to make the main adventure will let you make your own levels, cutscenes, or even entire adventures.
  • Local 2-player co-op. Using two gamepads, two players on the keyboard, or any combination of the above.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz CPU
    • Memory:1 GB RAM
    • Graphics:Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Mac OSX Intel CPU and "Leopard" 10.5.8 or later
    • Processor:1.6Ghz Intel CPU
    • Memory:1 GB RAM
    • Graphics:Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz Intel CPU
    • Memory:1 GB RAM
    • Graphics:Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive:500 MB HD space
Customer reviews
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Overall:
Mostly Negative (78 reviews)
Recently Posted
Vivisector
( 0.3 hrs on record )
Posted: July 17
I've played a lot of Arcen's games and I've enjoyed many of them even if they can be rough around the edges but I don't feel this is really their best work. Its a horror game that isn't scary or interesting to play.
Helpful? Yes No Funny
nlberger416
( 0.4 hrs on record )
Posted: July 13
It's an overhead puzzle survival game. Not for everyone, I played it for a little bit and ignored the whole story because when the characters talk it just drags on forever. The feel to the game is creepy like it should be, as creepy as a retro graphical game can be I suppose. The many enemies are called "Greys" which is just their skin color so that could have had a little better thought put into it. They are weak to iron, like seriously putting down even iron tacks kills them. Seriously, step on a iron thumbtack and they die. Little lazy imo. Overall though if you can look past all the story and play it for what it really is (A survival topdown) it does it's job right. Plus I like the music and sound effects.


Plus I only paid 20 cents for it, so I'm not complaining.
Helpful? Yes No Funny
Sir Purr
( 0.3 hrs on record )
Posted: June 22
Has a level editor so it's not all that bad.

Probably one of the better games I could've played on a windows 95 machine.
Helpful? Yes No Funny
ulgrath
( 9.5 hrs on record )
Posted: June 21
I have not written many reviews on steam but this game is getting alot more hate then it deservers. The game is more of a top down puzzle game then a action or a survival type game.

The story is decent not ground breaking by any means and I would probably only give it a 7/10 overall but the game play is there and it is worth the asking price.

A shame to see so much hate on a good game.
Helpful? Yes No Funny
JumpShotHD
( 0.1 hrs on record )
Posted: May 19
Got this for £0.06 and it still isint worth the money. If someone were to come to me and say heres a free game and they gave me a code for this i would punch them in the face and ♥♥♥♥ on the code thats how bad this game is.
Helpful? Yes No Funny
Slizo45
( 0.2 hrs on record )
Posted: April 15
Luckily I for free in a PC Gamer magazine instead of wasting $10 on this trash
Helpful? Yes No Funny
Wedge
( 0.2 hrs on record )
Posted: April 1
I should’ve paid close attention to my money
Helpful? Yes No Funny
Gustav Motherfucking Gans
( 0.4 hrs on record )
Posted: February 6
Sometimes I feel like, I should play crappy looking games that I have never heard of. And somehow, im not surprised to any extend that this is, as expected utter ♥♥♥♥♥♥♥t. Bad voicing, weird gameplay, weird mechanic and a somewhat boring made up story in a worse than RPGMaker interface.

I like good indie games, not this kind of stuff.
Helpful? Yes No Funny
kelvrendarkmoon
( 3.6 hrs on record )
Posted: December 21, 2015
Sad to say I feel I wasted a lot of time on this. It had potential when I first started the game, disjointed story aside. Unfortunately, that potential disappeared after I figured out that everything you needed to do in the game was doing simple to absurd puzzles till they let you move to a new area, and some of the puzzles relying entirely on RNG to actually pass them successfully. A poor gameplay decision at best, since the RNG is as likely to kill you as the enemies you need it to kill, and if you die, the whole thing resets.

The fact that 90% of what you pick up is useless to kill anything in the game, even the normal animals, is irritating at best. Why a Steel axe can't kill a spider or wolf, I will never understand.

All in all, not a game I would recommend to anyone, even fans of puzzles or zombie games, since the controles are too floaty to function well and the game has a tendancy to spike lag every time the music loops, even on high end systems, which can result in killing you because your character suddenly jumps 2 or 3 tiles in the last direction you were holding instead of stopping.
Helpful? Yes No Funny
Mrbastmay
( 0.3 hrs on record )
Posted: December 11, 2015
This game is pretty good, even tho I didn't understand everything, but the gameplay's good.
I enjoyed it.
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Most Helpful Reviews  Overall
76 of 104 people (73%) found this review helpful
Recommended
16.2 hrs on record
Posted: December 21, 2013
A Paladin's Steam Review: Shattered Haven. Conflicted Feelings of Survival.
  • Genre: 2D Top Down Survival, RPG and Puzzle Solving.
  • Developed and Published by: Arcen Games.
  • Platform: Windows, Mac and Linux.
  • Business Model: Base Game
  • Copy supplied via press key from Arcen Games
The Shattered Haven experience overall has a feeling of confliction. Like like the dev(s) were uncertain of what they wanted to make until the last figurative minute. There are underpinnings of a really great game here but its execution feels schizophrenic at times. I have to wonder if there were multiple developers involved that weren't on the same page. The overall mechanics aren't bad on their own but when combined together, leaves a rushed or incomplete feeling. It doesn't mesh together as well as it should. The difficulty can spike between easy and insane in an instant which creates an aggravating experience.

Overall Gameplay
The graphics are ok for a 2D game, the music is pretty good but can be jarring at times when it switches style all of the sudden. Some tracks were apparently not done by Pablo, their regular soundtrack composer. Said tracks sound generic and completely out of place. Additionally, the control scheme isn't the best either. It doesn't feel intuitive though I find it difficult to describe why that is. I think if I had to point the blame at anything, it would be the weird inventory management system and wonky combat. Here's the problem with the combat: you have to get close to the monsters in order to kill/trap them. But those same monsters hurt you and knock you back if you get too close to them. Which can result in you getting knocked into a pitfall, other enemies or any other number of obstacles on the map. Which then probably results in death. It's incredibly aggravating to deal with during the game leading to the spikes in difficulty.

PC Settings and Options
All of the PC settings you expect for a 2D game are here and then some. Arcen is always fantastic at making sure that their games run extremely well. Additionally, this game comes with all of the settings needed. Separate volume sliders, custom controls, V-Sync, resolution options (though it should be noted that the art scales weirdly so you may experience black borders at certain resolutions) and the ability to change the Game Save Directory if you wish. It also has a level editor & the ability to mod the texture pack.

Final Thoughts
It's such an odd, clearly experimental game that I'm not sure which way I should go on this recommendation. It's good...it's bad...it's good but it's bad....gahhh, I just don't know. I definitely think adding more months of polish with the ideas presented here would have gone a long way to making this game better. I'm only going to recommend it if you're looking for an experimental 2D RPGish puzzle survival game. But be aware that this game has a quirkiness to it that will cause frustration if you let it.

Read this review and more on A Paladin Without A Crusade
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53 of 67 people (79%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: October 19, 2014
So, a freebie from PC Gamer Mag. Yay!
Described within as "A zombie game for those who dislike Zombie games". I'm not the greatest fan of Survival horror, as most Zombie games tend to be, so I thought I'd give ths a shot.

It's... poor, to say the least. There is potentially a phenomenal story in there but the control scheme, lack of ingame information (or perhaps lack of clarity) and pre-8bit graphics let it down badly - to the point that, after a mere 45 minutes, I find myself not caring about the plot and just quitting without saving.

It's not difficult to start with but where the items you pick up change slots when you enter a new area (and re-aquire them, in the case of portals) means that your control keys change frequently and this adds frustration to an already underwhelming experience.

The concept behind the Greys is intriging however since they can only be hurt by iron. This means the things that you would typically find to use against a typical zombie horde don't actually do anything (like the steel axe). This unfortunately has the effect of starving the player of actual weapons, increasing the likelyhood of being touched (hurt) by the greys - a factor common in (and the primary reason I dislike) other Zombie games.

Other items that you would expect to use in a sensible manner are ill-concieved at best. The aformentioned Steel Axe for example. Good for smashing windows, bookshelves, tables and 'thin' trees.and... That's it. Wooden doors are immortal - as are other trees (despite being virtually the same thickness due to the low quality graphics). This lack of versatility grates somewhat, since you only get 4 inventory slots and they fill up faster than one expects.

I am glad PC gamer gave me a chance to test this. I wouldn't have even given it a second glance before and perhaps I would have missed out on something great. This is not great - it's barely even good. There are worse games out there, for sure but I don't think I'll be coming back to this one unless it gets a major interface, control and graphical overhaul.
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35 of 45 people (78%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: December 15, 2013
From the developers of AI: Fleet Command and A Valley Without Wind comes Shattered Haven. Shattered Haven is a zombie survival game where the player is presented a variety of scenarios to overcome. The story follows Mary and Darrel as they flee from their once safe haven in search for their lost children. Shattered Haven can be played as a single player game or cooperatively.

The player is put in an 'overworld' where the player must locate various portals that lead to individual challenges. The player must complete all challenges in a given region before proceeding to the next. The overworld provides a loose framework for these individual challenges and drives the overall progression of the game.

Arcen, the developers, a small five man shop have developed several games since 2009; much more than the average indie developer in my opinion. Shattered Haven, like many games by Arcen, lacks polish. I have played a number of Arcen's games and they all have Arcen's signature mark of lacking polish. Shattered Haven is plagued disjointed and often conflicting artstyle, poor sound effects, bad UI design, and minor but persistent bugs. I am beginning to wonder if Arcen actually knows how to bring a game to completion or if they simply get bored of developing it and release it to market before it's truly finished.

The premise of Shattered Haven is good, and I actually did enjoy many of the challenges it presented me and I was somewhat compelled to keep playing but the game's lack of polish caused it to miss the mark in my book. If Arcen had spent a little more time refining this game it could have been so much better.

Shattered Haven does support USB controllers although I noticed there are some bugs. Overall I won't recommend this, although if you enjoy action puzzle games you might enjoy this.

Score: 5.5/10
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38 of 53 people (72%) found this review helpful
14 people found this review funny
Not Recommended
0.1 hrs on record
Posted: May 19
Got this for £0.06 and it still isint worth the money. If someone were to come to me and say heres a free game and they gave me a code for this i would punch them in the face and ♥♥♥♥ on the code thats how bad this game is.
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33 of 48 people (69%) found this review helpful
1 person found this review funny
Not Recommended
2.4 hrs on record
Posted: March 16, 2014
★★☆☆☆


I don't recommend this title because it feels too rushed onto the market. A.I. Wars was good, Bionic Dues is kinda whacked, but this game other than the music just doesn't control very good a lot of the time. And there's nothing really that will frustrate a player than a game that doesn't move correctly, and makes you want to uninstall it. There are too many better games out there for you to invest your time into. Unless you get this for a really nominal amount of money? Don't bother with it.
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27 of 38 people (71%) found this review helpful
2 people found this review funny
Not Recommended
0.8 hrs on record
Posted: November 29, 2013
I liked AVWW. I wanted to like this game. But AVWW started you off with fire punches and kept the cheesy dialogue to a minimum. SH does neither of those things.

In this game, you start by playing as some children who use Home Alone traps to fight zombies. Later on, you play as adults who do the same thing. Basically, the adults are as effective as children in this game.

The dialogue sounds like it was written by a ten year old who doesn't read much. "(Laughs darkly)" is actually part of an actual line meant to be taken seriously. The cutscenes aren't much better. "Kids are funny. It sure is dark. I'm going home" is basically what I got out of the first poorly voice-acted specimen.

The story is ridiculously rushed. Wake up, open a gate, zombies speedwalk in, silly adventure begins. At one point, a survivor simply guesses by looking at it that a portal will empty his inventory because they didn't feel like taking the time to let us find that out ourselves. Never mind the fact that he only saw the portal five seconds ago and shouldn't be accepting the fact that it exists yet.

And finally, the gameplay itself is boring when it isn't buggy. When you're not just ambling about and clicking the "next" button, you're trying to get your AI ally to get out of the canoe so you can advance.

Basically, if the worst of game-maker and rpg-maker got stitched together and stole the cute menu from AVWW, it'd be Shattered Haven.
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19 of 26 people (73%) found this review helpful
Recommended
4.4 hrs on record
Posted: April 16, 2013
This game caught my attention being on weeklong sale. Never heard of it before, and it looked quite interesting to me. But when I noticed it's 75 % off not even 1 month after the game was released?! That got me really interested.

The game combines different genres, mixing puzzle, rpg and survival-horror elements in 8-bit style. Now after playing it for more than 2 hours, I have to say I really love this game! The puzzles are great, I like the art-style and the music is just awesome. The story isn't that intense but definitely okay for a game like this.
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11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
9.0 hrs on record
Posted: March 20, 2013
A really fun game that mixes Zelda like overworld-gameplay (and I am speaking of Zelda I III here, folks!) with up to 100 levels filled to the brim with environmental puzzles accessed from there. The goal of each level is either to kill all zombies (called Grays here which are quite a different breed from your regular zombies) using the environment and what tools, traps and weapons you can forage from it or to escape from maze-like structures filled with switches, secret passages and more.

What makes this game really stand out is it's story and musical score, again composed or remastered by the intrepid Pablo Vega. All the overworld areas are bound together by the tale of Darrel and Mary and their quest to recover their four-year-old daughter Lela, whom they raised in the midst of the Gray Apocalypse, along with the boy Pierce, whom they took in after he lost his family in the wilds, while being caught up in the struggle of two eldritch horrors. The game features a branching story arc with multiple distinctive endings along with a "New Game Plus" feature to continue your quest and visit those areas you missed before (along with being able to find some treats not available before). The soundtrack might well be one of the best yet produced by Pablo Vega and does an awesome job on creating an engaging atmosphere and setting the scene for the story, which is told through a big number of comic panel based cutscenes, some of which feature brilliant voice acting by Prince Taylor (it is ridiculous how much atmosphere is created alone by his impersonation of Darrel) and loads of in-engine cutscenes.

The art of he game has been created by Heavy Cat Studios, this being their second joint venture with Arcen after Valley 2, and does a great job creating a polished but still retro look & feel for the game (think SNES with a higher resolution here). Throw in some really nice weather and particle effects to complete the package and what you get is a fitting presentation.

Finally the game can be controlled using keyboard & mouse or a gamepad controls, both of which are working flawlessly (I recommend using a gamepad, though).
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8 of 8 people (100%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: December 21, 2015
Sad to say I feel I wasted a lot of time on this. It had potential when I first started the game, disjointed story aside. Unfortunately, that potential disappeared after I figured out that everything you needed to do in the game was doing simple to absurd puzzles till they let you move to a new area, and some of the puzzles relying entirely on RNG to actually pass them successfully. A poor gameplay decision at best, since the RNG is as likely to kill you as the enemies you need it to kill, and if you die, the whole thing resets.

The fact that 90% of what you pick up is useless to kill anything in the game, even the normal animals, is irritating at best. Why a Steel axe can't kill a spider or wolf, I will never understand.

All in all, not a game I would recommend to anyone, even fans of puzzles or zombie games, since the controles are too floaty to function well and the game has a tendancy to spike lag every time the music loops, even on high end systems, which can result in killing you because your character suddenly jumps 2 or 3 tiles in the last direction you were holding instead of stopping.
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8 of 10 people (80%) found this review helpful
Recommended
14.4 hrs on record
Posted: March 27, 2013
To understand this game, first imagine a 9.5-rated action puzzler on Armor Games. (Alternatively, it could be on Newgrounds, but this is more an Armor Games sort of game.) Now imagine it expanded into a full-length game, with more levels, more weapons, more enemies, and the same base mechanics and production values. You're not getting anything here that you couldn't get in a basic form for free on the Internet, but you're getting it thoroughly explored in far more combinations and permutations than you'd ever otherwise see. ("How about a level where you start with no weapons, but have a camouflage blanket to hide under?" "How about a level where you have eighteen water traps, unlimited time to set them before releasing the zombies, and sixteen zombies that normally take two water traps to kill?") If your interest is at all piqued by a hundred levels of luring zombies to their many possible dooms, lurch--don't shamble--to buy this game!
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